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Work progress and public beta test - 0.9.7.4
Lynk101Date: Tuesday, 22.12.2015, 10:46 | Message # 961
Space Tourist
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am i the only one who feels like patch 08 is going to released any second now?

Added (22.12.2015, 10:46)
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Quote LookAtDatDakka ()
All aboard the HYPE TRAIN!

*TOOT TOOT* ALL ABOARD THE HYPE TRAIN, DESTINATION: SPAAAACCCCEEEEE!
 
DeathStarDate: Tuesday, 22.12.2015, 11:03 | Message # 962
Pioneer
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Croatia
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I think we can all make an educated guess when the version is coming out smile (Christmas or the few days after)
 
Spock1108Date: Tuesday, 22.12.2015, 11:07 | Message # 963
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Hold on a moment, in the next version is true that there will be real textures to Pluto and Ceres, right?




Sorry for my English! ;)
 
steeljaw354Date: Tuesday, 22.12.2015, 11:10 | Message # 964
World Builder
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Pirate
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Yes
 
Spock1108Date: Tuesday, 22.12.2015, 11:12 | Message # 965
Space Tourist
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HYPE TRAIN!!!!!!!!!! biggrin biggrin




Sorry for my English! ;)
 
Lynk101Date: Tuesday, 22.12.2015, 13:11 | Message # 966
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Quote Spock1108 ()
HYPE TRAIN!!!!!!!!!!

HYYYYYYYYYYYPPPPPPPPPPPPPPPPPPPPPEEEEEEEEEEE!
 
FireintheholeDate: Tuesday, 22.12.2015, 14:28 | Message # 967
Pioneer
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Sweden
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SpaceEngineer, are you planning to make Klud's shader mod for selenas and asteroid as deafult setting in SpaceEngine?




Love SpaceEngine!
 
SpaceEngineerDate: Tuesday, 22.12.2015, 17:48 | Message # 968
Author of Space Engine
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Russian Federation
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Quote Fireinthehole ()
SpaceEngineer, are you planning to make Klud's shader mod for selenas and asteroid as deafult setting in SpaceEngine?

I already integrated them in some degree (just take an idea).





 
SpaceEngineerDate: Tuesday, 22.12.2015, 17:56 | Message # 969
Author of Space Engine
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Update for Brown dwarfs #3: Smooth transition from M class stars to jovian planets.

Remember this rendering of the late M9.9 dwarf?



Now the Brown dwarf sequence is:

L1



L3



L6



L9



T2



T5



T8



Y0



Y3


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RedRuinDate: Tuesday, 22.12.2015, 18:05 | Message # 970
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Those stars are pretty cool, SpaceEngineer.

wink
 
SpaceEngineerDate: Tuesday, 22.12.2015, 18:18 | Message # 971
Author of Space Engine
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Also a new feature what may be liked by mod makers: stationary position for planetary bodies. Now you can type this in the star/planet/asteroid script instead of Orbit {} tag:

StaticPosXYZ ( 1000 2000 3000 )

or

FixedPosXYZ ( 1000 2000 3000 )

First make object to stay in rest relative to ParentBody center, second - relative to ParentBody surface (ie rotate with the parent body like if was glued to it). Polar coordinates also supported by StaticPosPol and FixedPosPol (I found them more convenient than xyz). Planet editor supports this features now (and also accretion disks).

StaticPosXYZ (0 0 0) now can replace Orbit { Type "Static" } for single star in the system (a single star located in the fictive system barycenter). Even more convenient feature - you may simply not type any Orbit {} or StaticPos, and SE will assign StaticPosXYZ (0 0 0) for it automatically.

Some weird features what could be made with this:







Camera and ships are interacted with stationary objects correctly:





But don't try to enter orbit around planet fixed relative to another planet/star: this have no sense in reality, thus no stable orbit is possible there.

Some cool thing what can be implemented in SE in future: the star types chart (all brown dwarf screenshots are made in this test system):



Attempt to make the Hertzsprung–Russell diagram:



For this systems, the new script parameter NoLighting true was added to disable illumination of stars by another stars. O-class stars just made dwarfs glow with hot blue smile I also probably must do something with star particles, to prevent them become too large.

Also, planet chart like this could be useful. Such star/planet charts in SE could be added somewhere to the wiki.

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JackDoleDate: Tuesday, 22.12.2015, 18:26 | Message # 972
Star Engineer
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Germany
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Quote SpaceEngineer ()
stationary position for planetary bodies.

Ha! Just what I always wanted to suggest, if I had dared. biggrin
One of many. wink





Don't forget to look here.

 
Spock1108Date: Tuesday, 22.12.2015, 18:49 | Message # 973
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wow SpaceEngineer new brown dwarfs are fantastic! then with the aurora!




Sorry for my English! ;)
 
Thomas988Date: Tuesday, 22.12.2015, 19:44 | Message # 974
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NICE! The transition is beautiful, and the idea of stationary objects has me very excited. biggrin




All you need in life are space games and typhlosions.
 
Lynk101Date: Tuesday, 22.12.2015, 20:42 | Message # 975
Space Tourist
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United States
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wait, are those supermassive stars supposed to be big and bumpy like that?
 
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