Just a tip: it's probably best to show off your worlds around white stars so you have the most accurate color representation. F4 is ideal, but any F-type star should be good.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Monday, 06.01.2014, 15:45
HarbingerDawn, yeah I know, I realised that just after I finished making that world, so this new one is around an F5 star.
First of all, the one I posted a moment ago will actually show up as a brown selena, even if it is around F type stars, so it is more than just a darkened selena. It looked just darkened due to the color pattern near red dwarfs.
Anyway, I took the default "Moon" selena and darkened its sea and shelf so now it actually looks like the volcanic mare on the Moon.
They all have maria. They just don't have dark gray maria, like on our moon.
The thing I don't quite like about SE's palette use in general, not specifically these alternate palettes, is that I find it a bit lacking in terms of realism. Take gas giants, for instance. The colours they show are a function of the molecules they have on their atmospheres and clouds, and of the depth of the upper cloud layer. And this is very much a function of temperature. A gas giant in the temperate zone would probably have white water clouds, wereas gas giants in the cold zone will have tan ammonia clouds. To some extent, although not fully (the atmosphere, its composition, its presence or absence, deeply affects the surface), the same applies to bodies with visible solid/liquid surfaces, modified by atmospheres or not.
I.e., it would probably be better to use a two-dimentional probability matrix that takes temperature into account, instead of a simple probability vector per planet type.
Also: specular reflections in icy worlds. That's something I truly dislike in most of them, and which I tend to erase completely from my worlds. Ice is reflective on Earth because its superficial layer melts under sunlight, smoothing it up, but on worlds such as Rhea or Dione it doesn't, and it isn't. Sunlight isn't strong enough to melt some of the ice away, so surfaces remain microscopically rugged. The only specular reflection I've ever seen in any Solar System photo was this one, and that's an infrared photo of sunlight glinting off one of Titan's lakes. Photos of other moons under similar geometry show no such thing. Summing everything up: how much the light glints off ice should also depend on temperature.
PS - this said, some of the palettes here do indeed produce very striking results.
SpaceEngineer my disappointment is that there are only four gas giant designs
You can have as many as you like. He just didn't have time to experiment with different styles, which is why it's important to have the community play with features like this. It allows nice colors to be created without him spending any of his own time on it.
Quoteapenpaap ()
There's anew one up there now that looks much closer to the real thing.
That looks better
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM