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SpaceEngine FAQ
maverickxxDate: Monday, 05.01.2015, 19:46 | Message # 331
Observer
Group: Newbies
Germany
Messages: 5
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Hello
Will it be possible to fly more non-frictional spaceships in the final version.
For example you have to start from earth and fly into a LEO and docking on your spaceship which is build for very long spacetrips. You have to do a swingby at jupiter for exapmle to incrase speed for your 3 years long Journey to pluto. Now you can take the landing module and explore plutos surface. Something like that would be cool.
 
BambusmanDate: Monday, 05.01.2015, 20:30 | Message # 332
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
maverickxx,
$80 000 - Single player space exploration game

Gameplay based on space flight simulation, space exploration, research and building
Realistic spaceflight physics with both hardcore fully manual controls and handy semi-automatic controls
Various spacecraft models
Build ships, space stations, and bases on planets
Collecting data about celestial objects using probes and satellites

Long-Term Goals

$120 000 - Online space exploration game

Module-based ships with a 3D constructor
Players can name planets that they have discovered
Server database for worlds discovered by players
A database search function for finding a planet by certain parameters

$150 000 - SpaceEngine SDK

SpaceEngine as a graphics library for third party companies
WYSIWYG editor for all types of objects

$250 000 - MMORPG Sandbox Game

Space combat system with realistic physics
Unlimited capabilities for players: research, building, trading, fighting
Colonizing and terraforming planets, building cities
Destruction of enemy ships, cities, and even entire planets
 
HarbingerDawnDate: Monday, 05.01.2015, 20:51 | Message # 333
Cosmic Curator
Group: Administrators
United States
Messages: 8717
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maverickxx, there is no gameplay planned which uses current or near-future tech. However, once the engine is completed and an SDK is available to other developers, it will be possible for other developers to create such a game if they want. However, an engine capable of - and purposefully built for - creating an entire procedural universe on an intergalactic scale would be overkill for a near-future space flight simulator.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
maverickxxDate: Monday, 05.01.2015, 21:15 | Message # 334
Observer
Group: Newbies
Germany
Messages: 5
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The only thing i wanted to know is if there will be near-future spaceships to be implemented without any hyperdrive features additional to the already implemented far - future spaceships.
 
FireintheholeDate: Monday, 05.01.2015, 22:55 | Message # 335
Pioneer
Group: Translators
Sweden
Messages: 356
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Skybox, impostors, FB, what do they mean?




Love SpaceEngine!
 
LSM256Date: Tuesday, 06.01.2015, 23:13 | Message # 336
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
Quote HarbingerDawn ()
Well, you create whatever parts don't already exist. If that happens to just be the "Earth" folder, then that's what you create.


EDIT: Nm, they were working -- thought I had downloaded the 32k textures but just had 16.


Edited by LSM256 - Tuesday, 06.01.2015, 23:26
 
dave7310Date: Wednesday, 07.01.2015, 18:42 | Message # 337
Observer
Group: Newbies
Pirate
Messages: 1
Status: Offline
I'm looking to record some footage for a short film using this engine. The recording software I would be using is dxtory. But I cannot use footage with a user interface all over it. In Kerbal Space Program you can remove the UI by pressing a hotkey. I was wondering if there is such a functionality here? I've looked through user.cfg and there is nothing that will toggle the UI when in The Planetarium.
 
SpaceEngineerDate: Wednesday, 07.01.2015, 19:59 | Message # 338
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Ctrl ~ to hide HUD, and press a tine circles on the toolbars to hide them.
Also, try to use search next time. This question has been asked and answered a thousand times before.





 
gamekid1999Date: Saturday, 10.01.2015, 09:23 | Message # 339
Observer
Group: Newbies
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In the downloads section of the latest Space Engine version, there were a couple mirrors... but, what's the difference between the mirrors 1 and 2?
 
RockoRocksDate: Saturday, 10.01.2015, 10:56 | Message # 340
World Builder
Group: Users
Belgium
Messages: 674
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Hi, I would like to know the answer to a question vanguardmook asked in chat but nobody replied.


Quote vanguardmook

By the way, what happened to these types of planets?
http://en.spaceengine.org/forum/21-2070-15#40850

Do lava planets with fractured crusts exist in space engine?


Do they or was it changed/removed?





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
PreliatorDate: Saturday, 10.01.2015, 10:57 | Message # 341
Space Tourist
Group: Users
Italy
Messages: 20
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Quote gamekid1999 ()
In the downloads section of the latest Space Engine version, there were a couple mirrors... but, what's the difference between the mirrors 1 and 2?
No difference. The mirror links are used just in case the main download link doesn't work.





Asus P7P55D, I7-860, Corsair 8Gb ram (4x2Gb), 2x WD 500Gb + Barracuda 1,5Tb, old but gold Radeon HD5870, Thermaltake 750w modular, Windows 7 64bit, Motu Audio Express, Asus 24" @1080p + LG 17", Logitech Z4 + G110 + G500, Sennheiser HD-25 II

Edited by Preliator - Saturday, 10.01.2015, 10:58
 
DoctorOfSpaceDate: Saturday, 10.01.2015, 11:20 | Message # 342
Galaxy Architect
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RockoRocks, they were changed and updated to be a bit more realistic. Those are very early WiP images.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
vanguardmookDate: Saturday, 10.01.2015, 20:22 | Message # 343
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Thanks for posting my question, RockoRocks. smile

I still kind of want to see those kinds of planets occasionally ingame, but I see how they would appear unrealistic.
 
PlutonianEmpireDate: Sunday, 11.01.2015, 05:56 | Message # 344
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
I noticed that the density of procedural stars in galaxies seems to be lower in 0.972 than in 0.971. Example, the Wiki lists the Milky Way as having just 72.231 billion stars, whereas 0.971 lists the MW as having 352.691 billion stars. Is this by design, or a result of changes as part of an ongoing WIP, or something else?




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Sunday, 11.01.2015, 05:57
 
alfskiDate: Saturday, 17.01.2015, 09:25 | Message # 345
Observer
Group: Users
Australia
Messages: 18
Status: Offline
Hi, can Space Engine launch straight into Planetarium without having to click 'Planetarium' on the launch menu?

Sometimes my SE crashes, starting up right back in Planetarium mode would streamline the restart.

Thanks, Andrew
 
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