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MOD - Creating a planet 0.980
admiralsirjohnDate: Friday, 29.07.2016, 23:31 | Message # 151
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For some reason, my glow map isn't showing up (and yes, I know the bump map is a bit exaggerated)...

Code

    Surface
    {
  DiffMap        "Intar_Diff"
  DiffTileSize    130
  DiffMapAlpha   "Water"
  BumpMap        "Intar_Bump"
  BumpTileSize    130
  BumpHeight      90
  BumpOffset      0
  GlowMap        "Intar-Lights"
  GlowTileSize    130
  GlowMode       "Night"
  GlowColor      (1.00 1.00 1.00)
  GlowBright      100.0
    }



Attachments: 3067229.png (5.50 Mb)





John H. Harris
Lightwave user, Trekkie, and wannabe Hugo Award winner.
(Ah, who am I kidding...?)
 
JackDoleDate: Saturday, 30.07.2016, 15:22 | Message # 152
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admiralsirjohn,
Have you also CubeMaps for the night side lights?
If not, you should do that.

Also, I see you have "Intar_Diff" and "Intar_Bump" written with an underscore - but "Intar-Lights" with a hyphen. Perhaps this is a mistake?





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quarior14Date: Friday, 05.08.2016, 10:07 | Message # 153
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Can someone tell me what's wrong for Goya, I put a greenhouse of 123.81 K/°C and presure 0.787 atm but in the game, it is only 15.129 °C for the greenhouse and 0.787 atm of the pressure.
The screenshot :

And the code :
Code
/*Planet "Antares 1" //Planet destroy
{
    ParentBody "Antares"
    
    Mass 0.142

    NoRings true
    
    Orbit
    {
  SemiMajorAxis 321.47
  RefPlane       "Ecliptic"
    }
}*/

Planet "Remo/Antares 2"
{
    ParentBody "Antares"
    Class "Desert"
    
    Mass 0.362
    
    Surface
    {
  colorBeach (0.89, 0.40, 0.17, 1.00)
  colorRock (0.024, 0.015, 0.016, 1.00)
  colorDesert (0.45, 0.020, 0.14, 1.00)
  colorLowland (0.063, 0.059, 0.063, 0.50)
  colorUpland (0.53, 0.35, 0.031, 1.00)
    }
    
    Atmosphere
    {
  Model "Mars"
  Greenhouse 62.3
    }
    
    NoRings true
    
    Orbit
    {
  SemiMajorAxis 346.48
  RefPlane       "Ecliptic"
    }
}

Planet "Lustra/Antares 3"
{
    ParentBody "Antares"
    Class "Terra"
    
    Mass 0.412
    
    Surface
    {
  volcanoDensity  0.4
  colorBeach (0.89, 0.40, 0.17, 1.00)
  colorRock (0.024, 0.015, 0.016, 1.00)
  colorDesert (0.45, 0.020, 0.14, 1.00)
  colorLowland (0.54, 0.20, 0.74, 0.50)
  colorUpland (0.53, 0.35, 0.031, 1.00)
    }
    
    Atmosphere
    {
  Model "Pinkworld"
  Greenhouse 56.6
  Pressure 0.39
    }
    
    Rings
    {
  
    }
    
    Orbit
    {
  SemiMajorAxis 412.47
  RefPlane       "Ecliptic"
    }
}

Barycenter "Antares Stargate"
{
    ParentBody "Antares"
    
    Orbit
    {
  SemiMajorAxis 499.36
  RefPlane       "Ecliptic"
    }
}

Planet "Terasa"
{
    ParentBody "Antares Stargate"
    Class "Terra"
    
    Mass 0.453
    
    Life
    {
  Class   "Organic"
  Type    "Multicellular"
  Biome   "Terrestrial"
  Panspermia true
    }
    
    Atmosphere
    {
  Model "Earth"
  Greenhouse 104.76
  Pressure 0.637
  
  Composition // values in percent
  {
   N2  77.7729
   O2  20.8625
   Ar  0.9303
   H2O 0.4000
   CO2 0.0398
  }
    }
    
    NoRings true
    
    Orbit
    {
  SemiMajorAxis 2.42e-4
  RefPlane       "Equator"
    }
}

Planet "Goya/Antares 4"
{
    ParentBody "Antares"
    Class "Terra"
    
    Life
    {
  Class   "Organic"
  Type    "Multicellular"
  Biome   "Marine/Terrestrial"
    }
    
    Mass 0.78
    
    Surface
    {
  mainFreq 1.627
  seaLevel 0.381
  BumpOffset 4.32
  BumpHeight 9.47
    }
    
    Atmosphere
    {
  Model "Amberworld"
  Greenhouse 123.81
  Pressure 0.78
    }
    
    Ocean
    {
  Height 4.32
    }
    
    Rings
    {
  
    }
    
    Orbit
    {
  SemiMajorAxis 514.26
  RefPlane       "Ecliptic"
    }
}

se.log if necessary, yet I have not seen my error for Antares system (catalogs/planets/Antares.sc).

Attachments: 7303216.jpg (69.1 Kb) · 5766129.log (134.6 Kb)





Quarior

Edited by quarior14 - Friday, 05.08.2016, 10:09
 
JackDoleDate: Friday, 05.08.2016, 14:19 | Message # 154
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quarior14,
This is a bit strange, but if the planet has 'Life', expected SpaceEngine that also the 'Composition' section is present in the 'Atmosphere' section.

Otherwise ignored SpaceEngine any other specification for the atmosphere.

Try it with this:
Code

    Atmosphere
    {
        Model "Amberworld"
        Pressure        0.78
        Greenhouse      123.81
        
        Composition
        {
            N2  76.27811
            O2  22.74715
            Ar  0.201600
            H2O 0.446418
            CO2 0.326718
        }
    }

You can change the composition as desired.


(With you it will look different, I have no 'Amberworld'.)

Attachments: 8131006.jpg (128.9 Kb)





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Edited by JackDole - Friday, 05.08.2016, 14:20
 
quarior14Date: Friday, 05.08.2016, 14:30 | Message # 155
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JackDole, thanks. It's strange, I was on another planet than on even if I do not show the atmospheric composition it worked, can be a bug. I deliberately did not specify the atmospheric composition as in real life, it is unknown (after the game).

For Amberworld atmosphere is an atmosphere made by me, it is in the pak Pirate Galaxy and Spacyas.

Edit : I just changed organic to exotic and it works. At least, no need to specify atmospheric composition. I just realized that the atmosphere of the planet was toxic to humans ...

Attachments: 4504995.jpg (59.6 Kb)





Quarior

Edited by quarior14 - Friday, 05.08.2016, 14:37
 
aimeilianDate: Thursday, 11.08.2016, 23:21 | Message # 156
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Say, is there any way to force a planet not to be in tidally locked rotation?

I have a ~2M(e) ocean planet in a ~0.5AU orbit around a KV4 star. I forget where in archiv.org I read a few papers postulating that similar worlds would not become tidally locked, as a substantial atmosphere and/or ocean would effectively serve as a "lubricant".* As is, this planet is showing the sub-stellar "whirlwind" and (in this case unrealistic) anti-stellar ice cap. (Atmospheric pressure is more than 6 atms & temp a warm 26 °C...)

*It should be noted, though, that moderately deep to shallow oceans coupled, with mountainous underwater terrain, would act as a "brake".

Attachments: C2.sc (4.2 Kb)
 
JackDoleDate: Friday, 12.08.2016, 10:41 | Message # 157
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Quote aimeilian ()
Say, is there any way to force a planet not to be in tidally locked rotation?

Yes.

If you use 'RotationPeriod':
Code

    //Precession      510223.64213
    RotationPeriod        21.643765   // NOT Rotation !

    //Albedo          0.328

instead of 'Rotation':
Code

    //Precession      510223.64213
    Rotation        21.643765


as in your script.

'Rotation' is wrong.





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Edited by JackDole - Friday, 12.08.2016, 10:42
 
aimeilianDate: Friday, 12.08.2016, 17:56 | Message # 158
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Well now I feel silly wacko Thank you @JackDole!
 
Captain_NemoDate: Saturday, 13.08.2016, 01:32 | Message # 159
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Can moons be added around procedurally generated planets orbiting real stars?
 
JackDoleDate: Saturday, 13.08.2016, 11:47 | Message # 160
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Quote Captain_Nemo ()
Can moons be added around procedurally generated planets orbiting real stars?

As far as I know, it's not possible, to add custom objects to procedural objects.

(Which is a pity, because I would like to add objects to procedural systems. For a scavenger hunt.)

But you can export the whole system and make it a custom system. Then you can also add your own planets and moons.





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JackDoleDate: Monday, 15.08.2016, 02:26 | Message # 161
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Quote MatthewRodine ()
I don't seem to have the universe.cfg in my config folder.

There is no longer this file.
It is no longer required. Add-ons now belong in the folder 'SpaceEngine\addons'. And in the corresponding subfolders.

Maybe they have to be created.

If you have a script for a planetary system, this belongs in 'SpaceEngine\addons\catalogs\planets'.
If you have a script for a 'StarBarycenter', then this belongs into 'SpaceEngine\addons\catalogs\stars'.

And so on.





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PlutonianEmpireDate: Monday, 22.08.2016, 04:29 | Message # 162
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How do I get SE to recognize my planet's spin-orbit resonance? I'm trying to set a 9:10 resonance, for my inner planet, but the game refuses to acknowledge it, despite taking the period and multipling by 0.9 and converting to hours. wacko
Attachments: tmp_6058-vulcea.sc (3.0 Kb)





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Monday, 22.08.2016, 04:30
 
quarior14Date: Thursday, 01.09.2016, 17:23 | Message # 163
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I have a problem, Space Engine does not read the masses and atmosphere that I put, I do not see the problem and says he has a symbol to the line where I put Period. I hope someone has a solution.
addons/stars/SpaceEngineers.sc :
Code
StarBarycenter "Space Engineers System"
{
    RA 74.24
    Dec -85.42
    Dist 834.87
}

addons/planets/SpaceEngineers.sc :
Code
Star    "Sun Space Engineers"
{
    ParentBody "Space Engineers System"

    Class      "G2V"
    Luminosity  9.295e-5
    Temperature 5778
    Age         4.57
    FeH         0.0

    Mass  29.44369053
    Radius  6540.5
    Oblateness  9e-6
    
    PoleRA          12.075
    PoleDec        -63.87
    ZeroMeridian    0.0
    RotationPeriod  609.12
}

Barycenter "Planets Space Engineers"
{
    ParentBody "Sun Space Engineers"
    
    Orbit
    {
  Period 1
  Inclination 0
  Eccentricity 0
  RefPlane "Ecliptic"
    }
}

Planet "Alien Space Engineers"
{
    ParentBody "Planets Space Engineers"
    Class "Titan"
    Radius 60
    Mass 9.73436214e-05
    //Gravity 1.1
    Life
    {
  Class   "Exotic"
  Type    "Multicellular"
  Biome   "Terrestrial"
    }
    Surface
    {
  BumpMap        "Space_Engineers/Alien"
  BumpTileSize    2048
  BumpTileBorder  1
  BumpHeight 0.432
  BumpOffset 0.036
    }
    Ocean
    {
  Height 0
    }
    NoAurora true
    
    Atmosphere
    {
  Model "Chlorine"
  Height 7.2
  Density 1.2
  
  Composition
  {
   O2 0
  }
    }
    
    Orbit
    {
  SemiMajorAxis 4.088204043e-5
  Eccentricity 0
  MeanAnomaly 0
  Period 0.112137‬
    }
    
    //StaticPosXYZ   (2000000 0 5600000)
}

Moon "Titan Space Engineers"
{
    ParentBody "Alien Space Engineers"
    //ParentBody "Planets Space Engineers"
    Class "Titan"
    Radius 9.5
    Mass 5.546251156e-07
    //Gravity 0.25
    Life
    {
  Class   "Exotic"
  Type    "Multicellular"
  Biome   "Terrestrial"
    }
    Surface
    {
  BumpMap        "Space_Engineers/Titan"
  BumpTileSize    2048
  BumpTileBorder  1
  BumpHeight 0.0171
  BumpOffset 0.0171
    }
    Ocean
    {
  Height 0
    }
    NoAurora true
    Atmosphere
    {
  Model "Titan"
  Height 0.7
  Density 0.01
  
  Composition
  {
   O2 0
  }
    }
    
    Orbit //If ParentBody "Alien Space Engineers"
    {
  SemiMajorAxis 3.681380504e-6
  Eccentricity 0
    }
    
    //StaticPosXYZ   (2430000 200000 5880000) //If ParentBody "Planets Space Engineers"
}

Planet "EarthLike Space Engineers"
{
    ParentBody "Planets Space Engineers"
    Class "Terra"
    Radius 60
    Mass 8.849420128e-05
    //Gravity 1
    Life
    {
  Class   "Organic"
  Type    "Multicellular"
  Biome   "Terrestrial"
    }
    Surface
    {
  BumpMap        "Space_Engineers/EarthLike"
  BumpTileSize    2048
  BumpTileBorder  1
  BumpHeight 0.432
  BumpOffset 0.036
    }
    Ocean
    {
  Height 0
    }
    NoAurora true
    Atmosphere
    {
  Model "Earth"
  Height 7.2
  Density 1
  
  Composition
  {
   O2 0.9
  }
    }
    
    Orbit
    {
  SemiMajorAxis 4.088204043e-5
  Eccentricity 0
  MeanAnomaly 120
  Period 0.112137‬
    }
    
    //StaticPosXYZ   (-131072 -131072 -131072)
}

Moon "Moon Space Engineers"
{
    ParentBody "EarthLike Space Engineers"
    //ParentBody "Planets Space Engineers"
    Class "Selena"
    Radius 60
    Mass 4.437000925e-07
    //Gravity 0.20
    NoLife true
    Surface
    {
  BumpMap        "Space_Engineers/Moon"
  BumpTileSize    2048
  BumpTileBorder  1
  BumpHeight 0.0171
  BumpOffset 0.0171
    }
    NoOcean true
    NoAurora true
    NoAtmosphere true
    
    Orbit //If ParentBody "EarthLike Space Engineers"
    {
  SemiMajorAxis 2.313575299e-6
  Eccentricity 0
    }
    
    //StaticPosXYZ   (4000000 0 -5000000) //If ParentBody "Planets Space Engineers"
}

Planet "Mars Space Engineers"
{
    ParentBody "Planets Space Engineers"
    Class "Desert"
    Radius 60
    Mass 3.929142537e-05
    //Gravity 0.444
    NoLife true
    Surface
    {
  BumpMap        "Space_Engineers/Mars"
  BumpTileSize    2048
  BumpTileBorder  1
  BumpHeight 0.432
  BumpOffset 0.036
    }
    NoOcean true
    NoAurora true
    Atmosphere
    {
  Model "Mars"
  Height 7.2
  Density 1
  
  Composition
  {
   O2 0
  }
    }
    
    Orbit
    {
  SemiMajorAxis 4.088204043e-5
  Eccentricity 0
  MeanAnomaly 240
  Period 0.112137‬
    }
    
    //StaticPosXYZ   (4000000 0 -5000000)
}

Moon "Europa Space Engineers"
{
    ParentBody "Mars Space Engineers"
    //ParentBody "Planets Space Engineers"
    Radius 60
    Class "IceWorld"
    Mass 2.218500463e-07
    //Gravity 0.10
    NoLife true
    Surface
    {
  BumpMap        "Space_Engineers/Europa"
  BumpTileSize    2048
  BumpTileBorder  1
  BumpHeight 0.0342
  BumpOffset 0.0171
    }
    NoOcean true
    NoAurora true
    Atmosphere
    {
  Model "Earth"
  Height 0.399
  Density 0.01
  
  Composition
  {
   O2 0
  }
    }
    
    Orbit //If ParentBody "Mars Space Engineers"
    {
  SemiMajorAxis 1.441454636e-6
  Eccentricity 0
    }
    
    //StaticPosXYZ   (3930000 40000 -4800000) //If ParentBody "Planets Space Engineers"
}

I join also my se.log.

Attachments: SpaceEngineers.sc (4.4 Kb) · 8575713.sc (0.1 Kb) · 5144683.log (133.9 Kb)





Quarior

Edited by quarior14 - Thursday, 01.09.2016, 17:24
 
JackDoleDate: Thursday, 01.09.2016, 21:08 | Message # 164
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quarior14,
the problem with the 'Mass', is because it does not fit to 'SemiMajorAxis' and 'Period'.
If you want, that SpaceEngine the mass takes into account, you must omit the 'SemiMajorAxis'.
SE calculates the 'SemiMajorAxis' slightly higher than you've, and the orbits are then slightly different, and but it works.



For the 'Atmosphere' you must at least also specify the 'Pressure'.




Oh, and also, when I look at the many error messages in your log file, I always wonder that SpaceEngine works for you at all.
You should remove these erroneous addons, or try to repair them. Some are simply outdated.

Attachments: 0390572.jpg (213.8 Kb) · 6747970.jpg (227.5 Kb) · SpaceEngineersS.sc (5.7 Kb)





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quarior14Date: Friday, 02.09.2016, 08:51 | Message # 165
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JackDole, I did copy paste your script, the mass is still not taken into account, and also the atmosphere has an infinite size, scientifically, a stable atmosphere needs a severity by how much ? Because for Space Engine, I think it is not at all realistic (already a very small planet, yet with more than I did for Spacyas (Seres System) and Pirate Galaxy (Terasa), it is stable).
Space Engineers system :

Terasa :

Seres 1.1.D1.D1 :


If the problem persists, I will put on hold the system even if it is private, unless I could get to a more realistic level.

Attachments: 2589867.jpg (143.7 Kb) · 0309851.jpg (178.2 Kb) · 4115875.jpg (216.2 Kb) · 7328401.jpg (216.2 Kb)





Quarior

Edited by quarior14 - Friday, 02.09.2016, 08:57
 
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