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SpaceEngine FAQ
HarbingerDawnDate: Monday, 29.12.2014, 01:44 | Message # 301
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Quote abyssoft ()
I was asking if there is a wiki/faq that lists all the possible tags and sub-tags for planet, star, etc... scripts.

No, but if you export a procedural planet, it should have all possible parameters in its script.

As for the rest, I don't think I can really help without seeing the system script and testing it myself.





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anonymousgamerDate: Monday, 29.12.2014, 02:08 | Message # 302
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Quote istacks ()
I have a BENQ GW2255 monitor, 21.5'', 1080p @ 60mhz and I want to ask if I really need a monitor that can do 100mhz at least ? ( for the Anaglyph mode) because I googled a bit and I've seen a lot of discussions on how you need 100mhz for 3D movies/games.


Firstly, it's hz, not mhz. 60mhz would literally be 60 million hz. Although with BenQ's overclocking ability...

Secondly, the arguments are most likely talking about virtual reality, like Oculus Rift. For a standard screen, you don't need really high refresh rates. 3D movies look good in theaters, right?





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HarbingerDawnDate: Monday, 29.12.2014, 02:34 | Message # 303
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Quote istacks ()
And if my monitor is fine, should I get red/cyan or green/magenta glasses for SE ?

60 Hz is fine for anaglyph. And you can get whatever color combination you want.





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istacksDate: Monday, 29.12.2014, 02:48 | Message # 304
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Quote anonymousgamer ()
Firstly, it's hz, not mhz. 60mhz would literally be 60 million hz. Although with BenQ's overclocking ability...


Lol, that is one mistake I shouldn't have made. I must've been really sleepy.

About the discussions, there weren't any clear arguments, some were just saying you can't watch 3D stuff on your normal monitor, that you need 3D ready LCD or a screen capable of at least 100Hz because at lower rates the screen couldn't send images fast enough to both eyes but I guess they were not talking about Anaglyph. That's why I tried here to get a clear answer so thanks for the reply.

Quote HarbingerDawn ()
60 Hz is fine for anaglyph. And you can get whatever color combination you want.


Ok, thanks.





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HarbingerDawnDate: Monday, 29.12.2014, 03:39 | Message # 305
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Quote istacks ()
you need 3D ready LCD or a screen capable of at least 100Hz because at lower rates the screen couldn't send images fast enough to both eyes but I guess they were not talking about Anaglyph

They were talking about active 3D, using something like shutter glasses.





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WwadlolDate: Monday, 29.12.2014, 06:19 | Message # 306
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Is "Auto exposure: normal" supposed to be what it looks like to the human eye?
 
abyssoftDate: Monday, 29.12.2014, 07:06 | Message # 307
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Quote HarbingerDawn ()
Quote abyssoft ()
I was asking if there is a wiki/faq that lists all the possible tags and sub-tags for planet, star, etc... scripts.

No, but if you export a procedural planet, it should have all possible parameters in its script.

As for the rest, I don't think I can really help without seeing the system script and testing it myself.


trying to Export any procedural gives me the error Object Not found in 0.9.7.2 or if I name the body via edit I get something like
PObject
{
LocName "ringedworld"
Name "RS 8409-3401-4-3711-247 3"
Parent "RS 8409-3401-4-3711-247"
Pioneer "Player"
Date "2014.12.29 07:14:54.74"
}

Am I not quite understanding Export? (doing it from the info/wiki panel)


Edited by abyssoft - Monday, 29.12.2014, 07:37
 
HarbingerDawnDate: Monday, 29.12.2014, 13:59 | Message # 308
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Quote Wwadlol ()
Is "Auto exposure: normal" supposed to be what it looks like to the human eye?

Normal autoexposure is an unfinished feature, you shouldn't pay much attention to it in this version.

abyssoft, you have to export the planet's catalog script. Select the planet, go to Main Menu > Editor > Edit planet, then in the editor hit Export script. This puts the planet's full catalog script into the export folder. In 0.972, you can also open the editor by Shift-F2. Main Menu > Editor > Export system will export the script of all objects in the system, if you prefer that.





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abyssoftDate: Monday, 29.12.2014, 19:11 | Message # 309
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Thanks HarbingerDawn
On my way to mod exploration.
 
brianDate: Monday, 29.12.2014, 19:23 | Message # 310
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why does my game crash when I push hyperdrive while controling a starship?
 
DoctorOfSpaceDate: Monday, 29.12.2014, 19:26 | Message # 311
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Quote brian ()
why does my game crash when I push hyperdrive while controling a starship?


Because you are using an ATI card and didn't read the troubleshooting thread.
http://en.spaceengine.org/forum/4-2615-1





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RockoRocksDate: Monday, 29.12.2014, 19:28 | Message # 312
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I noticed spaceships now have a new feature: alternate camera placement. Is there a way of adding/removing/modifying different camera-views in-game? Or must this be done manually? And, how can you do it?




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DoctorOfSpaceDate: Monday, 29.12.2014, 19:35 | Message # 313
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Quote RockoRocks ()
Is there a way of adding/removing/modifying different camera-views in-game?


Press * on the numpad twice to go into Edit mode, same way you orient your spacecraft. On the left side of the screen there is a section that looks like this


Thats where your camera is currently sitting relative to the ship, those numbers have to be entered into the SSS script manually.

You can add up to 8 camera positions to a ship, check out my JJprise script as an example of this.

From the JJprise
Camera { "Auto" (0 0 0) (1 0 0 0) }
Camera { "Behind" (0.00003 0.076627 0.345018) (1 0 0 0) }
Camera { "Cockpit" (-0.00015 0.025677 -0.096424) (-1.0 0.0 0.0 0.0) }
Camera { "Behind" (-0.000340 0.006061 -0.003314) (0.00125 -0.000512 0.999605 0.028077) }
Camera { "Behind" (-0.0001 0.02855 -0.073184) (-0.003078 0 0.999995 0) }

You can only have one "Auto" section





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HarbingerDawnDate: Monday, 29.12.2014, 19:35 | Message # 314
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Quote RockoRocks ()
must this be done manually?

Yes

Quote RockoRocks ()
how can you do it?

Look at the Shuttle .sss file for example, and get position and rotation values from edit mode.





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sadmandonoDate: Wednesday, 31.12.2014, 14:32 | Message # 315
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Hello everyone, what is the "set reference body" option in setting/controls/ship control ? P button by default. thx.
 
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