Rodrigo's Terrain Mods
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Brett001 | Date: Saturday, 17.10.2015, 10:48 | Message # 151 |
Space Pilot
Group: Users
Hungary
Messages: 84
Status: Offline
| Indeed, Rodrigo's Terrain mod is fantastic! But, unfortunately, requiring resources. On my config (AMD FX6300 CPU, AMD Radeon R7 250X 1 GB VRAM, win7 64 bit) SE 0.9.7.4 patch 7 running fluid with LOD -1 settings (up to LOD 0 is comestible) , but with Rodrigo's terrain setting LOD -1 is intermittent, "stutters" . It seems I need a stronger VGA.
Edited by Brett001 - Saturday, 17.10.2015, 10:50 |
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Rodrigo | Date: Wednesday, 21.10.2015, 00:36 | Message # 152 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
| Now updated to work with Klud's awesome volcano/crater mod - http://en.spaceengine.org/forum/17-3250-1
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37ophiuchi | Date: Sunday, 29.11.2015, 17:33 | Message # 153 |
Observer
Group: Users
Pirate
Messages: 16
Status: Offline
| The new shader used to work fine, then I've upgraded to 0.947 v 7... The program still runs fine, but Rodrigo's shaders are obviously not active (although I did re-extract them into the shaders folder after upgrading to v 7 and deleting the cache folder again).
Would also be awesome to combine Rodrigo's shader with Kluds craters/volcanoes (already done) AND Klud's improved asteroids/selenas AND Klud's greatly improved dunes (http://en.spaceengine.org/forum/17-3271-1).
And then make all of these part of the next beta version by default (perhaps with an option on the settings menu to toggle between the original and the modded shaders)
Edited by 37ophiuchi - Sunday, 29.11.2015, 17:36 |
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SpaceEngineer | Date: Monday, 28.12.2015, 13:52 | Message # 154 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Rodrigo, you made interesing effects, but I must chide you. Please, make yourself familiar with code formatting style! I made facepalm when I see this:
Example of the same code after good formatting and optimizations:
Second, plaease make code optimizations. Before release, it is necessary to clean up the code, remove all that multiplications by 1, remove useless brackets, replace some repetitive expressions by variables, remove obviously nonsensical operations (for example, I suspect that smoothstep(0.0, 0.6, 1.0 - saturate(6.0 * c)) do exactly the same as smoothstep(0.0, 0.6, 1.0 - 6.0 * c)).
Also, learn how GPU shaders works. Programming for them is differ from programming for usual CPUs. Do not abuse 'if'-s, GPU is poorly optimized for branching. In most cases, 'if'-s can be replaced by mathematical expressions with the step() function. Do not abuse multioctave noises. In the above code, you call Cell3Noise2 - one of the slowest noise - as many as 20 times (4 x 5 octaves). Keep in mind what on some GPUs all this monstrous code is running even for Selenas, despite the fact that they have cracksOctaves = 0, and it seemed it would not be run because the first 'if' (conditional statements on some video cards work weird - it run both branches and when select the result depending on initial condition).
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Rodrigo | Date: Monday, 04.01.2016, 14:21 | Message # 155 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
| Sorry Spaceengineer, I'm not a programmer... this mod is made from trial-and-error observations. I'm just an enthusiast trying to make cool things Will try to make things right the next time
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Bells_Theorem | Date: Tuesday, 05.01.2016, 00:01 | Message # 156 |
Explorer
Group: Users
United States
Messages: 188
Status: Offline
| Rodrigo, your code may need to be optimized, but it is still a beautiful addition to SE. Keep it up and get better
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Klud | Date: Tuesday, 05.01.2016, 17:02 | Message # 157 |
Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
| Rodrigo,
Your mod is wonderful, continue to improve its mod and make new ones.
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PlutonianEmpire | Date: Tuesday, 05.01.2016, 20:49 | Message # 158 |
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| I concur with all sentiments; Rodrigo, your terrain mods are my favorite and I've used them for every version of SE I've had.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Tuesday, 05.01.2016, 20:50 |
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24leprachaun | Date: Wednesday, 13.01.2016, 23:53 | Message # 159 |
Observer
Group: Newbies
Pirate
Messages: 2
Status: Offline
| Unfortunately I cannot download ReShader without it giving me ads of multiple sorts. I would have loved to use this shader mod.
System Specs: i7-6700K @ 4.0GHz o/c 4.7GHz Nvidia GTX 960 16GB DDR4 RAM HD: 2TB 256GB SSD Liquid Cool
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HarbingerDawn | Date: Thursday, 14.01.2016, 02:12 | Message # 160 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| 24leprachaun, this mod has nothing to do with ReShade.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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rotten_apples2eat | Date: Monday, 18.01.2016, 07:49 | Message # 161 |
Observer
Group: Newbies
Pirate
Messages: 3
Status: Offline
| I'm new around here, but it appears this isn't updated for 0.947 patch 8?
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Rodrigo | Date: Saturday, 23.01.2016, 02:04 | Message # 162 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
| Quote rotten_apples2eat ( ) I'm new around here, but it appears this isn't updated for 0.947 patch 8? Just updated. No changes or optimizations in the code, though
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PlutonianEmpire | Date: Saturday, 23.01.2016, 03:07 | Message # 163 |
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Just to double check if I want to use this with Klud's additions, do I install the files from 0.9.7.4.rar and THEN add the files from klud-rod-mod.rar, or just from klud-rod-mod.rar?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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Rodrigo | Date: Thursday, 28.01.2016, 01:32 | Message # 164 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
| Small update to klud-rodrigo-mod file Used klud's code to create mountains in selenas too
EDIT - oops, reuploaded it. It's more balanced now
Edited by Rodrigo - Thursday, 28.01.2016, 21:10 |
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37ophiuchi | Date: Friday, 19.02.2016, 20:27 | Message # 165 |
Observer
Group: Users
Pirate
Messages: 16
Status: Offline
| Is it possible to make the mods work with the recent RC1 version? Apparently the entire shader-file structure was changed.
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