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Work progress and public beta test - 0.9.7.4
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| anonymousgamer | Date: Wednesday, 30.12.2015, 01:24 | Message # 1021 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Quote second-ich (  ) While we are at the subject, I have found a weird planet with a kind of checkered pattern.
I'm going to assume that a binary pair are eclipsing each other. That tends to cause weird shadows.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| Destructor1701 | Date: Wednesday, 30.12.2015, 01:56 | Message # 1022 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| I thought the new depth buffer was supposed to have eliminated that artefact?
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| SpaceEngineer | Date: Wednesday, 30.12.2015, 08:58 | Message # 1023 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Destructor1701 (  ) I thought the new depth buffer was supposed to have eliminated that artefact? No. Eclipse shadows are not related to the depth buffer.
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| SpaceEngineer | Date: Wednesday, 30.12.2015, 16:43 | Message # 1024 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Okay, patch 08.
Download SE 0.974 patch 08 (44 MB) Mirror 1 Mirror 2
Installation instructions: To install, extract this archive into SE 0.973 folder and replace the files. Make sure you are made a backup copy of the 0.973. As always, don't forget to remove the cache folder. If you have ATI Radeon and latest drivers, delete the system/atioglxx.dll file.
Known issues: This patch did not tested on XP (sorry, Win7 update broke XP loader somehow on my computer) Supermassive black hole system may not generate in some galaxies and star clusters Sagittarius A* black hole located not exactly in the canter of the Milky Way galaxy Accretion disk size, brightness and animation may be weird in some procedural systems Ship warp effect may cause huge FPS drop and lags on weak systems (disable "Hi-quality black holes" in settings to fix that) Various glitches with ships physics and autopilot logic are possible Labels and ship engines looks glitchy in Oculus Rift All localizations except Russian are out of date (of course)
Changes: Updated exoplanets catalog (18 Oct 2015) Camera motion mode or controlled ship is restored after closing of the Map Mode Added ability to cancel autopilot "Warp to" and "Fly to" commands Added switch between full and abbreviated names of constellations Improved stability at extreme screen resolutions New physically accurate rendering of black holes, neutron stars and white dwarfs with accretion disk Animated surface of neutron stars and white dwarfs Added ability to replace procedural supermassive black hole with catalog entry Catalog entry for Milky Way's supermassive black hole Sagittarius A* and its stars Catalog for some famous relativistic objects (systems with black holes and neutron stars) Added ability to specify star mass, radius and temperature in the star script Added Y brown dwarfs Added ability to specify locked position of a body relative to parent body with simplified script syntax (Refplane "Static" and "Fixed") Implemented correct orientation of extrasolar systems (RefPlane "Extrasolar" for inclination and ascending node) Improved rendering of late M-dwarfs Smoother solar spots Added new atmosphere model "Pluto" (HarbingerDawn) Atmosphere models are included in the memory manager Added exoplanet names approved by IAU Integrated Klud's mods for selenas and asteroids
Bugfixes: Fixed rings blending with clouds and atmosphere Fixed seam artefact in rings Fixed star sprite in a barycenter Fixed star density in Milky Way Fixed inability to select a deepspace object as a refbody/target for a ship using GUI buttons Fixed bug with star particle visible through black hole Fixed various rendering bugs in the Map Mode Fixed planet particles rendering in front of water/clouds Fixed foreground labels rendering in front of planets Fixed instability in hyperbolic orbits solver Fixed bug with sun shining through ocean Fixed camera pushing when landing on planet with Left+Right mouse drag Fixed too many cloud layers on planets with thin atmosphere Fixed localization change in the Chart Mode Fixed offsetting of a landed ship when time flow is accelerated Fixed bug with camera velocity display Fixed bug with sudden camera rotation when collide with terrain Fixed specular spot on Oceanias New object selection method in Oculus Rift
*** HAPPY NEW YEAR! ***
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| sinsforeal | Date: Wednesday, 30.12.2015, 17:21 | Message # 1025 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Quote SpaceEngineer (  ) Okay, patch 08.
Download SE 0.974 patch 08 (44 MB) Mirror 1 Mirror 2
Installation instructions: To install, extract this archive into SE 0.973 folder and replace the files. Make sure you are made a backup copy of the 0.973. As always, don't forget to remove the cache folder. If you have ATI Radeon and latest drivers, delete the system/atioglxx.dll file.
