MOD - Creating a Planet 0.95
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RockoRocks | Date: Thursday, 29.08.2013, 09:56 | Message # 121 |
World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| One parameter I really don't understand is the Color parameter Code Color (0.768, 0.898, 1.000 ) // Color of a particle How do these color values work? Does there exist some kind of colorpicker for it? Because I don't get how to use these colors
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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HarbingerDawn | Date: Thursday, 29.08.2013, 15:50 | Message # 122 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (RockoRocks) How do these color values work? http://en.spaceengine.org/forum/17-73-6699-16-1341786795
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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RockoRocks | Date: Thursday, 29.08.2013, 19:00 | Message # 123 |
World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| Thank you very much. This will help me creating more planets!
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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AlanRayne | Date: Thursday, 12.09.2013, 04:11 | Message # 124 |
Observer
Group: Newbies
Canada
Messages: 1
Status: Offline
| Hey guys,I've been playing around with planet editing lately and I've basically figured out all the parameters, but one thing I still don't understand is what parameters dictate the average molar mass of an atmosphere. Any ideas?
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SpaceEngineer | Date: Friday, 13.09.2013, 00:00 | Message # 125 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Average molar mass is computed automatically. It have no effect in the current version.
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Saaan | Date: Saturday, 14.09.2013, 16:13 | Message # 126 |
Observer
Group: Users
Switzerland
Messages: 17
Status: Offline
| can you please make a guide for 0.97?
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Nutt007 | Date: Saturday, 14.09.2013, 16:58 | Message # 127 |
Observer
Group: Users
United States
Messages: 14
Status: Offline
| Quote (Saaan) can you please make a guide for 0.97? There's not really a reason to. I've been making a solar system for 0.97 using this guide and I've had no problems.
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SpaceEngineer | Date: Sunday, 15.09.2013, 12:15 | Message # 128 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Nutt007) can you please make a guide for 0.97? I may give a fast instruction:
1) Find a system that have planet like you want. 2) Goto editor and export its (planet's) script. 3) Continue 1-2 until you satisfied. 4) Close SE, goto export folder, and merge all exported scripts into one. 5) Change name and ParentBody of each planet/moon to that you want (parent star and planets) 6) Launch SE, goto you system and look. Open Editor and edit planets you want. 7) Do not forget to export system script and copy its content into your script - Editor don't save changes.
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Miralis | Date: Monday, 28.10.2013, 13:24 | Message # 129 |
Observer
Group: Newbies
Taiwan
Messages: 4
Status: Offline
| I'm currently working on my first planet, everything went great, but now there's a problem, canyonFraction always defaults to 0.781 instead of 0.176 or whatever I set, which doesn't make sense since the sum of the fraction become 1.605 instead of 1, script attached Code Moon "3.4" { ParentBody "3" Class "Terra"
Mass 1.389632 Radius 6818.592 InertiaMoment 0.3314438
Obliquity 5.008956e-006 EqAscendNode 162.2544
Albedo 0.26 Color (0.330 0.367 0.229)
Surface { Style 0.9158519 Randomize (-0.366, 0.237, -0.749) colorDistMagn 0.05532405 colorDistFreq 592.8228 detailScale 35075.61 colorConversion true seaLevel 0.6308688 snowLevel 0.9919217 tropicLatitude 0.5949356 icecapLatitude 1 icecapHeight 0.6308688 climatePole 1 climateTropic 0.45 climateEquator 0.625 tropicWidth 0.07 mainFreq 0.7074249 venusFreq 1.006219 venusMagn 0.2603206 mareFreq 0.707//5.36149 mareDensity 0.06078513 terraceProb 0.570041 erosion 0.929//0.1240543 montesMagn 0.159//0.182767 montesFreq 134.921//262.3145 montesFraction 0.516//-0.1787959 dunesMagn 0.05438608 dunesFreq 44.04922 dunesFraction 0.008//0.007591915 hillsMagn 0.1007195 hillsFreq 373.016//731.0987 hillsFraction 0.161//0.1605438 hills2Fraction 0.139//0.1394055 canyonsMagn 0.175//0.01952008 canyonsFreq 37.302//174.3715 canyonFraction -0.01//0.176//0.294//-0.04940927 cracksMagn 0.07840052 cracksFreq 0.435219 cracksOctaves 0 craterMagn 0.6627945 craterFreq 16.93849 craterDensity 0 craterOctaves 2.542878 craterRayedFactor 0 twistZones 7.228404 twistMagn 2.213983 cycloneMagn 3.087987 cycloneFreq 0.7501732 cycloneDensity 0.04499552 //colorSea (0.040, 0.200, 0.100, 1.000) //colorShelf (0.150, 0.460, 0.280, 1.000) colorBeach (0.690, 0.470, 0.320, 0.000) colorDesert (0.610, 0.380, 0.270, 0.000) colorLowland (0.510, 0.320, 0.230, 0.000) colorUpland (0.730, 0.530, 0.370, 0.000) colorRock (0.730, 0.550, 0.390, 0.000) colorSnow (1.000, 1.000, 1.000, 0.016) colorLowPlants (0.510, 0.320, 0.230, 0.000) //colorUpPlants (0.730, 0.530, 0.370, 0.000) colorSea (0.04, 0.10, 0.20, 1.00) colorShelf (0.15, 0.48, 0.46, 1.00) //colorBeach (0.82, 0.73, 0.57, 0.00) //colorDesert (0.38, 0.32, 0.22, 0.00) //colorLowland (0.34, 0.29, 0.18, 0.00) //colorUpland (0.57, 0.54, 0.42, 0.00) //colorRock (0.10, 0.10, 0.10, 0.00) //colorSnow (1.00, 1.00, 1.00, 0.50) //colorLowPlants (0.18, 0.24, 0.09, 0.00) colorUpPlants (0.15, 0.17, 0.07, 0.00) BumpHeight 18.13764 BumpOffset 3.627527 DiffMapAlpha "Water" SpecularBright 20 SpecularPower 150 DayAmbient 0.07 Lommel 0 Exposure 2 } Another minor problem is that the terrain spikes and razor-sharp edges with checker-like "shadows" as seen in the pictures, what should I change to avoid this? Trial and error is impractical since it will crash very often as detailed below Every so often the rendering fails, some "tiles" get rendered while some others leave ungodly rectangular "holes"(transparent and can see stars from behind) then the game crashs, log below: Code SpaceEngine Version 0.9.7.0 beta
STARTING Loading script "config/main.cfg" Loading script "config/universe.cfg" Loading script "config/user.cfg" Loading image "textures/common/splash04.jpg" DONE
INITIALIZING OPENGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 560 Ti/PCIe/SSE2 OpenGL version: 4.4.0 GLSL version: 4.40 NVIDIA via Cg compiler Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_ETC1_RGB8_texture GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Framebuffer objects supported Half float supported Floating-point pixel format: GL_RGBA16F_ARB 3D textures supported Binary shader program IGNORED Max combined texture image units: 192 Max texture size: 16384 Max rectangle texture size: 16384 Max cubemap texture size: 16384 Max 3D texture size: 2048 Max anisotropy: 16 Draw buffers: 8 DONE
INITIALIZING OPENAL Vendor: Creative Labs Inc. Renderer: Software OpenAL Version: OpenAL 1.0 OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 ALC Default device specifier: DirectSound3D ALC Device specifier: DirectSound ALC Extensions: DONE
INITIALIZING LOADER Number of CPUs: 4 Loader threads: 3 RAM granularty: 4 kb Total RAM: 4095 Mb Available RAM: 3927 Mb Startup video memory detection disabled, value 2048 Mb from config will be used Dynamic video memory detection disabled DONE
INITIALIZING ENGINE Loading shader "system/shaders/hdr_down4.glsl" Loading shader "system/shaders/hdr_bloom.glsl" Loading shader "system/shaders/hdr_tone_alpha.glsl" Loading shader "system/shaders/hdr_tone.glsl" Loading shader "system/shaders/hdr_tone_luma.glsl" Loading shader "system/shaders/hdr_tone_bloom.glsl" Loading shader "system/shaders/hdr_tone_bloom_luma.glsl" Loading shader "system/shaders/proj_fisheye.glsl" Loading shader "system/shaders/fxaa.glsl" Loading shader "system/shaders/fxaa_lum.glsl" Loading script "config/user.cfg" Loading script "models/galaxies/Models.cfg" Initializing galaxies models Loading script "models/nebulae/Models.cfg" Initializing nebulae models Loading script "models/atmospheres/atmospheres.cfg" Loading shader "system/shaders/atmo_transmittance.glsl" Loading shader "system/shaders/get_pixel.glsl" Loading shader "system/shaders/billboard.glsl" Loading shader "system/shaders/blackhole.glsl" Loading shader "system/shaders/ship_warp.glsl" Loading shader "system/shaders/sun_flare_conv.glsl" Loading shader "system/shaders/sun_flare_post.glsl" Loading image "textures/common/notex.png" Loading image "textures/common/cursor.png" Loading image "textures/common/interface.png" Loading image "locale/win1252-font.png" Loading script "locale/win1252-font.cfg" Loading image "locale/eng-menu.png" Loading image "textures/common/exitscreen.jpg" Loading shader "system/shaders/mipmap_copy.glsl" Loading shader "system/shaders/mipmap_down.glsl" Loading shader "system/shaders/mipmap_down_norm.glsl" Loading shader "system/shaders/bump_to_normal.glsl" Loading shader "system/shaders/bump_to_packed_normal.glsl" Loading shader "system/shaders/tg_spiral_galaxy.glsl" Loading shader "system/shaders/tg_sun_height.glsl" Loading shader "system/shaders/tg_sun_color.glsl" Loading shader "system/shaders/tg_terra_height.glsl" Loading shader "system/shaders/tg_terra_color.glsl" Loading shader "system/shaders/tg_selena_height.glsl" Loading shader "system/shaders/tg_selena_color.glsl" Loading shader "system/shaders/tg_asteroid_height.glsl" Loading shader "system/shaders/tg_asteroid_color.glsl" Loading shader "system/shaders/tg_clouds_height.glsl" Loading shader "system/shaders/tg_clouds_color.glsl" Loading shader "system/shaders/tg_gasgiant_height.glsl" Loading shader "system/shaders/tg_gasgiant_color.glsl" Procedural generator shaders loaded in 134.877 ms Loading image "textures/common/pack_terra.png" Loading image "textures/common/pack_desert.png" Loading script "textures/common/pack_terra.cfg" Loading script "textures/common/pack_desert.cfg" Loading shader "cache/shaders/glsl/planet_light1.glv" Loading shader "cache/shaders/glsl/planet_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_light1.glf" Loading shader "cache/shaders/glsl/planet_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_bump_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glf" Loading shader "cache/shaders/glsl/planet_light1.glv" Loading shader "cache/shaders/glsl/planet_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_bump_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_transp_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_transp_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_transp_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_light1.glv" Loading shader "cache/shaders/glsl/planet_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_light1.glv" Loading shader "cache/shaders/glsl/planet_atm_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_atm_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_atm_sun_light1.glf" Loading shader "cache/shaders/glsl/water_light1.glv" Loading shader "cache/shaders/glsl/water_light1.glf" Loading shader "cache/shaders/glsl/water_light1.glv" Loading shader "cache/shaders/glsl/water_atm_light1.glf" Loading shader "cache/shaders/glsl/sky_light1.glv" Loading shader "cache/shaders/glsl/sky_light1.glf" Loading shader "cache/shaders/glsl/rings_light1.glv" Loading shader "cache/shaders/glsl/rings_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_diff_light0.glv" Loading shader "cache/shaders/glsl/spacecraft_diff_light0.glf" Loading shader "cache/shaders/glsl/spacecraft_light1.glv" Loading shader "cache/shaders/glsl/spacecraft_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_diff_light1.glv" Loading shader "cache/shaders/glsl/spacecraft_diff_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_bump_light1.glv" Loading shader "cache/shaders/glsl/spacecraft_bump_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_diff_light1.glv" Loading shader "cache/shaders/glsl/spacecraft_diff_spec_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/spacecraft_diff_bump_spec_light1.glf" Loading shader "system/shaders/particle.glsl" DONE
LOADING GALAXIES Loading image "textures/common/gal_part.png" Loading image "textures/common/sprites_gal.png" Loading image "textures/common/galaxy_bulge.png" Loading shader "system/shaders/clusneb_particle.glsl" Loading shader "system/shaders/clusneb_particle_point.glsl" Loading shader "system/shaders/galaxy_particle.glsl" Loading shader "system/shaders/galaxy_particle_point.glsl" Loading shader "system/shaders/galaxy_map.glsl" Loading shader "system/shaders/galaxy_map_line.glsl" Loading shader "system/shaders/galaxy_plane.glsl" Loading shader "system/shaders/galaxy_plane_map.glsl" Loading shader "system/shaders/galaxy_bulge.glsl" Loading shader "system/shaders/galaxy_bulge_map.glsl" Loading shader "system/shaders/galaxy_model.glsl" Loading shader "system/shaders/galaxy_model_map.glsl" Loading galaxies catalogs Loading script "catalogs/galaxies/galaxies10k.sc" Building galaxies octree DONE
