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Work progress and public beta test - 0.9.7.4
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| Donatelo200 | Date: Tuesday, 17.11.2015, 02:52 | Message # 796 |
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Explorer
Group: Users
United States
Messages: 261
Status: Offline
| White dwarfs in 0.974 seem to be bugged. Their temperatures seem to repeat in each class. with 0 white dwarfs always at 100,000k and 9 at 5600k. In previous versions DZ9's were around 3000k with DA0's at 50,000k. Now DA0's are at 100,000k which is probably correct but DZ0's are also 100,000k which is not since they are larger in radius and are dimmer. DZ0's if i remember correctly were around 5,600k in previous versions.

CPU: Intel Core i7-4790K GPU: Nvidia GTX 1080 SSD: Samsung 850 Evo 250GB HDD: Toshiba DT01ACA200 2TB HDD: WD Blue 1TB (2012) RAM: Unknown 16G-D3-1600-MR 2x8GB MBD: MSI Z97S SLI Krait Edition (MS-7922)
Edited by Donatelo200 - Tuesday, 17.11.2015, 02:55 |
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| parameciumkid | Date: Tuesday, 17.11.2015, 05:44 | Message # 797 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| That actually seems accurate to me. My understanding is that dwarf stars are classified differently than main sequence: D: for "dwarf" Z/A/O/ etc.: denotes chemical makeup; little to do with temperature 1-9: temperature/color. Where main sequence stars have the letter denoting the color and temperature category, and then the number, for white dwarfs it's just the number.
Intel HD Graphics 4000 ;P
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| SpaceEngineer | Date: Wednesday, 18.11.2015, 21:50 | Message # 798 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| OMG view from the Miller's planet (movie version, in "realistic" Kip Thorne's version it must be almost on Gargantua's event horizon, deep inside its accretion disk).
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| Kamil_Cader | Date: Wednesday, 18.11.2015, 22:02 | Message # 799 |
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Observer
Group: Users
Poland
Messages: 12
Status: Offline
| I understand its another milestone achieved; Accretion discs are sources of light now. Well done, Sir...
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| Moonkey | Date: Wednesday, 18.11.2015, 22:16 | Message # 800 |
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Space Tourist
Group: Users
United States
Messages: 27
Status: Offline
| Oh my. That's... That's a sexy accretion disk shader.
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| sinsforeal | Date: Wednesday, 18.11.2015, 22:27 | Message # 801 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Quote SpaceEngineer (  ) OMG view from the Miller's planet (movie version, in "realistic" Kip Thorne's version it must be almost on Gargantua's event horizon, deep inside its accretion disk).
HNNNNNNGGGGG I have chills down my spine tears rolling down my face at the beauty of this. Gggood jjob space engineer.
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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| RedRuin | Date: Wednesday, 18.11.2015, 23:34 | Message # 802 |
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Space Tourist
Group: Users
United States
Messages: 34
Status: Offline
| mmmmmmm
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| parameciumkid | Date: Thursday, 19.11.2015, 01:34 | Message # 803 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Stop giving us heart attacks!
Intel HD Graphics 4000 ;P
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| Bells_Theorem | Date: Thursday, 19.11.2015, 01:44 | Message # 804 |
 Explorer
Group: Users
United States
Messages: 188
Status: Offline
| That accretion made me have an excretion.
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| n0b0dy | Date: Thursday, 19.11.2015, 07:47 | Message # 805 |
 Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| OMG , now if we could only have huge tidal waves and functional wormholes
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| Salvo | Date: Thursday, 19.11.2015, 11:06 | Message # 806 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote SpaceEngineer (  ) OMG view from the Miller's planet
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| gazelle | Date: Thursday, 19.11.2015, 11:15 | Message # 807 |
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Astronaut
Group: Users
Korea
Messages: 51
Status: Offline
| OMG SO COOL This is the best accretion disk I've ever seen......SO BEAUTIFUL
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| admas17 | Date: Thursday, 19.11.2015, 17:47 | Message # 808 |
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Observer
Group: Newbies
Pirate
Messages: 1
Status: Offline
| Well, I've been using this fantastic programm since 2 years now, and I guess it's time to thank you !!
Your tool make me dream and learn about space, the hours I spent in space thanks to you are countless, and all of that for free !
I wanted let you know how appreciative am I, and that I wish that space engine will always be enormously successfull !
Let me thank you again, best regards !
A young space addict.
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| Spock1108 | Date: Thursday, 19.11.2015, 19:59 | Message # 809 |
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Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
| Beautiful! I'm touched ...
Sorry for my English! ;)
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| n0b0dy | Date: Saturday, 21.11.2015, 06:35 | Message # 810 |
 Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| There is a bug when controlling a spacecraft in patch 7:
When you cross a point in space where gravitational influence of two bodies is equal (I think is called the lagrance point), the ship is instantly teleported to a point below the surface of the larger body. I discovered this while controlling endurance and approaching the saturn wormhole. At around 400-500 km from the wormhole the spacecraft was teleported inside saturn. I dont know if it can be reproduced while not controlling spacecraft.
PS: I tried to reproduce the bug while not controlling the spacecraft: I set endurance on collision course with the saturn wormhole from a distance of around 2000-2500 km from it. I then set camera mode to free flight and selected saturn to follow with free camera. I tried to manually follow endurance as it coasted towards the wormhole while maintaining camera selection to saturn. Although it missed ''colliding'' with it, it did pass very close and I am quite confident it had crossed its gravitational influence limit. However it was not teleported to saturn but also its orbit was not affected by the gravity of the wormhole - I checked its orbit shape and parameters.
Edited by n0b0dy - Saturday, 21.11.2015, 07:01 |
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