MOD - Creating a Planet 0.95
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HarbingerDawn | Date: Friday, 01.03.2013, 04:14 | Message # 106 |
Cosmic Curator
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| Conquesti, a tutorial for creating new catalog worlds already exists in this sticky thread. Please at least check the sticky threads and use the search function before creating a new thread...
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Darkcloak | Date: Monday, 06.05.2013, 03:06 | Message # 107 |
Astronaut
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| I think I've totally missed something, because I miss a LOT, but is the process for editing a planet after adding it done primarily through the editor, now, and not so much in a script?
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HarbingerDawn | Date: Monday, 06.05.2013, 03:12 | Message # 108 |
Cosmic Curator
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| You can do it either way, the editor just makes it easier to make changes and see what looks good, but to use it properly you should still understand how the script works.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Darkcloak | Date: Monday, 06.05.2013, 03:52 | Message # 109 |
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| Quote (HarbingerDawn) You can do it either way, the editor just makes it easier to make changes and see what looks good, but to use it properly you should still understand how the script works.
Gotcha. Cool, because I have to be doing something wrong. I've created a planet around a star that I added, and no matter what I do to it, it continues to be a scorched terra with life. I mean, that's hilarious, but I wasn't really looking to create fire-breathing dragons for my life. When I look in the map, the orbit ring for the planet is red rather than green.
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HarbingerDawn | Date: Monday, 06.05.2013, 04:00 | Message # 110 |
Cosmic Curator
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| Quote (Darkcloak) When I look in the map, the orbit ring for the planet is red rather than green. Red means the object is selected.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Darkcloak | Date: Monday, 06.05.2013, 04:04 | Message # 111 |
Astronaut
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United States
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| Quote (HarbingerDawn) Red means the object is selected.
Oh, wow... oh dear.... I actually knew that... oh my. Yep, it must be bed time, because I just had an SE version of a "Where's the 'ANY' key?" moment. Thank you, and goodnight. I'll fix this later.
[EDIT] Fixed: it was user error.
Edited by Darkcloak - Monday, 06.05.2013, 19:37 |
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Exospace | Date: Monday, 06.05.2013, 23:44 | Message # 112 |
Observer
Group: Users
Spain
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| I have a problem with procedural planets. When I edit a planet, with some specific parameters, and I export it, I realize that when you export some values are changed (especially the frequencies and magnitudes of the landforms). Even knowing that the values have changed, I type in the file, and indeed the planet is not the same. I modify the values in the code of the planet, but the planet still not be the same, if you enter the editor can check that the display values are not the same as the code. if I want to restore the look of my planet, I have to enter the values in the editor and there is no way that they remain there.
I'm using version 0.97, I do not know if the problem is because it's a beta, but the fact is that there is no way to export the planets as I want.
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Enki | Date: Friday, 12.07.2013, 19:02 | Message # 113 |
Astronaut
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| I was trying to make a moon for my gas giant, but no matter what I do, the surface of the planet is mostly flat with some dunes here and there. I can't get it to make mountains or canyons or anything fancy. But it's not my computer because I've gone to other planets in the galaxy that work beautifully. I figured it must be my script, but I exported a script for a moon that was full of mountains and tweaked the values of my moon just short of copying the other moon right over mine. What is my script lacking in? (I realize someone above me posted a question. Please answer him before you get to me. Thanks.)
Code Moon "Minerva I" // Type of object ant it's name { ParentBody "Minerva" // The body, around wich this planet orbits Class "Selena" // Class of a planet
Radius 3052.2 // Radius in km Mass 0.02 // Mass in Earth's masses Oblateness 0.10 // Oblataness
Albedo 0.12 // Albedo Color (0.768, 0.898, 1.000 ) // Color of a particle
