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MOD - Creating a Planet 0.95
RockoRocksDate: Friday, 18.07.2014, 10:04 | Message # 151
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Quote Iktomi ()
What does the main tag 'Dwarfmoon' do compared to others, especially compared wiith Moon and asteroid?

Because sùall, irregular moons orbiting planets are still moons and not asteroids, because asteroids orbit stars and not planets. And it will also generate the object differently than an moon. Or at least that's what I think.

Quote Iktomi ()
And as a note for anyone using them, it seems you need to add the following tags:

Code
NoClouds true   
      NoOcean true   
      NoAtmosphere true   
      NoAurora true   
      NoRings true   
      NoCometTail true


Or else they will look like this:

SpaceEngineer should really put that in the OP here because that is very important imo...





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM


Edited by RockoRocks - Friday, 18.07.2014, 10:07
 
IktomiDate: Tuesday, 22.07.2014, 04:34 | Message # 152
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Quote RockoRocks ()
Quote Iktomi ()
Because sùall, irregular moons orbiting planets are still moons and not asteroids, because asteroids orbit stars and not planets. And it will also generate the object differently than an moon. Or at least that's what I think.


Im going to need SE to weigh in then, since before I figured out how to fix the issues with dwarfmoons I just changed them to asterioids and seems that worked fine.

Also is there a way to set the color of rings in custom planets?

Added (22.07.2014, 03:34)
---------------------------------------------
SE you'll also need to update the OP with the Aurora tag, since noones posted questions or anything about them. And how accurate are my comments on each field's purpose? And am I right in supposing adding multiple different aurora tags would either not work or break all of them?

Code
Aurora
      {
      Height      36.8798     //Height in km from surface where they start?
      NorthLat    55.05716     //Latitude in degress of center point
      NorthLon    -82.52647     //Longitude in degress of center point
      NorthRadius 1179.727     //Radius for half the Aurora system
      NorthWidth  403.7672     //How wide each ring is?
      NorthRings  3     //Number of rings  
      NorthBright 0.3     // Brightness
      NorthParticles 50000     //Number of particles to use in that half
      SouthLat    -85.42686
      SouthLon    126.0666
      SouthRadius 1052.373
      SouthWidth  502.5363
      SouthRings  3
      SouthBright 0.3
      SouthParticles 50000
      TopColor    (1.000 1.000 1.000)
      BottomColor (0.000 1.000 0.000)
             }





Currently cant run Space Engine so has to rely on others to test/view his creations. In the process of fixing that however!

Edited by Iktomi - Saturday, 19.07.2014, 04:47
 
FlyingSpaceCowDate: Wednesday, 13.08.2014, 05:01 | Message # 153
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Hello,

I've been playing around with space engine recently and decided to try and make a few custom solar systems to explore. I've made a couple of planets however each an every one of them including any moon I add have aurora borealis at their poles and I don't know what value in the .sc files can turn those off, so I'm asking if any of you know. Also, there are several values in the .sc files for colors of area on the surface/atmosphere/etc. that I don't quite understand, such as the following.

"colorDesert (0.000, 0.000, 0.000, 0.000)"

I think each of the four place values are in scales of 0-1 but what do each of them do? Are the first three RGB values? What is the fourth value?

Lastly, how could I go about addnig custom textures to a planet I make?

Thanks,
SpaceEngineNoob
 
SpaceEngineerDate: Wednesday, 13.08.2014, 09:17 | Message # 154
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FlyingSpaceCow, you should ask such questions in this thread. If you read its opening post, you will find answers.

Quote FlyingSpaceCow ()
I've made a couple of planets however each an every one of them including any moon I add have aurora borealis at their poles and I don't know what value in the .sc files can turn those off, so I'm asking if any of you know.


NoAurora true

Quote FlyingSpaceCow ()
I think each of the four place values are in scales of 0-1 but what do each of them do? Are the first three RGB values? What is the fourth value?


