JackDole: Mega structures ...
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JackDole | Date: Tuesday, 05.07.2016, 18:29 | Message # 181 |
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| Here is the volcano.
Don't forget to look here.
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SpaceHopper | Date: Monday, 11.07.2016, 16:55 | Message # 183 |
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| When are you going to add the Ringworld? I'd love to see that.
3.14% of all seafarers are PIrates. *** Got Mole Problems? Call Avogadro at 602-1023 *** Google Search my picture to discover whom it depicteth.
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parameciumkid | Date: Tuesday, 12.07.2016, 18:15 | Message # 185 |
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| May I ask why nearly everything in this thread is made entirely of spheroids?
Intel HD Graphics 4000 ;P
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JackDole | Date: Tuesday, 12.07.2016, 18:31 | Message # 186 |
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| Quote parameciumkid ( ) May I ask why nearly everything in this thread is made entirely of spheroids? Perhaps because this is my method to make these things?
So far I also have not found a way to create, for example, cubes in Space Engine. Without them to put together. From six flat spheroids. And without using spacecraft models. Somewhere I've read that it is possible. Unfortunately, it was not explained how it is possible.
Don't forget to look here.
Edited by JackDole - Tuesday, 12.07.2016, 19:01 |
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RedRuin | Date: Wednesday, 27.07.2016, 18:56 | Message # 187 |
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| JackDole, Whit kind of scripts do you use to make your structures? I'm interested in trying something of the sort myself, but I'm not sure where to start.
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JackDole | Date: Wednesday, 27.07.2016, 22:35 | Message # 188 |
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| Quote RedRuin ( ) Whit kind of scripts do you use to make your structures? I'm interested in trying something of the sort myself, but I'm not sure where to start. It are ordinary scripts for planets or asteroids.
Important are essentially only the parameter 'Oblateness' and 'DiffmapAlpha "Transp"'
WIth 'Oblateness 0.999'you can make a flat disc. With 'Oblateness 0.5', for example, something like an egg.
'DiffmapAlpha "Transp"' makes parts of textures without pixels invisible.
For example, you can with a texture like this:
make such rings:
The inside of this ring is a 'Clouds' layer. If you by disabling clouds, it disappears.
An egg, with 'oblateness -0.5':
(Here I have used no 'DiffMap' but only a 'BumpMap')
Sample script for the rings.
Code // Example
Asteroid "Example" { ParentBody "Sol" Class "Asteroid"
Radius 5000 Mass 1e-6 Oblateness 0.999 // 0 = globe; 0.999 = flat disk; -0.5 = egg Surface { DiffMap "Example/Ring.*" DiffMapAlpha "Transp" // makes parts of textures without pixels invisible. BumpMap "Example/Ring_Bump.*" BumpHeight 50.0 BumpOffset 25.0 GlowMap "Example/Ring_glow.*" GlowMode "Night" GlowColor (1.00 0.30 0.66) GlowBright 0.125 } Clouds { Height -10 DiffMap "Example/Ring.*" DiffMapAlpha "Transp" BumpMap "Example/Ring_Bump.*" BumpHeight 50.0 BumpOffset 25.0 GlowMap "Example/Ring_glow.*" GlowMode "Night" GlowColor (1.00 0.30 0.66) GlowBright 0.25 Velocity 0 } NoOcean true NoLava true NoAtmosphere true NoAurora true NoCometTail true
Orbit { SemiMajorAxis 3 Eccentricity 0.0 Inclination 0.0 AscendingNode 0.0 ArgOfPericenter 0.0 RefPlane "Equator" } }
Don't forget to look here.
Edited by JackDole - Wednesday, 27.07.2016, 22:36 |
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RedRuin | Date: Thursday, 28.07.2016, 09:40 | Message # 189 |
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| Well, what I was asking about were the loops that you run to calculate and arrange the object's positions and size, and what tools you used to do that. I've created addons of planets and moons by hand, but I'm more interested on how to create them automatically.
Thanks for the detailed response though! The amount of effort you put into your posts to make them clear and easy for everyone I find staggering. I certainly would not have the patience to do so myself.
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JackDole | Date: Thursday, 28.07.2016, 11:25 | Message # 190 |
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| Sorry, I have misunderstood that.
The scripts were simple MS-DOS scripts. Much like the original version of the script for generating asteroid belts.
But some parameters are changed in SpaceEngine, so the scripts and the Dyson bubbles no longer function. After publication of the official new version of SpaceEngine, I might make new scripts for it.
I also used a lua script for the calculation of floating point numbers, which was called by this MS-DOS script. Any other calulator which can output results in the console can also be used for it.
But I have here a script that can generate a Dyson ring for our sun. The ring works with SE 0.974 RC3. If the parameters are adjusted in the script, you can of course also produce rings for other objects.
The lua script is also included, but that only works if you have installed Lua.
Don't forget to look here.
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SpaceHopper | Date: Saturday, 30.07.2016, 21:09 | Message # 191 |
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| Your stuff is great. Can't wait for the Wanderer and Callisto Base.
3.14% of all seafarers are PIrates. *** Got Mole Problems? Call Avogadro at 602-1023 *** Google Search my picture to discover whom it depicteth.
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DoctorOfSpace | Date: Saturday, 30.07.2016, 21:29 | Message # 192 |
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| JackDole, you should give star lifting a go as your next megastructure, would be interesting to see your take on it.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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JackDole | Date: Sunday, 31.07.2016, 00:05 | Message # 193 |
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| Quote DoctorOfSpace ( ) you should give star lifting a go as your next megastructure, would be interesting to see your take on it Maybe I can do something. But I have to think about it.
Don't forget to look here.
Edited by JackDole - Sunday, 31.07.2016, 00:08 |
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simonecinque1992 | Date: Sunday, 31.07.2016, 17:42 | Message # 195 |
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| JackDole, Amazing!
My Mods and Addons
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