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Troubleshooting and bug reports - SpaceEngine 0.9.7.3
SpaceEngineerDate: Thursday, 16.04.2015, 22:59 | Message # 1
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Please post here all of your reports about bugs or crashes in SpaceEngine. Before you post any bugs, please follow these steps:

  • First of all, make sure you updated your video card drivers. This may solve 99% of all isues.
  • Read the Fixing common issues section below. It is possible that your problem can be solved there.
  • Read the List of known issues section below and make sure that your bugs are not on in it. You can use your browser's word finder to help search the list.
  • If the bug is not on the list then please post it in this thread. Attach to your message a screenshot (if possible) and a log file (it's called the se.log and is located in the SpaceEngine/system/ directory). Only the log file will help us to understand your problem and find a solution!



    Fixing videocard-specific issues

    If you do not know which videocard do you have, open the system/se.log file in the text editor and read the Vendor information in the beginning:

    INITIALIZING OPENGL
    [MT] Vendor: ATI Technologies Inc.


    Then look for a solution for you:

    Nvidia: Major lag spikes


    Nvidia: Water missing on terras, clouds are below the surface


    ATI/AMD: Crash on approaching to the black hole, neutron star or white dwarf, on using ship's hyperdrive, or when enabling the Oculus Rift mode or the Fish Eye mode


    ATI/AMD: Crash on Startup on Windows 10


    Intel HD: Glitchy landscape and textures on planets


    Intel HD: Red clouds on Earth




    Fixing common issues

    1) Obsolete or incompatible drivers


    2) Weak system


    3) System with hybrid graphics (NVidia/ATI + Intel HD)


    4) Artifacts on procedural planets


    5) Frequent crashing while generating planetary surface


    6) Spaceship disappears when far from a star


    7) Blurry textures on Solar system planets


    8) Problems with very high resolution displays


    9) Problems in Windows 10 + AMD/ATI




    List of known issues

    Green items have been fixed for the next release

    Not real bugs, but effects caused by limitations in the engine:


    Real bugs:
  •  
    BambusmanDate: Sunday, 14.02.2016, 11:42 | Message # 406
    Pioneer
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    meellis1998, look at the main post of this thread under fixing common issues.
    before you post something look at the forum first if there is an already existing post, question or thread...


    Edited by Bambusman - Sunday, 14.02.2016, 13:41
     
    connorneal2005Date: Sunday, 14.02.2016, 13:31 | Message # 407
    Astronaut
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    I think we could make Hubble classifications better in 0.9.7.4.8

    The galaxy RG 0-0-0-786 seems to have the wrong hubble classification for it's model.

    The galaxy is classed as SBc

    Here's a screenshot



    It should be an Irregular galaxy thought there are Pros and Cons

    ___________________________________________________________



    ___________________________________________________________

    Another problem (!?)

    There is a star that comes way too close to the central black hole that should be getting spaghettificated



    *You are closer than you think*



    So it should have a VERY unstable orbit.

    Why is this?

    EDIT: The black hole is too big for the star to be spaghettified. The gravity is spread out if it is big smile

    Attachments: 9781460.jpg (183.0 Kb) · 5952694.jpg (572.3 Kb) · 3193146.jpg (506.2 Kb) · 7292003.jpg (572.3 Kb)





    How big is the universe?

    Edited by connorneal2005 - Friday, 19.02.2016, 11:42
     
    bzzommboDate: Sunday, 14.02.2016, 17:16 | Message # 408
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    Here is the log. I checked it, nothing about the error, more about succesfully loading launch photo.
    Attachments: 4234282.log (0.2 Kb)
     
    BambusmanDate: Sunday, 14.02.2016, 17:39 | Message # 409
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    bzzommbo, the next patch for SpacEngine 0974 will work with windows xp.
     
    bzzommboDate: Sunday, 14.02.2016, 19:07 | Message # 410
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    Quote Bambusman ()
    bzzommbo, the next patch for SpacEngine 0974 will work with windows xp.


    It was said that 0973 would fix the game, eh... Nevermind, I'm looking forward to play the game normally.
     
    opsee_moo5Date: Monday, 15.02.2016, 19:19 | Message # 411
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    hi space engine dont work is my ram is G 4 And i have realy good G.C.
    BUT THE GAME CRASH AND IF I OPEN LOG FILE HIS TELL ME THIS :
    MT] ERROR: Linking shader "system/shaders/atmo_transm.glsl":

    [MT] Loading shader "system/shaders/blackhole_disk.glsl"
    [MT] ERROR: Compiling shader "system/shaders/blackhole_disk.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:17: 'mat4x4' : syntax error parse error
    [MT] ERROR: Compiling shader "system/shaders/blackhole_disk.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:17: 'mat4x4' : syntax error parse error
    [MT] ERROR: Linking shader "system/shaders/blackhole_disk.glsl":

    [MT] Loading shader "system/shaders/blackhole_warp.glsl"
    [MT] ERROR: Compiling shader "system/shaders/blackhole_warp.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:11: 'layout' : syntax error parse error
    [MT] ERROR: Compiling shader "system/shaders/blackhole_warp.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:23: 'in' : supported in GLSL 1.30 or later
    ERROR: 0:24: 'layout' : syntax error parse error
    [MT] ERROR: Linking shader "system/shaders/blackhole_warp.glsl":

    [MT] Loading shader "system/shaders/ship_warp.glsl"
    [MT] ERROR: Compiling shader "system/shaders/ship_warp.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:12: 'layout' : syntax error parse error
    [MT] ERROR: Compiling shader "system/shaders/ship_warp.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:24: 'in' : supported in GLSL 1.30 or later
    ERROR: 0:25: 'layout' : syntax error parse error
    [MT] ERROR: Linking shader "system/shaders/ship_warp.glsl":

    [MT] Loading shader "system/shaders/get_pixel.glsl"
    [MT] ERROR: Compiling shader "system/shaders/get_pixel.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:9: 'layout' : syntax error parse error
    [MT] ERROR: Compiling shader "system/shaders/get_pixel.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:19: 'layout' : syntax error parse error
    [MT] ERROR: Linking shader "system/shaders/get_pixel.glsl":

    [MT] Loading shader "system/shaders/sun_flare_mark.glsl"
    [MT] ERROR: Compiling shader "system/shaders/sun_flare_mark.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:6: 'mat4x4' : syntax error parse error
    [MT] ERROR: Compiling shader "system/shaders/sun_flare_mark.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:6: 'mat4x4' : syntax error parse error
    [MT] ERROR: Linking shader "system/shaders/sun_flare_mark.glsl":

    [MT] Loading shader "system/shaders/sun_flare_conv.glsl"
    [MT] ERROR: Compiling shader "system/shaders/sun_flare_conv.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:13: 'layout' : syntax error parse error
    [MT] ERROR: Compiling shader "system/shaders/sun_flare_conv.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:25: 'in' : supported in GLSL 1.30 or later
    ERROR: 0:26: 'layout' : syntax error parse error
    [MT] ERROR: Linking shader "system/shaders/sun_flare_conv.glsl":

    [MT] Loading shader "system/shaders/sun_flare_ghost.glsl"
    [MT] ERROR: Compiling shader "system/shaders/sun_flare_ghost.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:5: 'mat4x4' : syntax error parse error
    [MT] ERROR: Compiling shader "system/shaders/sun_flare_ghost.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:5: 'mat4x4' : syntax error parse error
    [MT] ERROR: Linking shader "system/shaders/sun_flare_ghost.glsl":

    [MT] Loading shader "system/shaders/sun_flare_ghost_read.glsl"
    [MT] ERROR: Compiling shader "system/shaders/sun_flare_ghost_read.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:6: 'mat4x4' : syntax error parse error
    [MT] ERROR: Compiling shader "system/shaders/sun_flare_ghost_read.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:6: 'mat4x4' : syntax error parse error
    [MT] ERROR: Linking shader "system/shaders/sun_flare_ghost_read.glsl":

    [MT] Loading shader "system/shaders/billboard.glsl"
    [MT] ERROR: Compiling shader "system/shaders/billboard.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:5: 'mat4x4' : syntax error parse error
    [MT] ERROR: Compiling shader "system/shaders/billboard.glsl":
    ERROR: 0:1: '' : Version number not supported by OGL driver
    ERROR: 0:1: '' : syntax error #version
    ERROR: 0:5: 'mat4x4' : syntax error parse error
    [MT] ERROR: Linking shader "system/shaders/billboard.glsl":

    plz guys help me and sorry for my realy bad eng
     
    MosfetDate: Monday, 15.02.2016, 20:08 | Message # 412
    World Builder
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    hi opsee_moo5, those errors could have been caused by old or faulty drivers of your graphic card.
    Try with updated drivers, check your graphic card manufacturer.
    If you speak French or you are more comfortable with French, there's a brand new Section Française.





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    schrodingers_catDate: Saturday, 20.02.2016, 19:27 | Message # 413
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    Can't enable V-Sync.

    While I can change the setting it has no affect in any full or window screen mode. The vertical tearing is horrendous. I tried forcing it through Nvidia control panel but that didn't help

    happens on 9.7.2, 9.7.3, and the latest 9.7.4. My drivers are up-to-date.

    OS:Win 10
    CPU: Intell 4790k
    GPU: Nvidia 970 gtx
     
    DoctorOfSpaceDate: Saturday, 20.02.2016, 21:34 | Message # 414
    Galaxy Architect
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    schrodingers_cat, try changing it in the Main.cfg file.

    The only method that worked for me was setting it to this

    Code
    VSync                   1  // vertical synchronization (0 - disabled, 1 - enabled, 2 - auto)





    Intel Core i7-5820K 4.2GHz 6-Core Processor
    G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
    EVGA GTX 980 Ti SC 6GB
     
    schrodingers_catDate: Sunday, 21.02.2016, 00:04 | Message # 415
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    Quote DoctorOfSpace ()
    The only method that worked for me was setting it to this


    I get the same regardless of mode

    Added (21.02.2016, 00:04)
    ---------------------------------------------

    Quote schrodingers_cat ()
    Can't enable V-Sync.

    While I can change the setting it has no affect in any full or window screen mode. The vertical tearing is horrendous. I tried forcing it through Nvidia control panel but that didn't help

    happens on 9.7.2, 9.7.3, and the latest 9.7.4. My drivers are up-to-date.

    OS:Win 10
    CPU: Intell 4790k
    GPU: Nvidia 970 gtx


    Found solution. Disable high DPI scaling. I'm playing on a 4k monitor
     
    cah9tlanDate: Friday, 26.02.2016, 12:09 | Message # 416
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    Hi,
    I cannot even have my first run through space. Fails on exe:"The procedure entry point EnumSystemLocalesEx could not be located in the dynamic link library KERNEL32.dll". Win XP(SP3) x86, ATI Radeon 4800

    Dear SpaceEngine, Please, address this problem, cause it's pretty frequent (or just say it's incurable and you won't fix it - to exclude my vain hopes cry smile ):
    Quote
    cmep4d
    Дата: Воскресенье, 19.04.2015, 14:17 | Сообщение # 14
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    Так и осталась проблема с XP, "Точка входа в процедуру EnumSystemLocalesEx не найдена в библиотеке DLL KERNEL32.dll". (Win XP(SP3) x86, ATI Radeon 4800, 4G RAM)
    Прикрепления: 5365067.jpg(12Kb) · 5631731.log(0Kb)


    Quote
    37 Raj (19.08.2015 08:24)
    Hi Space Engineer, I get the below error message,

    The procedure entry point EnumSystemLocalesEx could not be located in the dynamic link library KERNEL32.dll.

    I waited for this bug to be fixed in 0.9.7.3 but it doesn't seem to work. Please help me fix it, I like this program a lot smile


    Quote
    bzzommbo Date: Saturday, 13.02.2016, 15:58 | Message # 407
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    EnumSystemLocalesEx wasn't fund in KERNEL32.dll library.
    Previously, it was InitializeCriticalSectionEx, now it's EnumSystemLocalesEx.
    I kinda know coding - when you fix one thing, 10 more errors are made.

    Added (26.02.2016, 12:09)
    ---------------------------------------------
    Thank you very much for knocking yourselves out to help me, but problem is already solved.

     
    htha9587Date: Tuesday, 01.03.2016, 04:21 | Message # 417
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    So I tried Release Candidate 1 on one of my School's LAN Party computers, and It ran it absolutely GOOD. The star-planet shader wasn't even an Issue. Now I know, an upgrade for me is necessary. Weird thing is, my home computer ran 0.9.7.1 with no issues at all. Not sure what got changed in 0.9.7.2 to the current version. Regardless, I found I just need a better setup.
     
    FaceDeerDate: Friday, 04.03.2016, 04:37 | Message # 418
    Space Pilot
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    I've noticed that planet map export in cylindrical mode seems to not be working quite right. It looks like there are multiple layers of texture generation in the diffuse map that are stretched slightly differently. For example, here's the full size cylindrical map for RS 8414-1792-8-8546583-1286 B4:



    And here's one of the cube map sections showing the ocean in the upper left corner without the stretching effect:



    you can see how the northwestern shore of the ocean has a sort of "beach" added to it by the difference in texture alignment. This pattern seems consistent across several different Terras, and occurs both on my home computer (with an ATI card) and my work computer (NVIDIA) with RC1 so it seems like a consistent problem.


    Edited by FaceDeer - Friday, 04.03.2016, 04:39
     
    Ripperm91Date: Wednesday, 09.03.2016, 02:14 | Message # 419
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    Ive tried it on 2 different computers and I wont even start.
    at the very first loading screen, it says initializing the filesystems. then it just says it failed to start. Sorry no screenshot.
     
    MosfetDate: Wednesday, 09.03.2016, 10:49 | Message # 420
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    have you checked the suggestions in the sticky post on top of the page? You should have a se.log file located in the spaceengine /system directory.




    "Time is illusion. Lunchtime doubly so."
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    My mods
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