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General Mod requests/suggestions/ideas
PlutonianEmpireDate: Thursday, 28.07.2016, 23:34 | Message # 121
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I have made such a mod for a Circumbinary Solar System, but I never uploaded it because when I did, some of the comets that were supposed to be many AU away suddenly showed up at the barycenter, because they didn't have either a period parameter OR a SemiMajorAxis parameter in their script.




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Thursday, 28.07.2016, 23:35
 
steeljaw354Date: Thursday, 28.07.2016, 23:52 | Message # 122
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What about removing the comets?
 
JonahrfDate: Friday, 29.07.2016, 01:47 | Message # 123
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How about our solar system with procedural textures
 
gman1970026817Date: Friday, 29.07.2016, 02:01 | Message # 124
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Can Someone make a mod so i can get a little closer to planets? I love walking around at walking speed, but hovering 10m off the ground takes me out of it a little.
 
SpaceEngineerDate: Friday, 29.07.2016, 07:42 | Message # 125
Author of Space Engine
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Russian Federation
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Quote gman1970026817 ()
Can Someone make a mod so i can get a little closer to planets? I love walking around at walking speed, but hovering 10m off the ground takes me out of it a little.

Install the latest build (0.974 RC3). It allows to walk 1m off the ground (if your hardware supports reversed depth buffer).





 
jkirchmanDate: Wednesday, 03.08.2016, 00:02 | Message # 126
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Thanks for relpying to the quasar question! I see they are so complex--it's also possible that hardly any exist anymore due to the distances they are observed at wacko Having little to no quasars in space engine may be more accurate! So, until the program can model the entire universe from the big bang on, I'm satisfied! LOL (edit, that's not quite right, but implementing them may make it impossible to observe the innards of some galaxies without massive negative thermal shift, kind of what you said, i stand corrected)

Edited by jkirchman - Wednesday, 03.08.2016, 00:08
 
PlutonianEmpireDate: Tuesday, 09.08.2016, 04:22 | Message # 127
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This one's a bit of a novelty request: Can anyone enhance/fix this and make it usable in SpaceEngine, please? smile It's a Boeing 747. tongue

https://drive.google.com/file....rivesdk





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Tuesday, 09.08.2016, 04:23
 
tRetro-VisorDate: Thursday, 18.08.2016, 05:14 | Message # 128
Space Tourist
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Chile
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If posible, could someone make this compatible with space engine?

Its just a simple flying saucer. Haven't seen one in the forums, or one that works with 0.9.8 for that matter



EDIT:
forgot .obj file: https://www.dropbox.com/s/oddfp0ewsscmfef/SaucerV3.obj?dl=0

Attachments: SaucerV3.mtl (0.2 Kb) · 9566665.jpg (25.4 Kb)





http://tretro-visor.blogspot.cl/

Edited by tRetro-Visor - Thursday, 18.08.2016, 05:23
 
DoctorOfSpaceDate: Thursday, 18.08.2016, 09:58 | Message # 129
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Quote tRetro-Visor ()
If posible, could someone make this compatible with space engine?

Its just a simple flying saucer. Haven't seen one in the forums, or one that works with 0.9.8 for that matter


I do not have model editing software currently but it imported just fine as it is, besides smoothing groups which the base model appears to be missing anyway.

If you don't mind can I just include it with my UFO pack and where did the model come from?








Intel Core i7-5820K 4.2GHz 6-Core Processor
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tRetro-VisorDate: Thursday, 18.08.2016, 14:45 | Message # 130
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Chile
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Quote
If you don't mind can I just include it with my UFO pack and where did the model come from?


Sure, go ahead. I've made the model myself from 0, so I don't mind smile





http://tretro-visor.blogspot.cl/
 
steeljaw354Date: Thursday, 18.08.2016, 14:51 | Message # 131
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I would like to see a mod with 2 suns orbiting within the orbit of mercury, G type stars.
 
DoctorOfSpaceDate: Thursday, 18.08.2016, 15:10 | Message # 132
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tRetro-Visor, I have added a link to those 3 ships in my new mod thread, listed under Spacecraft/Other

http://en.spaceengine.org/forum/17-3503-1#70785





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
DoctorOfSpaceDate: Friday, 19.08.2016, 14:50 | Message # 133
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Quote tRetro-Visor ()
You might as well add the Mothership to the pack


Something strange happens with the model when importing in SE, I think it needs to be adjusted in an editor. Will have to do that at a later time.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
steeljaw354Date: Friday, 26.08.2016, 14:16 | Message # 134
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I would like to see a Tyche mod.
 
simonecinque1992Date: Saturday, 27.08.2016, 10:12 | Message # 135
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Italy
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steeljaw354, I thought you already made a Tyche mod? Here, it's from my Hypothetical Solar System addon, but with a more realistic Orbit Period
Attachments: Tyche.sc (4.3 Kb)





My Mods and Addons

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