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General suggestions
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| Mosfet | Date: Tuesday, 13.09.2016, 14:44 | Message # 976 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Hey, psst... Illuminati? Please donate to your project!
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| spacer | Date: Tuesday, 13.09.2016, 16:27 | Message # 977 |
 Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| space engine was first released in 2005. 2+5+0+0=7 the first downloaded version of SE in the website is 0.94 7-4=3
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
Edited by spacer - Tuesday, 13.09.2016, 16:29 |
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| arturuniverse | Date: Saturday, 17.09.2016, 19:52 | Message # 978 |
 Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
| TODO list, or screenshots, changelogs, every month, instead of every year.
We all have an end, but we choose and create that end by ourselves.
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| DeathStar | Date: Saturday, 17.09.2016, 21:17 | Message # 979 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Quote arturuniverse (  ) TODO list, or screenshots, changelogs, every month, instead of every year.
What would be the point?
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| Mosfet | Date: Sunday, 18.09.2016, 00:06 | Message # 980 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Quote arturuniverse (  ) TODO list, or screenshots, changelogs, every month, instead of every year. SpaceEngineer is already spending time to keep us informed with descriptions, ideas and screenshots whenever he's making some fixes or he's introducing some variations or new capabilities. Even asking for help, sometimes.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| gamadh | Date: Sunday, 02.10.2016, 20:29 | Message # 981 |
 Observer
Group: Users
Brazil
Messages: 14
Status: Offline
| It would be a good idea to add climate to the planets? sand storm or snowstorm ?
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| gamadh | Date: Tuesday, 04.10.2016, 19:25 | Message # 982 |
 Observer
Group: Users
Brazil
Messages: 14
Status: Offline
| realistic surfaces in the space engine
Edited by gamadh - Tuesday, 04.10.2016, 19:27 |
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| hunterbickel2003 | Date: Wednesday, 05.10.2016, 21:21 | Message # 983 |
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Astronaut
Group: Users
Pirate
Messages: 43
Status: Offline
| if you guys are gonna implement 3D clouds, is there gonna be 3d clouds on gas gaints? if not, that would be cool
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| Tac1017 | Date: Wednesday, 05.10.2016, 21:26 | Message # 984 |
 Explorer
Group: Users
United States
Messages: 167
Status: Offline
| maybe put in the iler setting atmospheric composition, where you place the rough amounts of how much of each gas you want in a planets atmosphere, eg: carbon dioxide: 0.01-0.1%, O2: 20-50%, SO2: 0.001-0.01%
The filter would look at all your gas proportions, and account them into finding your planet. This would also help to prevent "carbon-shaming," or when a planet has an absurd amount of carbon dioxide in it's atmosphere.
The Terra Hunter of the Milky Way!
(By the way, I was born in 2001, NOT 1972 XD)
Edited by Tac1017 - Wednesday, 05.10.2016, 21:29 |
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| steeljaw354 | Date: Wednesday, 12.10.2016, 10:08 | Message # 985 |
 World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
| I think spaceengine needs to have volumetric clouds in the next update. But there should be a button to toggle normal and volumetric in case it lags more.
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| sclarinval | Date: Wednesday, 12.10.2016, 16:09 | Message # 986 |
 Astronaut
Group: Users
Pirate
Messages: 41
Status: Offline
| Quote steeljaw354 (  ) I think spaceengine needs to have volumetric clouds in the next update. But there should be a button to toggle normal and volumetric in case it lags more. Yes, I completely agree. However I don't think it's as simple as just "adding volumetric clouds", I imagine it would be a lot of work for SpaceEngineer and probably be in the place of a few other updates. But I think it would be completely worth it!
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| sclarinval | Date: Wednesday, 12.10.2016, 16:54 | Message # 987 |
 Astronaut
Group: Users
Pirate
Messages: 41
Status: Offline
| Okay, so I think that SpaceEngine needs 1. better clouds and 2., better land generation. I propose that you should contact the people who created Outerra Engine (outerra.com), and see if you guys could collaborate. Outerra is amazing - it procedurally generates the whole earth. It's very realistic, has trees and volumetric clouds - The only problem is that it's confined to one planet. I think that if you could use this Engine for SpaceEngine, it could vastly improve the game.
Here's a video of what Outerra can do: https://www.youtube.com/watch?v=QmWmXaBkaIk
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| Hornblower | Date: Wednesday, 12.10.2016, 19:55 | Message # 988 |
 World Builder
Group: Users
United States
Messages: 714
Status: Offline
| Release the new nebula models now maybe? I'm just so exited about them
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| Idgelios | Date: Saturday, 15.10.2016, 05:33 | Message # 989 |
 Astronaut
Group: Users
United States
Messages: 77
Status: Offline
| I am not sure how hard it would be to store information like this, but what about mapping related features? There's only the journal for that. I believe that a few features that allow for some mapping (especially with the game component) could be implemented to help in that regard, though I am not sure how difficulty such features would be to implement.
Like the ability to highlight points of interests, label sectors and connect lines between stars (so you can have a trail of bread crumbs lying about) would open up a lot of potential for using Space Engine as a creative tool (like what editable in-game wikis are doing) alongside its planetarium application.
In regards to the scaling of maps the parent bodies also could also be highlighted by association. On the system scale this works, but on the interstellar scale I am not sure how much a highlighted system would logically scale up and many, many problems arise from the idea of simply having the highlighted point scale up to the galactic scale as if it were a nebula. For instance, what if someone highlights 1000 star systems within 100 ly of Earth?
Edited by Idgelios - Saturday, 15.10.2016, 05:33 |
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| sclarinval | Date: Saturday, 15.10.2016, 16:02 | Message # 990 |
 Astronaut
Group: Users
Pirate
Messages: 41
Status: Offline
| Quote Idgelios (  ) but what about mapping related features I really like this idea, actually! I do hope that this gets added to the To-do list.
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