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Bug Reports for Version 0.96
SpaceEngineerDate: Thursday, 05.07.2012, 19:52 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
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Please post here all of your reports about bugs or crashes in SpaceEngine. Attach to your message a screenshot (if possible) and a log file (it's called the "se.log" and is located in the SpaceEngine's directory). Only the log file will help me to understand your problem and find a solution.

*
 
SolarisDate: Tuesday, 10.07.2012, 21:28 | Message # 106
World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
Hello xGoldx, welcome to the forum,

Can you see the other spacecrafts?
Note that you can only have spacecraft inside of star systems, and the game have to be in play when you teleport a ship.

Otherwise , take a look at this thread : http://en.spaceengine.org/forum/11-721-1
 
siriusdDate: Tuesday, 10.07.2012, 23:26 | Message # 107
Space Tourist
Group: Users
Canada
Messages: 21
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I was just about to start a thread on this. I cannot see ships either, no matter where I spawn them. Below is what I see when I spawn a ship.





 
SolarisDate: Tuesday, 10.07.2012, 23:42 | Message # 108
World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
I had exactly the same problem, have you tried to spawn a ship with the time ON ? Make sure your game is not paused.

Otherwise, attach your se.log to your next post and I'm sure someone will look at it.


Edited by Solaris - Tuesday, 10.07.2012, 23:42
 
apenpaapDate: Wednesday, 11.07.2012, 00:19 | Message # 109
World Builder
Group: Users
Antarctica
Messages: 1063
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Hmm that is weird, the ships not showing when inside a system.




I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
TalynDate: Wednesday, 11.07.2012, 00:31 | Message # 110
Explorer
Group: Users
Portugal
Messages: 207
Status: Offline
I have this bug ocasionally too sad




PC: Intel Core2Duo E6850 @ 3.00 GHz & 4GB DDR3 @ 1333 - NVIDIA GeForce 8800 GTS with 640 MB VRAM
Laptop: Intel Core2Duo T9400 @ 2.53 GHz & 4 GB DDR @ 1066 - NVIDIA GeForce 9600M GT
 
siriusdDate: Wednesday, 11.07.2012, 03:05 | Message # 111
Space Tourist
Group: Users
Canada
Messages: 21
Status: Offline
Quote (Solaris)
Make sure your game is not paused.


This fixed it. For some reason the ships would not show up unless time was on.
 
SolarisDate: Wednesday, 11.07.2012, 03:16 | Message # 112
World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
Quote (siriusd)
This fixed it.
Enjoy the Ships smile
 
j0KeRDate: Thursday, 12.07.2012, 10:00 | Message # 113
Explorer
Group: Users
Greece
Messages: 178
Status: Offline
All of a sudden where things were going flawless i started to have one crash after the other, i cant even observe the planet anymore , and i cant figure out why,couple of things i've tried :

Changing VideoMemorySize to 80 , 75 , 70 : no luck
Tried the suggestion of Talyn in page 4 : no luck
Changing "BugMipmaps" to true : no luck
Tried 0.9.6.1(@LOD0 & @LOD-1) : made it worse
Disable most of the features in SE like (Procedural nebula,planets,stars etc..) : No luck
Tried also deleting SE and dowloaded again from the site : no luck obviously sad
Updated ATI Catalyst to 12.6 : no luck
Im out of ideas , anyone can suggest anything ?





"Novus Ordo Seclorum"

Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)


Edited by j0KeR - Friday, 13.07.2012, 06:32
 
HarbingerDawnDate: Thursday, 12.07.2012, 10:13 | Message # 114
Cosmic Curator
Group: Administrators
United States
Messages: 8717
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Quote (j0KeR)
All of a sudden where things were going flawless i started to have one crash after the other, i cant even observe the planet anymore

That is very odd, I can't see anything that might be causing it. For now I have no suggestions...





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
j0KeRDate: Thursday, 12.07.2012, 10:26 | Message # 115
Explorer
Group: Users
Greece
Messages: 178
Status: Offline
Its all good now but i dont why
I tried to crash it deliberately but it wont after half an hour of exploring it just lags but its not even noticeable
Sometimes it would work just fine but other times crashes instantly , only in planet rendering





"Novus Ordo Seclorum"

Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)


Edited by j0KeR - Friday, 13.07.2012, 06:40
 
neutronium76Date: Thursday, 12.07.2012, 20:30 | Message # 116
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
Quote (j0KeR)
it just lags but its not even noticeable


Hi j0ker! Is this lag repeating itself every few seconds if you are in game mode???

For me there are periodic stutters (every 3-4 secs) when I am in game mode and especially if ships are orbiting a planet at low altitude

In free mode and away from spacecrafts there is no problem with stutters.





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
AtaulfDate: Friday, 13.07.2012, 01:40 | Message # 117
Observer
Group: Newbies
United States
Messages: 5
Status: Offline
I can't get closer than a few hundred thousand kilometers before the image and controls glitch out unfortunately.

Here are some more pics.

Any ideas what it could be?

Attachments: 0599894.jpg (417.8 Kb) · 4846898.jpg (397.2 Kb) · 6926166.jpg (351.9 Kb)


Edited by Ataulf - Friday, 13.07.2012, 01:40
 
j0KeRDate: Friday, 13.07.2012, 05:06 | Message # 118
Explorer
Group: Users
Greece
Messages: 178
Status: Offline
Quote (neutronium76)
Hi j0ker! Is this lag repeating itself every few seconds if you are in game mode???

Hmmm i cant recall any of this happening but again im not sure , i will test it and post results

But let me ask you something since you have a slightly better pc than mine(your 1st one ofc smile ) can you play SE without any crashes because no matter what i do , SE crashes from time to time, for me . Although crashes from stars rendering are eliminated for me since 0.95 (after a while if i was moving too fast into the galaxy the program would crash) but for planetary rendering seems to be worse for me somehow sad

My latest se.log for all the crashes

Attachments: 0195543.log (65.4 Kb)





"Novus Ordo Seclorum"

Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)


Edited by j0KeR - Friday, 13.07.2012, 06:42
 
neutronium76Date: Friday, 13.07.2012, 09:35 | Message # 119
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
Quote (j0KeR)
can you play SE without any crashes


Well the only time I had a CTD so far was when I was orbiting a terra at low altitude and the spacecraft crashed on the surface (because I time accelerated at LPO = not recommended) as the orbits are not calculated properly. And this didn't happen immediately after the spacecraft hit the surface. It was funny because I was watching it going up and down on the planet's mountains and hills for about 5-10 mins and then it CTD. But at the same time the whole fleet was orbiting that planet and the stutters were also present. Yesteday I took one ship from the default fleet and travelled to a nearby star. The rest of the fleet remained in orbit around a moon of the initial star. I arrived at the new star and entered orbit around a terra. I noticed that there were NO stutters at the new system so my conclusion is that when there is only one ship in a star system the engine performs better.

Another thing I noticed is that the auto-exposure is not functioning properly when all fleet is at the same system and camera is focusing on a ship of the fleet (either in free mode or in game mode) and all ships orbit a planet at close proximity to each other and at low orbit. When you turn the camera around, and depending on the viewing angle in relation to the star and planet, the background stars are flickering on and off rapidly when autoexposure is turned on and the star and/or planet is in the FOV. I will try to post a small video to illustrate this when I am back home from work (together with a SE.log).
Again this problem (as with the stutters) does not appear when there is only one ship in a star system unsure

PS: Ok I managed to reproduce the auto-exposure problem even with 1 ship per star system. I created a short video in order to illustrate the problem. Here's the link: http://www.youtube.com/watch?v=ROiLXGe21B4
Here are my graphic and other settings from within the program if it is of any help:




and here is th SE.Log:

Attachments: 4163393.jpg (262.2 Kb) · 4967452.jpg (259.7 Kb) · 7478697.jpg (262.2 Kb) · 4356655.log (27.4 Kb)





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2


Edited by neutronium76 - Friday, 13.07.2012, 14:36
 
j0KeRDate: Friday, 13.07.2012, 18:04 | Message # 120
Explorer
Group: Users
Greece
Messages: 178
Status: Offline
Yeah , ok well the only "mini" stutters i noticed is when im in "Game Mode" and when i fly with any ship at low orbit around a planet because its trying to generate the terrain especially @LOD0 other than that i do not have any stutters at all.

Quote (neutronium76)
Ok I managed to reproduce the auto-exposure problem even with 1 ship per star system. I created a short video in order to illustrate the problem.


It does that for me also , it seems to be a bug.

Well, the only thing important for me right now is to find the main cause of the crashes or at least to eliminating as much as i can to be able to explore for 10-15 minutes because after i visit 2-3 planets in the next planets i will visit it starts to get really laggy and in the end it crashes sad





"Novus Ordo Seclorum"

Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)


Edited by j0KeR - Friday, 13.07.2012, 18:07
 
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