Show of your custom made system
JackDole Date: Saturday, 29.08.2015, 14:32 | Message # 16
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
Rocheworld ... They don't collide ... They orbit each other. An other view ... Code
Barycenter "Roche World" { ParentBody "Barnard's Star" Orbit { Inclination 23.0 SemiMajorAxis 0.0354115 } } Planet "Water" { ParentBody "Roche World" Class "Oceania" //Class "Terra" //Mass 0.60 /0.7500262 Radius 5703.424 RotationPeriod 24 //Oblateness -0.15 // Egg-shaped - but with holes ! EqAscendNode 270 Obliquity 90 Precession 0.00017022746976956 //0.0027378507871321 Albedo 0.3 Color (0.1 0.4 0.9) Life { Class "Organic" Type "Multicellular" Biome "Marine" } /* */ Atmosphere { Model "Earth" Height 200 Density 100 Pressure 1.199446 //Greenhouse 37.1429 Bright 9.9 Opacity 1 SkyLight 3.333333 } /* */ NoRings true Orbit { SemiMajorAxis 4.01075e-005 //SemiMajorAxis 4.6123625e-005 // Egg-shaped - but with holes ! Period 0.00017022746976956 //0.0001702314 Eccentricity 0.03390338 Inclination 0.897545 AscendingNode 270 ArgOfPericenter 180 //315 MeanAnomaly 270 RefPlane "Ecliptic" } } Planet "Desert" { ParentBody "Roche World" Class "Desert" //Mass 0.59 Radius 5674.347 RotationPeriod 24 //Oblateness -0.15 // Egg-shaped - but with holes ! EqAscendNode 270 Obliquity 90 Precession 0.00017022746976956 //0.0027378507871321 /* */ Atmosphere { Model "Terra" Height 200 Density 100 Pressure 1.199446 } /* */ NoRings true Orbit { SemiMajorAxis 4.01075e-005 //SemiMajorAxis 4.6123625e-005 // Egg-shaped - but with holes ! Period 0.00017022746976956 //0.0001702314 //Eccentricity 0.03390338 Inclination 0.897545 AscendingNode 270 ArgOfPericenter 0 //135 MeanAnomaly 270 RefPlane "Ecliptic" } }
Don't forget to look here .
quarior14 Date: Saturday, 29.08.2015, 21:59 | Message # 17
World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
Bizarre, I just discovered this thread, and already I see it's beautiful. I feel not enough to say how imaginative I feel. Otherwise Kham132, you put the glow on a procedural planet ? Otherwise my system :
Sanctworld It is the planet "main" system in which it is here that the inhabitants of this planet called the names of the stars of their system. It orbits a star and Sanctsun around this star has a second Sanctseres.
Salvius Salvius is the planet that represents the Discworld by Terry Prechet. For now, the bump is not available and I have yet to learn not to do it.
The complete system Internal :
External :
@JackDole : I tested the system and it makes me think that unfolds a battle between Angels and Demons with the colors of these stars. I allowed myself to take a side view of the Desert :
Quarior
Edited by quarior14 - Tuesday, 01.09.2015, 13:24
JackDole Date: Sunday, 30.08.2015, 07:20 | Message # 18
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
quarior14 , How did you made this? I never saw this 'Pyramid?' I like to create extreme worlds. Rocheworld is from a book by Robert Forward In SE it is not possible to make it look the way it should. Not yet... But if you use this script: Code
// -*- coding: utf-8 -*- // For SE 0.974.5 // RocheEggs Barycenter "Roche World" { ParentBody "Barnard's Star" Orbit { Inclination 23.0 SemiMajorAxis 0.0354115 } } Planet "Water" { ParentBody "Roche World" Class "Oceania" //Class "Terra" //Mass 0.60 /0.7500262 Radius 5703.424 RotationPeriod 24 Oblateness -0.15 // Egg-shaped - but with holes ! EqAscendNode 270 Obliquity 90 Precession 0.00017022746976956 Albedo 0.3 Color (0.1 0.4 0.9) Life { Class "Organic" Type "Multicellular" Biome "Marine" } /* */ Atmosphere { Model "Earth" Height 200 Density 100 Pressure 1.199446 //Greenhouse 37.1429 Bright 9.9 Opacity 1 SkyLight 3.333333 } /* */ NoRings true Orbit { //SemiMajorAxis 4.01075e-005 SemiMajorAxis 4.6123625e-005 // Egg-shaped - but with holes ! Period 0.00017022746976956 Eccentricity 0.03390338 Inclination 0.897545 AscendingNode 270 ArgOfPericenter 180 MeanAnomaly 270 RefPlane "Ecliptic" } } Planet "Desert" { ParentBody "Roche World" Class "Desert" //Mass 0.59 Radius 5674.347 RotationPeriod 24 Oblateness -0.15 // Egg-shaped - but with holes ! EqAscendNode 270 Obliquity 90 Precession 0.00017022746976956 /* */ Atmosphere { Model "Terra" Height 200 Density 100 Pressure 1.199446 } /* */ NoRings true Orbit { //SemiMajorAxis 4.01075e-005 SemiMajorAxis 4.6123625e-005 // Egg-shaped - but with holes ! Period 0.00017022746976956 Inclination 0.897545 AscendingNode 270 ArgOfPericenter 0 MeanAnomaly 270 RefPlane "Ecliptic" } }
you will get something like this:
Don't forget to look here .
quarior14 Date: Sunday, 30.08.2015, 13:15 | Message # 19
World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
JackDole Bizarre, yet I did just copy and paste your code and the view was taken on a mountain and being on the locked side that shows its face Water. You made what version of me is SE 0.9.7.3. Edit : Ah I found I had left in comment, it's true that it's "holes". But what you did to the planets is not calcined because of their close proximity ? With the barycenter ?
Quarior
Edited by quarior14 - Sunday, 30.08.2015, 13:23
JackDole Date: Sunday, 30.08.2015, 13:33 | Message # 20
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
quarior14 This is because the negative oblateness value, not quite legal code One of my favorite pictures:
Don't forget to look here .
quarior14 Date: Sunday, 30.08.2015, 14:00 | Message # 21
World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
JackDole It does not matter, I handed the code for how I avoided the hole but who personally see, a resident might be afraid because time has a view from the Water side surface (or Desert), planets move toward and away ^^. You said you want to do extreme worlds? You mean the world of science fiction or game ? If so, you can try to make the world of World of Warcraft, the game Pirate Galaxy or the Discworld by Terry Prechet (these are examples but there are many more). I made the Discworld in planet (Salvius) but I have not yet made the bump, so that the surface is submerged. For against, I really want to visit the iTz system, from what I've seen it more than 40 stars in the systems. I say a big congratulations and also to put the colors, especially the giant gas "sweet" (Dulcia). We need a sacred imagination to do it I think because my system has some planets I really personalized and also that the bump is my problem. I do not know if one day Space Engine will have some sort of "Space Engine Editor" in a new window and you can choose the texture and can directly generates the bump itself with a kind of tool raised or lowered the pitch and also if we put some color on a map, is said to generate SE of the landscape in these areas there and soon we finished he generates the code for System. sc example (I could put in suggestions but I do not know if the idea will be taken seriously).
Quarior
Edited by quarior14 - Sunday, 30.08.2015, 14:08
JackDole Date: Sunday, 30.08.2015, 16:05 | Message # 22
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
I'd like to see the Discworld in SE, but that would require models of the turtle and the elephants. But here is a flat world. Code
// Disc World // -*- coding: utf-8 -*- Planet "Disc World" { ParentBody "Sol" Class "Terra" Radius 8046.72 Oblateness 0.99 //0.75 Age 4.54 // billions years RotationPeriod 9573.78776 // 23.9344694 // hours Obliquity 23.4392911 // degrees EqAscendNode 180.0 Color ( 0.850 0.850 1.000 ) Albedo 0.367 Life { Class "Organic" Type "Multicellular" Biome "Marine/Terrestrial" } Surface { DiffTileSize 514 DiffTileBorder 1 DiffMapAlpha "Water" //BumpMap "Earth/Bump" BumpTileSize 514 BumpTileBorder 1 BumpHeight 11.486 // 0.907 + 8.579 km - total height BumpOffset 0.907 // 0.907 km - below sea level Exposure 2.0 colorSea (0.00, 0.03, 0.06, 0.20) colorShelf (0.02, 0.06, 0.13, 1.00) colorBeach (0.57, 0.44, 0.40, 0.00) colorDesert (0.38, 0.24, 0.14, 0.00) colorLowland (0.44, 0.34, 0.31, 0.00) colorUpland (0.57, 0.54, 0.42, 0.00) colorRock (0.52, 0.42, 0.34, 0.00) colorSnow (1.00, 1.00, 1.00, 0.50) colorLowPlants (0.18, 0.24, 0.09, 0.00) colorUpPlants (0.15, 0.17, 0.07, 0.00) } Atmosphere { Height 60 // km Greenhouse 35 // degrees K Pressure 1.0 // atm Density 1.2929 // kg/m^3 Model "Earth" Bright 10.0 Opacity 1.0 SkyLight 3.0 EclipseBright 250.0 EclipseColor ( 1.000 0.600 0.200 ) } Ocean { Height 7.728027 DayAmbient 2 Lommel 0 Exposure 2 //Color (1.000 1.000 1.000 1.000) } Orbit { Period 1.0 // years SemiMajorAxis 1.0000010178 // a.u. Eccentricity 0.0167086342 Inclination 0.0 // degrees AscendingNode 348.739 // degrees LongOfPericen 102.93734808 // degrees MeanLongitude 280.46645683 // degrees } NoRings true }
Don't forget to look here .
Edited by JackDole - Sunday, 30.08.2015, 18:06
JackDole Date: Sunday, 30.08.2015, 16:41 | Message # 23
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
And here is Mesklin by Hal Clement Code
// Mesklin // -*- coding: utf-8 -*- Planet "Mesklin" { ParentBody "61 Cyg A" Class "Titan" Radius 38625 // Duechmesser 31770 Pol ; 77250 Aqu Mass 5088.718 // 16 Jup Precession 0.8667 Oblateness 0.41126 //0.75 RotationPeriod 0.29583 // 17.75 Minuten Obliquity 63.44 Albedo 0.30 EqAscendNode 97 Life { Class "Exotic" Type "Multicellular" biome "Terrestrial" } Surface { seaLevel 0.28 snowLevel 0.5 craterMagn 0.5832568 craterFreq 11.75657 craterDensity 0.2857143 craterOctaves 9 craterRayedFactor 0 } Atmosphere { Model "Titan" Height 461.621 Density 89.435 Pressure 2.585 Greenhouse 35 } Ocean { Height 2.728027 DayAmbient 2 Lommel 0 Exposure 2 Color (1.000 1.000 1.000 1.000) } Orbit { //Period 6 //SemiMajorAxis 2.462623 Period 4.9281314168378 Eccentricity 0.7056 Inclination 0.0001 AscendingNode 348.739 LongOfPericen 102.947 MeanLongitude 100.464 } Rings { Texture "Saturn-rings.*" InnerRadius 38700 //19350 OuterRadius 134000 //104000 } } Moon "Mesklin 1" { ParentBody "Mesklin" Class "Selena" Oblateness 0.002 RotationOffset -90 //RotationPeriod 0.088333333333333 Orbit { //SemiMajorAxis 0.000968202016051 //Period 0.00024184348619667 SemiMajorAxis 0.000968202 Period 0.0002418435 Eccentricity 0 Inclination -1e+038 AscendingNode 0 ArgOfPericenter 0 MeanAnomaly 0 RefPlane "Equator" } }
Don't forget to look here .
