MOD - Creating a planet 0.980
LeeP Date: Thursday, 09.06.2016, 01:51 | Message # 91
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Quote JackDole (
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LeeP, Maybe you should look at this addon.
That is Crazy Talk ! Very impressive JackDole !
PlutonianEmpire Date: Thursday, 09.06.2016, 06:05 | Message # 92
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Sorry for my late reply. Yes the script file does work on my system, JackDole . However, I noticed that the Galilean satellites came out buggy. The auroras on the oceanias are either deep under the sea, or deep under the sea *floor*. And I was able to set BumpMap to "NONE" for a fully procedural surface height for callisto, since the spikes seemed odd lol. As for Earth, I had two sections for it, and one (the lifeless toxic hothouse version) commented out for simplicity, even though I mindlessly copypasted the "garbage world" parameters with it. But yeah I did notice that the multiple /* */ boxes would cause problems. I am curious about the cloud parameters for the purely procedural clouds though. The DiffMapAlpha parameter seemed superfluous for some bodies, I think, as the game uses "Transp" by default, no? Or is it helpful for anything I might have missed? I do like the streamlined look of the remove section, so I do thank you!
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Thursday, 09.06.2016, 06:11
JackDole Date: Thursday, 09.06.2016, 08:12 | Message # 93
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Quote PlutonianEmpire (
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The DiffMapAlpha parameter seemed superfluous for some bodies, I think, as the game uses "Transp" by default, no? Or is it helpful for anything I might have missed?
If no textures are used, probably. If textures are used with 'alpha channel ', I think it must be specified. The Auroras may need to be adjusted in the editor. Or be completely deactivated.
Don't forget to look here .
simonecinque1992 Date: Wednesday, 29.06.2016, 12:05 | Message # 94
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Help! When I add textures on a planet the clouds become completely white Planet Script:
Code
Planet "Venta" { ParentBody "Coran B" Class "IceGiant" Mass 11.6605 Radius 18884.6 InertiaMoment 0.253183 Oblateness 0.0239411 RotationPeriod 11.6354 Obliquity -98.5104 EqAscendNode -59.2039 AlbedoBond 0.492024 AlbedoGeom 0.590428 Brightness 2 Surface { DiffMap "Ventasurface_diff" BumpMap " Ventasurface_bump" DiffTileSize 256 DiffTileBorder 2 BumpTileSize 256 BumpTileBorder 2 GlowTileSize 256 GlowTileBorder 2 BumpHeight 17.3414 SpecularPower 55 Hapke 0 SpotBright 4 SpotWidth 0.05 DayAmbient 1 ModulateColor (0.000 0.000 0.000 0.000) } Clouds { DiffMap "Ventaclouds_diff" BumpMap "Ventaclouds_bump" Height 85.9434 Velocity 527.606 BumpHeight 68.6017 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 1 mainFreq 1.27461 mainOctaves 12 Coverage 0.460118 stripeZones 4.41062 stripeFluct 0.362791 stripeTwist 10.9858 } NoOcean true NoLava true Atmosphere { Model "Earth" Height 188.846 Density 598.844 Pressure 110577 Bright 10 Opacity 1 SkyLight 3.33333 Hue -0.135 Saturation 0.853646 Composition { H2 92.2438 He 7.38621 CH4 0.302144 N2 0.0410266 NH3 0.0100027 O2 0.00881384 C2H2 0.00372802 C2H4 0.00130932 Ne 0.0012553 Ar 0.000765276 C2H6 0.00062684 C3H8 0.000293149 } } Aurora { Height 150.759 NorthLat 71.3549 NorthLon 6.74219 NorthRadius 4755.15 NorthWidth 830.036 NorthRings 3 NorthBright 1 NorthParticles 0 SouthLat -83.7146 SouthLon 182.039 SouthRadius 4946.62 SouthWidth 1506.23 SouthRings 2 SouthBright 1 SouthParticles 0 TopColor (1.000 1.000 1.000) BottomColor (1.000 0.000 0.500) } Rings { InnerRadius 29186.4 OuterRadius 62788.1 RotationPeriod 8.00166 RotationOffset 0 FrontBright 0.722208 BackBright 0.661194 Density 0.77696 Brightness 1 } NoAccretionDisk true NoCometTail true Orbit { RefPlane "Ecliptic" SemiMajorAxis 6.218 Period 59.8793 Eccentricity 0.0656131 Inclination 5.714 AscendingNode -137.143 ArgOfPericenter 331.825 MeanAnomaly 325.711 } }
Textures Surface: Clouds: (idk what's the "norm" thing but i added it anyway)
My Mods and Addons Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Wednesday, 29.06.2016, 12:11
Mosfet Date: Wednesday, 29.06.2016, 13:01 | Message # 95
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did you try adding file extensions, likeCode
Clouds { DiffMap "Ventaclouds_diff.png" BumpMap "Ventaclouds_bump.png"
and so on?
