MOD - Creating a Planet 0.95
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SpaceEngineer | Date: Tuesday, 08.01.2013, 18:05 | Message # 91 |
Author of Space Engine
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| Exospace, the DiffMapAlpha parameter in the script is case-sensitive, you should type "Water" with capital first letter.
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Exospace | Date: Sunday, 13.01.2013, 18:59 | Message # 92 |
Observer
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| Thank you very much
Added (13.01.2013, 21:59) --------------------------------------------- Hello again I have a question, is there any way to change the look of a real planet without changing the code in the file "ExoPlanets.sc"? I mean if with independent SC file, I can customize real exoplanets. Here's an example of Celestia:
Code Modify "b" "HD 93083" { Texture "GasGian-1.png" Atmosphere { Height 500 Lower [ 0.66 0.85 0.89 ] Upper [ 0.20 0.22 0.22 ] Sky [ 0.43 0.54 0.56 ] Mie 0.001 MieAsymmetry -0.25 Rayleigh [ 0.0019 0.0023 0.0023 ] MieScaleHeight 12 } }
Edited by Exospace - Sunday, 13.01.2013, 19:01 |
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HarbingerDawn | Date: Sunday, 13.01.2013, 19:32 | Message # 93 |
Cosmic Curator
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| Quote (Exospace) I have a question, is there any way to change the look of a real planet without changing the code in the file "ExoPlanets.sc"? I don't know if a modify function is implemented, but I don't think it is. You may have to alter the exoplanets catalog, or comment out the planet in that catalog and put your version in a different catalog.
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Exospace | Date: Sunday, 13.01.2013, 19:50 | Message # 94 |
Observer
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| Ok, thanks
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Buster89 | Date: Thursday, 24.01.2013, 04:31 | Message # 95 |
Astronaut
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| So I made a Star Called "Hydraxia" and i wanted to keep things simple when creating a planet so i created a very small code based off the ExoPlanet codes, if i'm correct this kind of code is suppose to randomly generate a planet (will paste the code) but the problem is i try to do this and the planets only show up as gas giants not matter what i do. if there is a solution to this i would like to know
Code Planet "Planet A" { ParentBody "Hydraxia" Mass 59.08 Orbit { Epoch 2452899.6 Period 0.8926405795 SemiMajorAxis 1.29 Eccentricity 0.231 ArgOfPericen 94.8 } }
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SpaceEngineer | Date: Thursday, 24.01.2013, 10:29 | Message # 96 |
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| Quote (Buster89) Mass 59.08 You create the planet of mass of 59.08 Earth's masses - this is obiously a gas gaint.
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HarbingerDawn | Date: Thursday, 24.01.2013, 13:04 | Message # 97 |
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| Buster89, a thread for discussing the creation of custom planets already exists here.
Any world exceeding 10 Earth masses will automatically be a gas world, there is nothing that can be done about it. If you want a terrestrial world, you will have to lower the mass below that threshold.
SpaceEngineer, if possible it would be nice to modify the engine to allow gas giants smaller than mass 10, etc, if forced in the catalog script. It may be unlikely or even impossible, but people should be allowed to make them for their own fantasy systems if they wish.
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apenpaap | Date: Thursday, 24.01.2013, 16:38 | Message # 98 |
World Builder
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Antarctica
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| Yeah, I think it would be better to allow that. A chthonian planet (the core of a gas giant stripped away of its gaseous layers) could end up heavier than 10 Earth masses with a solid surface, for example.
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
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Rtyh-12 | Date: Monday, 04.02.2013, 17:52 | Message # 99 |
Observer
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Romania
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| (Is this the right place to post problems we've encountered while trying to make planets? If not, please tell me if I am allowed to move it. Otherwise, could an admin please put it in the right place?)
I am trying to make a solar system. I seem to have encountered a strange problem, however. The star (called Trollstar [still just testing things out, hence the not-so-inspired name]) is where I put it, and all parameters seem to be in order. The first planet I've tried to make (called, you guessed it, Trollplanet) simply won't appear, however. It seems to me to be a problem with the planet catalogs, but I've checked my entry in universe.cfg lots and lots of times, and nothing seems wrong there.
