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Bug Reports for Version 0.96
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| SpaceEngineer | Date: Thursday, 05.07.2012, 19:52 | Message # 1 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
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| Please post here all of your reports about bugs or crashes in SpaceEngine. Attach to your message a screenshot (if possible) and a log file (it's called the "se.log" and is located in the SpaceEngine's directory). Only the log file will help me to understand your problem and find a solution.
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| HarbingerDawn | Date: Tuesday, 11.09.2012, 18:03 | Message # 376 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
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| Quote (smjjames) This may be a known issue, however I just wanted to post that when I try to set the minutes, it just goes to the hour typed in. For example, if I type 12h 40m 22.12s , it sets itself to 12h 00m 00.00s It seems that you are right good catch. But this should have been submitted in the "Version 0.96 Bug Reports" thread.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Tuesday, 11.09.2012, 18:05 |
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| SpaceEngineer | Date: Wednesday, 12.09.2012, 23:02 | Message # 377 |
 Author of Space Engine
Group: Administrators
Russian Federation
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| Quote (smjjames) Since it might not be a bug per se, I decided to post it a new thread. Also, I did do a search for time, which came up with 50 pages of posts, tried time and minutes, got 8 pages worth but didn't find anything relevant. This may be a known issue, however I just wanted to post that when I try to set the minutes, it just goes to the hour typed in. For example, if I type 12h 40m 22.12s , it sets itself to 12h 00m 00.00s Bug fixed, thanks.
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| XMINEIROCREEPEIROGENERALX | Date: Thursday, 13.09.2012, 15:08 | Message # 378 |
 Space Tourist
Group: Banned
Portugal
Messages: 38
Status: Offline
| Hmm... strange.
OpenGL 3.0 is the best OpenGL for SE. Trust me. ;)
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| smjjames | Date: Thursday, 13.09.2012, 15:21 | Message # 379 |
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World Builder
Group: Users
United States
Messages: 913
Status: Offline
| It's a known bug, and SpaceEngineer has fixed this for the next version/patch.
Edited by smjjames - Thursday, 13.09.2012, 15:22 |
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| XMINEIROCREEPEIROGENERALX | Date: Thursday, 13.09.2012, 15:22 | Message # 380 |
 Space Tourist
Group: Banned
Portugal
Messages: 38
Status: Offline
| Idk fix it!
OpenGL 3.0 is the best OpenGL for SE. Trust me. ;)
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| smjjames | Date: Thursday, 13.09.2012, 15:25 | Message # 381 |
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World Builder
Group: Users
United States
Messages: 913
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| Quote (XMINEIROCREEPEIROGENERALX) Idk fix it!
I can't fix it and I just said that SpaceEngineer has fixed this (though maybe you didn't catch my thread edit), no need to be snarky or attitude or whatever about it :P
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| HarbingerDawn | Date: Thursday, 13.09.2012, 15:25 | Message # 382 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (XMINEIROCREEPEIROGENERALX) Hmm... strange As smjjames said, this is known and will be addressed for the next version.
Also, you should have posted this in the bug reports thread. I've told you about this before.
Quote (XMINEIROCREEPEIROGENERALX) Idk fix it! If you don't stop breaking rules and also making unacceptable posts like this, you will not be allowed to post on the forum. Try to be mindful of your posts.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| smjjames | Date: Thursday, 13.09.2012, 19:52 | Message # 383 |
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World Builder
Group: Users
United States
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| I have no idea what existing thread to put this in or create a new thread for it. Copied from the image dump thread.
Seriously, this terra wouldn't be in this orbit for very long. Yes I know SE doesn't do gravitational simulation, but this one just screams out as no way that this could be stable for billions of years. Also, the terras orbit doesn't have a high inclination. It's possible that the two could be in resonance, but I don't know how to calculate that.
I've seen other planets (such as gas giants, which would certainly throw everything that it's orbit crosses) with elliptical orbits that intersect others, so maybe some kind of intersecting orbits check is needed? Also, I read somewhere that it does a planetary collision check within 1,000 years. I don't know if that goes both ways, forwards and backwards or not.
Edited by smjjames - Thursday, 13.09.2012, 19:56 |
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| Atmoscat | Date: Friday, 14.09.2012, 11:57 | Message # 384 |
 Astronaut
Group: Users
Germany
Messages: 68
Status: Offline
| Not sure if this is on the to-do-list or has been reported before. It is no big issue, but here goes: Orbit lines are cut off by any planets/moons/objects, if the rendered orbit line actually should be in front of the e.g. planet.
Here's an example, the orbit line of Almathea, orbiting in front of Jupiter from the camera point of view (on Io), is not visible.
