MOD - Creating a planet 0.980
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JackDole | Date: Monday, 05.09.2016, 18:53 | Message # 181 |
Star Engineer
Group: Local Moderators
Germany
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| quarior14, okay, the whole thing is a bit strange. I have no idea why this is so. In SE 0.973 RC2 it still works.
It looks as if SpaceEngine does no longer accept impossible density values for Terra planets.
But ... Make your planet to a moon! Then it works.
You must not really make the planet to a moon. Denote him as a moon, instead of as a planet.
Don't forget to look here.
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quarior14 | Date: Monday, 05.09.2016, 19:39 | Message # 182 |
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| JackDole, very strange, I hope this bug will be fixed.
Quarior
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Ostarisk | Date: Wednesday, 07.09.2016, 00:25 | Message # 183 |
Pioneer
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Australia
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| Any help on making this moon temperate/warm?
Planet code:
Code Planet "Albenos" { ParentBody "Arkors" Class "GasGiant"
Mass 1716.5 Radius 76996.7 InertiaMoment 0.21895
RotationPeriod 2422.39 Obliquity -2.05104 EqAscendNode 179.204
AlbedoBond 0.461599 AlbedoGeom 0.553919 Brightness 2 Color (0.561 0.455 0.466)
Surface { SurfStyle 0.341497 Randomize (0.399, -0.035, -0.167) detailScale 198040 colorConversion true tropicLatitude 0.000488281 icecapLatitude 0.900488 craterOctaves 0 volcanoActivity 0 lavaCoverTidal 0.0829289 lavaCoverSun 0 lavaCoverYoung 0 stripeZones 6.92011 stripeFluct 0.430883 stripeTwist 11.6721 cycloneMagn 8.2781 cycloneFreq 0.6505 cycloneDensity 0.364547 cycloneOctaves 5 colorLayer0 (0.120, 0.200, 0.480, 1.100) colorLayer1 (0.330, 0.400, 0.720, 0.600) colorLayer2 (0.330, 0.400, 0.720, 0.200) colorLayer3 (0.600, 0.600, 0.600, 0.000) colorLayer4 (0.350, 0.430, 0.770, 0.000) colorLayer5 (0.470, 0.540, 0.850, 0.000) colorLayer6 (0.600, 0.650, 0.910, 0.000) colorLayer7 (0.990, 0.990, 1.000, 1.000) colorLowPlants (0.350, 0.430, 0.770, 0.000) colorUpPlants (0.470, 0.540, 0.850, 0.000) BumpHeight 5.82755 SpecularPower 55 Hapke 0 SpotBright 4 SpotWidth 0.05 DayAmbient 1 ModulateColor (0.000 0.000 0.000 0.000) }
Clouds { Height 24.6641 Velocity 1030.44 BumpHeight 18.8345 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 1 mainFreq 0.882739 mainOctaves 12 Coverage 0.115988 stripeZones 6.92011 stripeFluct 0.430883 stripeTwist 11.6721 }
NoOcean true
NoLava true
Atmosphere { Model "Earth" Height 100 Density 5464.97 Pressure 1e+006 Bright 10 Opacity 1 SkyLight 3.33333 Hue 0.198317 Saturation 0.64455
Composition { H2 91.6952 He 7.85819 CH4 0.358335 N2 0.03926 NH3 0.0319321 O2 0.00900335 C2H2 0.00342712 C2H4 0.00135597 Ne 0.0011378 Ar 0.000981626 C2H6 0.000741762 C3H8 0.000428469 } }
NoAurora true
NoRings true
NoAccretionDisk true
NoCometTail true
Orbit { RefPlane "Equator" SemiMajorAxis 9.8934 //Period 0.137706 Eccentricity 0.0971805 Inclination -2.05104 AscendingNode 179.204 ArgOfPericenter 277.167 MeanAnomaly 128.417 } }
Moon "Reskara" { ParentBody "Albenos" Class "Terra"
Mass 0.112051 Radius 3139.76 InertiaMoment 0.331125
RotationPeriod 1179.29 Obliquity -1.20618 EqAscendNode 63.2239
AlbedoBond 0.265628 AlbedoGeom 0.318753 Brightness 2 Color (0.763 0.598 0.452)
Life { Class "Organic" Type "Multicellular" Biome "Marine/Terrestrial" }
Surface { SurfStyle 0.305172 OceanStyle 0.417554 Randomize (0.414, 0.988, 0.927) colorDistMagn 0.0539151 colorDistFreq 462.54 detailScale 8075.64 colorConversion true seaLevel 0.661406 snowLevel 2 tropicLatitude 0.0358472 icecapLatitude 0.936292 icecapHeight 0.664505 climatePole 0.9375 climateTropic 0.3125 climateEquator 0.6875 heightTempGrad 0.625 tropicWidth 0.07 mainFreq 0.927012 venusFreq 1.28842 venusMagn 0.357571 mareFreq 6.51113 mareDensity 0.0130193 terraceProb 0.209627 erosion 0.121897 montesMagn 0.192235 montesFreq 123.961 montesSpiky 0.979766 montesFraction 0.961399 dunesMagn 0.0491836 dunesFreq 36.399 dunesFraction 0.0273016 hillsMagn 0.134088 hillsFreq 284.054 hillsFraction 0.358511 hills2Fraction 0.38193 riversMagn 62.3178 riversFreq 3.19494 riversSin 5.92763 riversOctaves 2 canyonsMagn 0.0537924 canyonsFreq 88.3149 canyonFraction 0.691223 cracksMagn 0.116436 cracksFreq 0.290957 cracksOctaves 0 craterMagn 0.641219 craterFreq 11.0564 craterDensity 0 craterOctaves 0 volcanoMagn 0.689708 volcanoFreq 0.851724 volcanoDensity 0.32635 volcanoOctaves 3 volcanoActivity 1.02063 volcanoFlows 0.792405 volcanoRadius 0.451202 volcanoTemp 1214.67 lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0 stripeZones 1.70374 stripeTwist 1.03375 cycloneMagn 2.20646 cycloneFreq 0.869891 cycloneDensity 0.221552 cycloneOctaves 3 colorSea (0.040, 0.100, 0.200, 1.000) colorShelf (0.150, 0.480, 0.460, 1.000) colorBeach (0.740, 0.730, 0.610, 0.000) colorDesert (0.450, 0.420, 0.380, 0.000) colorLowland (0.480, 0.380, 0.280, 0.000) colorUpland (0.600, 0.540, 0.420, 0.000) colorRock (0.170, 0.160, 0.160, 0.000) colorSnow (1.000, 1.000, 1.000, 1.308) colorLowPlants (0.144, 0.126, 0.016, 0.000) colorUpPlants (0.313, 0.299, 0.062, 0.000) BumpHeight 20 BumpOffset 13.2281 DiffMapAlpha "Water" SpecBrightWater 0.65 SpecBrightIce 0.85 SpecularPower 55 Hapke 0 SpotBright 4 SpotWidth 0.05 DayAmbient 0.07 }
Clouds { Height 5.31616 Velocity 165.645 BumpHeight 5.31628 Hapke 0.2 SpotBright 2 SpotWidth 0.15 DayAmbient 2 mainFreq 1.024 mainOctaves 10 Coverage 0.10938 stripeZones 1.70374 stripeTwist 1.03375 }
Clouds { Height 10.6326 Velocity 48.431 BumpHeight 5.02507 Hapke 0.2 SpotBright 2 SpotWidth 0.15 DayAmbient 2 mainFreq 1.024 mainOctaves 10 Coverage 0.10938 stripeZones 1.70374 stripeTwist 1.03375 }
Ocean { Height 13.2281 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 2 }
NoLava true
Atmosphere { Model "Earth" Height 84.9195 Density 0.185104 Pressure 0.112989 Greenhouse 1.57532 Bright 10 Opacity 1 SkyLight 3.33333 Hue 0.0183701 Saturation 1
Composition { CO2 98.6529 O2 6.344283 H2O 0.000001 SO2 0.00274984 Ar 5.22007e-005 } }
NoAurora true
NoRings true
NoAccretionDisk true
NoCometTail true
Orbit { RefPlane "Equator" SemiMajorAxis 0.00125153 Period 0.0538133 Eccentricity 0.0689423 Inclination -1.20618 AscendingNode 63.2239 ArgOfPericenter 103.085 MeanAnomaly 307.984 } }
Star code:
Code Star "Arkors" { RA 16 10 45 Dec -25 12 11 Dist 33.0 Class "G2V" Lum 1.0 Age 4.57 FeH 0.0 }
My mods
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steeljaw354 | Date: Wednesday, 07.09.2016, 00:26 | Message # 184 |
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Pirate
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| Try putting it further from the gas giant
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Ostarisk | Date: Wednesday, 07.09.2016, 00:45 | Message # 185 |
Pioneer
Group: Users
Australia
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| steeljaw354, No, I want to make the moon orbit close, but still be habitable. that is why I made the gas giant cold.
My mods
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Hornblower | Date: Wednesday, 07.09.2016, 00:50 | Message # 186 |
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United States
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| Quote Ostarisk ( ) I want to make the moon orbit close, but still be habitable. that is why I made the gas giant cold. The temperature of the gas giant has little to no effect on the moon. The reason why it's scorched is because tidal forces bulge the planet making the surface hot
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Ostarisk | Date: Wednesday, 07.09.2016, 01:58 | Message # 187 |
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Australia
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| Ok, but is there a way on which I can decrease the heat from other sources so that tidal heating keeps it temperate?
My mods
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Hornblower | Date: Wednesday, 07.09.2016, 02:24 | Message # 188 |
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| Quote Ostarisk ( ) is there a way on which I can decrease the heat from other sources so that tidal heating keeps it temperate? Like I said, heat from other sources will have little effect on the temperature of the moon. What if you lowered the mass of the planet but kept the radius (make it less dense). The moon will have a slower orbit, but it should help
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quarior14 | Date: Wednesday, 07.09.2016, 09:18 | Message # 189 |
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| Ostarisk, try to put eccentricity for the moon to 0 or inferioty than your eccentricty actual or away from the planet and for the same angular size, enlarge the planet without changing the mass.
Quarior
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JackDole | Date: Wednesday, 07.09.2016, 14:59 | Message # 190 |
Star Engineer
Group: Local Moderators
Germany
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Status: Offline
| Ostarisk, there are multiple possibilities. First: Apparently your moon has braking rockets. In order to decelerate the normal orbital period of 5 1/2 hours to 19.7 days. So you can also install a cooling system in the moon. Set the greenhouse effect to -910 °.
Or, more realistic, set the greenhouse effect:
and the eccentricity to:
Code Eccentricity 0.00032894
Or you take this script:
Code Moon "Reskara" { ParentBody "Albenos" Class "Terra"
Mass 0.112051 Radius 3139.76 InertiaMoment 0.33222
Oblateness 0.0698831
Obliquity -1.20618 EqAscendNode 63.2239 TidalLocked true
AlbedoBond 0.265628 AlbedoGeom 0.318753 Brightness 2 Color (0.398 0.500 0.720)
Life { Class "Organic" Type "Multicellular" Biome "Marine/Terrestrial" }
Surface { SurfStyle 0.305172 OceanStyle 0.417554 Randomize (0.414, 0.988, 0.927) colorDistMagn 0.0539151 colorDistFreq 462.54 detailScale 8075.64 colorConversion true seaLevel 0.661406 snowLevel 2 tropicLatitude 0.0358472 icecapLatitude 0.936292 icecapHeight 0.664505 climatePole 0.9375 climateTropic 0.3125 climateEquator 0.6875 heightTempGrad 0.625 tropicWidth 0.07 mainFreq 0.927012 venusFreq 1.28842 venusMagn 0.357571 mareFreq 6.51113 mareDensity 0.0130193 terraceProb 0.209627 erosion 0.121897 montesMagn 0.192235 montesFreq 