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
simonecinque1992 Date: Wednesday, 29.06.2016, 13:28 | Message # 96
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Mosfet ,Code
did you try adding file extensions, like Code Clouds { DiffMap "Ventaclouds_diff.png" BumpMap "Ventaclouds_bump.png" and so on?
Dumb me, I forgot to add the :3 Thanks anyway! the ".png" thing isn't essential to add in the script how the planet looks like with textures (with atmosphere too)
My Mods and Addons Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Wednesday, 29.06.2016, 13:29
Mosfet Date: Wednesday, 29.06.2016, 15:28 | Message # 97
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... or you could use the jolly character .* as well, right. Nice!
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
simonecinque1992 Date: Wednesday, 29.06.2016, 19:23 | Message # 98
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I have another problem ;| When I put Eccentricity to 0.650794 or a different number it still keeps going to 0 why?? Star scriptCode
Star "Berno" { ParentBody "Coran A" Class "T5.1 V" Luminosity 7.91224e-008 MassSol 0.080768 RadSol 0.0589486 Teff 1074 Age 1.28117 InertiaMoment 0.231149 Obliquity 18.3927 EqAscendNode 65.8278 TidalLocked true AlbedoBond 0.3 AlbedoGeom 0.36 Brightness 2 Color (1.000 0.008 0.000) Surface { SurfStyle 0.585934 Randomize (0.126, -0.888, -0.332) colorDistMagn 0.540581 colorDistFreq 8.4622 detailScale 105527 colorConversion true tropicLatitude 0.8 icecapLatitude 1.2 mareFreq 0 mareDensity 0 erosion 0 montesFreq 0 dunesMagn 5 hillsMagn 0.03 hillsFreq 0 craterOctaves 0 stripeZones 7.76695 stripeFluct 0.169465 stripeTwist 9.40123 cycloneMagn 13.6056 cycloneFreq 0.429805 cycloneDensity 0.387103 cycloneOctaves 0 colorLayer0 (0.280, 0.260, 0.250, 1.000) colorLayer1 (0.220, 0.200, 0.200, 0.900) colorLayer2 (0.100, 0.060, 0.060, 0.600) colorLayer3 (0.080, 0.040, 0.040, 0.000) colorLayer4 (0.050, 0.020, 0.020, 0.000) colorLayer5 (0.080, 0.040, 0.040, 0.600) colorLayer6 (0.160, 0.100, 0.060, 0.900) colorLayer7 (0.220, 0.220, 0.220, 1.000) colorLowPlants (0.050, 0.020, 0.020, 0.000) colorUpPlants (0.080, 0.040, 0.040, 0.600) BumpHeight 41.0282 BumpOffset 41.0282 SpecularPower 55 Hapke 0 SpotBright 4 SpotWidth 0.05 DayAmbient 1 ModulateColor (0.000 0.000 0.000 0.000) } Clouds { Height 24.6172 Velocity 840.29 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 1 mainFreq 0.784403 mainOctaves 12 Coverage 1 stripeZones 7.76695 stripeFluct 0.169465 stripeTwist 9.40123 } Clouds { Height 49.2344 Velocity 722.429 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 1 mainFreq 0.784403 mainOctaves 12 Coverage 1 stripeZones 7.76695 stripeFluct 0.169465 stripeTwist 9.40123 } Clouds { Height 73.8516 Velocity 918.029 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 1 mainFreq 0.784403 mainOctaves 12 Coverage 1 stripeZones 7.76695 stripeFluct 0.169465 stripeTwist 9.40123 } NoOcean true NoLava true Atmosphere { Model "Thick" Height 410.282 Density 0 Pressure 1 Bright 10 Opacity 0.7 SkyLight 0 Hue 0.1043 Saturation 1 } Aurora { Height 1293.05 NorthLat 84.9455 NorthLon 167.49 NorthRadius 29414.8 NorthWidth 3785.81 NorthRings 5 NorthBright 10 NorthParticles 5000 SouthLat -84.1481 SouthLon 347.175 SouthRadius 19751.3 SouthWidth 3091.77 SouthRings 4 SouthBright 10 SouthParticles 5000 TopColor (1.000 0.000 0.000) BottomColor (1.000 0.000 0.500) } NoRings true NoAccretionDisk true Corona { Radius 216970 Period 0.0032424 Brightness 0.25 RayDensity 1.88026 RayCurv 3.08376 } NoCometTail true Orbit { RefPlane "Equator" SemiMajorAxis 18.61 Period 8.962 Eccentricity 0 .650794 Inclination 18.3927 AscendingNode 65.8278 ArgOfPericenter 136.118 MeanAnomaly 3.51422 } }
Hjalp
(help in sweden)
Berno is a Brown Dwarf that orbits that Yellow Dwarf
My Mods and Addons Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Wednesday, 29.06.2016, 19:24
Mosfet Date: Wednesday, 29.06.2016, 20:44 | Message # 99
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Judging by your code after "Eccentricity 0" you applied a return, so it should be:Code
Eccentricity 0.650794 Inclination 18.3927
instead of Code
Eccentricity 0 .650794 Inclination 18.3927
There was a similar problem in the planet script you posted before.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
Edited by Mosfet - Wednesday, 29.06.2016, 20:59
simonecinque1992 Date: Thursday, 30.06.2016, 11:01 | Message # 100
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Mosfet , Code
Judging by your code after "Eccentricity 0" you applied a return, so it should be: Code Eccentricity 0.650794 Inclination 18.3927 instead of Code Eccentricity 0 .650794 Inclination 18.3927
Thanks! now it works! :3 [Orbits Spoiler..]
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Ostarisk Date: Tuesday, 12.07.2016, 01:11 | Message # 101
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Question, where can I find a good calculator or algorithm to calculate all the orbital parameters for a binary? (Sorry if this was mentioned already, but I haven,t read the whole thread yet.)
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Mosfet Date: Tuesday, 12.07.2016, 22:29 | Message # 102
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Ostarisk , formulae are described in message #2, where it says "Orbit"
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
simonecinque1992 Date: Friday, 15.07.2016, 14:36 | Message # 103
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I have a serious (idk if it's really serious) problem... Why are all my planets and moons scorched? Coran BC goes to: addons > catalogs > stars And the rest goes to: addons > catalogs > planets Is it possible to solve it? Meanwhile I'll work in my other custom systems..
My Mods and Addons Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Friday, 15.07.2016, 21:08
JackDole Date: Friday, 15.07.2016, 21:17 | Message # 104
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simonecinque1992 , I have looked at your scripts and a few bugs fixed that were displayed in the log file.Code
[MT] "addons/catalogs/planets/Coran_Stars.sc" line 780: ERROR: Syntax error '.02994' [MT] "addons/catalogs/planets/Coran_Stars.sc" line 1061: ERROR: Syntax error '.365'
Errors in Coran_Stars.sc: Line 779 and the following:Code
Period 0 .02994 Eccentricity 0.349 Inclination 44.5311
Line 1060 and the following:Code
SemiMajorAxis 4475 Period 2.404 Eccentricity 0 .365 Inclination -17.143 AscendingNode 277.194 ArgOfPericenter 0
And even if it is possible to write multiple parameters in a row, this should not be done. It is confusing and bad style.Because of your scorched planets: Set 'Eccentricity ' to '0 ', for all planets and moons that are scorched. The closer a moon is his planet, the stronger the influence of the eccentricity onto the tidal heating.
Don't forget to look here .
simonecinque1992 Date: Friday, 15.07.2016, 22:10 | Message # 105
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JackDole , I used your modified files but planets and moons were still scorched so i did the things you did with my actual scripts but still scorched And I don't think moons would make other moons that hot because all the times i saw the planets and moons they weren't even scorched (except Uncino and Scorch) I'm using 0.974 RC3
My Mods and Addons Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Friday, 15.07.2016, 22:16