LOADING CLUSTERS Loading clusters catalogs Loading script "catalogs/clusters/clusters_open_named.sc" Loading script "catalogs/clusters/clusters_open.sc" Loading script "catalogs/clusters/clusters_globular.sc" DONE
LOADING NEBULAE Loading nebulae catalogs Loading script "catalogs/nebulae/nebulae_MilkyWay.sc" DONE
LOADING STARS Loading image "textures/common/star_part.png" Loading image "textures/common/star_flare.png" Loading image "textures/common/corona00.dds" Loading image "textures/common/corona01.dds" Loading image "textures/common/corona02.dds" Loading image "textures/common/corona03.dds" Loading image "textures/common/corona04.dds" Loading image "textures/common/corona05.dds" Loading image "textures/common/corona06.dds" Loading image "textures/common/corona07.dds" Loading image "textures/common/corona08.dds" Loading image "textures/common/corona09.dds" Loading shader "system/shaders/star.glsl" Loading shader "system/shaders/star_blur.glsl" Loading shader "system/shaders/star_point.glsl" Loading shader "system/shaders/star_point_blur.glsl" Loading shader "system/shaders/star_flare.glsl" Loading shader "system/shaders/star_map.glsl" Loading shader "system/shaders/star_map_line.glsl" Loading star catalogs Loading stars catalogs Loading script "catalogs/stars/BinStars.sc" Loading script "catalogs/stars/Stars.sc" Loading script "catalogs/stars/ExoPlanetsSuns.sc" Loading star catalog "catalogs/stars/stars120k.dat" Binary catalog: 112524 stars Text catalog(s): 725 stars Total: 113249 stars Loading script "catalogs/stars/stars120k.txt" Removing duplicate stars Duplicate stars: 367 Removed stars: 8 Building stars octree DONE
LOADING PLANETS Loading image "textures/common/aurora_part.png" Loading shader "system/shaders/corona_plane.glsl" Loading shader "system/shaders/comet_tail.glsl" Loading shader "system/shaders/aurora.glsl" Loading planets catalogs Loading script "catalogs/planets/BinStars.sc" Loading script "catalogs/planets/Stars.sc" Loading script "catalogs/planets/SolarSys.sc" Loading script "catalogs/planets/SmallMoons.sc" Loading script "catalogs/planets/Asteroids.sc" Loading script "catalogs/planets/KuiperBelt.sc" Loading script "catalogs/planets/Comets.sc" Loading script "catalogs/planets/ExoPlanets.sc" Loading script "catalogs/planets/test02.sc" DONE
LOADING SPACECRAFTS Loading spacecrafts Loading script "config/spacecrafts.cfg" DONE
BUILDING DATABASE Loading local database Loading script "locale/eng-db.cfg" DONE
INITIALIZING CLUSTERS Initializing catalog clusters parameters Initializing clusters models Loading shader "system/shaders/cluster_particle.glsl" DONE
INITIALIZING NEBULAE Initializing catalog nebulae parameters Loading shader "system/shaders/nebula_model.glsl" Loading shader "system/shaders/nebula_model_light1.glsl" Loading shader "system/shaders/nebula_model_light2.glsl" Loading shader "system/shaders/nebula_model_light3.glsl" Loading shader "system/shaders/nebula_model_light4.glsl" Loading shader "system/shaders/nebula_model_map.glsl" Loading shader "system/shaders/nebula_model_map_light1.glsl" Loading shader "system/shaders/nebula_model_map_light2.glsl" Loading shader "system/shaders/nebula_model_map_light3.glsl" Loading shader "system/shaders/nebula_model_map_light4.glsl" DONE
INITIALIZING GALAXIES Loading model "cache/models/galaxies/MilkyWay.gm" Loading image "textures/galaxies/MilkyWay_small.png" Loading image "textures/galaxies/MilkyWay_sys.jpg" Creating subsystems of galaxy "Milky Way" Loading model "cache/models/galaxies/MilkyWay.gm" DONE
INITIALIZING PLANETS Initializing planets hierarchy DONE
INITIALIZING STARS DONE
INITIALIZING ENGINE Loading shader "system/shaders/fbo_draw.glsl" Loading shader "system/shaders/body_particle.glsl" Loading shader "system/shaders/body_particle_point.glsl" Loading shader "system/shaders/body_flare.glsl" Loading shader "system/shaders/point_marker.glsl" Loading shader "system/shaders/orbit_map.glsl" Loading script "config/keys.cfg" Loading script "textures/flares/AstroNiki2 flares.cfg" Loading script "textures/flares/AstroNiki ghosts.cfg" Loading script "config/places.cfg" Loading script "config/journal.cfg" DONE
RUNNING ENGINE
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Loading script "config/user.cfg" Creating planetary system of star "GAM1 Sgr/HIP 88567/HD 164975" Seed = 1693671009 1055 objects found in catalog Loading model "cache/models/galaxies/M31.gm" Loading image "textures/galaxies/M31_small.png" Loading image "textures/galaxies/M31_sys.jpg" Loading model "cache/models/galaxies/M33.gm" Loading image "textures/galaxies/M33_small.png" Loading image "textures/galaxies/M33_sys.jpg" Loading model "cache/models/galaxies/LMC.gm" Loading image "textures/galaxies/LMC_small.png" Loading image "textures/galaxies/LMC_sys.png" Loading model "cache/models/galaxies/SMC.gm" Loading image "textures/galaxies/SMC_small.png" Loading image "textures/galaxies/SMC_sys.jpg" Creating planetary system of star "Sol" Seed = 0 509 objects found in catalog Loading image "textures/galaxies/MilkyWay.png" Loading shader "cache/shaders/glsl/planet_diff_light2.glv" Loading shader "cache/shaders/glsl/planet_diff_water_light2.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light2.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_water_light2.glf" Loading atmosphere model "models/atmospheres/Neptune.atm" Loading atmosphere model "models/atmospheres/Earth.atm" Loading shader "cache/shaders/glsl/planet_diff_bump_light2.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_transp_light2.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light2.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_water_atm_light2.glf" Loading shader "cache/shaders/glsl/sky_light2.glv" Loading shader "cache/shaders/glsl/sky_light2.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light2.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light2.glf" Loading shader "cache/shaders/glsl/planet_diff_light2.glv" Loading shader "cache/shaders/glsl/planet_diff_water_atm_light2.glf" Loading shader "cache/shaders/glsl/planet_diff_light2.glv" Loading shader "cache/shaders/glsl/planet_diff_transp_atm_light2.glf" Creating subsystems of galaxy "Sagittarius dSph" Loading image "textures/galaxies/LMC.png" Loading image "textures/galaxies/M31.png" Loading image "textures/galaxies/SMC.png" Creating subsystems of galaxy "Large Magellanic Cloud" Loading model "cache/models/galaxies/LMC.gm" Creating planetary system of star "HIP 93118/HD 175876" Seed = 1684130322 3 objects generated Loading image "textures/flares/AstroNiki2_flare.png" Loading image "textures/flares/AstroNiki2_ghosts.png" Loading image "textures/flares/AstroNiki2_spikes.png" Loading image "textures/flares/AstroNiki_ghosts.png" Loading shader "cache/shaders/glsl/sky_light4.glv" Loading shader "cache/shaders/glsl/sky_light4.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light4.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_atm_light4.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light4.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light4.glf" Loading shader "cache/shaders/glsl/planet_diff_light4.glv" Loading shader "cache/shaders/glsl/planet_diff_water_atm_light4.glf" Loading atmosphere model "models/atmospheres/Venus.atm" Loading shader "cache/shaders/glsl/planet_diff_light4.glv" Loading shader "cache/shaders/glsl/planet_diff_ice_light4.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light4.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_water_atm_light4.glf" Loading shader "cache/shaders/glsl/planet_diff_light4.glv" Loading shader "cache/shaders/glsl/planet_diff_ice_atm_light4.glf"
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Tangle10 | Date: Monday, 09.12.2013, 12:29 | Message # 130 |
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Don't know if I'm missing something incredibly obvious or not, but is it possible to change planets in extrasolar systems to make them more habitable? I was looking at exoplanets and only one was close to being habitable. I may be missing something entirely, but I don't have time to import and export right now. I may in the afternoon EST
EDIT from the future: I KNEW I was missing something incredibly obvious!