Here are the codes I'm using:
In data/catalogs/stars/trollstar.sc: Code Star "Trollstar" { RA 16 54 35 Dec -42 21 40 Dist 2042 Class "M0V" Lum 0.00017 NoPlanets true }
In data/catalogs/planets/TrollPlans.sc (yes, this is SpaceEngineer's example planet from the planet tutorial, with only the name having been changed): Code Planet "Trollplanet" // Type of object ant it's name { ParentBody "Trollstar" // The body, around wich this planet orbits Class "Terra" // Class of a planet
Radius 5098.3 // Radius in km Mass 0.76 // Mass in Earth's masses Oblateness 0.0 // Oblataness
Albedo 0.32 // Albedo Color (0.768, 0.898, 1.000 ) // Color of a particle
RotationPeriod 27.8 // Rotation period in hours RotationOffset 18.6 // Rotation phase in degrees RotationEpoch 2451545.0 // Epoch of rotatoin elements, Julian date Obliquity 16.58 // Obliquity of rotation axis in degrees EqAscendNode 28.16 // Longitude of ascenging node of rotation axis in degrees Precession 12500 // Precession period in years Surface // Surface tag { // These parameters describes a texture pack stored on the disk. // I comment it out because this planet uses a procedural generation of surface. //DiffMap "Icarus/Surface" // Surface (color) texture //DiffTileSize 512 // Surface texture tile resolution //DiffTileBorder 1 // Surface texture tile border width //BumpMap "Icarus/Bump" // Bump (heightmap) texture //BumpTileSize 512 // Bump texture tile resolution //BumpTileBorder 1 // Bump texture tile border width
BumpHeight 9.3 // Max height of landscape in km BumpOffset 0.3 // Offset of zero height level DiffMapAlpha "Water" // Mode of specular effect (flecks of sunlight) SpecularBright 20.0 // Brightness of specular spot SpecularPower 150.0 // Size of specular spot DayAmbient 0.1 // Brightness of fake daytime ambient light Lommel 0.0 // Lambert to Lommel-Seeliger lighting model ratio Exposure 2.0 // Global surface brighness Life true // true, if there is life on the planet
// Next are parameters for procedural surface generation Style 0.1600855 // Default color scheme Randomize (0.911, 0.373, 0.204) // Randomize vector colorDistMagn 0.09464233 // Magnitude of detail textures distortion colorDistFreq 945.9523 // Frequency of detail textures distortion detailScale 42684.58 // Scale of detail textures colorConversion true // Perform textures color conversion seaLevel 0.3133697 // Sea level height (0...1) snowLevel 0.9892518 // Snow line level (0...1) tropicLatitude 0.8670503 // Latitude of tropics icecapLatitude 1.0000000 // Latitude of ice caps boundaries icecapHeight 0.3133697 // Height of ice caps climatePole 1.000 // Climate of poles - index to color table (0...1) climateTropic 0.450 // Climate of tropics - index to color table (0...1) climateEquator 0.625 // Climate of equator - index to color table (0...1) tropicWidth 0.07 // Width of tropics mainFreq 0.8642751 // Main noise frequency (oceans/continents) venusFreq 0.6955331 // Venus-like global structures frequency venusMagn 0.3008256 // Venus-like global structures magnitude mareFreq 0.9387382 // Lunar mare frequency mareDensity 0.06008458 // Lunar mare density montesMagn 0.2209584 // Mountains magnitude (0...1) montesFreq 412.9121 // Mountains frequency montesDensity 0.108095 // Mountains density dunesMagn 0.04444444 // Dunes magnitude (0...1) dunesFreq 57.8876 // Dunes frequency dunesDensity 0.5669919 // Dunes density hillsMagn 0.1289276 // Hills magnitude (0...1) hillsFreq 503.3618 // Hills frequency hillsDensity 0.8554457 // Hills density canyonMagn 0.0341905 // Canyons magnitude (0...1) canyonFreq 163.7023 // Canyons frequency canyonDensity 0.4370083 // Canyons density cracksMagn 0.07983515 // Ice cracks magnitude (0...1) cracksFreq 0.6574386 // Ice cracks frequency cracksOctaves 0 // Number of ice cracks octaves craterMagn 0.9358109 // Craters magnitude craterFreq 24.14884 // Craters frequency craterDensity 0.05892152 // Craters density craterOctaves 4.606928 // Number of craters octaves craterRayedFactor 0 // Number of rayed craters relative to usual craters cycloneMagn 1.905298 // Cyclones magnitude (0...1) cycloneFreq 0.7607107 // Cyclones frequency cycloneDensity 0.04127789 // Cyclones density colorSea (0.040, 0.100, 0.200, 1.000) // Color of seas colorShelf (0.150, 0.480, 0.460, 1.000) // Color of shelf areas colorBeach (0.850, 0.740, 0.550, 0.000) // Color of beach lines colorDesert (0.770, 0.670, 0.470, 0.000) // Color of deserts colorLowland (0.440, 0.290, 0.170, 0.000) // Color of lower lands colorUpland (0.640, 0.570, 0.470, 0.000) // Color of upper lands colorRock (0.220, 0.200, 0.200, 0.000) // Color of rocks colorSnow (1.000, 1.000, 1.000, 0.016) // Color of snow colorLowPlants (0.100, 0.160, 0.070, 0.000) // Color of lower vegetation colorUpPlants (0.090, 0.110, 0.040, 0.000) // Color of upper vegetation }
