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FastFourierTransformDate: Saturday, 20.08.2016, 09:30 | Message # 916
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Quote Hornblower ()
In my opinion, this would make the planet textures much less repetitive and far more representative of the variety in our own universe.


Wow. Could you imagine!!!? biggrin

Work in Progress 9.9.9.9 RC8
Changelog:

  • Added Chaotic angular mountains for Icy worlds
  • Improved dark cellular plains
  • Animated nitrogen glaciers over step slopes


Vladimir would probably worry just after he thinks has completed general astrophysical phenomena. And It would probably be an impossible amount of work. But I also would love to see him becoming a geologist for a few years of the development. biggrin
 
arturuniverseDate: Saturday, 20.08.2016, 18:19 | Message # 917
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what do you mean with more accurate colors? if you have an image of a nebula you cant except something different looking than that in SE. Reflection Nebula would need its own method because they are literally reflecting the light of a star (but i'm working on a few reflection nebula).


No, nebulae in SE are not that accurate. Gases have different intensities and colors depending on various factors, and also have more variation on formations.
Nebulaes in SE are just colored textures with a little bit of variation in shading, lighting and coloring.
About the reflection nebulas: Not just reflection nebulaes have their silhouette seen by star light, but mos of nebulae have their light by the intense heat of electromagnetic particles shocking with the gas. And this is another lack of feature on SE.
Nebulae have 3 or in max 10 stars inside them. (I hope I writed in the way it makes sense).

And, even if I am wrong, just look at real nebulae. I know most of the images are composited and with a lot of filters to look beatiful, and it depends on the point of view, but would be impressive nebulas like that on SE.


Attachments: 9466567.jpg (12.4 Kb)





We all have an end, but we choose and create that end by ourselves.
 
BambusmanDate: Saturday, 20.08.2016, 19:32 | Message # 918
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Quote arturuniverse ()
No, nebulae in SE are not that accurate. Gases have different intensities and colors depending on various factors, and also have more variation on formations.

yes but that can already be seen in spaceengine only the inner parts of the nebula might be slightly different.

Quote arturuniverse ()
Nebulaes in SE are just colored textures with a little bit of variation in shading, lighting and coloring.

no they are colored sprites. and the textures/models these nebulae use, are from true color images of the nebula.

Quote arturuniverse ()
Nebulae have 3 or in max 10 stars inside them

that depends on if the nebula is planetary or diffuse, planetary mostly have only one star in them which is a white dwarf. while diffuse nebulae have many in them because of the star clusters and the star forming regions.

that image is the horsehead nebula in infrared but for realism SE only uses true color images (hopefully one day spaceengineer will add the feature to change models from true color to false color, x ray, infrared and so on)
this is a true color image of the horsehead nebula.



Edited by Bambusman - Saturday, 20.08.2016, 19:33
 
hunterbickel2003Date: Sunday, 21.08.2016, 04:12 | Message # 919
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my idea is that we can see what kind of life forms are on a planet using a random life form generator kinda like starbound. It would build specific 3D creatures using a variety of colors, body parts (thats specific to the biome), and particles (like fur or water or goo).


what im trying to say is that i just want to see the life on planets to give a more exploration vibe to space engine.

Added (21.08.2016, 04:12)
---------------------------------------------
one last thing, what if there is randomly generated spacestation and buildings on planets. They could be interactive and you can explore the rooms. this could also add to the exploration vibe and realism vibe.

 
FastFourierTransformDate: Sunday, 21.08.2016, 10:00 | Message # 920
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Quote hunterbickel2003 ()
what if there is randomly generated spacestation and buildings on planets. They could be interactive and you can explore the rooms. this could also add to the...realism vibe


Sorry but hat is totally non realistic. The realism vibe you are talking about would be just a delusion. Buildings in other planets? What architecture do you want? and why that? There existence would depend on function (or they are just a bunch of nonsensical arbitrary ruins, therefore an unrealistic abstract additon) and what are the different functions those buildings have? How you can code those functions and those different architectures?

Also, buildings would imply some sort of intelligent life. Take No Man's Sky. Their creatures are weird and all but probably all are more terrestrial than you think. Creating creatures would be very difficult in current stages of SE, imagine coding for realistic ones (adapted to their enviroment and not arbitrary forms as in No Man's Sky atacched toghether), imaging coding for their behaviour (no one has reached this level yet) and then imagine coding also for intelligent behaviour as to make some kind of realism and sense for those buildings.

This has been asked many many times and there are two reasons this is not possible:
1.- It's absurdly difficult to implement and would always lack realism
2.- Maybe is not so realistic to consider intelligent life, or even life itself something so frequent in the universe (big posibilities are out there but maybe the difficulty of life is even bigger than that number)

By the way this suggestion is not a trivial one. Maybe you are interested in this threads:

  • About Intelligent Life in SE
  • About the difficulties of implementing procedural life (read this one carefully because Rattus is a molecular biologist and has taken care of the issue)
  •  
    SpaceEngineerDate: Sunday, 21.08.2016, 12:41 | Message # 921
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    Quote sclarinval ()
    SpaceEngineer, I was looking in the FAQ and saw what you said about it not being open source. How come? I think it would be awesome to allow people to play around with it and use it in their own projects. It might also add the opportunity for other people to make awesome additions that they couldn't do currently, maybe it could allow the development to go faster if people from the community were able to help.

    Remember Celestia? It is open-source, but community was not very active in it's developing. Making addons - yes. Improving rendering engine, adding new features - no. It still don't have 3D terrain on planets.

    Quote Hornblower ()
    you can procedurally generate different types of geological regions.

