Why the accretion disks in my SE are always extremly big and spin extremly fast? Is this a bug or something?
Think of it this way -- the material in a black hole accretion disk is moving at a large fraction of the speed of light. If the black hole is small (stellar mass black holes are only a few kilometers across), then the stuff in the disk will orbit many times each second! But if it's a supermassive black hole, then it might take hours to orbit once.
So if you want the disk's spin to seem slower, then look for bigger black holes, like those at the center of globular clusters or galaxies.
QuoteDarkenTerra ()
Now I see,but why they are so big and so bright? It hindered my view
That's just how the reality is! Accretion disks are extremely hot and bright. If you actually were to visit one in nature, you would really struggle to see the tiny black spot in the center. However, in SE you have some tools. You can reduce the thermal emission (Ctrl+F4), and the camera exposure (,).
I then checked the textures\planets folder and noticed there is no path for ''pluto/Surface-FR'' nor for ''Pluto/Bump-FR'' entries in the solarsys.sc. I think that Spaceengineer must have missed to include them in the patch.zip with all the excitement and pressure to release before new years eve ;)
One temporary solution is to comment out the ''Diffmap'' and Bumbmap'' entries and uncomment the ''surfstyle and below'' until these textures become available...
That's just how the reality is! Accretion disks are extremely hot and bright. If you actually were to visit one in nature, you would really struggle to see the tiny black spot in the center. However, in SE you have some tools. You can reduce the thermal emission (Ctrl+F4), and the camera exposure (,).
So could a "ship" that looks like a building, or even a city, be placed on the surface for cool scenes now?
Same reasoning here, I bet someone will try that very soon. I managed to use a workstation for a couple of hours yesterday, some i7 with Nvidia Quadro and 16GB RAM, and the patch worked with no flaws for what I tried, except that some notable procedural places were no more available. Sagittarius A is gorgeous. happy new year to all and to you SpaceEngineer!
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
I have a strange issue, I am at LOD 0.9 and the loading time of the clouds is much longer than the loading time of the land. I have tried both loading systems, my video ram is almost full (4gb), and in some places I have endless loads.
Fair enough. It didnt come with a log, I moved, copied and replaced the space engine files with the new one. The version I had was an earlier version of 0.9.7.4 (patch 07). Patch 07 after installing patch 08 remained the same
Spaceengineer, I have a question regarding the accretion disks. I've noticed that the accretion disks look different in the development pictures. The ones in the pictures look more cloudy and get more wispy at the center...but in the patch release they look stretched like rings around a planet. Why is this? Or maybe it's just the ones I saw, maybe there are different textures? Also, are they animated? When I was studying Sagittarius *A, I think I saw the accretion disk change. Am I wrong? Or are they animated?
For example If the speed limit is 100 ly/s, I can only moving half as much as it (about 50 ly/s).
Hmm. I think fixing this somehow unfixed this same issue that was previously occurring in Airplane mode. In Patch 7, Airplane mode had a consistent speed limit. In patch 8, this is no longer true, where free mode now has that consistent speed. Is it possible to fix this issue for both Free mode and Aircraft mode, so they both maintain consistency in keeping to the speed limits?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Lynk101, Look in your "system" directory in your SE instillation. A log file is created and overwritten every time you launch SE, so the file is probably in there. It should look something like the image attached:
I found this galaxy with more nebula then stars. *Edit As soon as a started Space Engine again all the nebula were gone and the galaxy seemed properly populated again.