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Bug Reports for Version 0.96
SpaceEngineerDate: Thursday, 05.07.2012, 19:52 | Message # 1
Author of Space Engine
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Russian Federation
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Please post here all of your reports about bugs or crashes in SpaceEngine. Attach to your message a screenshot (if possible) and a log file (it's called the "se.log" and is located in the SpaceEngine's directory). Only the log file will help me to understand your problem and find a solution.

*
 
RodrigoDate: Sunday, 23.12.2012, 04:31 | Message # 601
Explorer
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Brazil
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Can anyone find canyons on desert planets? I coudn´t find any, so I guess it´s a bug.
Or maybe this is intentional, I dunno
 
HarbingerDawnDate: Sunday, 23.12.2012, 04:33 | Message # 602
Cosmic Curator
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(Rodrigo)
Can anyone find canyons on desert planets?

I'm pretty sure I've found some. I'll try to go hunt for some right now so I can give you a place code.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
smjjamesDate: Sunday, 23.12.2012, 04:39 | Message # 603
World Builder
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(HarbingerDawn)
(Rodrigo)
Can anyone find canyons on desert planets?

I'm pretty sure I've found some. I'll try to go hunt for some right now so I can give you a place code.


I think I've found a few myself. They aren't real easy to find





 
DisasterpieceDate: Sunday, 23.12.2012, 06:19 | Message # 604
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United States
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Don't have my SE log computer with me, but as terrain loads liquid will disappear for a couple seconds.




I play teh spase engien
 
apenpaapDate: Sunday, 23.12.2012, 11:50 | Message # 605
World Builder
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Antarctica
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That cold neutron star looks very cool with real sun brightness turned on. It's very dark with a reddish glow, yet SE says it's magnitude -49.7 up close. surprised


Attachments: 7381209.jpg (124.2 Kb)





I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.

Edited by apenpaap - Sunday, 23.12.2012, 11:53
 
smjjamesDate: Sunday, 23.12.2012, 23:27 | Message # 606
World Builder
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While attempting to edit a desert planet to produce canyons (none found so far), I noticed an oddity with the distance calculation. When going past 5600 jilometers, it suddendly skips down to the 900's. Same for going up from the surface, it skips 1,000 kilometers and starts at 5600.

Edit: whoop, meant kilometers not meters.

Place "distance oddity"
{
Body "RS 7446-3193-7-456314-364 3"
Parent ""
Pos (-1.994827713387368e-011, -2.013745230679612e-011, 1.79489137040658e-010)
Rot (-0.3028820914460031, 0.03556964271221419, 0.06968055621956698, -0.9498114861821541)
Date "2012.12.24 00:17:29.18"
Vel 3.2407765e-013
Mode 1
}







Edited by smjjames - Monday, 24.12.2012, 01:06
 
TimDate: Sunday, 23.12.2012, 23:31 | Message # 607
Explorer
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Belgium
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Ah yes, this also happened to me with Earth. It suddenly skips a few thousand meters when slowly approaching it.
But that was probably already reported.


Edited by Tim - Sunday, 23.12.2012, 23:37
 
smjjamesDate: Sunday, 23.12.2012, 23:35 | Message # 608
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I don't think it matters how fast you approach it, anyways, checked a normal unedited planet and same thing.




 
HarbingerDawnDate: Monday, 24.12.2012, 00:21 | Message # 609
Cosmic Curator
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(smjjames)
Same for going up from the surface, it skips 1,000 meters and starts at 5600.

Is this meters or kilometers?





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
smjjamesDate: Monday, 24.12.2012, 01:04 | Message # 610
World Builder
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(HarbingerDawn)
(smjjames)
Same for going up from the surface, it skips 1,000 meters and starts at 5600.

Is this meters or kilometers?


I meant kilometers, my bad.

Anyways, in my investigation about canyons on desert worlds, I've figured out why. It turns out that desert worlds have canyon fraction set to 0 for some reason, which keeps them from generating canyons.

Edit: I just noticed in the screenshots that the cracks octaves is in the negative for some reason.

Edited desert planet.


Unedited desert world (different world than the first one, although same system).


Terran world (with life, incidentially) for comparison.

Attachments: 9864338.jpg (320.1 Kb) · 3330530.jpg (361.8 Kb) · 9898835.jpg (333.4 Kb)







Edited by smjjames - Monday, 24.12.2012, 07:54
 
HarbingerDawnDate: Monday, 24.12.2012, 01:10 | Message # 611
Cosmic Curator
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(smjjames)
I meant kilometers, my bad.

That's not a bug, it's a feature; at 1000 km from the surface of a planet it switches from measuring height above the surface to measuring distance from the center, as the HUD clearly states. This has also been discussed on the forum before.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
smjjamesDate: Monday, 24.12.2012, 01:15 | Message # 612
World Builder
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United States
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(HarbingerDawn)
(smjjames)
I meant kilometers, my bad.

That's not a bug, it's a feature; at 1000 km from the surface of a planet it switches from measuring height above the surface to measuring distance from the center, as the HUD clearly states. This has also been discussed on the forum before.


Oh I see, I thought it was measuring distance from the surface, thanks for the clarification.





 
HarbingerDawnDate: Tuesday, 25.12.2012, 02:18 | Message # 613
Cosmic Curator
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United States
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Another bug that I noticed a very long time ago (probably back in 0.94) but never remembered to report is one about rounding errors.

12.2 degrees is erroneously listed by the engine as 12° 11' 59.99", and there are other errors occasionally as well. It does not always calculate it incorrectly, but it does it often enough to be bothersome.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
midtskogenDate: Tuesday, 25.12.2012, 08:06 | Message # 614
Star Engineer
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Norway
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(HarbingerDawn)
12.2 degrees is erroneously listed by the engine as 12° 11' 59.99", and there are other errors occasionally as well. It does not always calculate it incorrectly, but it does it often enough to be bothersome.

Sounds like the problem that 12.2 does not have a precise representation in IEEE floats, so it gets stored as 12.1999999... something, and if the SE print function rounds down, we'll get numbers like this. Whether it's truly a bug is debatable, but I agree it's not desirable.





NIL DIFFICILE VOLENTI
 
HarbingerDawnDate: Tuesday, 25.12.2012, 11:32 | Message # 615
Cosmic Curator
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United States
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Regardless of the cause, 12.2 does not equal 12.1999999999999, so I think it qualifies. It sounds like the sort of thing that you would think would be easily fixable, but for silly reasons probably isn't :/

SpaceEngine: Can generate planets in the most distant galaxies. Can't do basic math biggrin





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


Edited by HarbingerDawn - Tuesday, 25.12.2012, 11:33
 
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