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General Mod requests/suggestions/ideas
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| steeljaw354 | Date: Saturday, 27.08.2016, 16:02 | Message # 136 |
 World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
| I made a Tyche mod a while ago. I forgot I even created it since it was a really boring mod to be honest. Jackdole made an outstanding version of it. I would like to see a mod where every Dwarf planet and Ice world that is orbiting the Sun is a planet. I tried to do it but it's very tedious.
Edited by steeljaw354 - Saturday, 27.08.2016, 16:03 |
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| simonecinque1992 | Date: Saturday, 27.08.2016, 20:23 | Message # 137 |
 Pioneer
Group: Users
Italy
Messages: 470
Status: Offline
| steeljaw354, Why should all Dwarf Planets be Planets? It makes no sense :/
My Mods and Addons
Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
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| Zvierzu | Date: Monday, 29.08.2016, 15:18 | Message # 138 |
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Observer
Group: Newbies
Poland
Messages: 4
Status: Offline
| Is there any mod around here that could allow me to limit acceleration of my spaceship? I know that some ships have 'aerodynamic' option in their .sss file that allows to limit their speed depending on planet's atmosphere density but I would also like an option just to not allow engines to go over, for example, 1km/s so I could fly ships more easily on the surface of the planet, even if it has no atmosphere at all.
I've been searching this forum for some time but unfortunatelly I couldn't find information I need. Is it even possible to mod-in option like that? I'd appreciate any help
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| Mosfet | Date: Monday, 29.08.2016, 21:56 | Message # 139 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| In my ship .sss I changed some parameters that I believe are referring to the max acceleration reachable with each engine type, expressed in m/s2:
Code MainEngines 500000 RetroEngines 500000 HoverEngines 0 CorrEngines 2.5 TurnEngines 0.002 WarpBoostLog 12 Warpdrive true Aerodynamics false
Quote The ship scheme file - *.sss MainEngines, RetroEngines, HoverEngines, CorrEngines Maximum acceleration (in m/s2) by the engines: the main, braking, takeoff, and corrective. If the value is zero, it means that ship has no corresponding engines (for example, the shuttle has no braking engines, while the starship has no takeoff engines).
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
Edited by Mosfet - Monday, 29.08.2016, 22:02 |
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| Njortuk | Date: Wednesday, 31.08.2016, 22:42 | Message # 140 |
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Observer
Group: Newbies
France
Messages: 2
Status: Offline
| Is anyone ever thought (or it might exist already) to make a mod which can display the rock composition of a planet, the tectonical plates, make a half cut of the planet so we can see all underground composition of it ? (would be GREAT )
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| JackDole | Date: Thursday, 01.09.2016, 10:39 | Message # 141 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote Njortuk (  ) s anyone ever thought (or it might exist already) to make a mod which can display the rock composition of a planet, the tectonical plates, make a half cut of the planet so we can see all underground composition of it ? This is currently not possible. The only thing that is currently possible, is something similar to this:

You can find it here and here.
Don't forget to look here.
Edited by JackDole - Thursday, 01.09.2016, 10:42 |
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| tr53 | Date: Tuesday, 13.09.2016, 10:03 | Message # 142 |
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Observer
Group: Newbies
United Kingdom
Messages: 1
Status: Offline
| Hi, Can I request a feature or mod to draw a line from a planet/star/galaxy etc to another similar object ? Straight or curved via other objects ? Tr
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| the_nerervarine | Date: Tuesday, 13.09.2016, 17:23 | Message # 143 |
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Space Pilot
Group: Users
United States
Messages: 106
Status: Offline
| Something like procedural city lights would be awesome especially if used conservatively.
AMD FX-8320 8 core @4.0ghz , AMD R9 290 4GB, 8GB DDR3 @1866mhz, 1TB Hard Drive
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| PlutonianEmpire | Date: Wednesday, 14.09.2016, 05:27 | Message # 144 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| It used to be this: http://en.spaceengine.org/forum/17-3370-1
However, SpaceEngineer killed it with an update to the volcano code, so we can't do it anymore in the current version. The last version that this "cheat" works on is 0.974 RC 1 or RC 2.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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| fongjh | Date: Tuesday, 20.09.2016, 08:35 | Message # 145 |
 Observer
Group: Users
Pirate
Messages: 10
Status: Offline
| Is there a way to add an extra layer of randomness in GLSL? For instance, can I have some mountain ranges on a planet use the default mountain shader, and others use Rodrigo's shader? Or can some entire planets use default mountains, and other planets use Rodrigo mountains?
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| cdmorris1971cs | Date: Monday, 31.10.2016, 07:17 | Message # 146 |
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Space Tourist
Group: Users
Pirate
Messages: 20
Status: Offline
| Someone create Repla, has 3 moons and orbits Lalande 21185
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| Matsoftware | Date: Monday, 31.10.2016, 17:08 | Message # 147 |
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Space Pilot
Group: Users
Hungary
Messages: 86
Status: Offline
| cdmorris1971cs, I will make Repla on the next week, just write down, that be an earth-like planet, gas giant, a hot titan, or a selena«DOT» You can see in this thread
My mods If I'm not replying to a PM, my account is hacked!
Edited by Matsoftware - Monday, 31.10.2016, 17:10 |
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| cdmorris1971cs | Date: Monday, 31.10.2016, 20:09 | Message # 148 |
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Space Tourist
Group: Users
Pirate
Messages: 20
Status: Offline
| An earth like planet
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| Matsoftware | Date: Tuesday, 01.11.2016, 05:35 | Message # 150 |
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Space Pilot
Group: Users
Hungary
Messages: 86
Status: Offline
| cdmorris1971cs, Ok, I will do on the next week, will be looks better than JackDole's Repla«DOT»
My mods If I'm not replying to a PM, my account is hacked!
Edited by Matsoftware - Tuesday, 01.11.2016, 05:43 |
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