Yes it is RGB values, the fourth value is a specular reflection intensity.

Quote FlyingSpaceCow ()
Lastly, how could I go about addnig custom textures to a planet I make?

http://en.spaceengine.org/forum/17-376-1





 
iTzDate: Saturday, 27.09.2014, 05:49 | Message # 155
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I've been making a solar system and everything's gone right so far, but I'm trying to change the color of the rings to a blue and they wont change at all unless I do something like putting Saturn's ring texture into the code.

Can someone help me out?
 
HarbingerDawnDate: Saturday, 27.09.2014, 08:20 | Message # 156
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Quote iTz ()
I'm trying to change the color of the rings to a blue and they wont change at all unless I do something like putting Saturn's ring texture into the code

You cannot control the color of the rings in the script, the only way to control color is to make a texture.





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iTzDate: Saturday, 27.09.2014, 09:11 | Message # 157
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Quote HarbingerDawn ()
You cannot control the color of the rings in the script, the only way to control color is to make a texture.


Is there at least a way to randomize it so I can pretty much keep resetting it until i get the color I want? If not, where could I find some ring textures?
 
HarbingerDawnDate: Saturday, 27.09.2014, 09:23 | Message # 158
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Quote iTz ()
Is there at least a way to randomize it so I can pretty much keep resetting it until i get the color I want?

No

Quote iTz ()
If not, where could I find some ring textures?

There are countless ones floating around out there, mostly in Celestia addons. But the odds that you'll find something identical to what you want are small, so you're better off just making them yourself, either from scratch or by editing existing textures. They're 1-dimensional so they're easy to work with.





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iTzDate: Sunday, 28.09.2014, 06:03 | Message # 159
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Alright, I guess I'll do that then. I do hope they add some more customization for rings later though.

Added (28.09.2014, 05:03)
---------------------------------------------
Alright, I managed to make some pretty good rings, but there's still a pretty noticeable problem.

Normally, it looks fine...



but when I point it at the sun...


I don't get this problem when i just use a downloaded texture, it only happens with the ones I've made myself. Am I doing something wrong?


Edited by iTz - Sunday, 28.09.2014, 06:03
 
HarbingerDawnDate: Sunday, 28.09.2014, 07:58 | Message # 160
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Make sure that the gaps in the rings are colored black, in addition to being transparent.




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iTzDate: Sunday, 28.09.2014, 08:14 | Message # 161
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Should the opacity be 0? Because I did that and it still looks the same. Also, do you know where I might find some textures? I've been looking a lot but haven't found much.
 
HarbingerDawnDate: Sunday, 28.09.2014, 11:34 | Message # 162
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Quote iTz ()
Should the opacity be 0?

In the case of backlighting it's the color that matters, if I'm not mistaken. Regardless of opacity, each pixel also has an RGB color value. You need to make the colors in the transparent regions be black, otherwise it will be lit up when backlit.

Quote iTz ()
Also, do you know where I might find some textures?

Try browsing fictional addons in the Celestia Motherlode.





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iTzDate: Monday, 29.09.2014, 01:08 | Message # 163
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Quote HarbingerDawn ()
In the case of backlighting it's the color that matters, if I'm not mistaken. Regardless of opacity, each pixel also has an RGB color value. You need to make the colors in the transparent regions be black, otherwise it will be lit up when backlit.

I'm still confused about what I'm doing wrong, I still keep getting empty areas that are backlit. I have the PSD file if you think you can look at it and find out what's wrong.
 
HarbingerDawnDate: Monday, 29.09.2014, 06:32 | Message # 164
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Quote iTz ()
I still keep getting empty areas that are backlit. I have the PSD file if you think you can look at it and find out what's wrong.

Sure, I'll look at it.





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iTzDate: Monday, 29.09.2014, 07:44 | Message # 165
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Alright, here you go.
Attachments: Vita-rings.psd (240.1 Kb)
 
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