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Work progress and public beta test - 0.9.7.4
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| n0b0dy | Date: Thursday, 19.11.2015, 07:47 | Message # 811 |
 Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| OMG , now if we could only have huge tidal waves and functional wormholes
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| Salvo | Date: Thursday, 19.11.2015, 11:06 | Message # 812 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote SpaceEngineer (  ) OMG view from the Miller's planet
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| gazelle | Date: Thursday, 19.11.2015, 11:15 | Message # 813 |
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Astronaut
Group: Users
Korea
Messages: 51
Status: Offline
| OMG SO COOL This is the best accretion disk I've ever seen......SO BEAUTIFUL
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| admas17 | Date: Thursday, 19.11.2015, 17:47 | Message # 814 |
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Observer
Group: Newbies
Pirate
Messages: 1
Status: Offline
| Well, I've been using this fantastic programm since 2 years now, and I guess it's time to thank you !!
Your tool make me dream and learn about space, the hours I spent in space thanks to you are countless, and all of that for free !
I wanted let you know how appreciative am I, and that I wish that space engine will always be enormously successfull !
Let me thank you again, best regards !
A young space addict.
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| Spock1108 | Date: Thursday, 19.11.2015, 19:59 | Message # 815 |
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Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
| Beautiful! I'm touched ...
Sorry for my English! ;)
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| n0b0dy | Date: Saturday, 21.11.2015, 06:35 | Message # 816 |
 Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| There is a bug when controlling a spacecraft in patch 7:
When you cross a point in space where gravitational influence of two bodies is equal (I think is called the lagrance point), the ship is instantly teleported to a point below the surface of the larger body. I discovered this while controlling endurance and approaching the saturn wormhole. At around 400-500 km from the wormhole the spacecraft was teleported inside saturn. I dont know if it can be reproduced while not controlling spacecraft.
PS: I tried to reproduce the bug while not controlling the spacecraft: I set endurance on collision course with the saturn wormhole from a distance of around 2000-2500 km from it. I then set camera mode to free flight and selected saturn to follow with free camera. I tried to manually follow endurance as it coasted towards the wormhole while maintaining camera selection to saturn. Although it missed ''colliding'' with it, it did pass very close and I am quite confident it had crossed its gravitational influence limit. However it was not teleported to saturn but also its orbit was not affected by the gravity of the wormhole - I checked its orbit shape and parameters.
Edited by n0b0dy - Saturday, 21.11.2015, 07:01 |
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| parameciumkid | Date: Saturday, 21.11.2015, 20:15 | Message # 817 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| So does the new black hole have the same problem that the old ones did where, when viewing it up close, multiple duplicate repeating images of stars would appear? I understand that real black holes can sometimes produce a double image, but the infinite repeating images I've seen in SE occur in regions that have sharp borders in a flower-petal pattern, which based on my own experiments is determined by the shape of the screen. In real life there is no "screen" (presumably), so this shouldn't happen.
Note: Please forgive any instances of the term "black hold" in this post. See, my D key is right next to my E key and has an enormous gravitational pull (perhaps a black hold?) that sucks in my finger and forces it to hit "D" when I mean to hit "E" xP
Intel HD Graphics 4000 ;P
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| SpaceEngineer | Date: Saturday, 21.11.2015, 21:24 | Message # 818 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Discussion about the Interstellar movie was moved here
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| SpaceEngineer | Date: Saturday, 21.11.2015, 21:41 | Message # 819 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote parameciumkid (  ) So does the new black hole have the same problem that the old ones did where, when viewing it up close, multiple duplicate repeating images of stars would appear? No, and it is the main advantage of new rendering method.
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| Spock1108 | Date: Saturday, 21.11.2015, 22:13 | Message # 821 |
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Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
| I downloaded and installed the new version, but the sun and the solar system have disappeared XD I think the problem is the sun ... how do I fix it?
Sorry for my English! ;)
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| SpaceEngineer | Date: Saturday, 21.11.2015, 22:22 | Message # 822 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Spock1108 (  ) I downloaded and installed the new version, but the sun and the solar system have disappeared XD I think the problem is the sun ... how do I fix it? 0.974 is the patch, you should install it over 0.973. And 0.973 is also a patch for 0.972
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| DeathStar | Date: Saturday, 21.11.2015, 22:23 | Message # 823 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| That blueshift effect looks so cool. I'm not too knowledgeable about the Alcuberrie drive or it's physical effects on light, but I assume that at high enough strengths, the light coming to the front of the ship would shift to the microwave/radio spectrum, while light coming to behind would shift to the x-ray/ultraviolet spectrum.
If so is true, I have an idea on how to represent the Cosmic microwave background, but I don't know how feasible it would be.
Make the entire scene (the universe) have a generated-noise background texture that is normally totally invisible(let's say it's transparency is set to maximum or it is completely darkened). Then, when the Alcuberrie drive is on a strong enough level, start making the background visible(by increasing opacity or brightening it).
Again, not sure how feasible it is, but it would be very cool if it would be possible.
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| Watsisname | Date: Saturday, 21.11.2015, 23:02 | Message # 824 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Quote SpaceEngineer (  ) Maybe few SE versions later, when I implement the Kerr metric for rotating black holes
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| FastFourierTransform | Date: Saturday, 21.11.2015, 23:13 | Message # 825 |
 Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
| Quote SpaceEngineer (  ) Maybe few SE versions later, when I implement the Kerr metric for rotating black holes
Yes. I'm also amazed of this!!!
I like so much this once in a week diary entries of the work in progress. Keep going Vlad!!
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