123.961 montesSpiky 0.979766 montesFraction 0.961399 dunesMagn 0.0491836 dunesFreq 36.399 dunesFraction 0.0273016 hillsMagn 0.134088 hillsFreq 284.054 hillsFraction 0.358511 hills2Fraction 0.38193 riversMagn 62.3178 riversFreq 3.19494 riversSin 5.92763 riversOctaves 2 canyonsMagn 0.0537924 canyonsFreq 88.3149 canyonFraction 0.691223 cracksMagn 0.116436 cracksFreq 0.290957 cracksOctaves 0 craterMagn 0.641219 craterFreq 11.0564 craterDensity 0 craterOctaves 0 volcanoMagn 0.689708 volcanoFreq 0.851724 volcanoDensity 0.32635 volcanoOctaves 3 volcanoActivity 1.02063 volcanoFlows 0.792405 volcanoRadius 0.451202 volcanoTemp 1214.67 lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0 stripeZones 1.70374 stripeTwist 1.03375 cycloneMagn 2.20646 cycloneFreq 0.869891 cycloneDensity 0.221552 cycloneOctaves 3 colorSea (0.040, 0.100, 0.200, 1.000) colorShelf (0.150, 0.480, 0.460, 1.000) colorBeach (0.740, 0.730, 0.610, 0.000) colorDesert (0.450, 0.420, 0.380, 0.000) colorLowland (0.480, 0.380, 0.280, 0.000) colorUpland (0.600, 0.540, 0.420, 0.000) colorRock (0.170, 0.160, 0.160, 0.000) colorSnow (1.000, 1.000, 1.000, 1.308) colorLowPlants (0.144, 0.126, 0.016, 0.000) colorUpPlants (0.313, 0.299, 0.062, 0.000) BumpHeight 20 BumpOffset 13.2281 DiffMapAlpha "Water" SpecBrightWater 0.65 SpecBrightIce 0.85 SpecularPower 55 Hapke 0 SpotBright 4 SpotWidth 0.05 DayAmbient 0.07 }
Clouds { Height 5.31616 Velocity 165.645 BumpHeight 5.31628 Hapke 0.2 SpotBright 2 SpotWidth 0.15 DayAmbient 2 mainFreq 1.024 mainOctaves 10 Coverage 0.10938 stripeZones 1.70374 stripeTwist 1.03375 }
Clouds { Height 10.6326 Velocity 48.431 BumpHeight 5.02507 Hapke 0.2 SpotBright 2 SpotWidth 0.15 DayAmbient 2 mainFreq 1.024 mainOctaves 10 Coverage 0.10938 stripeZones 1.70374 stripeTwist 1.03375 }
Ocean { Height 13.2281 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 2 }
Atmosphere { Model "Earth" Height 84.9195 Density 1.85104 Pressure 1.12989 Greenhouse 41.57532 Bright 10 Opacity 1 SkyLight 3.33333 Hue 0.0183701 Saturation 1
Composition { N2 76.0544102727 O2 21.3002244336 Ar 0.688546376862 H2O 0.511614679038 CO2 1.44520423779 } }
NoRings true
Orbit { RefPlane "Equator" SemiMajorAxis 0.00125153 Period 0.000618024 Eccentricity 0.00032894 Inclination -1.20618 AscendingNode 63.2239 ArgOfPericenter 103.085 MeanAnomaly 307.984 } }
(This is only the moon.)
I have adapted the atmosphere (to somewhat Earth-like values), and I made the orbital and rotational periods a little more realistic.
Don't forget to look here.
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Ostarisk | Date: Friday, 09.09.2016, 04:02 | Message # 191 |
Pioneer
Group: Users
Australia
Messages: 451
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| quarior14, JackDole, Thanks!
Hornblower, That didn't work.
My mods
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steeljaw354 | Date: Saturday, 10.09.2016, 19:49 | Message # 192 |
World Builder
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Pirate
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| I need help with making a proper Barycenter for my system and adding planets in the Zolar system which would actually be realistic. Basically I made the Earth and moon swap roles and changed the names. Zon.sc goes in stars and Tyran.sc goes in planets.