Maybe this can be solved. Thank you.
PC: Intel® Core™2 Duo Processor E8500 @ 3.16GHz, 3.25 GB / 4.00 GB DDR3 RAM, GeForce GTX750Ti 2048 MB VRAM, WinXP Home 32bit / Windows7Pro 64bit
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| miros_0571 | Date: Friday, 14.09.2012, 12:34 | Message # 385 |
 Astronaut
Group: Banned
Ukraine
Messages: 54
Status: Offline
| Quote (smjjames) Seriously, this terra wouldn't be in this orbit for very long. Yes I know SE doesn't do gravitational simulation, but this one just screams out as no way that this could be stable for billions of years. Also, the terras orbit doesn't have a high inclination. It's possible that the two could be in resonance, but I don't know how to calculate that. I've seen other planets (such as gas giants, which would certainly throw everything that it's orbit crosses) with elliptical orbits that intersect others, so maybe some kind of intersecting orbits check is needed? Also, I read somewhere that it does a planetary collision check within 1,000 years. I don't know if that goes both ways, forwards and backwards or not. This is not bug. NASA's Spitzer Space Telescope has detected light emanating from a "super-Earth" planet beyond our solar system for the first time. While the planet is not habitable, the detection is a historic step toward the eventual search for signs of life on other planets. http://planetquest.jpl.nasa.gov/news/55
MS Windows 7 Ultimate 32-bit SP1 Intel Pentium 4 CPU 3.20GHz, 2,0GB RAM, NVIDIA GeForce GTX 260
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| HarbingerDawn | Date: Friday, 14.09.2012, 12:43 | Message # 386 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (miros_0571) http://planetquest.jpl.nasa.gov/news/55 The planet you're referring to, 55 Cnc e, is not one of these planets with eccentric orbits. In any case, no one is denying that eccentric worlds can exist, only that the one smjjames would not be stable. That's all the report is saying.
Quote (Atmoscat) Here's an example, the orbit line of Almathea, orbiting in front of Jupiter from the camera point of view (on Io), is not visible. Good catch!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| smjjames | Date: Friday, 14.09.2012, 15:30 | Message # 387 |
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World Builder
Group: Users
United States
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| Quote (HarbingerDawn) Quote (miros_0571) http://planetquest.jpl.nasa.gov/news/55 The planet you're referring to, 55 Cnc e, is not one of these planets with eccentric orbits. In any case, no one is denying that eccentric worlds can exist, only that the one smjjames would not be stable. That's all the report is saying.
Exactly, I'm aware of those elliptical orbits and we have found plenty of real planets with eccentric orbits. As HarbringerDawn tried to explain, what I'm saying here is that the presence of that gas giant there and the fact that the orbits cross would mean that the orbit of the terra is not stable. If the gas giant wasn't there, then it would be stable.
SE doesn't simulate gravitational interactions with the other planets in the system, but it does need a check for orbits that cross each other or are close to each other like that.
Found another one, although this time it's a gas giant with a long elliptical orbit. I found this when looking through the catalog for life bearing systems and spotted this as a cold terra far from it's host star. The last time I found a cold terra with life, it somehow dissapeared due to some kind of glitch, however, it turned out that it's parent gas giant has a long elliptical orbit.
When I saw this, it reminded me of that gas giant that was found with a long elliptical orbit that was more extreme than this one.
Edited by smjjames - Friday, 14.09.2012, 19:25 |
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| HarbingerDawn | Date: Saturday, 15.09.2012, 00:01 | Message # 388 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| New Bug Report:
In 0.9.6.2, Disabling Bloom also disables FXAA
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| neutronium76 | Date: Tuesday, 18.09.2012, 07:22 | Message # 389 |
 World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Ok I did a search for ''bug teleport sun surface'' and it returned nothing. So here is my description:
I was wondering on the outscirts of a procedural galaxy, and I found a very remote system away and above the galactic disc. On this system there was a beautiful earth-lool terra and I though I may go get some screenies. But as I started approaching the terra, and at some point from its surface (around 1k-3k kms) I was instantly teleported to the surface of our sun!. Fortunately I had saved the location of that terra in order to go back and re-check. Unfortunately I am posting from workplace PC which does not have SE . So when I go home I will post the location and see if anyone else can reproduce this. An interesting fact is that, when I get teleported onto sol surface, I can not select the location again from F6 menu. I have to exit SE and restart.
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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| HarbingerDawn | Date: Tuesday, 18.09.2012, 13:55 | Message # 390 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (neutronium76) and at some point from its surface (around 1k-3k kms) I was instantly teleported to the surface of our sun Did you approach the planet with the G key, or did you fly to it manually?
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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