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Work progress and public beta test - 0.9.7.4
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| SpaceHopper | Date: Wednesday, 08.06.2016, 17:35 | Message # 2746 |
 Explorer
Group: Users
United States
Messages: 186
Status: Offline
| I wonder if procedural Carbon, Zirconium, and Wolf-Rayet stars will ever become possible in Space Engine. I'd love to see those.
3.14% of all seafarers are PIrates. *** Got Mole Problems? Call Avogadro at 602-1023 *** Google Search my picture to discover whom it depicteth.
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| Mosfet | Date: Wednesday, 08.06.2016, 20:10 | Message # 2747 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| An updated Nvidia driver was out today (368.39) and I tried to see if there could be issues with terras like with the former one, 368.22. Well, yes the issues were the same, at least with my 940m.
Reverting to Nvidia drivers 365.19 fixed the problem (terras apparently without water, missing "tiles" during generation...).
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| AlainT | Date: Wednesday, 08.06.2016, 22:12 | Message # 2748 |
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Observer
Group: Newbies
France
Messages: 2
Status: Offline
| Quote Mosfet (  ) Quote AlainT () I updated the graphic card driver recently (Nvidia 368.22)
Those Nvidia drivers seem to be the problem, others had the same issue. Try an older driver.
Hello,
Bingo. Switched back to 365.19 drivers, mountains & relief are back ! Thanx Mosfet & meegia!
Regards,
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| parameciumkid | Date: Thursday, 09.06.2016, 00:12 | Message # 2749 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Quote SpaceHopper (  ) I wonder if procedural Carbon, Zirconium, and Wolf-Rayet stars will ever become possible in Space Engine. I'd love to see those. I agree. Having variables (other than eclipsing) in the near future would be awesome!
Intel HD Graphics 4000 ;P
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| Salvo | Date: Thursday, 09.06.2016, 06:16 | Message # 2750 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote SpaceHopper (  ) I wonder if procedural Carbon, Zirconium, and Wolf-Rayet stars will ever become possible in Space Engine. Wait, weren't they already implemented?
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| JackDole | Date: Thursday, 09.06.2016, 08:27 | Message # 2751 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote Salvo (  ) Wait, weren't they already implemented? They are possible, but are not procedurally generated, as far as I know.
Don't forget to look here.
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| Hornblower | Date: Thursday, 09.06.2016, 12:42 | Message # 2752 |
 World Builder
Group: Users
United States
Messages: 714
Status: Offline
| Quote Salvo (  ) Wait, weren't they already implemented? I agree with you. I remember them. Perhaps they were in a previous version
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| mihaimorar1004 | Date: Thursday, 09.06.2016, 13:10 | Message # 2753 |
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Observer
Group: Users
Pirate
Messages: 15
Status: Offline
| SpaceEngineer, can you post a script of the pink gas giant?
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| fuub | Date: Thursday, 09.06.2016, 17:49 | Message # 2754 |
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Observer
Group: Newbies
Portugal
Messages: 7
Status: Offline
| Quote JackDole (  ) Addons belong now in the 'addons' folder.
For spacecrafts is this: 'addons\models\spacecraft' and 'addons\textures\spacecraft'
Pay attention to the spelling! Previously, the spelling was 'spacecrafts' with an 's' at the end, now it is 'spacecraft' without an 's' at the end!
doesn't work.... ships never have textures....
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| Kexitt | Date: Thursday, 09.06.2016, 17:54 | Message # 2755 |
 Pioneer
Group: Users
Russian Federation
Messages: 398
Status: Offline
| Quote fuub (  ) ships never have textures.... They do
http://kexitt.deviantart.com/
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| SpaceEngineer | Date: Thursday, 09.06.2016, 17:57 | Message # 2756 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote mihaimorar1004 (  ) SpaceEngineer, can you post a script of the pink gas giant? It will not work in RC2 due to new script parameters being used.
Quote fuub (  ) doesn't work.... ships never have textures.... Make sure you updated paths in your sss, cfg and sml files.
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| JackDole | Date: Thursday, 09.06.2016, 18:42 | Message # 2757 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| fuub, If you want to import spacecrafts from 0.972/0.973, then the files were probably in subfolders named 'addons'. Therefore, it is the best that you create also these subfolders, so you then have the paths: 'addons\models\spacecraft\addons' and 'addons\textures\spacecraft\addons'.
Or you change the path names in the .sss files.
Don't forget to look here.
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| kevinheryanto24 | Date: Friday, 10.06.2016, 13:01 | Message # 2758 |
 Observer
Group: Users
Pirate
Messages: 16
Status: Offline
| Hello there, i just registered to post a problem. Why the LOD in 0.9.7.4 RC2 is significantly lower than 0.9.7.4 patch 5? The diffrence itself is huge!
GTX 1070 FE i5-6600 Corsair Vengeance LPX 2x8 2666 Asus PRO Gaming Aura B150
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| Mosfet | Date: Friday, 10.06.2016, 13:49 | Message # 2759 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| kevinheryanto24, you should post also your se.log located in your SE system folder as explained in the opening post, because you didn't gave us enough informations.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| JackDole | Date: Friday, 10.06.2016, 14:04 | Message # 2760 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| kevinheryanto24,
Quote kevinheryanto24 (  ) Hello there, i just registered to post a problem. Why the LOD in 0.9.7.4 RC2 is significantly lower than 0.9.7.4 patch 5? The diffrence itself is huge! Do you have an Nvidia graphics card, and have recently updated your driver? Then go back to an older driver version. For some time, there are problems with Nvida drivers.
Don't forget to look here.
Edited by JackDole - Friday, 10.06.2016, 14:05 |
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