Clouds // Clouds layer tag { // These parameters describes a texture pack stored on the disk. // I comment it out because this planet uses a procedural generation of surface. //DiffMap "Icarus/Clouds" // Color texture //DiffTileSize 512 // Color texture tile resolution //DiffTileBorder 1 // Color texture tile border width //BumpMap "Icarus/CloudsBump"// Bump (heightmap) texture //BumpTileSize 512 // Bump texture tile resolution //BumpTileBorder 1 // Bump texture tile border width
BumpHeight 0.5 // Max height of "cloud landscape" in km BumpOffset 0.0 // Offset of zero height level DayAmbient 2.0 // Brightness of fake daytime ambient light Lommel 0.2 // Lambert to Lommel-Seeliger lighting model ratio Exposure 2.0 // Global clouds brighness Height 6.3 // Height of cloud layer in km Velocity 75.0 // Velosity of clouds layer Color (1.0, 1.0, 1.0) // Global color of clouds layer
// Next are parameters for procedural surface generation mainFreq 0.9 // Main noise frequency mainOctaves 10 // Number of octaves of main noise Coverage 0.1 // Clouds coverage (0...1) twistZones 2.68 // Number of Jupiter-like zones or strips twistMagn 2.53 // Strength of twist }
Ocean { Height 6.009521 DayAmbient 2.0 Lommel 0.0 Exposure 2.0 Color (1.000, 1.000, 1.000, 1.000) }
Atmosphere // Atmosphere tag { Model "Earth" // Model of the atmosphere Height 80.0 // Height of the top boundary in km Pressure 1.2 // Surface pressure in bars Density 1.83 // Surface density in kg/m^3 Greenhouse 18.0 // Greenhouse effect in degrees Bright 10.0 // Brightness (rendering parameter) Opacity 1.0 // Opacity (rendering parameter) SkyLight 1.0 // Brightness of skylight on terrain EclipseBright 250.0 // Brightness of solar eclipse shadow EclipseColor (1.000 0.600 0.200) // Color of solar eclipse shadow }
Rings // Rings tag { // Texture parameter is commented out, becuase // this planet use procrdural generation of texture //Texture "Icarus-rings.*" // Rings texture InnerRadius 8318.5 // Inner raduis of rings system in km OuterRadius 12438.3 // Outer radius of rings system in km RotationPeriod 43.3 // Rings rotation period in hours RotationOffset 60.0 // Rings rotation phase in degrees FrontBright 1.0 // Direct lighting brightness BackBright 5.0 // Back lighting brightness (scattering) Density 1.0 // Density (opacity) Exposure 2.0 // Global brightness }
Orbit // Orbit tag { //Type "Static" // This is for non-moving bodies like suns RefPlane "Ecliptic" // Orbit reference plane Epoch 2451545.0 // Orbital parameters epoch, Julian date Period 0.91458 // Orbital period in years Eccentricity 0.01265 // Eccentricity Inclination 0.51346 // Inclination in degrees AscendingNode 39.31601 // Longitude of ascending node in degrees
// Next two are interchangeable: SemiMajorAxis = PericenterDist / (1.0 - Eccentricity) SemiMajorAxis 0.958 // Semimajor axis in astronomical units PericenterDist 0.9458813 // Pericentric distanse in astronomical units
// Next two are interchangeable: ArgOfPericen = LongOfPericen - AscendingNode ArgOfPericen 268.7741 // (or ArgOfPericenter) Argument of pericenter in degrees LongOfPericen 308.09011 // (or LongOfPericenter) Longitude of pericenter in degrees
// Next two are interchangeable: MeanAnomaly = MeanLongitude - LongOfPericen MeanAnomaly 348.84963 // Mean anomaly in degrees MeanLongitude 296.93974 // Mean longitude in degrees
AscNodePreces 131795.3 // Ascending node precession period in years ArgOfPeriPreces 26799.51 // Argument of pericenter precession period in years } }
[Here was universe.cfg, but apparently the message became to long. Well, wasn't really needed, anyway.]
