JackDole: Mega structures ...
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spacer | Date: Friday, 26.02.2016, 19:30 | Message # 76 |
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| Quote JackDole ( ) remember, these are just five of actually planned 20 wormholes. wow!! will be cool. will see how pc handle it
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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JackDole | Date: Friday, 26.02.2016, 20:00 | Message # 77 |
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| Quote spacer ( ) wow!! will be cool. will see how pc handle it Okay, here's the script with all 20 wormholes enabled. But beware!
This is an image with 12 activated wormholes.
Don't forget to look here.
Edited by JackDole - Friday, 26.02.2016, 20:05 |
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quarior14 | Date: Friday, 26.02.2016, 20:08 | Message # 78 |
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| JackDole, I know it's been a long time but the Disc World project is not published on section mod, but how to say I do not know if I can publish my side too because we participate both in this world who will then publish the disc ? Otherwise speaking of that, I try the Disc World moves instead of remaining fixed with an orbit of eccentricity 1.
Quarior
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JackDole | Date: Friday, 26.02.2016, 20:27 | Message # 79 |
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| Quote quarior14 ( ) Disc World project is not published on section mod If you want to publish it, do it.
Don't forget to look here.
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spacer | Date: Friday, 26.02.2016, 20:39 | Message # 80 |
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| wha i get 5 fps here some screenshots: http://imgur.com/a/oCuSy
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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quarior14 | Date: Friday, 26.02.2016, 21:10 | Message # 81 |
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| Quote JackDole ( ) Quote quarior14 ( ) if I can If you want to publish it, do it. Ok, thanks.
Quarior
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JackDole | Date: Friday, 26.02.2016, 21:13 | Message # 82 |
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| Quote spacer ( ) The first picture looks good. That is what I imagined. Perhaps personal computers in one or two years are fast enough.
Don't forget to look here.
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DoctorOfSpace | Date: Friday, 26.02.2016, 22:15 | Message # 83 |
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| Quote spacer ( ) i get 5 fps here
8 to 11 FPS on my machine
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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JackDole | Date: Friday, 26.02.2016, 22:36 | Message # 84 |
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| Quote DoctorOfSpace ( ) 8 to 11 FPS on my machine At the end of the year or early next year I will possibly get a new computer. This then brings maybe a few more FPS.
Don't forget to look here.
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DoctorOfSpace | Date: Friday, 26.02.2016, 22:39 | Message # 85 |
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| I doubt there will be that significant of advances in computers over this next year. Even if you got Nvidia's new series flagship and an overclocked Skylake you would probably push 12FPS
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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JackDole | Date: Friday, 26.02.2016, 23:14 | Message # 86 |
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| Well, then maybe in 10 years. Or SpaceEngineer makes wormholes faster.
Don't forget to look here.
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quarior14 | Date: Saturday, 27.02.2016, 10:44 | Message # 87 |
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| I do not know but I think I should make you aware of the Discworld. Here is when the Discworld think a red star after the movie Discworld : The Light Fantastic put it only takes 23.820 years with an eccentricity of 0.999 (generate Space Engine) because if I put 1, it places the Discworld # -1#inf. Here is a screenshot :
Quarior
Edited by quarior14 - Saturday, 27.02.2016, 10:45 |
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JackDole | Date: Saturday, 27.02.2016, 15:55 | Message # 88 |
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| Discworld 3.0
Here is my current version of the Discworld.
quarior14, an eccentricity of 1 would not have been right, because large turtles always return to their breeding grounds if they can. I have an eccentricity of 0.99999 and a forced circulation period of 1.5 million years. This is for people a very long time, maybe just right for Chelys Galactica.
Don't forget to look here.
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quarior14 | Date: Saturday, 27.02.2016, 16:56 | Message # 89 |
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| Oh thanks, this is what I wanted to do but I'd put that 0.999. Edit For put for Disc Moon ? It is pointless because it emits no light, however you made frozen to the sunlight as it displays even at great distance the light of red star in white on its surface, here with the code :
Without the code :
I found a map for the Discworld but there is a problem : Since this is a disc, it is centered (well on it the turtle and vacuum behind but a glance edition and replaces it by blue) and therefore need the continents to the "pole" so that it forms the same world that origin even though the texture will be deformed put the continents are bent, do you have a solution ?
Quarior
Edited by quarior14 - Saturday, 27.02.2016, 19:37 |
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JackDole | Date: Saturday, 27.02.2016, 23:37 | Message # 90 |
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| quarior14, 'NoLighting true' is only a remnant of some experiments.
The converted map: (Without turtle )
Don't forget to look here.
Edited by JackDole - Saturday, 27.02.2016, 23:55 |
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