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Oculus Rift
franktaylorDate: Thursday, 28.01.2016, 11:36 | Message # 166
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I'm getting an Oculus Rift DK2 this weekend, and would appreciate any tips on setup with Space Engine. I've installed the latest SE patch 0.9.7.4 R8. Has it been updated with current Oculus Rift runtime? Or do I need to install an older version as well?

Is there another thread with SE tips for VR?
 
WwadlolDate: Friday, 29.01.2016, 04:53 | Message # 167
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Sorry if this has been answered already, but when I use the Oculus rift (Dk2) planets and galaxies, stars and others are flashing. I do have the latest drivers installed. And here's the log if it helps.

Edit: I found the solution, Deleting the atioglxx.dll file.

Attachments: 7071195.log (40.4 Kb)


Edited by Wwadlol - Friday, 29.01.2016, 06:50
 
SpaceEngineerDate: Friday, 29.01.2016, 15:06 | Message # 168
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Quote franktaylor ()
I'm getting an Oculus Rift DK2 this weekend, and would appreciate any tips on setup with Space Engine. I've installed the latest SE patch 0.9.7.4 R8. Has it been updated with current Oculus Rift runtime? Or do I need to install an older version as well?
Is there another thread with SE tips for VR?


Yes latest beta works with 0.8 runtime. Main tips are: reduce planet LOD to experience smooth gameplay (it is better to see less detailed terrain than having headache after 3 minutes of playing), use gamepad to control your movements and never use it or mouse to control your rotation. If you want to turn around, close your eyes to do this - this will help to avoid nausea.

I usually use this bindings of gamepad buttons and sticks (F8 menu, Camera controls panel):
Left stick: move forward/back and left/right
Right stick: turn up/down and left/right
Left trigger/right trigger - turn CW/CCW
Left button pan - move up/down and left/right
A/B - decrease/increase speed
X/Y - prev/next speed preset
Left side button - select object with a joystick (binded on the Common controls panel in F8 menu)
right side button - orbit object with a joystick (binded on the Common controls panel in F8 menu)
Back - center selected object
Start - go to selected object
Big "X" button - rotate horizontally





 
tylercshearDate: Monday, 01.02.2016, 21:37 | Message # 169
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Hey, Does anyone else know how to make this work with oculus runtime .8? i tried to revert to .5, but sadly that does not regognize my headset. I love this game so much, and i was really looking forward to playing it on my rift, but sadly i can not cry . please help me if you can biggrin
 
HarbingerDawnDate: Tuesday, 02.02.2016, 00:10 | Message # 170
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tylercshear, which version of SE are you running? According to SpaceEngineer, the latest 0.9.7.4 beta release works with the 0.8 runtime.




All forum users, please read this!
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Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
franktaylorDate: Tuesday, 02.02.2016, 21:08 | Message # 171
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I just got an Oculus DK2 and it runs very nicely with SE 0.9.7.4 R8 with the Oculus runtime 0.8 out of the box.

Added (02.02.2016, 21:08)
---------------------------------------------
You do need to go to Settings->Display and select the "Stereoscopic 3D" setting to "Oculus Rift". Just make sure you turn this same setting to "Off" when you are done so you can use it like normal on your desktop next time you start SE.

 
DoctorOfSpaceDate: Sunday, 24.04.2016, 08:29 | Message # 172
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MosfetDate: Sunday, 24.04.2016, 14:50 | Message # 173
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After seeing this, I think they'll go nowhere near to penetrate the newborn market.
I think I'll wait for an opensource, less shady VR software/hardware scenery.





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Bells_TheoremDate: Saturday, 07.05.2016, 20:57 | Message # 174
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I just received my Oculus Rift CV and have enabled "Unknown Sources" in the settings, but I'm getting the error Oculus Rift HMDnot found, or Oculus Runtime version is not 0.8 when I select it in my graphics settings.

Is SE CV ready or is that still in the works?
 
DoctorOfSpaceDate: Saturday, 07.05.2016, 21:04 | Message # 175
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Quote Bells_Theorem ()
Is SE CV ready or is that still in the works?


Still in the works, only supports 0.8.





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Bells_TheoremDate: Saturday, 07.05.2016, 22:20 | Message # 176
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Quote DoctorOfSpace ()
Still in the works, only supports 0.8.


Ahh, cool. Can't wait. I'm blown away by the Oculus Rift so far.
 
Don_SolarisDate: Friday, 13.05.2016, 16:39 | Message # 177
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Quote Bells_Theorem ()
I just received my Oculus Rift CV and have enabled "Unknown Sources" in the settings, but I'm getting the error Oculus Rift HMDnot found, or Oculus Runtime version is not 0.8 when I select it in my graphics settings.

Cool!

Still can't decide should i pull the trigger on CV.

Just curious, now after trying it for some time, do you think is it worth the investment?

Added (13.05.2016, 16:39)
---------------------------------------------

Quote franktaylor ()
I just got an Oculus DK2 and it runs very nicely with SE 0.9.7.4 R8 with the Oculus runtime 0.8 out of the box.

I am super curious how's the depth perception involving planets? I.e. when you're 10000 km from Earth, does it actually pop up against the starry background? Do you have a feeling it's really there?
 
Bells_TheoremDate: Friday, 13.05.2016, 22:06 | Message # 178
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Quote Don_Solaris ()
Just curious, now after trying it for some time, do you think is it worth the investment?


For me, definitely. However the applications are just trickling in and support for it is still limited. I think that will change once the Touch is released, at which point it should be at par with the Vive. Currently the Vive has the upper hand (two actually) with hand motion trackers.

Quote Don_Solaris ()
I am super curious how's the depth perception involving planets? I.e. when you're 10000 km from Earth, does it actually pop up against the starry background? Do you have a feeling it's really there?


Not to answer for franktalor, but if it is accurate, it shouldn't "pop" against the background at all, since the parallax motion between one eye and the other is virtually zero compared to the scale of planets. In order to make the planet's "pop" would require an eye separation on the scale of hundreds or thousands of km, which would make the planets look toyishly small (which would actually be a neat effect). Maybe there will be options in future releases to increase or decrease eye separation.

In reality, you would have no depth perception when observing planets from space.
 
HarbingerDawnDate: Friday, 13.05.2016, 23:01 | Message # 179
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Quote Bells_Theorem ()
Maybe there will be options in future releases to increase or decrease eye separation.

This already exists in SE now, use Shift-Mousewheel in stereoscopic view modes to change the stereobase.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
LeePDate: Sunday, 15.05.2016, 07:42 | Message # 180
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I am super curious how's the depth perception involving planets? I.e. when you're 10000 km from Earth, does it actually pop up against the starry background? Do you have a feeling it's really there?

YES !

I have played with a 24 inch monitor, and it still has a feeling for me like looking out a window, to see out side my house. Cant see much. Well, you are limited. But having an Oculus on wile playing its like you have stepped out side, to look around. You are out side.
That's the difference!

When in SE and you are looking down at a planet its like it is really in front of you. And you go down to it you realize the sure size of the planet, and its distance.

Buy the way is there a patch for the 1.3.0 for the DK2 ?


Edited by LeeP - Sunday, 15.05.2016, 07:46
 
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