Edited by JackDole - Sunday, 30.08.2015, 16:43
JackDole Date: Monday, 31.08.2015, 05:38 | Message # 24
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
I've added a "Sun" and a "Moon" to the "Discworld"
Don't forget to look here .
quarior14 Date: Monday, 31.08.2015, 10:25 | Message # 25
World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
JackDole I told you congratulations but the star which serves Sun is what type because it may burn the planet right? And what is the code of this Disworld with the Sun, you have updated to the first? After if it is possible to map the Discworld above except of course that it will put contients "the Pole" and fill the rest with water. I made a texture but is a weird thing. The continents Salvius (Discworld) : On the planet (water and clouds disable) (do not take into account the ring because I put in way of comparison diameter for better lighting) : Texture : My version : I just tested Mesklin but instead of being a Titan class he has it is a cold gas giant harboring life.
Quarior
Edited by quarior14 - Tuesday, 01.09.2015, 13:24
JackDole Date: Monday, 31.08.2015, 17:39 | Message # 26
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
quarior14 Concerning Mesklin: Spaceengine ignores 'Class' if the radius is that big. Regarding the Discworld: The "Sun" isn't a real sun, "Moon" and "Sun" are asteroids. But here is the code: Code
// Disc World // -*- coding: utf-8 -*- Planet "Disc World" { ParentBody "Sol" Class "Terra" Radius 7684.05158 //circumference 30000 miles - Discworld Companion Oblateness 0.99 //0.75 Age 4.54 // billions years RotationPeriod 19200 // 800 days - Discworld Companion Obliquity 23.4392911 // degrees EqAscendNode 180.0 Color ( 0.850 0.850 1.000 ) Albedo 0.367 Life { Class "Organic" Type "Multicellular" Biome "Marine/Terrestrial" } Surface { DiffTileSize 514 DiffTileBorder 1 DiffMapAlpha "Water" //BumpMap "Earth/Bump" BumpTileSize 514 BumpTileBorder 1 BumpHeight 11.486 // 0.907 + 8.579 km - total height BumpOffset 0.907 // 0.907 km - below sea level Exposure 2.0 colorSea (0.00, 0.03, 0.06, 0.20) colorShelf (0.02, 0.06, 0.13, 1.00) colorBeach (0.57, 0.44, 0.40, 0.00) colorDesert (0.38, 0.24, 0.14, 0.00) colorLowland (0.44, 0.34, 0.31, 0.00) colorUpland (0.57, 0.54, 0.42, 0.00) colorRock (0.52, 0.42, 0.34, 0.00) colorSnow (1.00, 1.00, 1.00, 0.50) colorLowPlants (0.18, 0.24, 0.09, 0.00) colorUpPlants (0.15, 0.17, 0.07, 0.00) } Atmosphere { Height 60 // km Greenhouse 35 // degrees K Pressure 1.0 // atm Density 1.2929 // kg/m^3 Model "Earth" Bright 10.0 Opacity 1.0 SkyLight 3.0 EclipseBright 250.0 EclipseColor ( 1.000 0.600 0.200 ) } Ocean { Height 7.728027 DayAmbient 2 Lommel 0 Exposure 2 //Color (1.000 1.000 1.000 1.000) } Orbit { Period 1.0 //Period 2.1902806297057 // 800 days SemiMajorAxis 1.0000010178 // a.u. Eccentricity 0.0167086342 Inclination 0.0 // degrees AscendingNode 348.739 // degrees LongOfPericen 102.93734808 // degrees MeanLongitude 280.46645683 // degrees } NoRings true } DwarfMoon "Sun" { ParentBody "Disc World" Class "Asteroid" Radius 132 //696 Oblateness 0.0 Obliquity 40 EqAscendNode 46 Albedo 0.99 Brightness 9.761905 Color (0.954 0.920 0.000) Orbit { SemiMajorAxis 0.00007 //0.0001 //0.0006666668 Period 0.0027397260273973 //0.007668978 //Eccentricity 0.1 Inclination 60 AscendingNode 0 ArgOfPericenter 0 MeanAnomaly 0 RefPlane "Equator" } } DwarfMoon "Moon" { ParentBody "Disc World" Class "Asteroid" Mass 2.587282e-005 Radius 100 //200 InertiaMoment 0.3974729 Obliquity 120 EqAscendNode 0 Albedo 0.3 Brightness 5 Color (0.398 0.341 0.297) Orbit { SemiMajorAxis 0.00015 //0.0003000001 Period 0.08333334 Eccentricity 0 Inclination 120 AscendingNode 0 ArgOfPericenter 0 MeanAnomaly 0 RefPlane "Equator" } }
I have moved the "Sun" closer to the disc, because one of the elephant has to lift a foot, to let her pass. I think it was Berillia. But not sure.
