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Oculus Rift
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| franktaylor | Date: Thursday, 28.01.2016, 11:36 | Message # 166 |
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Observer
Group: Newbies
United States
Messages: 3
Status: Offline
| I'm getting an Oculus Rift DK2 this weekend, and would appreciate any tips on setup with Space Engine. I've installed the latest SE patch 0.9.7.4 R8. Has it been updated with current Oculus Rift runtime? Or do I need to install an older version as well?
Is there another thread with SE tips for VR?
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| Wwadlol | Date: Friday, 29.01.2016, 04:53 | Message # 167 |
 Space Pilot
Group: Users
Norway
Messages: 107
Status: Offline
| Sorry if this has been answered already, but when I use the Oculus rift (Dk2) planets and galaxies, stars and others are flashing. I do have the latest drivers installed. And here's the log if it helps.
Edit: I found the solution, Deleting the atioglxx.dll file.
Edited by Wwadlol - Friday, 29.01.2016, 06:50 |
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| SpaceEngineer | Date: Friday, 29.01.2016, 15:06 | Message # 168 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote franktaylor (  ) I'm getting an Oculus Rift DK2 this weekend, and would appreciate any tips on setup with Space Engine. I've installed the latest SE patch 0.9.7.4 R8. Has it been updated with current Oculus Rift runtime? Or do I need to install an older version as well? Is there another thread with SE tips for VR?
Yes latest beta works with 0.8 runtime. Main tips are: reduce planet LOD to experience smooth gameplay (it is better to see less detailed terrain than having headache after 3 minutes of playing), use gamepad to control your movements and never use it or mouse to control your rotation. If you want to turn around, close your eyes to do this - this will help to avoid nausea.
I usually use this bindings of gamepad buttons and sticks (F8 menu, Camera controls panel): Left stick: move forward/back and left/right Right stick: turn up/down and left/right Left trigger/right trigger - turn CW/CCW Left button pan - move up/down and left/right A/B - decrease/increase speed X/Y - prev/next speed preset Left side button - select object with a joystick (binded on the Common controls panel in F8 menu) right side button - orbit object with a joystick (binded on the Common controls panel in F8 menu) Back - center selected object Start - go to selected object Big "X" button - rotate horizontally
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| tylercshear | Date: Monday, 01.02.2016, 21:37 | Message # 169 |
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Observer
Group: Newbies
Pirate
Messages: 3
Status: Offline
| Hey, Does anyone else know how to make this work with oculus runtime .8? i tried to revert to .5, but sadly that does not regognize my headset. I love this game so much, and i was really looking forward to playing it on my rift, but sadly i can not . please help me if you can
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| HarbingerDawn | Date: Tuesday, 02.02.2016, 00:10 | Message # 170 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| tylercshear, which version of SE are you running? According to SpaceEngineer, the latest 0.9.7.4 beta release works with the 0.8 runtime.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| franktaylor | Date: Tuesday, 02.02.2016, 21:08 | Message # 171 |
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Observer
Group: Newbies
United States
Messages: 3
Status: Offline
| I just got an Oculus DK2 and it runs very nicely with SE 0.9.7.4 R8 with the Oculus runtime 0.8 out of the box. Added (02.02.2016, 21:08) --------------------------------------------- You do need to go to Settings->Display and select the "Stereoscopic 3D" setting to "Oculus Rift". Just make sure you turn this same setting to "Off" when you are done so you can use it like normal on your desktop next time you start SE.
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| DoctorOfSpace | Date: Sunday, 24.04.2016, 08:29 | Message # 172 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
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Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Mosfet | Date: Sunday, 24.04.2016, 14:50 | Message # 173 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| After seeing this, I think they'll go nowhere near to penetrate the newborn market. I think I'll wait for an opensource, less shady VR software/hardware scenery.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| Bells_Theorem | Date: Saturday, 07.05.2016, 20:57 | Message # 174 |
 Explorer
Group: Users
United States
Messages: 188
Status: Offline
| I just received my Oculus Rift CV and have enabled "Unknown Sources" in the settings, but I'm getting the error Oculus Rift HMDnot found, or Oculus Runtime version is not 0.8 when I select it in my graphics settings.