Edited by steeljaw354 - Saturday, 10.09.2016, 19:50 |
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Ostarisk | Date: Sunday, 11.09.2016, 22:04 | Message # 193 |
Pioneer
Group: Users
Australia
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| steeljaw354, Did you want to make Tyran-Mynoa barycenter or a barycenter for your star?
If you wanted to make a Tyran-Mynoa barycenter (make them binary)
you can use this code:
Code Barycenter "Tyran-Mynoa" { ParentBody "Zon" Orbit { RefPlane "Equator" SemiMajorAxis 1.0 Eccentricity 0.01 Inclination 0.0 AscendingNode 100.47 ArgOfPericenter 159.774 MeanAnomaly 315.298 } }
Planet "Tyran" { ParentBody "Tyran-Mynoa" Class "IceGiant"
Mass 24.9227 Radius 23206.2 InertiaMoment 0.209058
Oblateness 0.0307462
RotationPeriod 8.88722 Obliquity 30.324 EqAscendNode 92.586
AlbedoBond 0.482214 AlbedoGeom 0.578656 Brightness 2 Color (0.701 0.472 0.247)
Surface { SurfStyle 0.418129 Randomize (0.964, 0.648, 0.420) detailScale 59687.7 colorConversion true tropicLatitude 0.501775 icecapLatitude 1 craterOctaves 0 volcanoActivity 0 lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0.673104 stripeZones 4.71005 stripeFluct 0.305587 stripeTwist 10.186 cycloneMagn 11.9886 cycloneFreq 0.909651 cycloneDensity 0.441406 cycloneOctaves 0 colorLayer0 (0.120, 0.200, 0.480, 1.000) colorLayer1 (0.330, 0.400, 0.720, 1.000) colorLayer2 (0.330, 0.400, 0.720, 1.000) colorLayer3 (0.600, 0.600, 0.600, 1.000) colorLayer4 (0.350, 0.430, 0.770, 1.000) colorLayer5 (0.470, 0.540, 0.850, 1.000) colorLayer6 (0.600, 0.650, 0.910, 1.000) colorLayer7 (0.990, 0.990, 1.000, 1.000) colorLowPlants (0.350, 0.430, 0.770, 1.000) colorUpPlants (0.470, 0.540, 0.850, 1.000) BumpHeight 14.5762 SpecularPower 55 Hapke 0 SpotBright 4 SpotWidth 0.05 DayAmbient 1 ModulateColor (0.000 0.000 0.000 0.000) }
Clouds { Height 58.0742 Velocity -291.283 BumpHeight 43.4972 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 1 mainFreq 1.233 mainOctaves 12 Coverage 0.411068 stripeZones 4.71005 stripeFluct 0.305587 stripeTwist 10.186 }
Clouds { Height 101.57 Velocity 1508.24 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 1 ModulateColor (1.000 1.000 1.000 0.303) mainFreq 1.233 mainOctaves 12 Coverage 0.411068 stripeZones 4.71005 stripeFluct 0.305587 stripeTwist 10.186 }
NoOcean true
NoLava true
Atmosphere { Model "Jupiter" Height 232.062 Density 2676.75 Pressure 488884 Bright 10 Opacity 1 SkyLight 3.33333 Hue -0.0138537 Saturation 0.803785
Composition { H2 91.5662 He 7.97634 CH4 0.369148 N2 0.0434048 NH3 0.0281098 O2 0.00801153 C2H2 0.00418718 C2H4 0.00140382 Ne 0.00125177 Ar 0.000881065 C2H6 0.000688482 C3H8 0.000373605 } }
Aurora { Height 507.511 NorthLat 87.5929 NorthLon 82.1422 NorthRadius 5568.6 NorthWidth 1573.78 NorthRings 3 NorthBright 1 NorthParticles 10000 SouthLat -84.4019 SouthLon 272.411 SouthRadius 5082.29 SouthWidth 1116.9 SouthRings 2 SouthBright 1 SouthParticles 10000 TopColor (1.000 1.000 1.000) BottomColor (1.000 0.000 0.500) }
NoRings true
NoAccretionDisk true
NoCometTail true