Known issues: This patch did not tested on XP (sorry, Win7 update broke XP loader somehow on my computer) Supermassive black hole system may not generate in some galaxies and star clusters Sagittarius A* black hole located not exactly in the canter of the Milky Way galaxy Accretion disk size, brightness and animation may be weird in some procedural systems Ship warp effect may cause huge FPS drop and lags on weak systems (disable "Hi-quality black holes" in settings to fix that) Various glitches with ships physics and autopilot logic are possible Labels and ship engines looks glitchy in Oculus Rift All localizations except Russian are out of date (of course)
Changes: Updated exoplanets catalog (18 Oct 2015) Camera motion mode or controlled ship is restored after closing of the Map Mode Added ability to cancel autopilot "Warp to" and "Fly to" commands Added switch between full and abbreviated names of constellations Improved stability at extreme screen resolutions New physically accurate rendering of black holes, neutron stars and white dwarfs with accretion disk Animated surface of neutron stars and white dwarfs Added ability to replace procedural supermassive black hole with catalog entry Catalog entry for Milky Way's supermassive black hole Sagittarius A* and its stars Catalog for some famous relativistic objects (systems with black holes and neutron stars) Added ability to specify star mass, radius and temperature in the star script Added Y brown dwarfs Added ability to specify locked position of a body relative to parent body with simplified script syntax (Refplane "Static" and "Fixed") Implemented correct orientation of extrasolar systems (RefPlane "Extrasolar" for inclination and ascending node) Improved rendering of late M-dwarfs Smoother solar spots Added new atmosphere model "Pluto" (HarbingerDawn) Atmosphere models are included in the memory manager Added exoplanet names approved by IAU Integrated Klud's mods for selenas and asteroids
Bugfixes: Fixed rings blending with clouds and atmosphere Fixed seam artefact in rings Fixed star sprite in a barycenter Fixed star density in Milky Way Fixed inability to select a deepspace object as a refbody/target for a ship using GUI buttons Fixed bug with star particle visible through black hole Fixed various rendering bugs in the Map Mode Fixed planet particles rendering in front of water/clouds Fixed foreground labels rendering in front of planets Fixed instability in hyperbolic orbits solver Fixed bug with sun shining through ocean Fixed camera pushing when landing on planet with Left+Right mouse drag Fixed too many cloud layers on planets with thin atmosphere Fixed localization change in the Chart Mode Fixed offsetting of a landed ship when time flow is accelerated Fixed bug with camera velocity display Fixed bug with sudden camera rotation when collide with terrain Fixed specular spot on Oceanias New object selection method in Oculus Rift
*** HAPPY NEW YEAR! ***
Yes I love you space engineer! And with this release I also get a new gpu! So I can't wait to see the fps I get!
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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| Bambusman | Date: Wednesday, 30.12.2015, 17:43 | Message # 1026 |
 Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
| another great patch amazing work.
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| VladVoivode | Date: Wednesday, 30.12.2015, 17:48 | Message # 1027 |
 Astronaut
Group: Users
Netherlands
Messages: 41
Status: Offline
| Thank you Space Engineer!!!
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| DeathStar | Date: Wednesday, 30.12.2015, 17:53 | Message # 1028 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Great! Can't wait to check out the new animated surfaces for WDs and neutron stars. Also, the ability to replace procedural supermassive black holes with catalog ones is awesome. Why not do the same for neutron stars and white dwarfs for nebulae? (so we can have things like the Crab/Vela pulsar)
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| SpaceEngineer | Date: Wednesday, 30.12.2015, 18:22 | Message # 1029 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| DeathStar, press F3 and enter Crab Pulsar
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| DeathStar | Date: Wednesday, 30.12.2015, 18:41 | Message # 1030 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Quote SpaceEngineer (  ) DeathStar, press F3 and enter Crab Pulsar
Nice! I thought that the feature was only for supermassive black holes(due to the changelog), but for some reason didn't bother to actually check in-game.
Anyways, you did a fine good job with the update(as usual). May 2016 be yet another happy and productive year for SpaceEngine!
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| quarior14 | Date: Wednesday, 30.12.2015, 19:34 | Message # 1031 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| Small problem with the translation (French), otherwise it is very beautiful.
 (Number of planets : Nombre de planètes)
 (Number of moons : Nombre de satellites) Soon a manual for accretion disks? Otherwise I wish you a good year (a little early) to all people of the Earth.
Quarior
Edited by quarior14 - Wednesday, 30.12.2015, 19:36 |
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| the_nerervarine | Date: Wednesday, 30.12.2015, 20:43 | Message # 1032 |
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Space Pilot
Group: Users
United States
Messages: 106
Status: Offline
| What a great way to end the year!!! Thanks Space Engineer for another fantastic release!
AMD FX-8320 8 core @4.0ghz , AMD R9 290 4GB, 8GB DDR3 @1866mhz, 1TB Hard Drive
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| Fireinthehole | Date: Wednesday, 30.12.2015, 20:44 | Message # 1033 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| Very neat update. Btw, how do I find accretion disks? :unsure:
Nvm found them. :)
Quote SpaceEngineer (  ) Fixed star density in Milky Way Was this really an issue? Wikipedia says the Milky Way galaxy contains 200-400 billion stars, yet SpaceEngine says it has 72 billion. Last patch said something around 200 billion if I recall correctly.
Love SpaceEngine!
Edited by Fireinthehole - Wednesday, 30.12.2015, 20:56 |
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| parameciumkid | Date: Wednesday, 30.12.2015, 20:53 | Message # 1034 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Quote SpaceEngineer (  ) Okay, patch 08.
YAAAAY!!!12
Intel HD Graphics 4000 ;P
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| TheGreatAttractor | Date: Wednesday, 30.12.2015, 21:40 | Message # 1035 |
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Space Tourist
Group: Users
United States
Messages: 24
Status: Offline
| space engineer, I went to look at the crab pulsar (excelent work on the accretion disks, btw), and while I was zooming out, I happened to notice that the pulsar is nearly 1500 parsecs from the nebula. is there a reason for this, or was it just a mistake?
Edited by TheGreatAttractor - Wednesday, 30.12.2015, 21:50 |
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