MOD - Creating a Planet 0.95
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RockoRocks | Date: Monday, 29.12.2014, 08:41 | Message # 196 |
World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| HarbingerDawn, like iTz said, it actually worked simply by capitalizing the 'R' in NoRings.
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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Keosteyon | Date: Thursday, 01.01.2015, 13:18 | Message # 197 |
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| Does the same approach to adding new planets still work for the new version?
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HarbingerDawn | Date: Thursday, 01.01.2015, 15:14 | Message # 198 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Yes, nothing has changed. Just make sure the date of the catalog file you're using is newer than the date of the pak file (if you're modifying a default catalog), and that you add the catalog entry to universe.cfg. Aside from pak system configurations everything is the same as before.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Keosteyon | Date: Thursday, 01.01.2015, 15:33 | Message # 199 |
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| Okay. Thanks. And how do I add city lights to one of my planets?
Edited by Keosteyon - Thursday, 01.01.2015, 15:48 |
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HarbingerDawn | Date: Thursday, 01.01.2015, 16:46 | Message # 200 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Keosteyon ( ) And how do I add city lights to one of my planets? You need a map for it. Look at Earth's script for an example of how to add it.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Keosteyon | Date: Thursday, 01.01.2015, 16:59 | Message # 201 |
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| Okay. Unfortunately, Earth's script is in the PAK files. And I don't know how to open that.
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HarbingerDawn | Date: Thursday, 01.01.2015, 17:15 | Message # 202 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Just open it like a zip archive.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Bambusman | Date: Thursday, 01.01.2015, 17:15 | Message # 203 |
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
| Quote Keosteyon ( ) Okay. Unfortunately, Earth's script is in the PAK files. And I don't know how to open that. You can open Pak files with winrar or 7zip.
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Keosteyon | Date: Thursday, 01.01.2015, 17:29 | Message # 204 |
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| Okay.
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Keosteyon | Date: Thursday, 01.01.2015, 23:13 | Message # 205 |
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
| I got it to work! Thanks guys.
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Tangle10 | Date: Saturday, 03.01.2015, 20:57 | Message # 206 |
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Can you edit a non-catalog star system, like one in Triangulum? If so, how do you add a moon to a planet there?
Edit: now all I need is where Triangulum would be in the sky relative to however SE does it...
Tips for finding Earth-Like planets: Look for F, G, or K Class stars. M class habitables will almost always be tidelocked. Oceanias can, of course, also be habitable, they just have tiny amounts of land.
Edited by Tangle10 - Saturday, 03.01.2015, 21:26 |
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HarbingerDawn | Date: Saturday, 03.01.2015, 23:04 | Message # 207 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| You cannot alter procedural systems. The only thing you can do is export the system to a catalog and edit that. Basically, you would create a duplicate of the system, which would still need to be manually placed like any other star system.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Tangle10 | Date: Sunday, 04.01.2015, 00:42 | Message # 208 |
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Quote HarbingerDawn ( ) You cannot alter procedural systems. The only thing you can do is export the system to a catalog and edit that. Basically, you would create a duplicate of the system, which would still need to be manually placed like any other star system.
Luckily, I figured it out. Is there a way to find a procedural system's location?
Tips for finding Earth-Like planets: Look for F, G, or K Class stars. M class habitables will almost always be tidelocked. Oceanias can, of course, also be habitable, they just have tiny amounts of land.
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HarbingerDawn | Date: Sunday, 04.01.2015, 03:00 | Message # 209 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Tangle10 ( ) Is there a way to find a procedural system's location? From in or near the system, select Sol, go to debug mode (NumPad *) and look at the RA, Dec, and Distance values. To place a star at that location, take RA and add/subtract 12 hours, change the sign of Dec (i.e. multiply by -1), and of course just use the distance value in parsecs. But if you try to make a catalog star too far from Sol (>20 kpc) the system's star sprite will be buggy, though will otherwise work fine.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Spyro | Date: Sunday, 25.01.2015, 14:40 | Message # 210 |
Explorer
Group: Users
United States
Messages: 162
Status: Offline
| I have a question: Is it possible to force life to exist on created planets that otherwise would be inhospitable? Because I decided to get creative and make a Scorched Desert with super-fast clouds with life on it, but no "With Life" tag showed up. And I haven't tried this yet, but can you make life on planets with super-eccentric orbits? (And do they even exist in this version?)
I'm back, but am I here to stay? Hopefully!
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