In particular, I do have these in universe.cfg: Code StarsCatalogs // stars catalogs ( ... "data/catalogs/stars/trollstar.sc" )
and
Code PlanetsCatalogs // planets catalogs ( ... "data/catalogs/planets/TrollPlans.sc" )
Could anyone tell me what stupid mistake I've made? Thanks in advance.
Edited by Rtyh-12 - Monday, 04.02.2013, 17:53 |
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HarbingerDawn | Date: Monday, 04.02.2013, 18:33 | Message # 100 |
Cosmic Curator
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| Welcome to the forum Rtyh-12. It's probably best to discuss issues with custom planets in this thread.
First, you should take two steps to make the star:
1) Make the StarBarycenter in a star catalog (name it something like Trollsystem). 2) Then in a planet catalog, you make the star itself, and set its ParentBody as the barycenter, and give it a static orbit (see the star tutorial here, the last part is the relevant bit).
Also, don't use the NoPlanets parameter since disabling objects in your system will defeat the purpose of making it.
Fixing those issues will probably solve your problem.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SpaceEngineer | Date: Monday, 04.02.2013, 19:17 | Message # 101 |
Author of Space Engine
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Russian Federation
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| Quote (Rtyh-12) NoPlanets true
Simply remove this from your star script.
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Rtyh-12 | Date: Monday, 04.02.2013, 19:36 | Message # 102 |
Observer
Group: Newbies
Romania
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| Thanks for your help! Unfortunately, though, it still doesn't seem to work. The barycenter shows up as a blue hypergiant (!) of mass 0.08 solar masses (!!) and zero radius (!!!). Neither the planet I've defined previously nor the star shows up now.
Here's my trollstar.sc: Code StarBarycenter "Trollsystem" { RA 16 54 35 Dec -42 21 40 Dist 2042 Class "M0V" Lum 0.00017 //NoPlanets true } And the TrollPlans.sc: Code Star "Trollstar" { ParentBody "Trollsystem" Class "M0 V" AbsMagn 15.49 Radius 200000 Mass 0.123 Orbit { Type "Static" } }
Planet "Trollplanet" // Type of object ant it's name { ParentBody "Trollsystem" // The body, around wich this planet orbits Class "Terra" // Class of a planet
Radius 5098.3 // Radius in km Mass 0.76 // Mass in Earth's masses Oblateness 0.0 // Oblataness
Albedo 0.32 // Albedo Color (0.768, 0.898, 1.000 ) // Color of a particle
RotationPeriod 27.8 // Rotation period in hours RotationOffset 18.6 // Rotation phase in degrees RotationEpoch 2451545.0 // Epoch of rotatoin elements, Julian date Obliquity 16.58 // Obliquity of rotation axis in degrees EqAscendNode 28.16 // Longitude of ascenging node of rotation axis in degrees Precession 12500 // Precession period in years Surface // Surface tag { // These parameters describes a texture pack stored on the disk. // I comment it out because this planet uses a procedural generation of surface. //DiffMap "Icarus/Surface" // Surface (color) texture //DiffTileSize 512 // Surface texture tile resolution //DiffTileBorder 1 // Surface texture tile border width //BumpMap "Icarus/Bump" // Bump (heightmap) texture //BumpTileSize 512 // Bump texture tile resolution //BumpTileBorder 1 // Bump texture tile border width
BumpHeight 9.3 // Max height of landscape in km BumpOffset 0.3 // Offset of zero height level DiffMapAlpha "Water" // Mode of specular effect (flecks of sunlight) SpecularBright 20.0 // Brightness of specular spot SpecularPower 150.0 // Size of specular spot DayAmbient 0.1 // Brightness of fake daytime ambient light Lommel 0.0 // Lambert to Lommel-Seeliger lighting model ratio Exposure 2.0 // Global surface brighness Life true // true, if there is life on the planet
