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Work progress and public beta test - 0.9.7.4
Halowraith1Date: Saturday, 28.11.2015, 02:04 | Message # 841
Space Tourist
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United Kingdom
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is it me, or does earth not exist in this beta?




assuming direct control
 
abrasaxDate: Saturday, 28.11.2015, 10:31 | Message # 842
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Serbia
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Quote Halowraith1 ()
is it me, or does earth not exist in this beta?


It exists. If you can't find it through search then there is something wrong with your installation. Maybe you changed something?
 
Tac1017Date: Saturday, 28.11.2015, 17:18 | Message # 843
Explorer
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I witnessed a lunar eclipse on my favorite terra Xerotas. I'm posting this so you might be able to see if the shadow system meets standard.




The Terra Hunter of the Milky Way!

(By the way, I was born in 2001, NOT 1972 XD)


Edited by Tac1017 - Saturday, 28.11.2015, 17:23
 
Destructor1701Date: Saturday, 28.11.2015, 21:34 | Message # 844
Pioneer
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Quote SpaceEngineer ()
I already made this.


You are cool.





 
SpacepetcompanyDate: Monday, 30.11.2015, 06:08 | Message # 845
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If I may ask, does the accretion disk model account for tidal interactions between the Black Hole and nearby bodies (such as in the case of binary systems in which one of the bodies is a black hole and the other is a blue star)? I'd imagine the accretion disk would be quite complex, if able to form in most cases at all.




To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field sown with millet, only one grain will grow.

— Metrodorus of Chios, 4th century BCE.
 
AzirphaeliDate: Monday, 30.11.2015, 13:29 | Message # 846
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The discs are 2d right now, so this sort of thing wouldn't be possible.




~
 
SpaceEngineerDate: Monday, 30.11.2015, 15:09 | Message # 847
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Russian Federation
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Quote Spacepetcompany ()
If I may ask, does the accretion disk model account for tidal interactions between the Black Hole and nearby bodies

No, current accretion disk model is 2D, so they can model only thin, almost finished accretion. Fully volumetric render required some serious work.





 
EliamDate: Monday, 30.11.2015, 20:17 | Message # 848
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Quote SpaceEngineer ()
No, current accretion disk model is 2D, so they can model only thin, almost finished accretion. Fully volumetric render required some serious work.


Do you plan to implement "simili-volumetric" effect, like the one used for star corona, before fully 3D volumetric rendering ?
 
SalvoDate: Tuesday, 01.12.2015, 18:59 | Message # 849
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Quote Eliam ()
Do you plan to implement "simili-volumetric" effect, like the one used for star corona, before fully 3D volumetric rendering ?

I don't know if it's a good idea to apply the same method to accretion disks.

Star corona has a few different 3D planes with animated procedural texture, that gives the effect of "3D". Here you can't apply the same effect since you're looking at something flat, or... maybe you can, but I don't know if that would look nice.





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
EliamDate: Tuesday, 01.12.2015, 19:53 | Message # 850
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I used to use a lot Blender 3D software. Before implementation of volumetric rendering it was very frequent to use "billboards particle" to make fake volumetric rendering (as in old games). It could be really realistic. (example)
 
Tac1017Date: Tuesday, 01.12.2015, 20:03 | Message # 851
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Just curious: if physics was going to be incorporated into the game, how long 2ould it take if progress began today?




The Terra Hunter of the Milky Way!

(By the way, I was born in 2001, NOT 1972 XD)
 
anonymousgamerDate: Tuesday, 01.12.2015, 20:22 | Message # 852
World Builder
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Quote Tac1017 ()
if physics


physics is a pretty general term, don't you think





Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen
Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
 
DenebStarFTWDate: Tuesday, 01.12.2015, 21:09 | Message # 853
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Quote Tac1017 ()
if physics was going to be incorporated into the game


Its partially there though. Spaceships are interactive with a celestial body's gravity. But planets and other objects aren't gravitationaly interactive with themselves (As a Universe Sandbox type of physics, if that's what you're referring to)





- S T A Y -
 
Wicker1MDate: Tuesday, 01.12.2015, 22:04 | Message # 854
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How difficult would it be to implement changes to the Kepler-10c world in the next patch to make it conform to what scientists believe Kepler-10c may actually be like? In patch .973, Kepler-10c is listed inaccurately as a hot ice giant. The real Kepler 10c is believed to be a rocky mega-Earth. Although Kepler 10c may have the mass of an ice giant, its density suggests that it is a solid rocky world.

Edited by Wicker1M - Tuesday, 01.12.2015, 22:06
 
Tac1017Date: Tuesday, 01.12.2015, 22:34 | Message # 855
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Quote DenebStarFTW ()
But planets and other objects aren't gravitationaly interactive with themselves (As a Universe Sandbox type of physics, if that's what you're referring to)


Exactly what I meant





The Terra Hunter of the Milky Way!

(By the way, I was born in 2001, NOT 1972 XD)
 
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