Orbit { RefPlane "Equator" SemiMajorAxis 0.0000991409 Period 0.00195562829 Eccentricity 0 Inclination 0.0 AscendingNode 100.47 ArgOfPericenter 180 MeanAnomaly 315.298 } }
Moon "Mynoa" { ParentBody "Tyran-Mynoa" Class "Terra"
Mass 1.0 Radius 6378.14 Oblateness 0.00335
Age 4.54
Precession 25592 EqAscendNode 180.0 Life { Class "Organic" Type "Multicellular" Biome "Marine/Terrestrial" } Atmosphere { Height 60 Greenhouse 32 Pressure 1.0 Density 1.2929 Adiabat 0.28 Model "Earth" Bright 10.0 Opacity 1.0 SkyLight 3.0 Composition { N2 77.7729 O2 20.8625 Ar 0.9303 H2O 0.4000 CO2 0.0398 } } Orbit { RefPlane "Equator" SemiMajorAxis 0.00247085909 Period 0.00195562829 Eccentricity 0 Inclination 0.0 AscendingNode 100.47 ArgOfPericenter 360 MeanAnomaly 315.298 } }
You may overwrite your old code with this code.
or, if you wanted to make a barycenter for your star, like this:
use this code:
Code StarBarycenter "Zon system" { RA 54.267571 Dec -12.903437 Dist 30 }
Star "Zon" { ParentBody "Zon system" Class "G2 V" Luminosity 1 MassSol 1 RadSol 1 Teff 5778
Age 4.57
InertiaMoment 0.0534429
Oblateness 9e-006
RotationPeriod 609.12 Obliquity 47.8823 EqAscendNode 80.6507
AlbedoBond 0.3 AlbedoGeom 0.36 Brightness 2 Color (1.000 0.867 0.815)
Surface { Randomize (0.647, -0.213, -0.353) colorDistMagn 0.498222 colorDistFreq 11.7314 detailScale 1.79015e+006 colorConversion true tropicLatitude 0.5 icecapLatitude 1 mareFreq 47.0639 mareDensity 0.0108637 erosion 1 montesFreq 537 dunesMagn 0.5 hillsMagn 0.03 hillsFreq 4726.69 craterOctaves 0 BumpHeight 599.055 BumpOffset 599.055 SpecBrightWater 0 SpecBrightIce 0 SpecularPower 55 Hapke 1 SpotBright 4 SpotWidth 0.05 DayAmbient 1 }
NoClouds true
NoOcean true
NoLava true
Atmosphere { Model "Sun" Height 6960 Density 0 Pressure 1 Bright 10 Opacity 0 SkyLight 0 Hue 0 Saturation 1 }
NoAurora true
NoRings true
NoAccretionDisk true
Corona { Radius 3.74729e+006 Period 0.0322656 Brightness 0.5 RayDensity 3.73626 RayCurv 14.7723 }
NoCometTail true
Orbit { RefPlane "Static" SemiMajorAxis 0 Period 0 Eccentricity 0 Inclination 0 AscendingNode 0 ArgOfPericenter 0 MeanAnomaly 0 } }
Just overwrite your star code with this code.
If you want to have some realistic planets, you can just export some procedural planets. (Start of the thread tells you how to do it.)
Edit: You classified Mynoa as a planet! it should be a moon.
My mods
Edited by Ostarisk - Sunday, 11.09.2016, 23:36 |
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steeljaw354 | Date: Sunday, 11.09.2016, 22:17 | Message # 194 |
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Pirate
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| Thanks!
Edited by steeljaw354 - Sunday, 11.09.2016, 22:18 |
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SpaceEngineer | Date: Wednesday, 14.09.2016, 18:21 | Message # 195 |
Author of Space Engine
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Russian Federation
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| The manual has been updated.
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