// Next are parameters for procedural surface generation Style 0.1600855 // Default color scheme Randomize (0.911, 0.373, 0.204) // Randomize vector colorDistMagn 0.09464233 // Magnitude of detail textures distortion colorDistFreq 945.9523 // Frequency of detail textures distortion detailScale 42684.58 // Scale of detail textures colorConversion true // Perform textures color conversion seaLevel 0.3133697 // Sea level height (0...1) snowLevel 0.9892518 // Snow line level (0...1) tropicLatitude 0.8670503 // Latitude of tropics icecapLatitude 1.0000000 // Latitude of ice caps boundaries icecapHeight 0.3133697 // Height of ice caps climatePole 1.000 // Climate of poles - index to color table (0...1) climateTropic 0.450 // Climate of tropics - index to color table (0...1) climateEquator 0.625 // Climate of equator - index to color table (0...1) tropicWidth 0.07 // Width of tropics mainFreq 0.8642751 // Main noise frequency (oceans/continents) venusFreq 0.6955331 // Venus-like global structures frequency venusMagn 0.3008256 // Venus-like global structures magnitude mareFreq 0.9387382 // Lunar mare frequency mareDensity 0.06008458 // Lunar mare density montesMagn 0.2209584 // Mountains magnitude (0...1) montesFreq 412.9121 // Mountains frequency montesDensity 0.108095 // Mountains density dunesMagn 0.04444444 // Dunes magnitude (0...1) dunesFreq 57.8876 // Dunes frequency dunesDensity 0.5669919 // Dunes density hillsMagn 0.1289276 // Hills magnitude (0...1) hillsFreq 503.3618 // Hills frequency hillsDensity 0.8554457 // Hills density canyonMagn 0.0341905 // Canyons magnitude (0...1) canyonFreq 163.7023 // Canyons frequency canyonDensity 0.4370083 // Canyons density cracksMagn 0.07983515 // Ice cracks magnitude (0...1) cracksFreq 0.6574386 // Ice cracks frequency cracksOctaves 0 // Number of ice cracks octaves craterMagn 0.9358109 // Craters magnitude craterFreq 24.14884 // Craters frequency craterDensity 0.05892152 // Craters density craterOctaves 4.606928 // Number of craters octaves craterRayedFactor 0 // Number of rayed craters relative to usual craters cycloneMagn 1.905298 // Cyclones magnitude (0...1) cycloneFreq 0.7607107 // Cyclones frequency cycloneDensity 0.04127789 // Cyclones density colorSea (0.040, 0.100, 0.200, 1.000) // Color of seas colorShelf (0.150, 0.480, 0.460, 1.000) // Color of shelf areas colorBeach (0.850, 0.740, 0.550, 0.000) // Color of beach lines colorDesert (0.770, 0.670, 0.470, 0.000) // Color of deserts colorLowland (0.440, 0.290, 0.170, 0.000) // Color of lower lands colorUpland (0.640, 0.570, 0.470, 0.000) // Color of upper lands colorRock (0.220, 0.200, 0.200, 0.000) // Color of rocks colorSnow (1.000, 1.000, 1.000, 0.016) // Color of snow colorLowPlants (0.100, 0.160, 0.070, 0.000) // Color of lower vegetation colorUpPlants (0.090, 0.110, 0.040, 0.000) // Color of upper vegetation }
Clouds // Clouds layer tag { // These parameters describes a texture pack stored on the disk. // I comment it out because this planet uses a procedural generation of surface. //DiffMap "Icarus/Clouds" // Color texture //DiffTileSize 512 // Color texture tile resolution //DiffTileBorder 1 // Color texture tile border width //BumpMap "Icarus/CloudsBump"// Bump (heightmap) texture //BumpTileSize 512 // Bump texture tile resolution //BumpTileBorder 1 // Bump texture tile border width
BumpHeight 0.5 // Max height of "cloud landscape" in km BumpOffset 0.0 // Offset of zero height level DayAmbient 2.0 // Brightness of fake daytime ambient light Lommel 0.2 // Lambert to Lommel-Seeliger lighting model ratio Exposure 2.0 // Global clouds brighness Height 6.3 // Height of cloud layer in km Velocity 75.0 // Velosity of clouds layer Color (1.0, 1.0, 1.0) // Global color of clouds layer
// Next are parameters for procedural surface generation mainFreq 0.9 // Main noise frequency mainOctaves 10 // Number of octaves of main noise Coverage 0.1 // Clouds coverage (0...1) twistZones 2.68 // Number of Jupiter-like zones or strips twistMagn 2.53 // Strength of twist }
Ocean { Height 6.009521 DayAmbient 2.0 Lommel 0.0 Exposure 2.0 Color (1.000, 1.000, 1.000, 1.000) }
Atmosphere // Atmosphere tag { Model "Earth" // Model of the atmosphere Height 80.0 // Height of the top boundary in km Pressure 1.2 // Surface pressure in bars Density 1.83 // Surface density in kg/m^3 Greenhouse 18.0 // Greenhouse effect in degrees Bright 10.0 // Brightness (rendering parameter) Opacity 1.0 // Opacity (rendering parameter) SkyLight 1.0 // Brightness of skylight on terrain EclipseBright 250.0 // Brightness of solar eclipse shadow EclipseColor (1.000 0.600 0.200) // Color of solar eclipse shadow }
