MOD - Creating a Planet 0.95
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RockoRocks | Date: Friday, 18.07.2014, 10:04 | Message # 151 |
World Builder
Group: Users
Belgium
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| Quote Iktomi ( ) What does the main tag 'Dwarfmoon' do compared to others, especially compared wiith Moon and asteroid? Because sùall, irregular moons orbiting planets are still moons and not asteroids, because asteroids orbit stars and not planets. And it will also generate the object differently than an moon. Or at least that's what I think.
Quote Iktomi ( ) And as a note for anyone using them, it seems you need to add the following tags: Code NoClouds true NoOcean true NoAtmosphere true NoAurora true NoRings true NoCometTail true
Or else they will look like this: SpaceEngineer should really put that in the OP here because that is very important imo...
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
Edited by RockoRocks - Friday, 18.07.2014, 10:07 |
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Iktomi | Date: Tuesday, 22.07.2014, 04:34 | Message # 152 |
Observer
Group: Newbies
United States
Messages: 3
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| Quote RockoRocks ( ) Quote Iktomi () Because sùall, irregular moons orbiting planets are still moons and not asteroids, because asteroids orbit stars and not planets. And it will also generate the object differently than an moon. Or at least that's what I think.
Im going to need SE to weigh in then, since before I figured out how to fix the issues with dwarfmoons I just changed them to asterioids and seems that worked fine.
Also is there a way to set the color of rings in custom planets?Added (22.07.2014, 03:34) --------------------------------------------- SE you'll also need to update the OP with the Aurora tag, since noones posted questions or anything about them. And how accurate are my comments on each field's purpose? And am I right in supposing adding multiple different aurora tags would either not work or break all of them?
Code Aurora { Height 36.8798 //Height in km from surface where they start? NorthLat 55.05716 //Latitude in degress of center point NorthLon -82.52647 //Longitude in degress of center point NorthRadius 1179.727 //Radius for half the Aurora system NorthWidth 403.7672 //How wide each ring is? NorthRings 3 //Number of rings NorthBright 0.3 // Brightness NorthParticles 50000 //Number of particles to use in that half SouthLat -85.42686 SouthLon 126.0666 SouthRadius 1052.373 SouthWidth 502.5363 SouthRings 3 SouthBright 0.3 SouthParticles 50000 TopColor (1.000 1.000 1.000) BottomColor (0.000 1.000 0.000) }
Currently cant run Space Engine so has to rely on others to test/view his creations. In the process of fixing that however!
Edited by Iktomi - Saturday, 19.07.2014, 04:47 |
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FlyingSpaceCow | Date: Wednesday, 13.08.2014, 05:01 | Message # 153 |
Observer
Group: Newbies
United States
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| Hello,
I've been playing around with space engine recently and decided to try and make a few custom solar systems to explore. I've made a couple of planets however each an every one of them including any moon I add have aurora borealis at their poles and I don't know what value in the .sc files can turn those off, so I'm asking if any of you know. Also, there are several values in the .sc files for colors of area on the surface/atmosphere/etc. that I don't quite understand, such as the following.
"colorDesert (0.000, 0.000, 0.000, 0.000)"
I think each of the four place values are in scales of 0-1 but what do each of them do? Are the first three RGB values? What is the fourth value?
Lastly, how could I go about addnig custom textures to a planet I make?
Thanks, SpaceEngineNoob
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SpaceEngineer | Date: Wednesday, 13.08.2014, 09:17 | Message # 154 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| FlyingSpaceCow, you should ask such questions in this thread. If you read its opening post, you will find answers.
Quote FlyingSpaceCow ( ) I've made a couple of planets however each an every one of them including any moon I add have aurora borealis at their poles and I don't know what value in the .sc files can turn those off, so I'm asking if any of you know.
NoAurora true
Quote FlyingSpaceCow ( ) I think each of the four place values are in scales of 0-1 but what do each of them do? Are the first three RGB values? What is the fourth value?
Yes it is RGB values, the fourth value is a specular reflection intensity.
Quote FlyingSpaceCow ( ) Lastly, how could I go about addnig custom textures to a planet I make? http://en.spaceengine.org/forum/17-376-1
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iTz | Date: Saturday, 27.09.2014, 05:49 | Message # 155 |
Astronaut
Group: Users
United States
Messages: 49
Status: Offline
| I've been making a solar system and everything's gone right so far, but I'm trying to change the color of the rings to a blue and they wont change at all unless I do something like putting Saturn's ring texture into the code.
Can someone help me out?
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HarbingerDawn | Date: Saturday, 27.09.2014, 08:20 | Message # 156 |
Cosmic Curator
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United States
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| Quote iTz ( ) I'm trying to change the color of the rings to a blue and they wont change at all unless I do something like putting Saturn's ring texture into the code You cannot control the color of the rings in the script, the only way to control color is to make a texture.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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iTz | Date: Saturday, 27.09.2014, 09:11 | Message # 157 |
Astronaut
Group: Users
United States
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| Quote HarbingerDawn ( ) You cannot control the color of the rings in the script, the only way to control color is to make a texture.
Is there at least a way to randomize it so I can pretty much keep resetting it until i get the color I want? If not, where could I find some ring textures?
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HarbingerDawn | Date: Saturday, 27.09.2014, 09:23 | Message # 158 |
Cosmic Curator
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United States
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| Quote iTz ( ) Is there at least a way to randomize it so I can pretty much keep resetting it until i get the color I want? No
Quote iTz ( ) If not, where could I find some ring textures? There are countless ones floating around out there, mostly in Celestia addons. But the odds that you'll find something identical to what you want are small, so you're better off just making them yourself, either from scratch or by editing existing textures. They're 1-dimensional so they're easy to work with.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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iTz | Date: Sunday, 28.09.2014, 06:03 | Message # 159 |
Astronaut
Group: Users
United States
Messages: 49
Status: Offline
| Alright, I guess I'll do that then. I do hope they add some more customization for rings later though. Added (28.09.2014, 05:03) --------------------------------------------- Alright, I managed to make some pretty good rings, but there's still a pretty noticeable problem.
Normally, it looks fine...
but when I point it at the sun...
I don't get this problem when i just use a downloaded texture, it only happens with the ones I've made myself. Am I doing something wrong?
Edited by iTz - Sunday, 28.09.2014, 06:03 |
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HarbingerDawn | Date: Sunday, 28.09.2014, 07:58 | Message # 160 |
Cosmic Curator
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United States
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| Make sure that the gaps in the rings are colored black, in addition to being transparent.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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iTz | Date: Sunday, 28.09.2014, 08:14 | Message # 161 |
Astronaut
Group: Users
United States
Messages: 49
Status: Offline
| Should the opacity be 0? Because I did that and it still looks the same. Also, do you know where I might find some textures? I've been looking a lot but haven't found much.
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HarbingerDawn | Date: Sunday, 28.09.2014, 11:34 | Message # 162 |
Cosmic Curator
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United States
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| Quote iTz ( ) Should the opacity be 0? In the case of backlighting it's the color that matters, if I'm not mistaken. Regardless of opacity, each pixel also has an RGB color value. You need to make the colors in the transparent regions be black, otherwise it will be lit up when backlit.
Quote iTz ( ) Also, do you know where I might find some textures? Try browsing fictional addons in the Celestia Motherlode.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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iTz | Date: Monday, 29.09.2014, 01:08 | Message # 163 |
Astronaut
Group: Users
United States
Messages: 49
Status: Offline
| Quote HarbingerDawn ( ) In the case of backlighting it's the color that matters, if I'm not mistaken. Regardless of opacity, each pixel also has an RGB color value. You need to make the colors in the transparent regions be black, otherwise it will be lit up when backlit. I'm still confused about what I'm doing wrong, I still keep getting empty areas that are backlit. I have the PSD file if you think you can look at it and find out what's wrong.
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HarbingerDawn | Date: Monday, 29.09.2014, 06:32 | Message # 164 |
Cosmic Curator
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United States
Messages: 8717
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| Quote iTz ( ) I still keep getting empty areas that are backlit. I have the PSD file if you think you can look at it and find out what's wrong. Sure, I'll look at it.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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iTz | Date: Monday, 29.09.2014, 07:44 | Message # 165 |
Astronaut
Group: Users
United States
Messages: 49
Status: Offline
| Alright, here you go.
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