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JackDole: Mega structures ...
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| JackDole | Date: Thursday, 29.09.2016, 15:15 | Message # 211 |
 Star Engineer
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| Quote ZackG (  ) it seems that its not compatible with 0.9.8 Might not. I can not test this now, because my AMD graphics card is broken. Currently I can not work with SE 0.980.
Don't forget to look here.
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| ZackG | Date: Friday, 30.09.2016, 17:57 | Message # 212 |
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| Quote JackDole (  ) Might not. I can not test this now, because my AMD graphics card is broken. Currently I can not work with SE 0.980. That sucks. I hope you get a new GPU soon.
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
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| JackDole | Date: Friday, 30.09.2016, 23:32 | Message # 213 |
 Star Engineer
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| Quote ZackG (  ) I hope you get a new GPU soon. Unfortunately, probably not. I have a fairly old laptop with switchable graphics. (AMD / Intel) It does not pay to install a new video card. And a new computer I can not afford before the end of the year.
Don't forget to look here.
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| ZackG | Date: Saturday, 01.10.2016, 02:49 | Message # 214 |
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| Quote JackDole (  ) Unfortunately, probably not. I have a fairly old laptop with switchable graphics. (AMD / Intel) It does not pay to install a new video card. And a new computer I can not afford before the end of the year. Laptops make very bad dedicated gaming computers. Desktop PCs are much better, again I hope you get one soon.
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
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| JackDole | Date: Monday, 10.10.2016, 09:40 | Message # 215 |
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| Rocheworld
A more recent version for the Rocheworld.

The screenshot is not of this version. I can not make screenshots at the moment.
Put the script in 'addons\catalogs\planets'
Don't forget to look here.
Edited by JackDole - Monday, 10.10.2016, 09:42 |
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| steeljaw354 | Date: Monday, 10.10.2016, 14:08 | Message # 216 |
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| JackDole, Could I suggest where you make Theia a moon of a procedural Earth at moon distance, so both of them are tidally locked together, inside the Procedural solar system in place of P.Earth and P.Moon?
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| JackDole | Date: Monday, 07.11.2016, 18:52 | Message # 217 |
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| Splash screens

I created some splash screens. They are here on imgur.
Overview for my splash screens with Space Engine standard fonts.
Don't forget to look here.
Edited by JackDole - Tuesday, 08.11.2016, 11:48 |
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| steeljaw354 | Date: Thursday, 24.11.2016, 16:09 | Message # 218 |
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| Can you make a Lonly III where the Sun and moon orbit 1000km or lower? The moon is likely to be an asteroid.
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| JackDole | Date: Thursday, 24.11.2016, 18:07 | Message # 219 |
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| Lonly III Rogue planet with a moon and a mini sun.
Here is such a system. Not exactly 1000 km, but approximately.


The sun, of course, illuminates only a small part of the planet.


I have not changed the size of the moon. This is somewhat unrealistic, but looks good.
The moon has a 2 hour orbit, the sun is slightly faster. That is, the day is only about 1h and 45 minutes long.
The pictures shown here are created with SE 0.971. It will probably look slightly different in SE 0.980.
I hope it works properly in SE 0.980.
(Use either the .pak file or the two scripts.)
Don't forget to look here.
Edited by JackDole - Thursday, 24.11.2016, 18:17 |
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| steeljaw354 | Date: Friday, 25.11.2016, 13:58 | Message # 220 |
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| Wow. It's really good.
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| JackDole | Date: Saturday, 26.11.2016, 14:34 | Message # 221 |
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| Quote quarior14 (  ) JackDole, how do make rings cubic ? Actually just like a cubic planet.

Only with an Oblateness of 0.999

I also use cloud layers because they can be transparent.
Code
DwarfMoon "Llfawne Ring" { ParentBody "Llfawne" Class "Asteroid" Radius 23395 Mass 0.00016740 Oblateness 0.999 RotationPeriod 25.83213 Surface { DiffMap "Invisible.*" DiffMapAlpha "Transp" } Clouds { Height 10 DiffMap "Ring/ring_diff" DiffTileSize 512 DiffTileBorder 0 BumpMap "Ring/Bump" BumpTileSize 514 BumpTileBorder 1 BumpHeight 18456.81838922 DiffMapAlpha "Transp" } NoAtmosphere true Orbit { Type "STATIC" SemiMajorAxis 1e-6 Period 1e12 Eccentricity 0.0 Inclination 0.0 RefPlane "Equator" } }
However, it is still not perfect, and I have not tested it in SE 0.980.
The surface texture 'Invisible.png' is a texture without pixels.
The ring texture must naturally be made transparent, and perhaps made smaller.
Don't forget to look here.
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| quarior14 | Date: Saturday, 26.11.2016, 21:15 | Message # 222 |
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| JackDole, thanks you.
Quarior
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| Matsoftware | Date: Saturday, 03.12.2016, 16:28 | Message # 223 |
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| How did you create the Europa and Callisto base? I want to make a Moon base and robot buildings on a planet in a system I'm working on[DOT]
My mods If I'm not replying to a PM, my account is hacked!
Edited by Matsoftware - Saturday, 03.12.2016, 16:29 |
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| JackDole | Date: Monday, 05.12.2016, 20:04 | Message # 224 |
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| Sorry, I was away for a while, because the 'Deutsche Telekom' was hacked.
Check the files in CalistoBase.pak or EuropaBase.pak. (A .pak file is a renamed .zip file, if you rename a .pak file to a .zip file, you can unpack it.)
The textures are essential. Areas without pixels are transparent or invisible.
Don't forget to look here.
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| JackDole | Date: Monday, 05.12.2016, 23:21 | Message # 225 |
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| Quoteciccio200125 (  ) I really tried to understand but I can not please make a simplified upgrade with the creation of planets / stars / moons or make a different patch because I can not understand If you want to make a solar system you need:
1. 'Star' or 'StarBarycenter'
Code StarBarycenter "Tuto System" { RA 15.254208 Dec -15.254208 Dist 100 }
or this:
Code Star "Tuto" { RA 15.254208 Dec -15.254208 Dist 100 Class "G2 V" // Sol like star RadSol 1 MassSol 1 }
This script belong into 'addons\catalogs\stars'
2. Planets
If you have a 'StarBarycenter' you also needs a 'Star' here.
Code Star "Tuto" { ParentBody "Tuto System" Class "G2 V" RadSol 1 MassSol 1 StaticPosPolar (0.0 0.0 0.0) // This can also be omitted. }
Also you need a 'Planet':
Code Planet "Peter" { ParentBody "Tuto" Class "Terra" // for earth-like planet Radius 6500 // If the planet should have life Life { Class "Organic" Type "Multicellular" Biome "Marine/Terrestrial" } Atmosphere // Values taken from Earth { Height 60 Greenhouse 33 Pressure 1.0 Density 1.2929 Adiabat 0.28 Model "Earth" Bright 10.0 Opacity 1.0 SkyLight 3.0
Composition { N2 71.2757715109 O2 24.4769489253 Xe 1.01734186284 H2O 1.51257699728 CO2 1.71736070365 } } Orbit { SemiMajorAxis 1.0 // AU Period 1.0 // 1 Jahr } }
and maybe a 'Moon':
Code Moon "Paul" { ParentBody "Peter" Class "Selena" Radius 3000 //Mass ???? Orbit // This values must be the same for planet and moon - except 'ArgOfPericen' { RefPlane "Ecliptic" //SemiMajorAxis ???? Period 0.0136895 // 5 days orbit = 5/365.24218985 Inclination 0 Eccentricity 0 AscendingNode 0 ArgOfPericen 180 MeanAnomaly 0 } }
You can write it all in one script or make several scripts, in any case they belong into 'addons\catalogs\planets'
3. If you want to export a procedural system, you must create a position, this is a 'StarBarycenter' or a 'Star'. In addition, you have to give names to all objects, numbers do not work. That is not easy.
If you are editing a self created planet (like this system), you only need to replace the orginial object with the exported object.
I can not explain better.
Don't forget to look here.
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