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Planet palettes
apenpaapDate: Wednesday, 08.01.2014, 20:46 | Message # 61
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You can simply 'split up' a certain range. For example, if you set the standard type of grey gas giant from (0.00, 0.25) to (0.00, 0.15) and add Toty's gorgeous black-brown-red ones with StyleRange (0.15, 0.25), 60% of hot gas giants will be the standard ones and 40% will be the black-brown-red ones. You don't have to respect the boundaries between temperatures either: if you make a gas giant type have a StyleRange of (0.45, 0.55) it'll mean 20% of temperate gas giants and 20% of cool gas giants will have this style.




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neutronium76Date: Wednesday, 08.01.2014, 21:27 | Message # 62
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Quote apenpaap ()
You can simply 'split up' a certain range


Yes but Space Engineer said we can only have 4 ranges in this version. 8 ranges will be available in next version right?





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HarbingerDawnDate: Wednesday, 08.01.2014, 21:28 | Message # 63
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Quote neutronium76 ()
Yes but Space Engineer said we can only have 4 ranges in this version. 8 ranges will be available in next version right?

Wrong. You can have as many as you like.





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apenpaapDate: Wednesday, 08.01.2014, 21:29 | Message # 64
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No, there's 4 ranges by standard, but adding more is no problem; the place between 0 and 1 where you place these just affects at what temperatures they show up. I've got about 20 gas giant styles by now, trust me it works.




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Bluejay0013Date: Wednesday, 08.01.2014, 21:40 | Message # 65
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Quote HarbingerDawn ()
They both have the same hardware requirements; if you were able to run 0.970, you should be able to run 0.971

I tried that and it just crashes my graphics driver and I remember you or spaceengineer saying it dosent work well on integrated graphics





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HarbingerDawnDate: Wednesday, 08.01.2014, 22:53 | Message # 66
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Quote Bluejay0013 ()
it dosent work well on integrated graphics

Nor does any other version of SE as far as I know. If you've had good results with that then you're quite lucky.





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Bluejay0013Date: Wednesday, 08.01.2014, 23:23 | Message # 67
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Yeah .97 just crashes every other hour, but in order for to render a planet's surface very well, I have to sit in the same spot for several minutes, and be at 1 frame to get a good screenshot, lol.




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Joey_PenguinDate: Thursday, 09.01.2014, 00:14 | Message # 68
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I thought this would help with palette design. Here is a "cheat sheet" palette so you know which color goes where. It can be used for any planet class.
Code

// Color guide
Palette
{
   Class          "Desert"
   StyleRange     (0.00, 0.00)
   colorSea       (0.00, 0.00, 1.00, 0.00)
   colorShelf     (0.00, 1.00, 1.00, 0.00)
   colorBeach     (1.00, 0.00, 0.00, 0.00)
   colorDesert    (1.00, 0.00, 1.00, 0.00)
   colorLowland   (1.00, 1.00, 0.00, 0.00)
   colorUpland    (0.00, 1.00, 0.00, 0.00)
   colorRock      (0.50, 0.50, 0.50, 0.00)
   colorSnow      (1.00, 1.00, 1.00, 1.00)
}



EDIT: Will there be temperature ranges for deserts, terras, etc. like there are for gas giants?

Attachments: 1661548.jpg (144.6 Kb) · 6022709.jpg (328.2 Kb) · 5948949.jpg (261.4 Kb)





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Edited by Joey_Penguin - Thursday, 09.01.2014, 01:17
 
apenpaapDate: Thursday, 09.01.2014, 00:18 | Message # 69
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Great idea, that's very useful, especially for gas giants where the names of each feature correspond to completely unrelated things on the planet. Though I've built up a decent idea of which parts of the planet each tag means, it required a lot of trial and error.

Also, those pictures look like false-colour radar or infrared images.





I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
apenpaapDate: Thursday, 09.01.2014, 23:28 | Message # 70
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Temperate blue and white gas giant:


Green gas giant:


Orange gas giant:


Purple and white gas giant:


White gas giant:



And a dark terra:

Attachments: 0222226.jpg (293.7 Kb) · 8817842.jpg (167.9 Kb) · 8816627.jpg (185.8 Kb) · 3389609.jpg (240.3 Kb) · 2669908.jpg (228.6 Kb) · 4724691.jpg (325.8 Kb)





I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
DeathStarDate: Friday, 10.01.2014, 00:45 | Message # 71
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I love the dark terra. The colors fit so well.
 
SpaceEngineerDate: Friday, 10.01.2014, 15:53 | Message # 72
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Quote Joey_Penguin ()
I thought this would help with palette design. Here is a "cheat sheet" palette so you know which color goes where. It can be used for any planet class.

...or just open the planet editor and set Style to -0.1.





 
SpaceEngineerDate: Friday, 10.01.2014, 21:36 | Message # 73
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Quote neutronium76 ()
Does this mean that if I want to leave the default ranges unchanged and add new ranges for modified palettes that overlap with the default ones, SE will ignore the new ranges?

Yes.





 
DoctorOfSpaceDate: Saturday, 11.01.2014, 04:14 | Message # 74
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Palette settings from my old Earth like Mars
Screens of Mars here
Will get a better screenshot later
Code
//Earth2
Palette
{
   Class          "Terra"
   StyleRange     (0.00, 0.00)
   colorBeach      (0.82, 0.73, 0.57, 0.00)
   colorDesert     (0.38, 0.32, 0.22, 0.00)
   colorLowland    (0.34, 0.29, 0.18, 0.00)
   colorUpland     (0.57, 0.54, 0.42, 0.00)
   colorRock       (0.10, 0.10, 0.10, 0.00)
   colorSnow       (1.00, 1.00, 1.00, 0.50)   
}


Tends to work best when used right after the primary Earth colors.





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giftDate: Saturday, 11.01.2014, 17:58 | Message # 75
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Quote
Tends to work best when used right after the primary Earth colors.


can you show me the picture?
 
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