Rings // Rings tag { // Texture parameter is commented out, becuase // this planet use procrdural generation of texture //Texture "Icarus-rings.*" // Rings texture InnerRadius 8318.5 // Inner raduis of rings system in km OuterRadius 12438.3 // Outer radius of rings system in km RotationPeriod 43.3 // Rings rotation period in hours RotationOffset 60.0 // Rings rotation phase in degrees FrontBright 1.0 // Direct lighting brightness BackBright 5.0 // Back lighting brightness (scattering) Density 1.0 // Density (opacity) Exposure 2.0 // Global brightness }
Orbit // Orbit tag { //Type "Static" // This is for non-moving bodies like suns RefPlane "Ecliptic" // Orbit reference plane Epoch 2451545.0 // Orbital parameters epoch, Julian date Period 0.91458 // Orbital period in years Eccentricity 0.01265 // Eccentricity Inclination 0.51346 // Inclination in degrees AscendingNode 39.31601 // Longitude of ascending node in degrees
// Next two are interchangeable: SemiMajorAxis = PericenterDist / (1.0 - Eccentricity) SemiMajorAxis 0.958 // Semimajor axis in astronomical units PericenterDist 0.9458813 // Pericentric distanse in astronomical units
// Next two are interchangeable: ArgOfPericen = LongOfPericen - AscendingNode ArgOfPericen 268.7741 // (or ArgOfPericenter) Argument of pericenter in degrees LongOfPericen 308.09011 // (or LongOfPericenter) Longitude of pericenter in degrees
// Next two are interchangeable: MeanAnomaly = MeanLongitude - LongOfPericen MeanAnomaly 348.84963 // Mean anomaly in degrees MeanLongitude 296.93974 // Mean longitude in degrees
AscNodePreces 131795.3 // Ascending node precession period in years ArgOfPeriPreces 26799.51 // Argument of pericenter precession period in years } } I've changed nothing here except for adding the star and changing the planet to orbit "Trollsystem" (the barycenter). As a side note, should the planet orbit the star (defined in the planets catalog) or the barycenter (defined in the stars catalog)? This is mainly for the future, since I've tried both, and it didn't make any difference.
Quote Also, don't use the NoPlanets parameter since disabling objects in your system will defeat the purpose of making it.
For some reason, I thought it just disabled procedural planets. Thanks for the heads up!
Edited by Rtyh-12 - Monday, 04.02.2013, 19:37 |
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SpaceEngineer | Date: Monday, 04.02.2013, 19:44 | Message # 103 |
Author of Space Engine
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Russian Federation
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| Quote (Rtyh-12) AbsMagn 15.49 Change this to Lum 0.00017, like in the star script. You may also remove Class and Lum from the star script, because they are already defined in the planets script.
Quote (Rtyh-12) For some reason, I thought it just disabled procedural planets. Thanks for the heads up! By the way, check out checkboxes in the F4 menu, maybe you've simply disable planets Toggle orbits - did you see the proper planet's orbit? And what did you see in the solar system browser (F2) ?
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Rtyh-12 | Date: Monday, 04.02.2013, 20:23 | Message # 104 |
Observer
Group: Newbies
Romania
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| Quote Change this to Lum 0.00017, like in the star script. You may also remove Class and Lum from the star script, because they are already defined in the planets script. Thank you for this info, I did what you advised me. Quote By the way, check out checkboxes in the F4 menu, maybe you've simply disable planets Toggle orbits - did you see the proper planet's orbit? Sorry, but it's not that. Here's how my options look like. Also visible is the search for the star, which doesn't show any result (though the barycenter "Trollsystem", defined in the stars catalog, works). Quote Toggle orbits - did you see the proper planet's orbit? Ans what did you see in the solar system browser (F2) Nothing much. Procedural planets were there, as well as a procedural brown dwarf. But my star isn't there and neither is my planet. Thanks for the help so far!
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Conquesti | Date: Friday, 01.03.2013, 04:10 | Message # 105 |
Astronaut
Group: Users
Spain
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| How I can create a planet´s Moon of the catalogue Exoplanets.sc
Thanks
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