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Work progress - 0.9.7.2
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| spacer | Date: Wednesday, 09.04.2014, 23:09 | Message # 136 |
 Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| Jonahrf, yes and also with very thick yellow atm...
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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| werdnaforever | Date: Thursday, 10.04.2014, 15:58 | Message # 137 |
 World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| Quote anonymousgamer (  ) ..I fell for this So did I
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| SpaceEngineer | Date: Friday, 11.04.2014, 16:34 | Message # 138 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Now (almost) all 3D modes are ready! Here screenshots:
No 3D:
Anaglyph:
Vertical anamorphic stereopair with interlacing:
Horizontal anamorphic stereopair with interlacing:
Vertical anamorphic stereopair:
Horizontal anamorphic stereopair:
Oculus Rift:
You can see a lot of settings in each mode, main of them are interpupillary distance, 3D depth, swap left/right, interface depth and size (for Oculus). In anaglyph mode you can adjust color mask to match it with your glasses. Funny thing that I have Oculus Rift and 3D TV, but don't have anaglyph glasses I can't test that last image, but as long as it match with anamorphic stereopairs by geometry, i think it must work. Also, active (shutter) 3D mode is not implemented, this is my next step.
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| spacer | Date: Friday, 11.04.2014, 17:21 | Message # 140 |
 Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| wow spaceengineer! thanks for all!
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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| Psauce | Date: Friday, 11.04.2014, 18:39 | Message # 141 |
 Space Tourist
Group: Users
United States
Messages: 25
Status: Offline
| I cant wait to play this on my oculus rift! ...oh wait I dont have one
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| torc | Date: Friday, 11.04.2014, 20:48 | Message # 142 |
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Observer
Group: Users
Italy
Messages: 15
Status: Offline
| You're killing us with those screenshots! wanna use my Rift NOW!
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| SolarLiner | Date: Friday, 11.04.2014, 21:49 | Message # 143 |
 Explorer
Group: Users
France
Messages: 267
Status: Offline
| The Anaglyph mode shows reversed depth. Other than that, all other modes (except the Oculus one which I can't test now) are looking great. (I didn't test Interlaced modes because JPG compression broke the lines)
custom landing page to share: http://bit.ly/spaceengine
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| SpaceEngineer | Date: Friday, 11.04.2014, 23:36 | Message # 144 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote SolarLiner (  ) The Anaglyph mode shows reversed depth. Really? Who else have anaglyph glasses?
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| HarbingerDawn | Date: Friday, 11.04.2014, 23:49 | Message # 145 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote SpaceEngineer (  ) Who else have anaglyph glasses? I do.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| anonymousgamer | Date: Friday, 11.04.2014, 23:51 | Message # 146 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Quote SpaceEngineer (  ) Really? Who else have anaglyph glasses?
He's correct, switch the filters around.
EDIT:
It's not the filters, the bottom one gives more depth to my eyes. It's something else but I can't put my finger on it.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| HarbingerDawn | Date: Saturday, 12.04.2014, 03:56 | Message # 147 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote anonymousgamer (  ) It's not the filters Yes it is. Look at the screenshots he posted with the glasses on normally. Clearly they don't look right. Now, put your glasses on upside down, so you switch which eye uses which filter. They look much better.
For red-cyan anaglyph, when something is "behind" the screen, the cyan image should appear to the right of the red image. When it is "in front of" the screen, the opposite is true. As you can see, on his, they are reversed. So he simply needs to switch them.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| DJKiran | Date: Saturday, 12.04.2014, 03:59 | Message # 148 |
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Observer
Group: Users
United Kingdom
Messages: 10
Status: Offline
| This is awesome work, but the interlaced one seems, in my opinion, outdated. You don't see many HD interlaced TVs, only progressive ones, not around here anyway.
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| SpaceEngineer | Date: Saturday, 12.04.2014, 09:33 | Message # 149 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote DJKiran (  ) This is awesome work, but the interlaced one seems, in my opinion, outdated. You don't see many HD interlaced TVs, only progressive ones, not around here anyway. I have interlaced TV. This is currently used technology. Of course, it supports vertical anamorphic stereopair as native format, but you must switch TV to 3D mode with remote control. If engine can render interlaced image, it is even better - you don't need to switch anything. However, my TV have some sort of sharpness filter that cannot be switched off, so interlaced image is useless (this filter mixed lines a bit).
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| SolarLiner | Date: Saturday, 12.04.2014, 09:54 | Message # 150 |
 Explorer
Group: Users
France
Messages: 267
Status: Offline
| Quote anonymousgamer (  ) It's not the filters, the bottom one gives more depth to my eyes. Yes, because the above image doesn't make sense depth-wise to your brain. When looking at it, the brain makes the perspective with the horizon, so objects down the horizon should be closer. But then, you look at it in 3D and suddenly the eyes tells the object far in the horizon are actually the closest objects? The brain is tricked, and tries to make sense of what it sees. And when it can't, it start going full potato resulting in an headache.
The picture below has everything right, so the depth and the perspective are making sense to the brain, so it shows this marvellous 3D picture of a mountain.
To see the effect above, next time you see a 3D film in the theater or at home (if you have a 3D TV), flip the glasses, and you'll see the reversed depth effect.
custom landing page to share: http://bit.ly/spaceengine
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