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Work progress and public beta test - 0.9.7.4
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| Snowfall | Date: Sunday, 05.06.2016, 22:02 | Message # 2716 |
 Space Tourist
Group: Users
Canada
Messages: 30
Status: Offline
| nice work SpaceEngineer. i do agree though with The_Blazer, the volcanoes look a bit isolated, also evenly spread everywhere with no geologic reason, but it seems like that with all the other features on planets i guess.
its nice to see some work on the gas giants though they are quite in need of some detail and twisting!
sorry for my dyslexia.
never stop imagining beautiful things.
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| SpaceEngineer | Date: Sunday, 05.06.2016, 22:27 | Message # 2717 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote SpaceHopper (  ) I exported this system and a constellation I'd found How did you export the constellation? Did you mean the planetary system? Constellation is a section on the sky with all stars visible in it.
Quote SpaceHopper (  ) there is (gasp!) z-fighting on the planets, which I thought had been completely eliminated. This is not z-fighting, but eclipse shadow precision issue. It hasn't been eliminated.
Quote Snowfall (  ) the volcanoes look a bit isolated, also evenly spread everywhere with no geologic reason Look at volcano distribution on Mars. Not only prominent ones, but all volcanos.
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| SpaceHopper | Date: Monday, 06.06.2016, 01:18 | Message # 2718 |
 Explorer
Group: Users
United States
Messages: 186
Status: Offline
| Quote SpaceEngineer (  ) How did you export the constellation? I exported the locations and spectral types of the stars that outlined the constellation. But a few of their positions in the sky seem to have moved slightly. Can you tell me why?
3.14% of all seafarers are PIrates. *** Got Mole Problems? Call Avogadro at 602-1023 *** Google Search my picture to discover whom it depicteth.
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| Mosfet | Date: Monday, 06.06.2016, 08:50 | Message # 2719 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| If you're referring to stars with declination between 0 and -1 there's a known bug in RC2, fixed for the next update.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| Salvo | Date: Monday, 06.06.2016, 09:23 | Message # 2720 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| SpaceEngineer, it looks rather weird, but it's very interesting, I look forward to see how this goes.
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Monday, 06.06.2016, 09:25 |
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| Kexitt | Date: Monday, 06.06.2016, 09:30 | Message # 2721 |
 Pioneer
Group: Users
Russian Federation
Messages: 398
Status: Offline
| -
http://kexitt.deviantart.com/
Edited by Kexitt - Monday, 06.06.2016, 09:33 |
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| Mosfet | Date: Monday, 06.06.2016, 11:53 | Message # 2722 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Let's say I want to add the Coalsack Nebula (C 99), that's missing. It's a dark nebula, how do I define it in a script? I see only "diffuse" "planetary" or "SNR" (supernova remnants?). Should I use some tricks?
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| SpaceEngineer | Date: Monday, 06.06.2016, 12:33 | Message # 2723 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| It should be a diffuse nebula with a custom model with only dust sprites.
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| simonecinque1992 | Date: Monday, 06.06.2016, 17:57 | Message # 2724 |
 Pioneer
Group: Users
Italy
Messages: 470
Status: Offline
| Code WIP on a new gas giant, with no cut cyclones bug (I hope). Only basic texture, no cloud layers yet (I will change clouds system on gas giants completely). I still tweak this giant, attempting to achieve Jupiter-like appearance.
Turbulent cloud stripes:
With cyclones added:
Close-ups:
Wow! Can't wait to see it ingame :3
My Mods and Addons
Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
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| AlainT | Date: Monday, 06.06.2016, 18:38 | Message # 2725 |
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Observer
Group: Newbies
France
Messages: 2
Status: Offline
| Hello,
I'm a newcomer but, definitely, a great piece of software ! I started with 0.973. Worked very fine. I switched recently to 0.974 RC2 (reinstall from scratch). Evreythind is OK and works great, but :
- on "big" telluric worlds with atmosphere (deserts, terrae, etc.), over 7000~8000 km diameter (?), the relief seems to have disappeared. Only some rare little hills. On default places (Kepler 452b, successful panspermia...) , I have essentially flat grounds on planets (see pictures) :
I updated the graphic card driver recently (Nvidia 368.22) No problem with other celestial bodies. Asteroids, little moons are fantastic !!!
Computer : core i5 4690K@3.5GHz , 16GB RAM, SSD128GB+HDD 500GB, Geforce GTX660 2GB with latest 368.22 driver.
Best regards, and congratulations ! AlainT
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| Mosfet | Date: Monday, 06.06.2016, 18:41 | Message # 2726 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Hello,
Quote AlainT (  ) I updated the graphic card driver recently (Nvidia 368.22) Those Nvidia drivers seem to be the problem, others had the same issue. Try an older driver.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| hanvulansia | Date: Monday, 06.06.2016, 19:15 | Message # 2727 |
 Observer
Group: Users
Spain
Messages: 13
Status: Offline
| Shouldn't be like this in reality?
More massive worlds should have flatter terrain because of gravity
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| Mosfet | Date: Monday, 06.06.2016, 19:23 | Message # 2728 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| I think gravity has much less influence, if any at all, than tectonics, assuming those worlds are geologically active. In this case, though, a change of graphic drivers should "move the mountains"
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| meegja | Date: Monday, 06.06.2016, 20:42 | Message # 2729 |
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Space Tourist
Group: Users
Netherlands
Messages: 32
Status: Offline
| Quote hanvulansia (  ) Shouldn't be like this in reality?
More massive worlds should have flatter terrain because of gravity
Maybe. But in this case it's about Nvidia drivers: the bit older ones (like the 362.0) are giving other results then the newest ones. With 362.0 there is more terrain height on terra and dessert planets. Also with the newest drivers some cloud cover disappears when you go near a planet/moon or go to it's surface.
Always be yourself (unless you suck) Intel i5 4690k 3.5 GHz, 16 GB DDR3 2400 RAM, MSI GTX 1080 Founders Edition
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| parameciumkid | Date: Monday, 06.06.2016, 21:33 | Message # 2730 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Dessert planets sound delicious...
Intel HD Graphics 4000 ;P
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