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Oculus Rift
ThoemseDate: Saturday, 04.04.2015, 15:17 | Message # 151
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Quote FuturisticHub ()
DK2 works just fine!


Hmm. I got every demo and game to run on my DK2 so far but this game refuses.
Direct mode crashes. No surprise there.
Extended crashed first until i found the fix to set mipmap to false.
Then i managed to get it to load once but found out it stutters like mad. Disable crossfire and tried again. Since then i only get a black screen every time i load Planetarium (menu shows in rift just fine).

Is there a fix for this black screen?
Edit: Got it working.


Edited by Thoemse - Saturday, 04.04.2015, 15:26
 
Antza2Date: Tuesday, 07.04.2015, 12:11 | Message # 152
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SpaceEngineer with his new DK2






Go to antza2.deviantart.com for cool photos!
 
FastFourierTransformDate: Tuesday, 07.04.2015, 17:56 | Message # 153
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Quote Antza2 ()
SpaceEngineer with his new DK2


OMG
is this the creator of the Universe? cry
 
Antza2Date: Tuesday, 07.04.2015, 22:14 | Message # 154
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Yep.
He came to Finland for a few days to get a DK2 and we hanged out for a while.
He's a really nice guy. smile





Go to antza2.deviantart.com for cool photos!
 
SpaceEngineerDate: Tuesday, 07.04.2015, 22:17 | Message # 155
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tongue




 
FastFourierTransformDate: Thursday, 16.04.2015, 19:04 | Message # 156
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What about adding Leap Motion (or next generation sensors) to Space Engine? Maybe like an interface to make more inmersive the experience.

Leap Motion tracks accurately the hands postion, orientation and fingers articulations


And this is when you misc Oculus Rift with Leap Motion:


And finally, this what you get in a planetarium enviroment when you have Oculus Rift and Leap Motion:


I think this is great, even if Space Engine add it without interactión with menus or objects it would be awesome. I want to put my hand in front of me in a 3d enviroment and see the shining of a red giant caressing between my fingers while floating near a ring system of a gas giant.

I want to feel the universe. I want to experience it!!
Maybe one day I could buy an oculus and a leap motion with a higher performance computer (I barely can start Space Engine) rolleyes


Edited by FastFourierTransform - Thursday, 16.04.2015, 19:15
 
SpaceEngineerDate: Thursday, 16.04.2015, 19:38 | Message # 157
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Quote FastFourierTransform ()
What about adding Leap Motion (or next generation sensors) to Space Engine? Maybe like an interface to make more inmersive the experience.

Yeah, now, after implementing Rift's direct mode, it's time to make a better interface and interaction with it. Maybe I can buy this device somewhere.

Quote FastFourierTransform ()
I want to put my hand in front of me in a 3d enviroment and see the shining of a red giant caressing between my fingers while floating near a ring system of a gas giant.

But in this case Rift's tracking camera may loose visual contact with the helmet biggrin





 
DoctorOfSpaceDate: Wednesday, 24.06.2015, 06:23 | Message # 158
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Oculus Rift Display to Improve Between Now and Launch Says Palmer Luckey


Quote

At E3 I found myself blown away by the quality of the improved displays on what we assumed was the final version of the Oculus Rift CV1. They had seemingly better color, darker blacks, and the screen door effect was no longer an issue – it was everything we could have asked for… but what if I told you it was only going to get better?

As per a blog post on Oculus’ website the CV1 has a display resolution of “2,160 x 1,200 at 90Hz split over dual displays, consuming 233 million pixels per second,” which seems about right given what we saw at E3. However, a conversation with Oculus’ founder Palmer Luckey after the show revealed that we are in store for something even better.


Rest of the article is here
http://uploadvr.com/oculus-rift-display-improvements/






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nigelmayDate: Wednesday, 22.07.2015, 00:20 | Message # 159
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SpaceEngineer pinged you the latest Apollo 11 demo, nice experience.
 
SpaceEngineerDate: Wednesday, 22.07.2015, 22:06 | Message # 160
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Oh thanks




 
momaxDate: Wednesday, 22.07.2015, 23:04 | Message # 161
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Hi nigelmay could you explain about the apollo 11 demo? Rather interested here wink
 
FastFourierTransformDate: Monday, 24.08.2015, 10:11 | Message # 162
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Another issue concerning Virtual Reality.
Someones is developing something called Dexmo. Is just like Leap Motion but with the capability of making you feel the contact and pressure of solid objects in VR enviroment. Here you have a video that explains it much better



By the way. Some Leap Motion gifs that reminded me a little bit of Space Engine smile

A planetarium:


Maybe in the future we could interact with the data in the stellar map with something cool like this


A zero-gravity enviroment:



A virtual Cockpit


A feature that lets you change from VR to real world only by crossing the field of vief with your hand


Edited by FastFourierTransform - Monday, 24.08.2015, 10:17
 
DoctorOfSpaceDate: Monday, 24.08.2015, 13:01 | Message # 163
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Quote FastFourierTransform ()
A feature that lets you change from VR to real world only by crossing the field of vief with your hand


Thats pretty useful, but I think a semi transparent view would be better than a full switch, especially if you are playing an intense game.





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FastFourierTransformDate: Wednesday, 02.09.2015, 11:41 | Message # 164
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Quote DoctorOfSpace ()
Thats pretty useful, but I think a semi transparent view would be better than a full switch


Agree.

I don't know if you guys have knowledge of this but is quite spectacular


Using ultra-high precissión GPS system we are capable of taking virtual reality to the street
 
sk8er1111120Date: Thursday, 22.10.2015, 00:09 | Message # 165
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Will you be updating to the new 0.7 Sdk for the rift soon?? just wondering smile
 
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