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Work progress and public beta test - 0.9.7.4
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| SpaceEngineer | Date: Wednesday, 23.12.2015, 17:49 | Message # 991 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Rigel (  ) 1. Where is solar system? I can't find it in SE 0.974 beta Install 0.974 correctly, as it written on the download page (0.972 -> 0.973 -> 0.974).
Quote Rigel (  ) 2. It is impossible to move to the speed limit. For example If the speed limit is 100 ly/s, I can only moving half as much as it (about 50 ly/s). Fixed.
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| axeladalidez78 | Date: Wednesday, 23.12.2015, 18:03 | Message # 992 |
 Observer
Group: Users
Spain
Messages: 12
Status: Offline
| Thanks for fixing the speed bug thing SpaceEngineer , I thought I was the only one with that problem.
Intel Core i5-4460s 2.90ghz , 8gbRAM , Intel core HD Graphics 4000 , AMD Radeon r5 330
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| parameciumkid | Date: Wednesday, 23.12.2015, 19:42 | Message # 993 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Quote steeljaw354 (  ) Rouge planets next? I can't help myself because I've seen this too often lately: It's rogue planets. "Rouge" is French for red, so "rouge planets" would mean Mars and Pluto (okay sort of Pluto... whatever) ;P
Intel HD Graphics 4000 ;P
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| LookAtDatDakka | Date: Wednesday, 23.12.2015, 22:44 | Message # 994 |
 Explorer
Group: Users
United States
Messages: 156
Status: Offline
| Quote parameciumkid (  ) I can't help myself because I've seen this too often lately: It's rogue planets. "Rouge" is French for red, so "rouge planets" would mean Mars and Pluto (okay sort of Pluto... whatever) ;P
lol
NVIDIA 960 GTX 2048MB
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| Rigel | Date: Thursday, 24.12.2015, 07:32 | Message # 995 |
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Observer
Group: Users
Korea
Messages: 17
Status: Offline
| Quote SpaceEngineer (  ) 2. It is impossible to move to the speed limit.For example If the speed limit is 100 ly/s, I can only moving half as much as it (about 50 ly/s).Fixed.
Thanks for your help in first problem.
But, I still have second problem. I'm sorry
You fixed that bug and reuploaded 0.974 patch files, Right?
I tried redownload it, and patched on my SE.
....It still has bug :(
Plz see the attached file.
Thank you.Added (24.12.2015, 07:32) ---------------------------------------------
Quote Fireinthehole (  ) Have you modified SE? Try Shift+H, once for Milky Way, twice for Sol, thrice for Earth.
Thank you , It's already done
Edited by Rigel - Thursday, 24.12.2015, 07:27 |
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| parameciumkid | Date: Thursday, 24.12.2015, 08:56 | Message # 996 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| ^ Usually in this thread when he says "fixed" it means he's fixed it in his own personal development version, which he intends to later publish as the next patch (in this case 0.9.7.4 Patch 8). So no, he didn't reupload the patch files and thus any bug you report will continue to exist until he publishes the next patch.
Intel HD Graphics 4000 ;P
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| SpaceEngineer | Date: Thursday, 24.12.2015, 09:53 | Message # 997 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Rigel (  ) You fixed that bug and reuploaded 0.974 patch files, Right? No, why you thought that? I will upload next version when it will be ready. There are a lot of changes, not only that fix. As parameciumkid said.
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| JCandeias | Date: Thursday, 24.12.2015, 18:45 | Message # 998 |
 Pioneer
Group: Translators
Portugal
Messages: 387
Status: Offline
| Quote DarkenTerra (  ) Here, I have a cool idea about volumetric clouds: add some blur effects on the traditional clouds, then they will look volumetric! biggrin
Actually, most of that could be achieved simply by lowering LOD for clouds (which would also lower rendition time). Say you want a scene in LOD 1, but you can live with a diffuse and more or less featureless cloud layer. If it was possible to establish a lower LOD for the clouds (say, LOD -1, for instance), you'd get exactly that effect. At first sight, it looks like a relatively simple hack. Of course, it'd also be a provisional one: once actual volumetric clouds are implemented it'd no longer do.
They let me use this!
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| Rigel | Date: Thursday, 24.12.2015, 19:14 | Message # 999 |
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Observer
Group: Users
Korea
Messages: 17
Status: Offline
| Oh I got it, my mistake... Thank you! :-)
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| pzampella | Date: Saturday, 26.12.2015, 14:32 | Message # 1000 |
 Space Pilot
Group: Users
Venezuela
Messages: 115
Status: Offline
| I was specting a new release today like last year... I guess I was wrong =/
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| DeathStar | Date: Saturday, 26.12.2015, 17:12 | Message # 1001 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| I was too, but don't get your hopes up, I personally doubt that there will be much more of a wait till the next version is released(I may be wrong, of course).
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| the_nerervarine | Date: Saturday, 26.12.2015, 17:16 | Message # 1002 |
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Space Pilot
Group: Users
United States
Messages: 106
Status: Offline
| It will be done when it will be done. Space Engineer is adding a ton of cool new stuff, lets not rush him
AMD FX-8320 8 core @4.0ghz , AMD R9 290 4GB, 8GB DDR3 @1866mhz, 1TB Hard Drive
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| Fireinthehole | Date: Saturday, 26.12.2015, 17:16 | Message # 1003 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| pzampella, DeathStar, I'd rather wait one more month for a stable release, than having a glitchy one released today. Let's be patient!
Love SpaceEngine!
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| DeathStar | Date: Saturday, 26.12.2015, 17:27 | Message # 1004 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| I'm not rushing him at all, I'm just pointing out that there is a high chance it will be released soon due to a multitude of reasons(SpaceEngineer himself said he won't be adding any new major features till the next patch a fair time ago; He's integrating some of the more successful mods, which at least to me seems like a sign the release is near; and to top it all off, there have been more than one versions released around this time of the year historically).
Naturally, he can take as much time as he wants for taking care of the rough edges, we're all on the same boat when it comes to that - my comment never implied he should release ASAP(as I said myself, my predictions could very easily be wrong).
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| Bambusman | Date: Saturday, 26.12.2015, 18:43 | Message # 1005 |
 Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
| it will be released when its done.
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