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CyberRaptorDate: Monday, 25.07.2016, 00:10 | Message # 886
Observer
Group: Newbies
United States
Messages: 1
Status: Offline
Maybe add climate change/global warming. And when you go back in time, you see the creation of the planets and stars.
 
steeljaw354Date: Monday, 25.07.2016, 00:13 | Message # 887
World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
I think everything including atmosphere pressure, mass, type of star, rotation period, atmosphere composition, should play into ESI.
 
TerranDate: Tuesday, 26.07.2016, 02:55 | Message # 888
Observer
Group: Users
United States
Messages: 12
Status: Offline
Just out of curiosity, in the future will there be support for Non-Euclidean Geometry. For beyond just wormholes.




"To comprehend all that can be... but to not even grasp that which is..."
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PlutonianEmpireDate: Wednesday, 27.07.2016, 04:34 | Message # 889
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
Would it be possible to add a third optional mass parameter for the planet scripts? I was thinking that since the HUD already displays Jupiter masses for gas giants, why not add the ability to set MassJup for gas giants, while still allowing Mass (measured in Earths) to also work for gas giants?




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gamadhDate: Thursday, 28.07.2016, 19:07 | Message # 890
Observer
Group: Users
Brazil
Messages: 14
Status: Offline
It would be nice if the game Talking About liquid composition on the surface of extrasolar planets
 
arturuniverseDate: Sunday, 31.07.2016, 21:02 | Message # 891
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
I think that, procedurally generated text containing information about planets would br cool.
The presets would make technical information that is in the charts, be transformed into a description:
"SW-276465
A warm (22 C°) Terra with marine and terrestrial multicelular life. The planet has a rotation period of 1.12 days and a orbital period of 3.8 years. It is orbiting a big yellow dwarf star that is 7G-years old,and the planet, 4 G-Years old.
BLAH BLAH BLAH".

And variations as the planets go:

(Name of the object).
(Nme of the object) is a (type of object) that (general description of the object) and has (technical description of the object), that is (age of the object), and (about object system,star system or moon system).
It is (rarity of object) and encounter itself in (coordinate,or galaxy of the object).

That's it.
Bye. biggrin





We all have an end, but we choose and create that end by ourselves.
 
arturuniverseDate: Sunday, 31.07.2016, 21:11 | Message # 892
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
I really wanted that Space Engine get s new logo and a new menu. Seriously,how boring and old is that thing? JUST LOOK AT IT:
http://en.spaceengine.org/user_manual/mainmenu.jpg
I think is time for a new layout and logo,and i thinked thqat everyone should submit their own ideas for that! I myself created a few of them, let me show 2 of them (I know they're terrible):

Attachments: 8509760.jpg (28.3 Kb) · 8965681.jpg (34.2 Kb)





We all have an end, but we choose and create that end by ourselves.

Edited by arturuniverse - Sunday, 31.07.2016, 21:12
 
hunterbickel2003Date: Monday, 01.08.2016, 14:44 | Message # 893
Astronaut
Group: Users
Pirate
Messages: 43
Status: Offline
I want to know if there is a way to see the smallest numerical star (like rs 0-0-281-2910-29-28193-19201-29) and to see the star with the largest RS numerical system in a galaxy?
 
simonecinque1992Date: Tuesday, 02.08.2016, 08:28 | Message # 894
Pioneer
Group: Users
Italy
Messages: 470
Status: Offline
Now that we have Jupiter-like Gas/Ice Giants what about having Saturn-like and Neptune-like Gas/Ice giants too?
It would be cool having all these types of Gas/Ice giants smile





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Edited by simonecinque1992 - Tuesday, 02.08.2016, 08:28
 
MarcusDate: Tuesday, 02.08.2016, 09:20 | Message # 895
Astronaut
Group: Users
United Kingdom
Messages: 44
Status: Offline
Would it be possible to add a closest approach to target marker, similar to what's in KSP? It would make rendezvous with other ships much easier.




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DeathStarDate: Tuesday, 02.08.2016, 11:05 | Message # 896
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
Yeah, this would be kinda helpful when intercepting planets, too.
 
hunterbickel2003Date: Thursday, 04.08.2016, 20:13 | Message # 897
Astronaut
Group: Users
Pirate
Messages: 43
Status: Offline
my idea is that we can see what kind of life forms are on a planet using a random life form generator kinda like starbound. It would build specific 3D creatures using a variety of colors, body parts (thats specific to the biome), and particles (like fur or water or goo).
 
arturuniverseDate: Friday, 05.08.2016, 18:15 | Message # 898
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
Would be neat if they added more adn more accurate atmospheric effects.
There is a paper from Proland developers of how program such a thing:
https://hal.inria.fr/inria-00288758/document





We all have an end, but we choose and create that end by ourselves.
 
wetterblumenDate: Friday, 05.08.2016, 21:24 | Message # 899
Observer
Group: Newbies
Pirate
Messages: 1
Status: Offline
Is it possible to add dynamic sunbased Shadows at planet-Surfaces in the next Version? It would looks much better when Mountains cast shadows or something.
 
arturuniverseDate: Saturday, 06.08.2016, 02:42 | Message # 900
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
wetterblumen.in the listed article, they talk about the custom and procedural programation parts of atmospheric effects.
Read it,to get some ideas of implementations.





We all have an end, but we choose and create that end by ourselves.
 
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