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Work progress and public beta test - 0.9.7.4
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| Lynk101 | Date: Tuesday, 22.12.2015, 10:46 | Message # 961 |
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Space Tourist
Group: Users
United States
Messages: 26
Status: Offline
| am i the only one who feels like patch 08 is going to released any second now? Added (22.12.2015, 10:46) ---------------------------------------------
Quote LookAtDatDakka (  ) All aboard the HYPE TRAIN! *TOOT TOOT* ALL ABOARD THE HYPE TRAIN, DESTINATION: SPAAAACCCCEEEEE!
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| DeathStar | Date: Tuesday, 22.12.2015, 11:03 | Message # 962 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| I think we can all make an educated guess when the version is coming out (Christmas or the few days after)
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| Spock1108 | Date: Tuesday, 22.12.2015, 11:07 | Message # 963 |
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Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
| Hold on a moment, in the next version is true that there will be real textures to Pluto and Ceres, right?
Sorry for my English! ;)
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| steeljaw354 | Date: Tuesday, 22.12.2015, 11:10 | Message # 964 |
 World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
| Yes
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| Spock1108 | Date: Tuesday, 22.12.2015, 11:12 | Message # 965 |
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Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
| HYPE TRAIN!!!!!!!!!!
Sorry for my English! ;)
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| Lynk101 | Date: Tuesday, 22.12.2015, 13:11 | Message # 966 |
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Space Tourist
Group: Users
United States
Messages: 26
Status: Offline
| Quote Spock1108 (  ) HYPE TRAIN!!!!!!!!!! HYYYYYYYYYYYPPPPPPPPPPPPPPPPPPPPPEEEEEEEEEEE!
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| Fireinthehole | Date: Tuesday, 22.12.2015, 14:28 | Message # 967 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| SpaceEngineer, are you planning to make Klud's shader mod for selenas and asteroid as deafult setting in SpaceEngine?
Love SpaceEngine!
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| SpaceEngineer | Date: Tuesday, 22.12.2015, 17:48 | Message # 968 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Fireinthehole (  ) SpaceEngineer, are you planning to make Klud's shader mod for selenas and asteroid as deafult setting in SpaceEngine? I already integrated them in some degree (just take an idea).
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| RedRuin | Date: Tuesday, 22.12.2015, 18:05 | Message # 970 |
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Space Tourist
Group: Users
United States
Messages: 34
Status: Offline
| Those stars are pretty cool, SpaceEngineer.
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| JackDole | Date: Tuesday, 22.12.2015, 18:26 | Message # 972 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote SpaceEngineer (  ) stationary position for planetary bodies. Ha! Just what I always wanted to suggest, if I had dared. One of many.
Don't forget to look here.
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| Spock1108 | Date: Tuesday, 22.12.2015, 18:49 | Message # 973 |
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Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
| wow SpaceEngineer new brown dwarfs are fantastic! then with the aurora!
Sorry for my English! ;)
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| Thomas988 | Date: Tuesday, 22.12.2015, 19:44 | Message # 974 |
 Space Pilot
Group: Users
United States
Messages: 125
Status: Offline
| NICE! The transition is beautiful, and the idea of stationary objects has me very excited.
All you need in life are space games and typhlosions.
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| Lynk101 | Date: Tuesday, 22.12.2015, 20:42 | Message # 975 |
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Space Tourist
Group: Users
United States
Messages: 26
Status: Offline
| wait, are those supermassive stars supposed to be big and bumpy like that?
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