SpaceEngine FAQ
|
|
HarbingerDawn | Date: Wednesday, 31.12.2014, 15:33 | Message # 316 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| I don't think that it has any function in this version, he probably just forgot to remove it from the menu.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
sadmandono | Date: Thursday, 01.01.2015, 15:14 | Message # 317 |
Observer
Group: Newbies
Pirate
Messages: 2
Status: Offline
| Quote HarbingerDawn ( ) I don't think that it has any function in this version, he probably just forgot to remove it from the menu.
ok thx.
|
|
| |
Midnightmaster | Date: Saturday, 03.01.2015, 22:24 | Message # 318 |
Observer
Group: Newbies
Germany
Messages: 5
Status: Offline
| Hi, i have 2 questions:
1. When 1 use this Settings (My GCard has "only" 1 GB), will SE use 4 GB? I am using Win7 64 bit but SE is a 32 bit prog. Will SE get more than 2 GB of RAM from the OS? Is it useless to set more than 2048 mb? VideoMemoryStartupDetect false VideoMemoryDynamicDetect false VideoMemorySize 4096 VideoMemoryMaxPercent 90
2. If i fly too near at a Planet surface, SE will let me automatic land on the Surface. I hate this Is it possible to deaktivate this useless "feature"?
Greetings Midnightmaster
|
|
| |
apenpaap | Date: Saturday, 03.01.2015, 23:05 | Message # 319 |
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| Was the distribution of galaxies improved in this version? I've been flying around at 10 million ly/s, and it feels like large-scale structures like voids, walls, and clusters are much more pronounced and pretty in this version.
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
|
|
| |
HarbingerDawn | Date: Saturday, 03.01.2015, 23:16 | Message # 320 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| I don't think he has changed them in a long time, and they look the same to me as they did previously. The difference in appearance is most likely due to the new star rendering method, it just makes things easier to see on intergalactic scales.
Midnightmaster, SE can use up to 4 GB of memory, not 2 GB.
As for #2, I don't understand what you're saying.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
Midnightmaster | Date: Sunday, 04.01.2015, 00:02 | Message # 321 |
Observer
Group: Newbies
Germany
Messages: 5
Status: Offline
| Quote HarbingerDawn ( ) Midnightmaster, SE can use up to 4 GB of memory, not 2 GB.
OK, THX.
As for #2, I don't understand what you're saying.
When i click on a Planet, i can select "Land on surface/planet whatever". Then I am ON the Surface like i am standing on the Ground on a Street etc. That´s OK because i select it!! When i fly in the Orbit of a Planet and take a closer look of the surface/ground of the Planet (I am too near on the Planet this moment at Speed 50 km/s), SE let me Land on the Planet and the Speed is at 400m/s or something. Now i am ON the Planet and have to accelerate to fly away in the space/orbit.
Greetings Midnightmaster
|
|
| |
Idgelios | Date: Sunday, 04.01.2015, 02:30 | Message # 322 |
Astronaut
Group: Users
United States
Messages: 77
Status: Offline
| I've heard that in the future space Engine's procedural generation, especially in regard to stellar orbits and movements will be more simulation based. What does that mean? Is the current generation simulation based?
|
|
| |
snowballpudi | Date: Sunday, 04.01.2015, 02:31 | Message # 323 |
Space Tourist
Group: Users
United States
Messages: 21
Status: Offline
| SpaceEngineer, Hello. How come exposure can't be permanently set to our liking. It keeps going back to default. Also, how can i adjust the star scale from 0.5 to 0.0 if i wanted too.
|
|
| |
HarbingerDawn | Date: Sunday, 04.01.2015, 02:53 | Message # 324 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Midnightmaster, you're saying that you accidentally fly onto a planet and your speed gets changed? This is not a bug or a problem, it's so that when you land on a planet your camera won't be moving too fast. You can avoid this simply by not landing on a planet unless you want to. Even if you do accidentally land, you can quickly increase speed using Ctrl-Mousewheel (increases/decreased speed by a factor of 10 for each interval).
