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SpaceEngine FAQ
HarbingerDawnDate: Monday, 05.01.2015, 08:13 | Message # 331
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Well, you create whatever parts don't already exist. If that happens to just be the "Earth" folder, then that's what you create.




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maverickxxDate: Monday, 05.01.2015, 19:46 | Message # 332
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Hello
Will it be possible to fly more non-frictional spaceships in the final version.
For example you have to start from earth and fly into a LEO and docking on your spaceship which is build for very long spacetrips. You have to do a swingby at jupiter for exapmle to incrase speed for your 3 years long Journey to pluto. Now you can take the landing module and explore plutos surface. Something like that would be cool.
 
BambusmanDate: Monday, 05.01.2015, 20:30 | Message # 333
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maverickxx,
$80 000 - Single player space exploration game

Gameplay based on space flight simulation, space exploration, research and building
Realistic spaceflight physics with both hardcore fully manual controls and handy semi-automatic controls
Various spacecraft models
Build ships, space stations, and bases on planets
Collecting data about celestial objects using probes and satellites

Long-Term Goals

$120 000 - Online space exploration game

Module-based ships with a 3D constructor
Players can name planets that they have discovered
Server database for worlds discovered by players
A database search function for finding a planet by certain parameters

$150 000 - SpaceEngine SDK

SpaceEngine as a graphics library for third party companies
WYSIWYG editor for all types of objects

$250 000 - MMORPG Sandbox Game

Space combat system with realistic physics
Unlimited capabilities for players: research, building, trading, fighting
Colonizing and terraforming planets, building cities
Destruction of enemy ships, cities, and even entire planets
 
HarbingerDawnDate: Monday, 05.01.2015, 20:51 | Message # 334
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maverickxx, there is no gameplay planned which uses current or near-future tech. However, once the engine is completed and an SDK is available to other developers, it will be possible for other developers to create such a game if they want. However, an engine capable of - and purposefully built for - creating an entire procedural universe on an intergalactic scale would be overkill for a near-future space flight simulator.




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maverickxxDate: Monday, 05.01.2015, 21:15 | Message # 335
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The only thing i wanted to know is if there will be near-future spaceships to be implemented without any hyperdrive features additional to the already implemented far - future spaceships.
 
FireintheholeDate: Monday, 05.01.2015, 22:55 | Message # 336
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Skybox, impostors, FB, what do they mean?




Love SpaceEngine!
 
LSM256Date: Tuesday, 06.01.2015, 23:13 | Message # 337
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Quote HarbingerDawn ()
Well, you create whatever parts don't already exist. If that happens to just be the "Earth" folder, then that's what you create.


EDIT: Nm, they were working -- thought I had downloaded the 32k textures but just had 16.


Edited by LSM256 - Tuesday, 06.01.2015, 23:26
 
dave7310Date: Wednesday, 07.01.2015, 18:42 | Message # 338
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I'm looking to record some footage for a short film using this engine. The recording software I would be using is dxtory. But I cannot use footage with a user interface all over it. In Kerbal Space Program you can remove the UI by pressing a hotkey. I was wondering if there is such a functionality here? I've looked through user.cfg and there is nothing that will toggle the UI when in The Planetarium.
 
SpaceEngineerDate: Wednesday, 07.01.2015, 19:59 | Message # 339
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Ctrl ~ to hide HUD, and press a tine circles on the toolbars to hide them.
Also, try to use search next time. This question has been asked and answered a thousand times before.





 
gamekid1999Date: Saturday, 10.01.2015, 09:23 | Message # 340
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In the downloads section of the latest Space Engine version, there were a couple mirrors... but, what's the difference between the mirrors 1 and 2?
 
RockoRocksDate: Saturday, 10.01.2015, 10:56 | Message # 341
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Hi, I would like to know the answer to a question vanguardmook asked in chat but nobody replied.


Quote vanguardmook

By the way, what happened to these types of planets?
http://en.spaceengine.org/forum/21-2070-15#40850

Do lava planets with fractured crusts exist in space engine?


Do they or was it changed/removed?





I will be inactive on this forum for the time being. Might come back eventually

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PreliatorDate: Saturday, 10.01.2015, 10:57 | Message # 342
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Quote gamekid1999 ()
In the downloads section of the latest Space Engine version, there were a couple mirrors... but, what's the difference between the mirrors 1 and 2?
No difference. The mirror links are used just in case the main download link doesn't work.





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Edited by Preliator - Saturday, 10.01.2015, 10:58
 
DoctorOfSpaceDate: Saturday, 10.01.2015, 11:20 | Message # 343
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RockoRocks, they were changed and updated to be a bit more realistic. Those are very early WiP images.




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vanguardmookDate: Saturday, 10.01.2015, 20:22 | Message # 344
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Thanks for posting my question, RockoRocks. smile

I still kind of want to see those kinds of planets occasionally ingame, but I see how they would appear unrealistic.
 
PlutonianEmpireDate: Sunday, 11.01.2015, 05:56 | Message # 345
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I noticed that the density of procedural stars in galaxies seems to be lower in 0.972 than in 0.971. Example, the Wiki lists the Milky Way as having just 72.231 billion stars, whereas 0.971 lists the MW as having 352.691 billion stars. Is this by design, or a result of changes as part of an ongoing WIP, or something else?




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Edited by PlutonianEmpire - Sunday, 11.01.2015, 05:57
 
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