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CanleskisDate: Tuesday, 23.08.2016, 22:34 | Message # 931
Space Pilot
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France
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Quote hunterbickel2003 ()
but can space engine support 3d procedurally generated creatures on the info screen instead of the planet?


not yet.
 
WatsisnameDate: Tuesday, 23.08.2016, 22:43 | Message # 932
Galaxy Architect
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United States
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Procedural creatures are not a part of Space Engine yet. It is on the list of things to do, but are not labelled as priority or even certain if possible, since a believable generation system (not just randomly slapping models together independently of the environment) would take a huge amount of work for not as much benefit, and development is focused on other aspects of the engine and gameplay.




 
hunterbickel2003Date: Tuesday, 23.08.2016, 23:17 | Message # 933
Astronaut
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oh ok.
 
TheCosmicEngineerDate: Saturday, 27.08.2016, 21:13 | Message # 934
Observer
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Spain
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I've been exploring in wikipedia and I found these types of hypothetical stars that are not confirmed yet to exist or have existed. But I cant stop imagine how well they would look like in Space Engine. Could you add one or all them in the future? biggrin

Quasi-star: https://en.wikipedia.org/wiki/Quasi-star

Quark star: https://en.wikipedia.org/wiki/Quark_star

Preon and Boson star: https://en.wikipedia.org/wiki/Exotic_star#Preon_stars

Dark star: https://en.wikipedia.org/wiki/Dark_star_(Newtonian_mechanics)

Q star: https://en.wikipedia.org/wiki/Q_star
 
StyraxDate: Saturday, 27.08.2016, 22:15 | Message # 935
Observer
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Netherlands
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Is it possible to report temperature of the lighted and dark sides for planets/moons/asteroids/comets/etc. without enough atmosphere separately? For a planet/moon with enough atmosphere, we can simply assume that winds have already make the temperature homogeneous all over the planets/moon. But for those without so much atmosphere, I think it would be more relevant to report the temperature in the light and shadows separately. For example, the temperature of Mercury is about 100K in the night and 700K in the daylight. This is a huge difference. The estimation of the lighted side is easy. As for the dark side, I guess the temperature should be a function of the length of a solar day. If the solar day is long enough, the dark side of the planet/moon/etc. will finally lose all the heat it gets during the day and reaches the CMB temperature.

Certainly, it would be even better if SE could report the max and min temperature for planets/moons with enough atmosphere. In this case, we have to take the atmosphere into consideration and set some coefficient to describe the rate of atmospheric heat transfer. I am not quite sure whether there is a simple equation to do this... But anyway, for the planets/moons/asteroids/comets without much atmosphere, I guess it should not be very difficult to report the extreme temperatures in addition to the average temperature...


Edited by Styrax - Saturday, 27.08.2016, 22:48
 
WatsisnameDate: Saturday, 27.08.2016, 23:08 | Message # 936
Galaxy Architect
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United States
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Quote TheCosmicEngineer ()
Quasi-star:


If these exist at all, they probably don't exist in the current universe as Space Engine portrays.

Quote Styrax ()
Dark star:


No such thing; Newtonian mechanics does not work for describing this condition. Instead you get a black hole.

Space Engine is motivated by scientific accuracy with what we observe in the real universe. There are all kinds of interesting hypothetical things with varying levels of plausibility, but I think they would not be implemented by default without having some confidence they really exist. smile





 
hunterbickel2003Date: Saturday, 27.08.2016, 23:40 | Message # 937
Astronaut
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option to brighten up the night side of planets?
 
AlekDate: Sunday, 28.08.2016, 03:25 | Message # 938
Pioneer
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United States
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Quote hunterbickel2003 ()
option to brighten up the night side of planets?


Ambient light can be turned up and down with Shift-. and Shift-,





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
hunterbickel2003Date: Sunday, 28.08.2016, 06:16 | Message # 939
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Quote Alek ()
Ambient light can be turned up and down with Shift-. and Shift-,
i tried shift on space engine, it just opened the sticky keys option on my computer.
 
TheCosmicEngineerDate: Sunday, 28.08.2016, 07:31 | Message # 940
Observer
Group: Newbies
Spain
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Watsisname, ok.
 
AlekDate: Sunday, 28.08.2016, 16:44 | Message # 941
Pioneer
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United States
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Quote hunterbickel2003 ()
i tried shift on space engine, it just opened the sticky keys option on my computer.


Doing Shift plus a period or comma should wirk though





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
TheCosmicEngineerDate: Sunday, 28.08.2016, 17:57 | Message # 942
Observer
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Spain
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Another thing, its planned to put black hole accretion disk jets?
 
DoctorOfSpaceDate: Sunday, 28.08.2016, 18:01 | Message # 943
Galaxy Architect
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Quote TheCosmicEngineer ()
its planned to put black hole accretion disk jets?


Quote SpaceEngineer ()
Anyway, I should note: as long as SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy (if this would be possible to implement on the personal computers). So you may not bother yourself with questions like "will SE one day have meteor rain implemented". I guarantee that it WILL.





Intel Core i7-5820K 4.2GHz 6-Core Processor
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TheCosmicEngineerDate: Sunday, 28.08.2016, 18:58 | Message # 944
Observer
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Spain
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Ok
 
hunterbickel2003Date: Sunday, 28.08.2016, 19:20 | Message # 945
Astronaut
Group: Users
Pirate
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Quote Alek ()
Doing Shift plus a period or comma should wirk though

it works now
 
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