MOD - Creating a planet 0.980
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PlutonianEmpire | Date: Sunday, 17.07.2016, 20:11 | Message # 136 |
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| If I remember correctly, before the Celestia community went kaput, someone made an improved version of StarGen, after which a second community member took over and greatly enhanced StarGen even further. The last available version allowed circumbinary star system generation, large amounts of moons, and listed detailed atmosphere compositions. It was pretty cool.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Sunday, 17.07.2016, 20:11 |
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admiralsirjohn | Date: Sunday, 17.07.2016, 20:15 | Message # 137 |
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| I'll have to go look for it. I'm using WinStarGen 1.0 from 2003...
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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steeljaw354 | Date: Sunday, 17.07.2016, 20:25 | Message # 138 |
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| Tyche.
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admiralsirjohn | Date: Sunday, 17.07.2016, 23:07 | Message # 139 |
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| Okay, I need a tiny bit of help here.
I moved everything over to a 0.974 installation, and everything's working okay... except I don't know how to specify planetary inclinations. What I have are much too high. I used the editor to fix it, then exported the script, but it wasn't there.
Can anybody guess what I'm doing wrong?
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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admiralsirjohn | Date: Monday, 18.07.2016, 00:32 | Message # 140 |
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| Never mind. I just didn't know that "obliquity" was another name for "axial tilt".
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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admiralsirjohn | Date: Wednesday, 20.07.2016, 13:46 | Message # 141 |
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| Question: Is there a way to procedurally generate dwarf moons/asteroids of random shapes, or do I have to define each one individually?
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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JackDole | Date: Wednesday, 20.07.2016, 17:51 | Message # 142 |
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| Quote admiralsirjohn ( ) Is there a way to procedurally generate dwarf moons/asteroids of random shapes, or do I have to define each one individually? Like I said, you can also create 'DwarfMoons' with the Python version of the 'AsterBeltCreator' . As in the script that I had posted here. And of course asteroid belts!
Otherwise you have to manually create them. In this form:
Code // DwarMoon template
DwarfMoon "Intar Stelis 4.D1" { ParentBody "Intar Stelis 4" Class "Asteroid" Radius 19.3304 // km Orbit { SemiMajorAxis 0.0003 // AU } }
The surfaces and everything else are then generated procedurally from SpaceEngine.
Don't forget to look here.
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admiralsirjohn | Date: Wednesday, 20.07.2016, 18:41 | Message # 143 |
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| Okay. I'll see what I do with it for maybe creating a kuyper belt and some wandering asteroids. Intar system doesn't have an asteroid belt, and I coded Moko Tahna's moons manually.
Oh, wait... There's a GUI version. That'll work for me, since I don't use Python.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
Edited by admiralsirjohn - Wednesday, 20.07.2016, 18:43 |
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admiralsirjohn | Date: Wednesday, 20.07.2016, 18:53 | Message # 144 |
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| Oh, cool! I made an Oort cloud!
Thanks, JackDole! If I knew it was this easy, I wouldn't have been such a pain earlier...
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
Edited by admiralsirjohn - Wednesday, 20.07.2016, 18:55 |
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Taciturn_Artist | Date: Tuesday, 26.07.2016, 22:50 | Message # 145 |
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| So, Ive been trying to create my own planet system and i have only one issue.My planet orbits inside my star.I dont know what is causing it ill include the system script below.Sorry its long i dont know how to put a spoiler Star "Cassiopeia" {
ParentBody "Cassiopeia System"
Class "G2V" Luminosity 1.04 Temperature 5872 Age 1.87 FeH 0.0
MassSol 1.05 RadSol 0.996 Oblateness 9e-6
PoleRA 12.075 PoleDec -63.87 ZeroMeridian 0.0 RotationPeriod 615.12 }
Planet "Agardia" {
ParentBody "Cassiopeia" Class "Desert"
Mass 0.990 Radius 6352 Oblateness 0.007
RotationPeriod 21.98127 Obliquity 67.43 EqAscendNode 82.91 RotationOffset -43.995 PoleRA 5.54458 PoleDec 52.886 ZeroMeridian 176.753
Albedo 0.25 AlbedoBond 0.25 AlbedoGeom 0.15 Brightness 2.0 // 1.5
}
NoOcean true
Life { Class "Organic" Type "Multicellular" Biome "Terrestial/Aerial" }
Atmosphere { Model "Venus" Height 88 Pressure 1.68
}
NoRings true NoCometTail true
Orbit { SemiMajorAxis 0.432 Period 0.276712 RefPlane "Ecliptic" Eccentricity 0.2 Inclination 0 }
}
Edited by Taciturn_Artist - Tuesday, 26.07.2016, 22:55 |
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JackDole | Date: Tuesday, 26.07.2016, 23:58 | Message # 146 |
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| Taciturn_Artist, there is a brace '}' too much in this script.
You also have a typo in the 'Life' section. It must be 'Terrestrial', not 'Terrestial'.
Code // Taciturn_Artist
Star "Cassiopeia" { ParentBody "Cassiopeia System"
Class "G2V" Luminosity 1.04 Temperature 5872 Age 1.87 FeH 0.0
MassSol 1.05 RadSol 0.996 Oblateness 9e-6
PoleRA 12.075 PoleDec -63.87 ZeroMeridian 0.0 RotationPeriod 615.12 }
Planet "Agardia" { ParentBody "Cassiopeia" Class "Desert"
Mass 0.990 Radius 6352 Oblateness 0.007
RotationPeriod 21.98127 Obliquity 67.43 EqAscendNode 82.91 RotationOffset -43.995 PoleRA 5.54458 PoleDec 52.886 ZeroMeridian 176.753
Albedo 0.25 AlbedoBond 0.25 AlbedoGeom 0.15 Brightness 2.0 // 1.5
NoOcean true
Life { Class "Organic" Type "Multicellular" Biome "Terrestrial/Aerial" }
Atmosphere { Model "Venus" Height 88 Pressure 1.68 }
NoRings true NoCometTail true
Orbit { SemiMajorAxis 0.432 Period 0.276712 RefPlane "Ecliptic" Eccentricity 0.2 Inclination 0 } }
Don't forget to look here.
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Taciturn_Artist | Date: Friday, 29.07.2016, 03:22 | Message # 147 |
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| JackDole, Thank you much! i appreciate the help :)
Added (29.07.2016, 03:22) --------------------------------------------- JackDole, I have another problem sorry to bug you about it but the last planet doesnt appear at all.
Edited by Taciturn_Artist - Friday, 29.07.2016, 23:14 |
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JackDole | Date: Friday, 29.07.2016, 14:58 | Message # 148 |
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| Taciturn_Artist, this time was missing a closing brace and a closing double quote.
Don't forget to look here.
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admiralsirjohn | Date: Friday, 29.07.2016, 17:37 | Message # 149 |
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| Okay, what am I doing wrong here? I converted my diff (which I call surface, since it's the visible surface) into a cubemap, but it's not showing up...
Code Surface { DiffMap "c:\SpaceEngine\SpaceEngine0.974\Addons\Intar-Diff\*.*" DiffTileSize 130 DiffMapAlpha "Water" BumpMap "Intar-land-bump.*" BumpHeight 90 BumpOffset 0 GlowMap "Intar-cities.*" GlowMode "Night" GlowColor (1.00 0.90 0.66) GlowBright 1.0 }
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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JackDole | Date: Friday, 29.07.2016, 20:41 | Message # 150 |
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| admiralsirjohn, The path is incorrect. You can not use absolute paths.
And planet textures must always be within the folder '\textures\planets'.
You can use subfolders.
For example 'addons\textures\planets\MyTextures'. This folder must be specified in the path: 'DiffMap "MyTextures/MyMap. *"
If you have CubeMaps, you need to specify the folder name to the CubeMaps. 'DiffMap "MyTextures/MyCubeMap"' Without point and asterisk at the end!
The path name is case sensitive and it are slashes ('/') no backslashes ('\') in the name!
Don't forget to look here.
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