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JackDole: Mega structures ...
JackDoleDate: Saturday, 04.06.2016, 17:54 | Message # 151
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funsihd4392,
Wenn du Fragen zu einem Addon hast, ist es besser, du fragst hier:
Addons und Mods
Das ist im deutschsprachigem Unterforum.

Es passt nicht sogut in das englischsprachige Forum, wenn wir uns auf deutsch unterhalten.

(If you have questions about an addon, it is better you ask here:
Addons and mods
That is in the German subforum.
It fits not so good in the English-language forum if we talk in German.)



Da es quasi ein Wüstenplanet ist, habe ich absichtlich keine Wasserflächen erstellt.
(Since it is virtually a desert planet, I have deliberately created no water areas.)





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steeljaw354Date: Saturday, 04.06.2016, 18:45 | Message # 152
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Yes! My new favorite addon. There are some errors, I am going to reinstall my game to see if it fixes the crashing issue which I have been having ever since I installed kexxit galaxies

Edited by steeljaw354 - Saturday, 04.06.2016, 18:53
 
steeljaw354Date: Sunday, 05.06.2016, 14:13 | Message # 153
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I reinstalled spaceengine, the crashing was fixed, but I installed the addon and it just doesn't work. I'm using RC2
Attachments: 6925363.log (68.6 Kb)
 
JackDoleDate: Sunday, 05.06.2016, 16:08 | Message # 154
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Which addon? I see in your log file, none of my addons.
I see in your log no addons at all.
Did you install the files in a wrong folder? Or have you given a folder a false name?





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steeljaw354Date: Sunday, 05.06.2016, 16:55 | Message # 155
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I have addons installed, red giant sun, Darwin system, planet nine ice world, but none of them show up in the game
 
JackDoleDate: Sunday, 05.06.2016, 17:32 | Message # 156
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If you have the addons installed correctly, would be in the log file these lines:

Code
[MT] Loading script "addons/catalogs/planets/DarwinComets01.sc"
[MT] Loading script "addons/catalogs/planets/DarwinIVMoons.sc"
[MT] Loading script "addons/catalogs/planets/DarwinIVSys.sc"
[MT] Loading script "addons/catalogs/stars/DarwinIV.sc"
[MT] Loading script "addons/catalogs/planets/RedGiantSun.sc"

But they are not.





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steeljaw354Date: Sunday, 05.06.2016, 17:47 | Message # 157
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This is strange, they are in the correct folders. I installed a mod from the first page of this thread and it worked WD 1145 017

Edited by steeljaw354 - Sunday, 05.06.2016, 17:52
 
JackDoleDate: Sunday, 05.06.2016, 18:40 | Message # 158
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Have you accidentally posted an incorrect log?
I find 'WD_1145+017.sc' also not in your log file.





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steeljaw354Date: Sunday, 05.06.2016, 18:44 | Message # 159
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I just installed it, heres the newer log. I'm going to try to reinstall the mods to see if that works.

Edit: It didn't, red giant sol didn't show up and the solar system was normal, darwin system didn't show up, planet nine and vulcanoids didn't show up either

Attachments: 7752371.log (45.6 Kb)


Edited by steeljaw354 - Sunday, 05.06.2016, 18:53
 
JackDoleDate: Sunday, 05.06.2016, 19:13 | Message # 160
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The addon for 'WD 1145 + 017' is also not installed correctly. That it works for you, is because the star is now in the official 'exoplanets' catalog.




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steeljaw354Date: Sunday, 05.06.2016, 19:17 | Message # 161
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What do you mean my mods aren't installed correctly? I have them all in the correct folders.

Edited by steeljaw354 - Sunday, 05.06.2016, 19:18
 
JackDoleDate: Sunday, 05.06.2016, 19:37 | Message # 162
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Like I said, if you have the addons installed properly, they must appear in the log file.
In your log file are no addons. Absolutely no addons!
Perhaps you have the names for the addons folder misspelled.
For example, instead 'addons\catalogs' you might have written 'addons\catalog'!

Attachments: 6825677.jpg (30.9 Kb)





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Edited by JackDole - Sunday, 05.06.2016, 19:53
 
steeljaw354Date: Sunday, 05.06.2016, 19:52 | Message # 163
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Issue fixed, glad to see our sun destroying the solar system ^_^

I think you should remove saturns and jupiter rings, the dwarf moons of gas giants removed and have saturns moons be waterworlds and selenas, titan should be a hot desert. Moons of uranus terraformed? Charon procedural texture and sun rotation slowed to like 100 days. That's just to make it more realistic.

You could also do another mod "White Dwarf sun" when the red giant sun has blown it's layers off and turns into a hot but dim white dwarf. Or you could do a mod where the sun has just formed.


Edited by steeljaw354 - Sunday, 05.06.2016, 20:04
 
quarior14Date: Monday, 06.06.2016, 17:44 | Message # 164
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Quote steeljaw354 ()
You could also do another mod "White Dwarf sun" when the red giant sun has blown it's layers off and turns into a hot but dim white dwarf. Or you could do a mod where the sun has just formed.

Would be interested to see, for info if you or JackDole made in the past, Neptune and Uranus were reverse more closely to the more distant from the Sun.

Also, I hope that we can set a date beginning and/or end for which each this system instead of remove/reset the addons with displacement/teleporting at the time, but which for the moment is limited.

(Example: If you are 4.5 billion year ago, you can watch "the birth of the Sun" and if this is the future "to its destruction/death".)





Quarior

Edited by quarior14 - Monday, 06.06.2016, 17:46
 
RoswellDate: Sunday, 12.06.2016, 20:49 | Message # 165
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Quote JackDole ()
Sol - Nemesis system


JackDole, I wonder if I put all folders in Addons ?


Edited by Roswell - Sunday, 12.06.2016, 21:10
 
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