It need not necessarily be a blank line. It is important that the files have a more recent date than the original. This was in 'tg_selena_height.glsl' and 'tg_terra_height.glsl' not the case. The best method for this is: Make a small change. Save. Undo the change. Save. Then, the files have a new date.
Edit: also, how do you install it? I have never installed an addon for SE before.
Step 1: Open the .zip file. Congragulatations you have done step one.
Step2: Move the files from catalogs/plants/ in this .zip to the catalogs/planets/ folder in your Space Engine directory.
Step 3(If you have no other addons.): Move you the universe.cfg file from the config/ folder in the .zip to the config/ folder in your Space Engine directory.
Step 3(If you have other addons installed.): In the "PlanetsCatalogs // planets catalogs" secton of the universe.cfg file in the config/ folder of your Space Engine directory put "catalogs/planets/MySystem.sc" in the bottom line like the other entries. Be sure to include the quotes. BE SURE TO BACK UP ANY FILES YOU REPLACE!!!
Step 4: Move the files from the models/atmospheres/ folder in the .zip file to the models/atmospheres/ folder in your Space Engine directory. If that does not work (Test it by opening the game and looking at Manova. If the atmosphere looks super weird then it didn't work.) put the files into the models/atmospheres/Atmospheres094.pak file with 7zip or winrar. It should work after this.
Step 5: Move everything from the system/ folder in the .zip folder to the system/ folder in your Space Engine directory. If that fails (I probably won't fail. Test this by looking at Palmyra. If it has mares on it and brown blotches then it did not work.) then move all the files from system/shaders/ in the .zip to the system to the system/shaders.pak file with 7zip or winrar. It should work after this. BE SURE TO BACK UP ANY FILES YOU REPLACE!!!
Step 6: Move all the stuff in the textures/planets/ folder in the .zip to the textures/planets/ folder in your Space Engine directory.
Step 7: Open Space Engine and have fun!
"Its impossible" - CASE "No, It's necessary" - Cooper
I made my custom system in the Delta Triangulum System (a binary system), you can find the system as DEL Tri, or 8 Tri. I made it like that because i dindn't know how to create stars before :P (Noob detected) So, here is my custom system:
DEL Tri 9, a warm desert like Venus but less hostile, you can actually land there and nothing would happen Cx
Ivory, also named DEL Tri 1. A temperate Terra with life, with a twin moon (Pegasus), also habitable. I nammed it "Ivory" because it weird amount of snow in it's surface and its white aurora
Gigantion, also named DEL Tri 2. A temperate selena with life. People who like Transformers Cybertron/Galaxy Force will recognize this planet <3 Not accurate as I wanted to, but I like it...
DEL Tri 3 (yet unnamed), a cold gas giant, more massive and a little bit bigger than Jupiter. It have a thiny ring system, like Uranus and Neptune
DEL tri 5, a destroyed planet (I don't have enought imagination for this stuff, but I made my best)
DEL Tri 6, nothing to say about it XD
Kyojin, a.k.a. DEL Tri 7, a lonely frozen gas giant, even massive than DEL Tri 3 but a little smaller :p
And finally, DEL Tri 8, a bynary planetary system, the first one I've ever made. They're too similar in mass and diameter, so it was a perfect opportunity to make it with a Barycenter :D
"We used to look up at the sky and wonder at our place in the stars, now we just look down and worry about our place in the dirt" -Joseph Cooper, "Interstellar"
Now I know how to do it now, but thanks bro. And I even made my first star a few days ago, it took so long because I couldn't decide where to put it, but I was working on it since January Cx Here it is, in the open star cluster Berkeley 83
"We used to look up at the sky and wonder at our place in the stars, now we just look down and worry about our place in the dirt" -Joseph Cooper, "Interstellar"
I made my custom system in the Delta Triangulum System
There goes my plans to release my own Delta Trianguli system. :lol:
Regardless, yours looks fantastic! Keep it up!
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Monday, 14.03.2016, 19:57
There goes my plans to release my own Delta Trianguli system. :lol:
Regardless, yours looks fantastic! Keep it up!
Thanks bro, really appreciate it. You should release it anyway
QuoteBridgetten ()
I made another custom system a green gas giant with four terra life
It looks awesome
"We used to look up at the sky and wonder at our place in the stars, now we just look down and worry about our place in the dirt" -Joseph Cooper, "Interstellar"
really like that sun flare kinda makes it seem more.. what is the word... fantastic.
Should I also post my system in the official mods section or is this what this thread is for.
Yes it's like JackDole: Mega structures and quarior14's mod thread have lots custom systems
You can post on both but the better is to make your mod page as with other systems custom here, it is likely that your fall into oblivion because the most part of people does read not entirely all the thread.
Calpamos: is a gas giant with 3 moons and two named moons with life and unnamed moon without life. the planet around Zeta Reticuli binary star system
Acheron: The home of Xenomorph is the Acheron only exotic terrestrial with life not marine because there no sea creatures on the Acheron moon of Xenomorph movie
LV-223: There no Xenomorphs on the LV-223 moon but other exotic creature species
Calpamos III: 3rd unnamed moon without life
Edited by Bridgetten - Wednesday, 16.03.2016, 14:41
Here is my little addon with some new galaxies. This version is "BETA" because i don't know to using quat. and i don't know that i make it perfectly. Please rate it and tell me mistakes what i make in this.
PanM, I think you need to comment first 22 rows by placing // first, like this:
Code
// ============================================================== // Created by Micha³ B. "PanM" // This is BETA TEST version, cointains a small number of galaxies. I don't use "Quat." because i don't know this function. // Galaxies: // -2 nearby // -4 huge // -5 far away // -2 quasars // Known issues: // -CMa Dwarf and NGC 262 Halo can be invisible, so we must raise visible magnitude. This galaxies don't shining up gradually but just appear immediately. // -In 0.9.7.3 NGC 262 Halo has red and green bars when magnitude is low, in 0.9.8.0 i don't see that problem // -Some objects don't have a real radius, because in information about size I searched only "dwarf galaxy" or "huge galaxy" (quasars and far away) // -------------------------------------------------------------- // It can be modifited by proffesionals and SpaceEngine administrators. // If my work is good I will introduce new galaxies. // ============================================================== // http://www.icosmos.co.uk/index.html // Om-m: 0,266 // Om-lam: 0,732 // Om-r: 0,00007701 // H0: 72 // ==============================================================
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram