General suggestions
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arturuniverse | Date: Sunday, 31.07.2016, 21:02 | Message # 901 |
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
| I think that, procedurally generated text containing information about planets would br cool. The presets would make technical information that is in the charts, be transformed into a description: "SW-276465 A warm (22 C°) Terra with marine and terrestrial multicelular life. The planet has a rotation period of 1.12 days and a orbital period of 3.8 years. It is orbiting a big yellow dwarf star that is 7G-years old,and the planet, 4 G-Years old. BLAH BLAH BLAH".
And variations as the planets go:
(Name of the object). (Nme of the object) is a (type of object) that (general description of the object) and has (technical description of the object), that is (age of the object), and (about object system,star system or moon system). It is (rarity of object) and encounter itself in (coordinate,or galaxy of the object).
That's it. Bye.
We all have an end, but we choose and create that end by ourselves.
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arturuniverse | Date: Sunday, 31.07.2016, 21:11 | Message # 902 |
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
| I really wanted that Space Engine get s new logo and a new menu. Seriously,how boring and old is that thing? JUST LOOK AT IT: http://en.spaceengine.org/user_manual/mainmenu.jpg I think is time for a new layout and logo,and i thinked thqat everyone should submit their own ideas for that! I myself created a few of them, let me show 2 of them (I know they're terrible):
We all have an end, but we choose and create that end by ourselves.
Edited by arturuniverse - Sunday, 31.07.2016, 21:12 |
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hunterbickel2003 | Date: Monday, 01.08.2016, 14:44 | Message # 903 |
Astronaut
Group: Users
Pirate
Messages: 43
Status: Offline
| I want to know if there is a way to see the smallest numerical star (like rs 0-0-281-2910-29-28193-19201-29) and to see the star with the largest RS numerical system in a galaxy?
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simonecinque1992 | Date: Tuesday, 02.08.2016, 08:28 | Message # 904 |
Pioneer
Group: Users
Italy
Messages: 470
Status: Offline
| Now that we have Jupiter-like Gas/Ice Giants what about having Saturn-like and Neptune-like Gas/Ice giants too? It would be cool having all these types of Gas/Ice giants
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Edited by simonecinque1992 - Tuesday, 02.08.2016, 08:28 |
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Marcus | Date: Tuesday, 02.08.2016, 09:20 | Message # 905 |
Astronaut
Group: Users
United Kingdom
Messages: 44
Status: Offline
| Would it be possible to add a closest approach to target marker, similar to what's in KSP? It would make rendezvous with other ships much easier.
AMD Phenom II x4 960T @3.6GHz 8GB DDR3 1600MHz CL9 Kingston Hyper X Blu MSi R6850 Cyclone 1GD5 950MHz Core 1150MHz Mem Gigabyte GA-880GM USB 3 motherboard AM3+
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DeathStar | Date: Tuesday, 02.08.2016, 11:05 | Message # 906 |
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Yeah, this would be kinda helpful when intercepting planets, too.
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hunterbickel2003 | Date: Thursday, 04.08.2016, 20:13 | Message # 907 |
Astronaut
Group: Users
Pirate
Messages: 43
Status: Offline
| my idea is that we can see what kind of life forms are on a planet using a random life form generator kinda like starbound. It would build specific 3D creatures using a variety of colors, body parts (thats specific to the biome), and particles (like fur or water or goo).
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arturuniverse | Date: Friday, 05.08.2016, 18:15 | Message # 908 |
Astronaut
Group: Users
Pirate
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| Would be neat if they added more adn more accurate atmospheric effects. There is a paper from Proland developers of how program such a thing: https://hal.inria.fr/inria-00288758/document
We all have an end, but we choose and create that end by ourselves.
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wetterblumen | Date: Friday, 05.08.2016, 21:24 | Message # 909 |
Observer
Group: Newbies
Pirate
Messages: 1
Status: Offline
| Is it possible to add dynamic sunbased Shadows at planet-Surfaces in the next Version? It would looks much better when Mountains cast shadows or something.
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arturuniverse | Date: Saturday, 06.08.2016, 02:42 | Message # 910 |
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
| wetterblumen.in the listed article, they talk about the custom and procedural programation parts of atmospheric effects. Read it,to get some ideas of implementations.
We all have an end, but we choose and create that end by ourselves.
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xdark_princex | Date: Tuesday, 09.08.2016, 03:52 | Message # 911 |
Observer
Group: Users
Pirate
Messages: 14
Status: Offline
| Not sure if its been suggested but when approaching speeds of 95% of C upto 100% of C should the ship itself not stretch and become an energy wave of light instead of staying in its physical form?
Resistance Is Futile, You Will Be Assimilated.
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PlutonianEmpire | Date: Tuesday, 09.08.2016, 03:58 | Message # 912 |
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| One thing I think would be nice, would be to add an option to the main.cfg's that allows us to switch between the current styles of gas giants, and the old styles from 0.973 and before, because I honestly think the old styles seemed quite a bit more realistic than the current new way gas giants look. The new gas giants seem a bit... cartoony, IMO.
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Edited by PlutonianEmpire - Tuesday, 09.08.2016, 04:01 |
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Watsisname | Date: Tuesday, 09.08.2016, 06:38 | Message # 913 |
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Quote xdark_princex ( ) Not sure if its been suggested but when approaching speeds of 95% of C upto 100% of C should the ship itself not stretch and become an energy wave of light instead of staying in its physical form?
It wouldn't work that way. Matter doesn't turn into energy at relativistic speeds. For observers on or moving with the ship, it looks perfectly normal. For observers at rest, the ship looks rotated, and Doppler shifted depending on whether it's moving towards or away from them. But we also have Alcubierre-style warp drives for reaching and passing those speeds, the effect of which is to distort the surrounding space.
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xdark_princex | Date: Tuesday, 09.08.2016, 10:15 | Message # 914 |
Observer
Group: Users
Pirate
Messages: 14
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| Quote Watsisname ( ) It wouldn't work that way. Matter doesn't turn into energy at relativistic speeds. For observers on or moving with the ship, it looks perfectly normal. For observers at rest, the ship looks rotated, and Doppler shifted depending on whether it's moving towards or away from them. But we also have Alcubierre-style warp drives for reaching and passing those speeds, the effect of which is to distort the surrounding space.
the phase shift was what I was kind of getting at I know with follow mode you would be moving same relative speed but just for a game effect for the that extra wow factor even though its not a very effective way to travel well unless you like slow v.v
Resistance Is Futile, You Will Be Assimilated.
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galenmacil | Date: Friday, 12.08.2016, 02:03 | Message # 915 |
Observer
Group: Newbies
Pirate
Messages: 5
Status: Offline
| Hello everyone. Since I cannot start new topic, I am going to post this suggestion here.
I know this is part of the development plans to have animated star surface and protuberance but I thought I'll share with you some pictures comparing SpaceEngine and Elite Dangerous stars render:
Here is the Imgur post with 4 pictures.
I think that those protuberance simply look awesome in Elite Dangerous and really helps with the WOW! factor when you get near a star. They also help in estimating the star size. Whereas, in SpaceEngine, you do not feel like big stars are actually big. In my opinion, this should be a priority: more important than "Life" and "Grass, rocks and Trees" or "Procedural volumetric clouds" and whatnot.
Thanks for this awesome project!
Edited by galenmacil - Friday, 12.08.2016, 02:06 |
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