    This is what SE already doing. But distribution of regions is random of course, some geologic modelling is required.

    Attachments: 4500587.jpg (187.4 Kb)





     
    sclarinvalDate: Sunday, 21.08.2016, 16:44 | Message # 922
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    Quote SpaceEngineer ()
    Remember Celestia? It is open-source, but community was not very active in it's developing. Making addons - yes. Improving rendering engine, adding new features - no. It still don't have 3D terrain on planets.

    Hmm, interesting point. But I think SE has a much larger and more dedicated community, with lots of very talented people. Really, what's the harm? If not many people make use of it being open source then oh well, but who knows, some great things might be done by the community that would save you work lots of work and time. currently all that being closed source has done is make it harder for people to make additions.
     
    hunterbickel2003Date: Sunday, 21.08.2016, 17:35 | Message # 923
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    Sorry but hat is totally non realistic. The realism vibe you are talking about would be just a delusion. Buildings in other planets? What architecture do you want? and why that? There existence would depend on function (or they are just a bunch of nonsensical arbitrary ruins, therefore an unrealistic abstract additon) and what are the different functions those buildings have? How you can code those functions and those different architectures?

    Also, buildings would imply some sort of intelligent life. Take No Man's Sky. Their creatures are weird and all but probably all are more terrestrial than you think. Creating creatures would be very difficult in current stages of SE, imagine coding for realistic ones (adapted to their enviroment and not arbitrary forms as in No Man's Sky atacched toghether), imaging coding for their behaviour (no one has reached this level yet) and then imagine coding also for intelligent behaviour as to make some kind of realism and sense for those buildings.

    This has been asked many many times and there are two reasons this is not possible:
    1.- It's absurdly difficult to implement and would always lack realism
    2.- Maybe is not so realistic to consider intelligent life, or even life itself something so frequent in the universe (big posibilities are out there but maybe the difficulty of life is even bigger than that number)

    By the way this suggestion is not a trivial one. Maybe you are interested in this threads:

    About Intelligent Life in SE
    About the difficulties of implementing procedural life (read this one carefully because Rattus is a molecular biologist and has taken care of the issue)

    sorry, im more of a futuristic explorer (colonys on planets, etc.) than a modern explorer. and the building wont have a purpose, they would be there for exploration and curiosity. once again, sorry about that. though i would still like the creature thing, my imaginiation well is getting dry.
     
    HornblowerDate: Monday, 22.08.2016, 20:02 | Message # 924
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    diegofloor, that's already on the to-do list biggrin
     
    HornblowerDate: Monday, 22.08.2016, 20:07 | Message # 925
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    SpaceEngineer, I think maybe you sould have more variation in region sizes. Everything feels like it occupies the same amount of space. Going back to the Pluto example, things should have a far greater variety in size. The true nature of the universe is far more random. Here are some examples that show how complex these zones can get



    Edited by Hornblower - Monday, 22.08.2016, 20:15
     
    hunterbickel2003Date: Tuesday, 23.08.2016, 03:41 | Message # 926
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    could there be a person mode on a planet so you can jump and walk on planets with actual gravity?

    Added (23.08.2016, 03:41)
    ---------------------------------------------
    also maybe like in other almost infinite space games, how bout the stars, galaxies, star clusters, and planets have seeds procedurally generated and scientifically generated in the name so when you get close, the seed will load in the planets or stars. this could help in adding new things to the game that are too big for it originally.

     
    WatsisnameDate: Tuesday, 23.08.2016, 04:08 | Message # 927
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    Quote hunterbickel2003 ()
    could there be a person mode on a planet so you can jump and walk on planets with actual gravity?


    This is a very commonly asked about feature. Try a forum search for "surface walk" to find previous discussion about it. smile

    Quote hunterbickel2003 ()
    how bout the stars, galaxies, star clusters, and planets have seeds procedurally generated and scientifically generated in the name so when you get close, the seed will load in the planets or stars.


    I'm not sure what you're asking here. All objects are generated procedurally with the intent of being as scientifically accurate as possible. All objects load when you get close.





     
    hunterbickel2003Date: Tuesday, 23.08.2016, 13:26 | Message # 928
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    I'm not sure what you're asking here. All objects are generated procedurally with the intent of being as scientifically accurate as possible. All objects load when you get close.
    im trying to say is that maybe wjem you get into a star cluster, instead of having billion of planets that are super small that you can't see them. how bout in other games like no mans sky or starbound, the names will have a scientific and procedural code generated in them so computers can generate stuff better.

    Added (23.08.2016, 13:26)
    ---------------------------------------------
    and things that couldnt be added before could be added i think.

     
    WatsisnameDate: Tuesday, 23.08.2016, 20:56 | Message # 929
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    Quote hunterbickel2003 ()
    im trying to say is that maybe wjem you get into a star cluster, instead of having billion of planets that are super small that you can't see them.


    That's reality. smile Planets are very small relative the distance between stars. You can see the planets by flying to them or selecting the star system and hitting F2 to bring up the solar system browser. Assuming the star system has planets (not all of them do).

    No Man's Sky is not a realistic depiction of the universe -- it is not motivated by scientific accuracy.





     
    hunterbickel2003Date: Tuesday, 23.08.2016, 22:13 | Message # 930
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    well i thought it was a good idea and way to add new stuff.

    Added (23.08.2016, 22:13)
    ---------------------------------------------
    but can space engine support 3d procedurally generated creatures on the info screen instead of the planet?

    Edited by hunterbickel2003 - Tuesday, 23.08.2016, 22:09
     
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