RotationPeriod 35.31 // Rotation period in hours RotationEpoch 2451545.0 // Epoch of rotatoin elements, Julian date Obliquity 12.3 // Obliquity of rotation axis in degrees Surface { Style 0.2600855 Randomize (0.758, 0.124, 0.852) colorDistMagn 0.08512531 colorDistFreq 641.2302 detailScale 2814.924 colorConversion true drivenDarkening 0.5 seaLevel 0.15234 snowLevel 0.24531 tropicLatitude 0.2086042 icecapLatitude 0.5 icecapHeight 0.2027558 climatePole 1 climateTropic 0.45 climateEquator 0.625 tropicWidth 0.07 mainFreq 1.782364 venusFreq 0.8325415 venusMagn 0.3021545 mareFreq 1.7402154 mareDensity 0.1635124 terraceProb 0.4152364 erosion 0.3256421 montesMagn 0.3514242 montesFreq 554.6301 montesFraction 0.4812141 dunesMagn 0.06845245 dunesFreq 250.632 dunesFraction 0.2652265 hillsMagn 0.21321325 hillsFreq 621.3651 hillsFraction 0.42513354 hills2Fraction 0.37515345 canyonMagn 0.013522211 canyonFreq 312.5151 canyonFraction -0.75512135 cracksMagn 0.7632156 cracksFreq 4.5351351 cracksOctaves 0 craterMagn 0.72624 craterFreq 150.3256 craterDensity 0.214121 craterOctaves 9 craterRayedFactor 0.1 colorSea (1.000, 1.000, 1.000, 0.500) colorShelf (0.950, 0.950, 0.950, 0.500) colorBeach (0.500, 0.500, 0.500, 0.750) colorDesert (0.850, 0.850, 0.850, 1.000) colorLowland (0.870, 0.870, 0.870, 1.000) colorUpland (0.930, 0.930, 0.930, 1.000) colorRock (1.000, 1.000, 1.000, 1.000) colorSnow (1.000, 1.000, 1.000, 1.000) colorLowPlants (0.870, 0.870, 0.870, 1.000) colorUpPlants (0.930, 0.930, 0.930, 1.000) BumpHeight 12.3 BumpOffset 0.3 DiffMapAlpha "Ice" SpecularBright 0.3 SpecularPower 150.0 DayAmbient 0.2 Lommel 0.8 Exposure 2 Life false }
NoClouds true NoOcean true
Atmosphere { Model "Jupiter" Height 30 // Density 2.088588e+008 Pressure .0001 // in bars Greenhouse 600 //Change temp in Kelvins Bright 0.1 //Apply sparingly or you'll get a white globe. Opacity 0.01 //Decrease for translucency. SkyLight 1 }
NoAurora true Norings true
NoCometTail true
Orbit { RefPlane "Ecliptic" // Orbit reference plane Epoch 2451545.0 // Orbital parameters epoch, Julian date Period 0.005195 // Orbital period in years - 1.896175 days Eccentricity 0.01265 // Eccentricity Inclination 0.51346 // Inclination in degrees AscendingNode 39.31601 // Longitude of ascending node in degrees SemiMajorAxis 0.002312 // Semimajor axis in astronomical units ArgOfPericen 268.7741 // (or ArgOfPericenter) Argument of pericenter in degreesn MeanAnomaly 348.84963 // Mean anomaly in degreess } }
Here's the moon I found. This one was full of mountains. I think it was at the bookmark, Gas Giant with Eight Moons on SE .97.
Code Moon "8.1" { ParentBody "8" Class "IceWorld"
Mass 0.0006840397 Radius 527.7729 InertiaMoment 0.3972176
Oblateness 0.001447644
Obliquity 5.008956e-006 EqAscendNode 143.5583
Albedo 0.3 Color (0.494 0.343 0.228)
Surface { Style 0.4371977 Randomize (0.393, 0.971, 0.220) colorDistMagn 0.07797553 colorDistFreq 644.0952 detailScale 2714.924 colorConversion true drivenDarkening 0.7 seaLevel 0.1594627 snowLevel 0.9860851 tropicLatitude 0.2086042 icecapLatitude 0.5 icecapHeight 0.2027558 climatePole 1 climateTropic 0.45 climateEquator 0.625 tropicWidth 0.07 mainFreq 2.062866 venusFreq 0.9553827 venusMagn 0.1671828 mareFreq 1.920519 mareDensity 0.136847 terraceProb 0.4552169 erosion 0 montesMagn 0.2345029 montesFreq 237.6903 montesFraction 0.3833581 dunesMagn 0.04252917 dunesFreq 7644.423 dunesFraction 0.2801901 hillsMagn 0.1181599 hillsFreq 718.9744 hillsFraction 0.3696156 hills2Fraction 0.3123793 canyonsMagn 0.004003978 canyonsFreq 162.5971 canyonFraction -0.7939088 cracksMagn 0.0658943 cracksFreq 2.982268 cracksOctaves 0 craterMagn 1.062924 craterFreq 17.84686 craterDensity 0.810425 craterOctaves 9 craterRayedFactor 0.2150079 colorSea (1.000, 1.000, 1.000, 0.500) colorShelf (0.950, 0.950, 0.950, 0.500) colorBeach (0.500, 0.500, 0.500, 0.750) colorDesert (0.850, 0.850, 0.850, 1.000) colorLowland (0.870, 0.870, 0.870, 1.000) colorUpland (0.930, 0.930, 0.930, 1.000) colorRock (1.000, 1.000, 1.000, 1.000) colorSnow (1.000, 1.000, 1.000, 1.000) colorLowPlants (0.870, 0.870, 0.870, 1.000) colorUpPlants (0.930, 0.930, 0.930, 1.000) BumpHeight 10.55546 BumpOffset 4 DiffMapAlpha "Ice" SpecularBright 0.3 SpecularPower 150 DayAmbient 0.2 Lommel 0.8 Exposure 2 }
NoClouds true
NoOcean true
NoAtmosphere true
NoAurora true
Norings true
NoCometTail true
Orbit { SemiMajorAxis 0.0008667925 Period 0.004273557 Eccentricity 0.02114934 Inclination 0.3758218 AscendingNode 143.5583 ArgOfPericenter 260.0627 MeanAnomaly 30.17455 RefPlane "Equator" } }
"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand "It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
Edited by Enki - Friday, 12.07.2013, 19:03 |
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SpaceEngineer | Date: Friday, 12.07.2013, 20:52 | Message # 114 |
Author of Space Engine
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Russian Federation
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| Answer for both Exospace and Enki: There are some bugs in script export, they are fixed in the next patch. May this is the issue. Fractions of various landscape forms are calculated incorrectly. Their sum must be equal to 1.0, but negative values have no sense:
canyonFraction -0.75512135
Try use parameters of Pandora and other fictional planets, and then change them a bit.