Tips for finding Earth-Like planets: Look for F, G, or K Class stars. M class habitables will almost always be tidelocked. Oceanias can, of course, also be habitable, they just have tiny amounts of land.
Edited by Tangle10 - Monday, 09.12.2013, 22:11 |
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SpaceEngineer | Date: Monday, 09.12.2013, 14:03 | Message # 131 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| You may edit exoplanets catlaog, it is located in catalogs/planets/ExoPlanets.sc
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Exospace | Date: Thursday, 26.12.2013, 20:12 | Message # 132 |
Observer
Group: Users
Spain
Messages: 16
Status: Offline
| Hi, first to say SpaceEngineer, thanks for the update 0.9.7.1. Great work. But since I installed the new version I have no problems with my custom procedural planets. The problem is creating oceans on planets and in which no code is given NoOcean.
Here is the code to see if something is wrong and I do not realize.
Code Planet "Carburos" { ParentBody "HIP 58950" Class "Titan"
Mass 0.5 Radius 5087.499 Oblateness 0.00335
RotationPeriod 9.075 RotationOffset 270 Obliquity 11 EqAscendNode 29
AbsMagn 3.34 Albedo 0.113 Color (0.487 0.390 0.319)
Surface { DiffMap "Exo-textures/Carburos_surface.tga" DiffTileSize 256 DiffTileBorder 1 BumpMap "Exo-textures/Carburos_bump.jpg" BumpTileSize 256 BumpTileBorder 1 BumpHeight 10 BumpOffset 4 DiffMapAlpha "Water" SpecularBright 1.5 SpecularPower 40 DayAmbient 0.07 Lommel 0 Exposure 1.5 }
Clouds { DiffMap "Exo-textures/Medium_clouds.jpg" DiffTileSize 256 DiffTileBorder 1 BumpMap "Exo-textures/Medium_cloudsbump.jpg" BumpTileSize 256 BumpTileBorder 1 Height 9 Velocity 300 BumpHeight 6 DayAmbient 3 Lommel 0.2 Exposure 1.1 Color (1.000 1.000 1.000 1.000) mainFreq 0 mainOctaves 1 Coverage 0 twistZones 0 twistMagn 0 }
NoOcean true
Atmosphere { Model "Titan" Height 200 Density 4.8 Pressure 1.5 Greenhouse 6 Bright 10 Opacity 1 SkyLight 3 }
Aurora { Height 145.499 NorthLat 89.24797 NorthLon -63.65956 NorthRadius 1477.804 NorthWidth 1151.205 NorthRings 3 NorthBright 0.3 NorthParticles 0 SouthLat -90 SouthLon 107.0232 SouthRadius 1473.932 SouthWidth 1112.66 SouthRings 3 SouthBright 0.3 SouthParticles 0 TopColor (1.000 1.000 1.000) BottomColor (0.000 1.000 0.000) }
NoRings true
NoCometTail true
Orbit { Epoch 2456401 SemiMajorAxis 2.76799 Period 4.605377 Eccentricity 0.0761669 Inclination 10.5942 AscendingNode 80.3301 ArgOfPericenter 72.1671 MeanAnomaly 327.854 RefPlane "Ecliptic" } }
I attached also the planet as seen with the ocean as a mistake and should be seen without it.
See if you can help, I'd appreciate making a donation to see if they will soon get to the final version of this wonderful program.
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Contineo | Date: Wednesday, 08.01.2014, 00:23 | Message # 133 |
Space Tourist
Group: Users
United States
Messages: 26
Status: Offline
| Hello. I was wondering if someone could describe all of the new parameters in 0.97.1 so I can play with them.
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Chris94 | Date: Wednesday, 22.01.2014, 20:15 | Message # 134 |
Space Pilot
Group: Users
Norway
Messages: 118
Status: Offline
| I am working on my own sci-fi addon, and i am wondering how i can add some planets around Betelgeuse? I see in SE that Betelgeuse have atomatically generated planetary system, but i can't find Betelgeuse in any of the files in the catalogue, if you know understand what i am asking here.
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HarbingerDawn | Date: Wednesday, 22.01.2014, 21:11 | Message # 135 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Chris94 ( ) how i can add some planets around Betelgeuse Just specify ParentBody "Betelgeuse", like with adding planets to any other star.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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