JackDole: Mega structures ...
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quarior14 | Date: Sunday, 28.02.2016, 10:19 | Message # 91 |
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| Quote JackDole (  ) The converted map: (Without turtle) Beautiful but how you made, you have a software to do this ? In fact, you feel able to do the bump map ?
Quarior
Edited by quarior14 - Sunday, 28.02.2016, 10:25 |
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JackDole | Date: Sunday, 28.02.2016, 10:36 | Message # 92 |
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| quarior14,
I did it with Gimp.
Filters - Distorts - Polar Coordinates
Remove the check mark at 'To Polar'.
Don't forget to look here.
Edited by JackDole - Sunday, 28.02.2016, 10:36 |
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quarior14 | Date: Sunday, 28.02.2016, 10:44 | Message # 93 |
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| Quote JackDole;60368 quarior14,
I did it with Gimp.
Filters - Distorts - Polar Coordinates
Remove the check mark at 'To Polar'. Oh I did not know, I have the software but I hadn't noticed, thanks for this tip, tutorial.
Quarior
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JackDole | Date: Sunday, 28.02.2016, 13:37 | Message # 94 |
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| quarior14, also a check mark should be put at 'Map backwards'. Otherwise the texture is mirrored.
Don't forget to look here.
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quarior14 | Date: Monday, 29.02.2016, 19:36 | Message # 95 |
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| JackDole, Just like that, is that you can publish the mod with textures despite the fact that it comes from a web site? From what I understand if this is a (free) free license what you going to do, we can, is that if we want to sell that there should ask the copyright.
In fact, I put the texture in textures/planets/Disc World/Disc World/Diff but it'll be fine if you can convert it to raw to put committed must be in cubemap, there is just as the base.png.
Code added on Discworld_3.0.sc (planets) (I warn you, I do not know what the depth is the maximum height dishes is that you put aside from the ocean, I decreased the height) :
Code Planet "Disc World" { ... Surface { DiffMap "Disc World/Disc World/Diff" DiffTileSize 1024 DiffTileBorder 1 BumpMap "Disc World/Disc World/Bump" BumpTileSize 1024 BumpTileBorder 1 BumpHeight 11.486 // 0.907 + 8.579 km - total height BumpOffset 0.907 // 0.907 km - below sea level colorSea (0.000, 0.030, 0.060, 0.200) DiffMapAlpha "Water" }
Ocean { Height 0.907 } ... }
Quarior
Edited by quarior14 - Monday, 29.02.2016, 19:36 |
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JackDole | Date: Monday, 29.02.2016, 21:39 | Message # 96 |
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| quarior14, Images in raw format are too large. I can files that are as big, not post here as an attachment. You can create raw format images with IrfanView.
Don't forget to look here.
Edited by JackDole - Monday, 29.02.2016, 21:40 |
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JackDole | Date: Thursday, 14.04.2016, 18:41 | Message # 97 |
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| A 'unicycle' version of my Space Station.

For SE 0.974 RC2, put the .pak' file in the 'addons' folder.
Don't forget to look here.
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JackDole | Date: Friday, 22.04.2016, 07:27 | Message # 98 |
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| A sun for Jupiter.
After the invention of the portable sun, it was time to provide Jupiter with such a sun.


This sun is stationed at L2 Lagrange point.
This addon changes the solar system! I have created a 'StarBarycenter' for the solar system. This was necessary because otherwise these mini Suns do not work properly in 'SE 0974 RC2'.
The name of the Jupiter sun is 'Jusol III', the name of the Lagrange point 'Jupiter-L2'
For SE 0.974 RC2. Put the '.pak' file in the 'addons' folder. Done.
Don't forget to look here.
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simonecinque1992 | Date: Thursday, 28.04.2016, 18:14 | Message # 99 |
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| Will you add a Sun for Neptune?
My Mods and Addons
Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
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JackDole | Date: Thursday, 28.04.2016, 19:44 | Message # 100 |
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| Quote simonecinque1992 (  ) Will you add a Sun for Neptune? Here is a script for a Neptune sun.
Don't forget to look here.
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simonecinque1992 | Date: Friday, 29.04.2016, 14:23 | Message # 101 |
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| When I put it on addons/catalogs/planets or addons/catalogs/stars the entire system disappears..
My Mods and Addons
Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Friday, 29.04.2016, 14:23 |
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JackDole | Date: Friday, 29.04.2016, 15:47 | Message # 102 |
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| Quote simonecinque1992 (  ) When I put it on addons/catalogs/planets or addons/catalogs/stars the entire system disappears.. The file belongs in 'addons\ catalogs\planets'.
But you also need the addon for the Jupiter sun!
The textures are in it, and the script for the 'StarBarycenter' for the solar system As described in the Jupiter addon.
Don't forget to look here.
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simonecinque1992 | Date: Friday, 29.04.2016, 16:15 | Message # 103 |
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| Oh, now I can see the Neptune's sun. But now the problem is that all the planets disappear
My Mods and Addons
Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Friday, 29.04.2016, 16:16 |
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JackDole | Date: Friday, 29.04.2016, 17:05 | Message # 104 |
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| Quote simonecinque1992 (  ) But now the problem is that all the planets disappear Not if you've done everything right. Post your 'se.log' file. It is in the 'system' directory of SpaceEngine.
Don't forget to look here.
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simonecinque1992 | Date: Friday, 29.04.2016, 17:28 | Message # 105 |
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| JackDole, Here
My Mods and Addons
Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
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