I apologize if this has been suggested or added already, but a Periodic Table of Elements would be nice to have. So that we can understand what chemical compounds are present in each atmosphere. Thanks for reading. Peace and long life \\//,
I want to make a suggestion for modding Dark Orbit ships, because I like the ships models (and I also like a bit the game) and I was thinking the last day that this mod could fit with SE physics and graphics, and it would be so exciting pilot them I don't know if this is a good idea or not, but I want to know if anyone is interested in my suggestion.
Here I'll leave some pics of the DO spaceships, some of them are as small as a single-seat glider, and the others are as huge as the Star Trek's USS Enterprise (or even bigger)...
Spaceship Goliath, almost the third of USS Enterprise size Spacefighter Liberator, is of the same size as the SE Skylone Spaceship Vengance, the fifth of Goliath size
"We used to look up at the sky and wonder at our place in the stars, now we just look down and worry about our place in the dirt" -Joseph Cooper, "Interstellar"
"We used to look up at the sky and wonder at our place in the stars, now we just look down and worry about our place in the dirt" -Joseph Cooper, "Interstellar"
Pokemon mod: Travel around the universe and visit different worlds to catch them all! Rock/Ground types spawn on Selenas Water types on Oceanas Grass types on Terras Fire types on Hot planets (or Stars?) Flying types on Ice/Gas giants You get the point
Edited by Hornblower - Saturday, 16.07.2016, 19:52
I don't know if this is faux pa or if spaceengineer has plans for this, but I wish someone would make quasars! I can do some research into the specs of some of them, but we could perhaps do some guessing but I know it might be a tall order with the limited amount of info on them. Just an idea as I know all the hardcore modders have been really busy.
It might be easy to model them as gigantic accretion disks with relativistic jets, and a few stars mainly around the outer edges. That way it may be simpler to make them than galaxies.
I'm terrible with computers and impatient to boot, so if this is in the works or just a bad topic, at least I tried
Can someone make approx. 65-70% of all potentially habitable exoplanets be earth like or waterworlds... my idea is: the rest 30-35% remains deserts with runaway greenhouse effect (or dry worlds), then 55% of the earth like planets and waterwords without life, regardless age, and the rest with life (Age 500-3000 million years: unicellular, age 3000-4000 million years: multicellular (marine), age 4000-end of planet life: multicellular (also for waterworlds, but without terrestrial life) with a few exceptions. (If you ask why i dont can do it myself, because i am noob to mod addons and i doubt that i can do it anyways)
It might be easy to model them as gigantic accretion disks with relativistic jets, and a few stars mainly around the outer edges. That way it may be simpler to make them than galaxies.
It also requires implementing external light source for planets in every system. Quasar itself is so incredibly bright what it will illuminate planets in a systems 100 light years away. Next, this ultra-bright light source should have lens flare. This is also require some coding, because lens flare sources now can be only in a planetary system. And, the most complex thing. SpaceEngine doesn't support interstellar light absorption, so quasar will be identically bright from any point in the galaxy, despite on dark dust clouds. SE needs new galaxy/star rendering method, which will take this into account. And this is not counting implementing of the jets, large-scale volumetric accretion disk (light-years-sized), and combining all this with s stars, which should render correctly behind, inside and in front of the animated accretion disk and jets.
So quasars are really complex thing to implement, this is why they are not yet in SE.