Yes I forgot to include textures. You may install mod.
Do we install our own Pluto textures, or textures available somewhere on this site?
QuoteSpaceEngineer ()
Implemented correct orientation of extrasolar systems (RefPlane "Extrasolar" for inclination and ascending node)
I'm curious, how do I use this new refplane?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Fair enough. It didnt come with a log, I moved, copied and replaced the space engine files with the new one. The version I had was an earlier version of 0.9.7.4 (patch 07). Patch 07 after installing patch 08 remained the same.[font=Times]
I won't be able to play for a bit yet, but i have a question. The patch notes said that ships will no longer skate along the surface after impact correct? So could a "ship" that looks like a building, or even a city, be placed on the surface for cool scenes now?
Hi guys I got the patch! Soooo cool! Happy new year to all! When I was checking out sagittarius *A, I scrolled out and out of nowhere a second huge black hole that could fit at least a hundred other sagittarius's was next to it... I have no picture but still! It had no accretion disk btw. It was behind sagittarius and it freaked me out! Other wise awesome job with patch 8 @spaceengineer!
Why the accretion disks in my SE are always extremly big and spin extremly fast? Is this a bug or something?
Think of it this way -- the material in a black hole accretion disk is moving at a large fraction of the speed of light. If the black hole is small (stellar mass black holes are only a few kilometers across), then the stuff in the disk will orbit many times each second! But if it's a supermassive black hole, then it might take hours to orbit once.
So if you want the disk's spin to seem slower, then look for bigger black holes, like those at the center of globular clusters or galaxies.
QuoteDarkenTerra ()
Now I see,but why they are so big and so bright? It hindered my view
That's just how the reality is! Accretion disks are extremely hot and bright. If you actually were to visit one in nature, you would really struggle to see the tiny black spot in the center. However, in SE you have some tools. You can reduce the thermal emission (Ctrl+F4), and the camera exposure (,).
I then checked the textures\planets folder and noticed there is no path for ''pluto/Surface-FR'' nor for ''Pluto/Bump-FR'' entries in the solarsys.sc. I think that Spaceengineer must have missed to include them in the patch.zip with all the excitement and pressure to release before new years eve ;)
One temporary solution is to comment out the ''Diffmap'' and Bumbmap'' entries and uncomment the ''surfstyle and below'' until these textures become available...
That's just how the reality is! Accretion disks are extremely hot and bright. If you actually were to visit one in nature, you would really struggle to see the tiny black spot in the center. However, in SE you have some tools. You can reduce the thermal emission (Ctrl+F4), and the camera exposure (,).