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Work progress and public beta test - 0.9.7.4
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| sinsforeal | Date: Monday, 06.06.2016, 22:00 | Message # 2731 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Bubales, no
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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| Idgelios | Date: Monday, 06.06.2016, 22:46 | Message # 2732 |
 Astronaut
Group: Users
United States
Messages: 77
Status: Offline
| Speaking of cloud layers, will the changes to jovian clouds apply to terrestrial planets s too? (Especially in regard to cloud layers)
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| a2k0001 | Date: Tuesday, 07.06.2016, 06:56 | Message # 2733 |
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Observer
Group: Newbies
Pirate
Messages: 1
Status: Offline
| Please add OpenVR support.
Here is some example code: https://github.com/ChrisDenham/osgopenvrviewer/tree/master/src - this should be relatively easy to do in any 3D engine.
This game looks amazing in VR. I played countless hours using Google Cardboard. I'm sure it will look amazing on HTC Vive.
Donated $10 into beer fund for OpenVR support.
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| DoctorOfSpace | Date: Tuesday, 07.06.2016, 07:47 | Message # 2734 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote a2k0001 (  ) I'm sure it will look amazing on HTC Vive.
I own a Vive and have discussed this with SpaceEngineer quite a bit. Vive support is coming but later after the release of 0.9.7.4.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| fuub | Date: Tuesday, 07.06.2016, 10:28 | Message # 2735 |
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Observer
Group: Newbies
Portugal
Messages: 7
Status: Offline
| In this beta the location of addons seem to have changed, and now my ship with cockpit no longer works :(
Does someone knows where is the new location to put ships and textures?
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| JackDole | Date: Tuesday, 07.06.2016, 11:11 | Message # 2736 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| fuub,
Quote fuub (  ) Does someone knows where is the new location to put ships and textures? Addons belong now in the 'addons' folder.
For spacecrafts is this: 'addons\models\spacecraft' and 'addons\textures\spacecraft'
Pay attention to the spelling! Previously, the spelling was 'spacecrafts' with an 's' at the end, now it is 'spacecraft' without an 's' at the end!
Don't forget to look here.
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| Mixa | Date: Tuesday, 07.06.2016, 11:48 | Message # 2737 |
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Space Tourist
Group: Users
Bosnia and Herzegovina
Messages: 37
Status: Offline
| I like the look of the new volcanoes (nvm they are isolated). The old ones look like blobs of dirt atached to the terrain:

And I have this bug where the lava (and sometimes even terrain texture) is slightly shifted.
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| fuub | Date: Tuesday, 07.06.2016, 13:03 | Message # 2738 |
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Observer
Group: Newbies
Portugal
Messages: 7
Status: Offline
| Quote JackDole (  ) Addons belong now in the 'addons' folder.
For spacecrafts is this: 'addons\models\spacecraft' and 'addons\textures\spacecraft'
Pay attention to the spelling! Previously, the spelling was 'spacecrafts' with an 's' at the end, now it is 'spacecraft' without an 's' at the end!
Thanks a lot!
Another thing how do I set that the spaceship is able to do interstellar travel?
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| Mosfet | Date: Tuesday, 07.06.2016, 15:24 | Message # 2739 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| for that you need to add a parameter in the spaceship .sss file, example:
Code MainEngines 150 RetroEngines 140 HoverEngines 100 CorrEngines 2 TurnEngines 0.002 WarpBoostLog 12 <--- Warpdrive true <--- Aerodynamics false
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| fuub | Date: Tuesday, 07.06.2016, 16:11 | Message # 2740 |
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Observer
Group: Newbies
Portugal
Messages: 7
Status: Offline
| Quote Mosfet (  ) for that you need to add a parameter in the spaceship .sss file, example:
Aerodinamics should be true if I want atmospheric flight right?
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| Mosfet | Date: Tuesday, 07.06.2016, 17:16 | Message # 2741 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| uh, yep.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| CaptainMaxwell | Date: Tuesday, 07.06.2016, 19:34 | Message # 2742 |
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Observer
Group: Newbies
Austria
Messages: 6
Status: Offline
| Quote hanvulansia (  ) Shouldn't be like this in reality?
More massive worlds should have flatter terrain because of gravity
This is a rough estimate for mountain height on rocky planets, used in astrophysics:
h=(4*pi*R^5*S)/(3*G*M^2) with S being the materials compressive strength (around 5*10^8 Pa). So basically you are right.
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| LeeP | Date: Wednesday, 08.06.2016, 10:52 | Message # 2743 |
 Observer
Group: Users
United States
Messages: 15
Status: Offline
| This may be answered already Sorry, but do you create an extra folder and call it 'addons\models\spacecraft' ?
Or is this folder already in there some were?
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| Bambusman | Date: Wednesday, 08.06.2016, 11:22 | Message # 2744 |
 Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
| LeeP,
Quote JackDole (  ) Addons belong now in the 'addons' folder.
For spacecrafts is this: 'addons\models\spacecraft' and 'addons\textures\spacecraft'
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| Mosfet | Date: Wednesday, 08.06.2016, 12:19 | Message # 2745 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| LeeP, right now installation procedure does not specifically create those folders, so they have to be created manually when in need.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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