ENG New site

Advanced search
[ New messages · Forum rules · Members ]
General suggestions
arturuniverseDate: Thursday, 08.09.2016, 01:07 | Message # 961
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
Quote steeljaw354 ()
Procedural textures already exist.

Like this real-time procedural rendering of diverse materials in different scales form NVidia?:
https://www.youtube.com/watch?v=LWFLg49cw-A&spfreload=10
I DON'T THINK SO.





We all have an end, but we choose and create that end by ourselves.
 
ProteusDate: Thursday, 08.09.2016, 01:19 | Message # 962
Explorer
Group: Users
United States
Messages: 173
Status: Offline
Quote arturuniverse ()
Like this real-time procedural rendering of diverse materials in different scales form NVidia?:
https://www.youtube.com/watch?v=LWFLg49cw-A&spfreload=10
I DON'T THINK SO.


Uh... yes? (Unless I'm missing something?)





 
MosfetDate: Thursday, 08.09.2016, 10:52 | Message # 963
World Builder
Group: Users
Italy
Messages: 754
Status: Offline
Quote arturuniverse ()
Quote steeljaw354 ()
Procedural textures already exist.

Like this real-time procedural rendering of diverse materials in different scales form NVidia?:
https://www.youtube.com/watch?v=LWFLg49cw-A&spfreload=10
I DON'T THINK SO.


You're clearly referencing to more sophisticated methods of rendering.
Let's move on.





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
Bells_TheoremDate: Thursday, 08.09.2016, 20:28 | Message # 964
Explorer
Group: Users
United States
Messages: 188
Status: Offline
I would like to see an option to hide the cursor after a few seconds of inactivity, especially for VR mode since there doesn't appear to be an option other than to shove it in a corner where you can still partially see it floating in space. If it would vanish after a few seconds of no movement and reappear when moved again would be perfect.
 
arturuniverseDate: Thursday, 08.09.2016, 22:11 | Message # 965
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
Quote Mosfet ()
You're clearly referencing to more sophisticated methods of rendering.

Yes, much more advanced than an not professional programmer can do, I just give an example.





We all have an end, but we choose and create that end by ourselves.
 
hunterbickel2003Date: Saturday, 10.09.2016, 00:48 | Message # 966
Astronaut
Group: Users
Pirate
Messages: 43
Status: Offline
More types of planets in space engine like Corelss planet, Chthonian planet, Carbon planet, Iron planet, Lava planet, and stuff like that.
 
HornblowerDate: Saturday, 10.09.2016, 02:07 | Message # 967
World Builder
Group: Users
United States
Messages: 714
Status: Offline
hunterbickel2003, Lava planets already exist. I agree; there need to be more types of planets because we don't know what could be out there
 
DeathStarDate: Saturday, 10.09.2016, 10:29 | Message # 968
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
Quote hunterbickel2003 ()
Carbon planet, Iron planet


Both of these would likely fit in the selena category. When geologic composition is implemented, I'm sure both of these would be relatively easy to add(as planets with high % of carbon and iron)

Quote hunterbickel2003 ()
Lava planet,


As Hornblower said, these are already in the game. They just aren't a category of their own, which is better IMO.


Edited by DeathStar - Saturday, 10.09.2016, 10:29
 
quarior14Date: Monday, 12.09.2016, 21:28 | Message # 969
World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
Would be in the stellar browser to specify atmospheric composition and also the limits as the atmospheric pressure is already set. This would I think better breathable planets found for us.




Quarior
 
steeljaw354Date: Monday, 12.09.2016, 21:29 | Message # 970
World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
It would, it needs to be added
 
BambusmanDate: Tuesday, 13.09.2016, 11:01 | Message # 971
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
i'm suggesting we make spaceenginer a developer, because according to the members list SE does not have a developer.


Attachments: 1441949.jpg (24.3 Kb)
 
DoctorOfSpaceDate: Tuesday, 13.09.2016, 11:08 | Message # 972
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Admin outranks developer. smile




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
BambusmanDate: Tuesday, 13.09.2016, 11:15 | Message # 973
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
DoctorOfSpace, why does this section exists then? Is there some conspiracy going on?
 
DoctorOfSpaceDate: Tuesday, 13.09.2016, 12:58 | Message # 974
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Asking the wrong person, if I had to guess I would say it has something to do with the Illuminati.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
BambusmanDate: Tuesday, 13.09.2016, 13:17 | Message # 975
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
Quote DoctorOfSpace ()
if I had to guess I would say it has something to do with the Illuminati.

So you mean that Vladimir is secretly working for the illuminati and the illuminati has actually created SE, which means that the reason that there is no developer shown is that the illuminati is actually the developer of this engine. That explains a lot! But now they are probably onto us.
 
Search: