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General Mod requests/suggestions/ideas
niseminoshiroDate: Monday, 04.01.2016, 22:02 | Message # 106
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United States
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Is it possible to mod the atmospheric flight model? the roll rate in particular is too slow.
 
LookAtDatDakkaDate: Wednesday, 06.01.2016, 21:32 | Message # 107
Explorer
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United States
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Is this possible to add displacement mapping?




NVIDIA 960 GTX 2048MB
 
HarbingerDawnDate: Thursday, 07.01.2016, 01:42 | Message # 108
Cosmic Curator
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United States
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Quote LookAtDatDakka ()
Is this possible to add displacement mapping?

Not by modding.

Quote niseminoshiro ()
Is it possible to mod the atmospheric flight model? the roll rate in particular is too slow.

No.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
TethysDate: Friday, 08.04.2016, 14:00 | Message # 109
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
I apologize if this has been suggested or added already, but a Periodic Table of Elements would be nice to have. So that we can understand what chemical compounds are present in each atmosphere. Thanks for reading. Peace and long life \\//,
 
Player1Date: Sunday, 01.05.2016, 04:41 | Message # 110
Astronaut
Group: Users
Mexico
Messages: 49
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I want to make a suggestion for modding Dark Orbit ships, because I like the ships models (and I also like a bit the game) and I was thinking the last day that this mod could fit with SE physics and graphics, and it would be so exciting pilot them biggrin I don't know if this is a good idea or not, but I want to know if anyone is interested in my suggestion.

Here I'll leave some pics of the DO spaceships, some of them are as small as a single-seat glider, and the others are as huge as the Star Trek's USS Enterprise (or even bigger)...


Attachments: 7204437.png (124.6 Kb) · 9466465.png (466.1 Kb) · 2603222.png (404.0 Kb)





"We used to look up at the sky and wonder at our place in the stars, now we just look down and worry about our place in the dirt"
-Joseph Cooper, "Interstellar"


Edited by Player1 - Sunday, 01.05.2016, 04:42
 
HarbingerDawnDate: Sunday, 01.05.2016, 04:50 | Message # 111
Cosmic Curator
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United States
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Player1, there is already a thread here for mod requests. A new thread was not necessary.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Player1Date: Sunday, 01.05.2016, 05:30 | Message # 112
Astronaut
Group: Users
Mexico
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HarbingerDawn, thanks, didn't realize XD




"We used to look up at the sky and wonder at our place in the stars, now we just look down and worry about our place in the dirt"
-Joseph Cooper, "Interstellar"
 
HornblowerDate: Saturday, 16.07.2016, 19:51 | Message # 113
World Builder
Group: Users
United States
Messages: 714
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Pokemon mod:
Travel around the universe and visit different worlds to catch them all!
Rock/Ground types spawn on Selenas
Water types on Oceanas
Grass types on Terras
Fire types on Hot planets (or Stars?)
Flying types on Ice/Gas giants
You get the point


Edited by Hornblower - Saturday, 16.07.2016, 19:52
 
simonecinque1992Date: Saturday, 16.07.2016, 19:57 | Message # 114
Pioneer
Group: Users
Italy
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Hornblower,
You forgot "Ice types on Ice Worlds"
btw it looks like a good idea





My Mods and Addons

Packard Bell
Windows 10 Pro
Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz
4 GB
64 bit Operative System


Edited by simonecinque1992 - Saturday, 16.07.2016, 19:57
 
HornblowerDate: Saturday, 16.07.2016, 20:00 | Message # 115
World Builder
Group: Users
United States
Messages: 714
Status: Offline
simonecinque1992, the problem is, I have almost zero mod making skills :C
 
simonecinque1992Date: Saturday, 16.07.2016, 20:45 | Message # 116
Pioneer
Group: Users
Italy
Messages: 470
Status: Offline
Hornblower, Oh, I am sorry for you sad




My Mods and Addons

Packard Bell
Windows 10 Pro
Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz
4 GB
64 bit Operative System
 
jkirchmanDate: Sunday, 17.07.2016, 02:00 | Message # 117
Observer
Group: Users
Pirate
Messages: 18
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I don't know if this is faux pa or if spaceengineer has plans for this, but I wish someone would make quasars! I can do some research into the specs of some of them, but we could perhaps do some guessing but I know it might be a tall order with the limited amount of info on them. Just an idea as I know all the hardcore modders have been really busy.

It might be easy to model them as gigantic accretion disks with relativistic jets, and a few stars mainly around the outer edges. That way it may be simpler to make them than galaxies.



I'm terrible with computers and impatient to boot, so if this is in the works or just a bad topic, at least I tried biggrin


Edited by jkirchman - Sunday, 17.07.2016, 02:00
 
9876543210Date: Thursday, 28.07.2016, 10:16 | Message # 118
Observer
Group: Newbies
Norway
Messages: 5
Status: Offline
Can someone make approx. 65-70% of all potentially habitable exoplanets be earth like or waterworlds... my idea is: the rest 30-35% remains deserts with runaway greenhouse effect (or dry worlds), then 55% of the earth like planets and waterwords without life, regardless age, and the rest with life (Age 500-3000 million years: unicellular, age 3000-4000 million years: multicellular (marine), age 4000-end of planet life: multicellular (also for waterworlds, but without terrestrial life) with a few exceptions. smile (If you ask why i dont can do it myself, because i am noob to mod addons and i doubt that i can do it anyways)
 
SpaceEngineerDate: Thursday, 28.07.2016, 21:30 | Message # 119
Author of Space Engine
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Russian Federation
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Quote jkirchman ()
It might be easy to model them as gigantic accretion disks with relativistic jets, and a few stars mainly around the outer edges. That way it may be simpler to make them than galaxies.

It also requires implementing external light source for planets in every system. Quasar itself is so incredibly bright what it will illuminate planets in a systems 100 light years away.
Next, this ultra-bright light source should have lens flare. This is also require some coding, because lens flare sources now can be only in a planetary system.
And, the most complex thing. SpaceEngine doesn't support interstellar light absorption, so quasar will be identically bright from any point in the galaxy, despite on dark dust clouds. SE needs new galaxy/star rendering method, which will take this into account.
And this is not counting implementing of the jets, large-scale volumetric accretion disk (light-years-sized), and combining all this with s stars, which should render correctly behind, inside and in front of the animated accretion disk and jets.

So quasars are really complex thing to implement, this is why they are not yet in SE.





 
steeljaw354Date: Thursday, 28.07.2016, 21:59 | Message # 120
World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
Can someone make the solar system have a binary sun? Like 2 suns orbing close together?
 
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