Is SE CV ready or is that still in the works?
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| DoctorOfSpace | Date: Saturday, 07.05.2016, 21:04 | Message # 175 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote Bells_Theorem (  ) Is SE CV ready or is that still in the works?
Still in the works, only supports 0.8.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Bells_Theorem | Date: Saturday, 07.05.2016, 22:20 | Message # 176 |
 Explorer
Group: Users
United States
Messages: 188
Status: Offline
| Quote DoctorOfSpace (  ) Still in the works, only supports 0.8.
Ahh, cool. Can't wait. I'm blown away by the Oculus Rift so far.
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| Don_Solaris | Date: Friday, 13.05.2016, 16:39 | Message # 177 |
 Observer
Group: Users
Pirate
Messages: 10
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| Quote Bells_Theorem (  ) I just received my Oculus Rift CV and have enabled "Unknown Sources" in the settings, but I'm getting the error Oculus Rift HMDnot found, or Oculus Runtime version is not 0.8 when I select it in my graphics settings. Cool!
Still can't decide should i pull the trigger on CV.
Just curious, now after trying it for some time, do you think is it worth the investment?Added (13.05.2016, 16:39) ---------------------------------------------
Quote franktaylor (  ) I just got an Oculus DK2 and it runs very nicely with SE 0.9.7.4 R8 with the Oculus runtime 0.8 out of the box. I am super curious how's the depth perception involving planets? I.e. when you're 10000 km from Earth, does it actually pop up against the starry background? Do you have a feeling it's really there?
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| Bells_Theorem | Date: Friday, 13.05.2016, 22:06 | Message # 178 |
 Explorer
Group: Users
United States
Messages: 188
Status: Offline
| Quote Don_Solaris (  ) Just curious, now after trying it for some time, do you think is it worth the investment?
For me, definitely. However the applications are just trickling in and support for it is still limited. I think that will change once the Touch is released, at which point it should be at par with the Vive. Currently the Vive has the upper hand (two actually) with hand motion trackers.
Quote Don_Solaris (  ) I am super curious how's the depth perception involving planets? I.e. when you're 10000 km from Earth, does it actually pop up against the starry background? Do you have a feeling it's really there?
Not to answer for franktalor, but if it is accurate, it shouldn't "pop" against the background at all, since the parallax motion between one eye and the other is virtually zero compared to the scale of planets. In order to make the planet's "pop" would require an eye separation on the scale of hundreds or thousands of km, which would make the planets look toyishly small (which would actually be a neat effect). Maybe there will be options in future releases to increase or decrease eye separation.
In reality, you would have no depth perception when observing planets from space.
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| HarbingerDawn | Date: Friday, 13.05.2016, 23:01 | Message # 179 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Bells_Theorem (  ) Maybe there will be options in future releases to increase or decrease eye separation.
This already exists in SE now, use Shift-Mousewheel in stereoscopic view modes to change the stereobase.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| LeeP | Date: Sunday, 15.05.2016, 07:42 | Message # 180 |
 Observer
Group: Users
United States
Messages: 15
Status: Offline
| I am super curious how's the depth perception involving planets? I.e. when you're 10000 km from Earth, does it actually pop up against the starry background? Do you have a feeling it's really there?
YES !
I have played with a 24 inch monitor, and it still has a feeling for me like looking out a window, to see out side my house. Cant see much. Well, you are limited. But having an Oculus on wile playing its like you have stepped out side, to look around. You are out side. That's the difference!
When in SE and you are looking down at a planet its like it is really in front of you. And you go down to it you realize the sure size of the planet, and its distance.
Buy the way is there a patch for the 1.3.0 for the DK2 ?
Edited by LeeP - Sunday, 15.05.2016, 07:46 |
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