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Work progress 0.97
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| SpaceEngineer | Date: Saturday, 01.12.2012, 23:49 | Message # 331 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (smjjames) Yeah, he mentioned yesterday about a button or key to align the camera with the horizon. This is not big, just a half hour of work.
I'm working on supporting multiple textures per ship model, correct loading of OBJ format with material library support, and fixing bugs with normal ships mapping.
Also, I'll probably add support for loading ships/stations/buildings in the MAP format, and the ability to place them on the surface of a planet (buildings) or on a fixed orbit (stations). And some GUI where you can choose an option to spawn/destroy an object.
For ships, I'm also working on mouse controls and some useful keys like "prograde", "retrograde", "warp to", etc.
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| Hati | Date: Sunday, 02.12.2012, 04:09 | Message # 332 |
 Observer
Group: Users
United Kingdom
Messages: 16
Status: Offline
| Auroras seem interesting. Hey, will we see them on gas giants? They have immense magnetic fields and its certainly something I'd like to see. Like this image of Jupiter
apologies, not sure how to scale down images.
Edited by Hati - Sunday, 02.12.2012, 04:16 |
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| Jeroll3d | Date: Sunday, 02.12.2012, 04:11 | Message # 333 |
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Astronaut
Group: Users
Brazil
Messages: 54
Status: Offline
| Quote (SpaceEngineer) This is not big, just a half hour of work.
I'm working on supporting multiple textures per ship model, correct loading of OBJ format with material library support, and fixing bugs with normal ships mapping.
Also, I'll probably add support for loading ships/stations/buildings in the MAP format, and the ability to place them on the surface of a planet (buildings) or on a fixed orbit (stations). And some GUI where you can choose an option to spawn/destroy an object.
For ships, I'm also working on mouse controls and some useful keys like "prograde", "retrograde", "warp to", etc.
Nice work.
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| vosk_01 | Date: Sunday, 02.12.2012, 08:48 | Message # 334 |
 Observer
Group: Banned
Ukraine
Messages: 10
Status: Offline
| SpaceEngineer Hati wants to show screenshot aurorae with gas giants, moons, terra etc.
P.S. Today is December 2 and many users wants version 0.97 beta (0.9.7.0 beta), please show version 0.97 beta (0.9.7.0 beta) now.
Desktop: MS Windows 7 Ultimate 32-bit SP1 Intel Pentium 4 CPU 3.20GHz, 2,0GB RAM, NVIDIA GeForce GTX 260
Laptop: Coming soon
Edited by vosk_01 - Sunday, 02.12.2012, 08:54 |
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| SpaceEngineer | Date: Sunday, 02.12.2012, 08:58 | Message # 335 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Hati) Auroras seem interesting. Hey, will we see them on gas giants? They have immense magnetic fields and its certainly something I'd like to see. Like this image of Jupiter Why do you think I've made auroras for terrestrial planets and haven't made them for gas giants?
Quote (vosk_01) P.S. Today is December 2 and many users wants version 0.97 beta (0.9.7.0 beta), please show version 0.97 beta (0.9.7.0 beta) now. LOL. It's all that I can say.
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| Salvo | Date: Sunday, 02.12.2012, 12:57 | Message # 336 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote (vosk_01) P.S. Today is December 2 and many users wants version 0.97 beta (0.9.7.0 beta), please show version 0.97 beta (0.9.7.0 beta) now. He already posted some screenshots...
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Sunday, 02.12.2012, 13:29 |
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| vosk_01 | Date: Sunday, 02.12.2012, 14:09 | Message # 337 |
 Observer
Group: Banned
Ukraine
Messages: 10
Status: Offline
| Quote (Salvo) He already posted some screenshots... Salvo Yes, but I ask about auroras for gas giants.
Quote (SpaceEngineer) Why do you think I've made auroras for terrestrial planets and haven't made them for gas giants? SpaceEngineer Auroras for terrestrial planets have, but you need make auroras for gas giants, because Hati says: "Hey, will we see them on gas giants? They have immense magnetic fields and its certainly something I'd like to see. Like this image of Jupiter".
Desktop: MS Windows 7 Ultimate 32-bit SP1 Intel Pentium 4 CPU 3.20GHz, 2,0GB RAM, NVIDIA GeForce GTX 260
Laptop: Coming soon
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| Drawnin | Date: Sunday, 02.12.2012, 15:20 | Message # 338 |
 Space Tourist
Group: Users
Spain
Messages: 37
Status: Offline
| Quote Today is December 2 and many users wants version 0.97 beta (0.9.7.0 beta), please show version 0.97 beta (0.9.7.0 beta) now.
How about being a bit patient...?
Intel Core i7-3770 - 3.40 GHz @ 8 Gb RAM @ nVidia GeForce GTX 570 1280 Mb
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| vosk_01 | Date: Sunday, 02.12.2012, 17:11 | Message # 339 |
 Observer
Group: Banned
Ukraine
Messages: 10
Status: Offline
| Quote (Drawnin) How about being a bit patient...? Drawnin No, I can't. I'm sorry.
SpaceEngineer Drawnin said: "I want 0.97 so bad... ='("
Desktop: MS Windows 7 Ultimate 32-bit SP1 Intel Pentium 4 CPU 3.20GHz, 2,0GB RAM, NVIDIA GeForce GTX 260
Laptop: Coming soon
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| HarbingerDawn | Date: Sunday, 02.12.2012, 17:30 | Message # 340 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (vosk_01) No, I can't. I'm sorry. vosk_01, you don't have a choice. You will be patient. The program will be released when it is released, which should be in a matter of weeks. You will wait until then because there is no other option for you. If you persist in being rude about it, you may lose your privilege of posting on the forum.
Quote (vosk_01) Drawnin said: "I want 0.97 so bad... ='(" Irrelevant
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Drawnin | Date: Sunday, 02.12.2012, 17:36 | Message # 341 |
 Space Tourist
Group: Users
Spain
Messages: 37
Status: Offline
| Yes, I want 0.97 so bad. But I know the meaning of the word "patience", and so I don't use a rude tone to demand its release... I just sit and wait until SpaceEngineer thinks 0.97 is ready. Like the rest of us around here.
Intel Core i7-3770 - 3.40 GHz @ 8 Gb RAM @ nVidia GeForce GTX 570 1280 Mb
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| Jeroll3d | Date: Sunday, 02.12.2012, 19:37 | Message # 342 |
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Astronaut
Group: Users
Brazil
Messages: 54
Status: Offline
| Friends, I have some stars and planets to visit even in the current version - billions and billions of it. So no need to rush.
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| Mestarian | Date: Sunday, 02.12.2012, 22:54 | Message # 343 |
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Observer
Group: Newbies
United States
Messages: 6
Status: Offline
| Hello, I am new to the forum and I just wanted to say how excited I am about the new update. Just when I thought the current version was already pretty freaking amazing! =D
Anyways I was just wondering about how clouds would be rendered with the addition of 3D clouds in gas giants, or will gas giant clouds not be worked on for a while?
Edited by Mestarian - Sunday, 02.12.2012, 22:58 |
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| DoctorOfSpace | Date: Sunday, 02.12.2012, 23:32 | Message # 344 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote (Mestarian) or will gas giant clouds not be worked on for a while?
There probably won't be 3D clouds in gas giants ever. By that I mean until computers are powerful enough to render thousands of volumetric clouds of different sizes/shapes/colors or millions/billions of sprites without choking down to unplayable frame rates.
Doubt we will see anything like that in any games for at least another 5 years.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Mestarian | Date: Sunday, 02.12.2012, 23:41 | Message # 345 |
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Observer
Group: Newbies
United States
Messages: 6
Status: Offline
| Quote DoctorOfSpace: until computers are powerful enough to render thousands of volumetric clouds of different sizes/shapes/colors or millions/billions of sprites without choking down to unplayable frame rates.
I figured that would be the case, though I was thinking that we would have to keep the clouds mostly static for now anyways for obvious performance issues if were to even attempt to do something like that. Also I was mostly thinking of just some thick dark clouds that you would see if you tried to go inside the gas giant cloud layer. I don't think we would have to do all of that rendering if it only rendered clouds that were close to you while you were inside them. Then you could have it transition to the standard image of the planet as you left it.
I don't know, its just some thoughts I had. ^^;
Edited by Mestarian - Sunday, 02.12.2012, 23:49 |
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