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
Midnightmaster | Date: Sunday, 04.01.2015, 08:46 | Message # 325 |
Observer
Group: Newbies
Germany
Messages: 5
Status: Offline
| Quote HarbingerDawn ( ) Midnightmaster, you're saying that you accidentally fly onto a planet and your speed gets changed? This is not a bug or a problem, it's so that when you land on a planet your camera won't be moving too fast. You can avoid this simply by not landing on a planet unless you want to. Even if you do accidentally land, you can quickly increase speed using Ctrl-Mousewheel (increases/decreased speed by a factor of 10 for each interval).
Its imo an annoying feature. I cant disable this? I see the normal controls in SE like the FLY-mode/Cheat in Games if you go to the console (Steam etc). It would be totaly annoying if i would always "glued" to a surface if i fly to near on a wall or an other surface in a game. When i come too near and too fast to the surface, why cant the engine slow down the cam or change the direction?
|
|
| |
HarbingerDawn | Date: Sunday, 04.01.2015, 09:39 | Message # 326 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| It would be difficult to program the engine to do that, and it would probably annoy more people than it would help. Generally, I think the engine assumes that the user knows how to control the camera enough not to accidentally fly into planets very often. Unlike in the other types of games you mentioned, nearly the entire volume of space is not occupied by objects that can be collided with. It's very difficult to avoid walls in shooters. It's very easy to avoid planets in space.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
Midnightmaster | Date: Sunday, 04.01.2015, 10:22 | Message # 327 |
Observer
Group: Newbies
Germany
Messages: 5
Status: Offline
| Quote HarbingerDawn ( ) It would be difficult to program the engine to do that, and it would probably annoy more people than it would help. Generally, I think the engine assumes that the user knows how to control the camera enough not to accidentally fly into planets very often. Unlike in the other types of games you mentioned, nearly the entire volume of space is not occupied by objects that can be collided with. It's very difficult to avoid walls in shooters. It's very easy to avoid planets in space.
When i examine the Planet surface, i permanetly collide accidentally whith the surface because i am often to fast. If i would sit in a real Spaceship in RL i would be more carefuly, but this is a simulator...
Thanks for the answers and your time Greetings Midnightmaster
|
|
| |
LSM256 | Date: Monday, 05.01.2015, 00:03 | Message # 328 |
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
| Did a few searches, and couldn't find an answer, so asking here:
When downloading and installing texture packs for Earth, I created the SpaceEngine/textures/planets/Earth folder as instructed, however, the instructions didn't clarify beyond that. What I am wondering is:
1.) I put all the .pak files into the "Earth" subfolder of the folder I was told to create. Was this correct?
2.) Where do I put this new folder I created -- in the main SE0972 folder or one of its sub-folders?
2.) Do I have to tell the program to use the new textures instead of the default ones, or does it automatically detect them and override the defaults? If I have to direct it to use the new textures, how do I do that?
|
|
| |
HarbingerDawn | Date: Monday, 05.01.2015, 02:10 | Message # 329 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote LSM256 ( ) I put all the .pak files into the "Earth" subfolder of the folder I was told to create. Was this correct? Yes
Quote LSM256 ( ) Where do I put this new folder I created -- in the main SE0972 folder or one of its sub-folders? The "SpaceEngine" in "SpaceEngine/textures/..." IS your SE0972 folder.
Quote LSM256 ( ) Do I have to tell the program to use the new textures instead of the default ones, or does it automatically detect them and override the defaults? If I have to direct it to use the new textures, how do I do that? If you put them in the correct location, they will be used automatically.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
LSM256 | Date: Monday, 05.01.2015, 05:21 | Message # 330 |
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
| Quote HarbingerDawn ( ) Quote LSM256 () Where do I put this new folder I created -- in the main SE0972 folder or one of its sub-folders?
The "SpaceEngine" in "SpaceEngine/textures/..." IS your SE0972 folder.
Thanks, this is what was tripping me up. So basically you don't have to create that entire folder strand, just the "Earth" subfolder, put the .paks in it and drop it in the "planets" subfolder under textures.
|
|
| |