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Enki | Date: Saturday, 13.07.2013, 00:50 | Message # 115 |
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| Quote (SpaceEngineer) Fractions of various landscape forms are calculated incorrectly. Their sum must be equal to 1.0, but negative values have no sense:
canyonFraction -0.75512135
Try use parameters of Pandora and other fictional planets, and then change them a bit. You mean: [montesfraction]+[dunesfraction]+[hillsfraction]+[hills2fraction]+[canyonfraction]=1.0? And the reason why "canyonfraction"as negative in the SE generated script was to prevent canyons then. But how come the SE generated one totals to 1.33 unless I don't include "hills2fraction"? What then is the difference between "hills2fraction" and just "hillsfraction"?
Thanks for your help.
"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand "It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
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SpaceEngineer | Date: Sunday, 14.07.2013, 00:29 | Message # 116 |
Author of Space Engine
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Russian Federation
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| Quote (Enki) [montesfraction]+[dunesfraction]+[hillsfraction]+[hills2fraction]+[canyonfraction]=1.0? Exactly.
Quote (Enki) And the reason why "canyonfraction"as negative in the SE generated script was to prevent canyons then. No, it must be just zero. As I said, there is a bug in the exporting script function. You have to edit fractions manually in the notepad after exporting the script, to give them values equal to shown in the editor GUI.
Quote (Enki) But how come the SE generated one totals to 1.33 unless I don't include "hills2fraction"? To disable some landscape feature, set its fraction to zero.
Quote (Enki) What then is the difference between "hills2fraction" and just "hillsfraction"? This is a different types of landscape: hills is like sand dunes, hills2 is this:
http://imageshack.us/a/img9/6480/f45o.jpg http://spaceengine.ucoz.ru/_fr/4/3525534.jpg
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Enki | Date: Monday, 15.07.2013, 01:47 | Message # 117 |
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| Thanks. Added (15.07.2013, 04:47) --------------------------------------------- I tried setting the values so they totaled 1. It got a little better, but I'd seen detailed mountains in SE before and there were none, so I went back to the moon I specified, which it turns out the bookmark said, "Ice Giant," not "Gas Giant," and for some reason the mountains were all gone! I tweaked the values so that the whole moon would be mountains and hit update. The moon was flat... Why won't SE render mountains anymore?
"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand "It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
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SpaceEngineer | Date: Monday, 15.07.2013, 14:44 | Message # 118 |
Author of Space Engine
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Russian Federation
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| Ice giants and gas giants have no landscape.
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Enki | Date: Monday, 15.07.2013, 14:54 | Message # 119 |
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| Quote (SpaceEngineer) Ice giants and gas giants have no landscape. Oh, sorry I was talking about the name of the bookmark I went to, Ice Giant with Eight Moons. I originally said gas giant by mistake, but I was on the first moon of the icegiant at that bookmark.
EDIT: I never got my moons to have mountains, but now I have another problem. I can't get another moon to display itself. Is there a limit to far a moon can be placed for a certain sized planet? This moon is 1.8 million km from an Earth sized planet. I tested the orbital parameters in Universe Sandbox and they seemed stable, even when orbiting alongside a Luna sized moon. I show the moon temporarily and if I move it too far in any direction it disappears, even when I'm looking at the dayside.
EDIT2: Nevermind the moon that won't show up. I changed the parentbody to the barycenter and it suddenly worked.
"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand "It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
Edited by Enki - Tuesday, 16.07.2013, 18:40 |
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TheExplorer | Date: Friday, 23.08.2013, 19:45 | Message # 120 |
Observer
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| Quote (SpaceEngineer) Body A: SemiMajorAxis = R * MassB / (MassA + MassB) Yaya this is great in all BUT HOW DO I DOWNLOAD IT??!!?!?!
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