Don't forget to look here .
Edited by JackDole - Monday, 31.08.2015, 17:59
quarior14 Date: Tuesday, 01.09.2015, 10:03 | Message # 27
World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
JackDole I managed to put a real sun ! Then I used Discworld (Salvius) in my system Sanctsystem ? Here's the code : Code
// Disc World // -*- coding: utf-8 -*- Planet "Disc World" { ParentBody "Sol" Class "Terra" Radius 7684.05158 //circumference 30000 miles - Discworld Companion Oblateness 0.99 //0.75 Age 4.54 // billions years RotationPeriod 19200 // 800 days - Discworld Companion Obliquity 23.4392911 // degrees EqAscendNode 180.0 Color ( 0.850 0.850 1.000 ) Albedo 0.367 Life { Class "Organic" Type "Multicellular" Biome "Marine/Terrestrial" } Surface { DiffTileSize 514 DiffTileBorder 1 DiffMapAlpha "Water" //BumpMap "Earth/Bump" BumpTileSize 514 BumpTileBorder 1 BumpHeight 11.486 // 0.907 + 8.579 km - total height BumpOffset 0.907 // 0.907 km - below sea level Exposure 2.0 colorSea (0.00, 0.03, 0.06, 0.20) colorShelf (0.02, 0.06, 0.13, 1.00) colorBeach (0.57, 0.44, 0.40, 0.00) colorDesert (0.38, 0.24, 0.14, 0.00) colorLowland (0.44, 0.34, 0.31, 0.00) colorUpland (0.57, 0.54, 0.42, 0.00) colorRock (0.52, 0.42, 0.34, 0.00) colorSnow (1.00, 1.00, 1.00, 0.50) colorLowPlants (0.18, 0.24, 0.09, 0.00) colorUpPlants (0.15, 0.17, 0.07, 0.00) } Atmosphere { Height 60 // km Greenhouse 35 // degrees K Pressure 1.0 // atm Density 1.2929 // kg/m^3 Model "Earth" Bright 10.0 Opacity 1.0 SkyLight 3.0 EclipseBright 250.0 EclipseColor ( 1.000 0.600 0.200 ) } Ocean { Height 7.728027 DayAmbient 2 Lommel 0 Exposure 2 //Color (1.000 1.000 1.000 1.000) } Orbit { Period 1.0 //Period 2.1902806297057 // 800 days SemiMajorAxis 100.00010178 // a.u. (1 AU) Eccentricity 0.0167086342 Inclination 0.0 // degrees AscendingNode 348.739 // degrees LongOfPericen 102.93734808 // degrees MeanLongitude 280.46645683 // degrees } NoRings true } Star "Disc Sun" { ParentBody "Disc World" Class "G" Radius 132 //696 Oblateness 0.0 Luminosity 4.475e-9 Obliquity 40 EqAscendNode 46 Albedo 0.99 Brightness 9.761905 Color (0.954 0.920 0.000) Orbit { SemiMajorAxis 0.00007 //0.0001 //0.0006666668 Period 0.0027397260273973 //0.007668978 //Eccentricity 0.1 Inclination 60 AscendingNode 0 ArgOfPericenter 0 MeanAnomaly 0 RefPlane "Equator" } } Moon "Disc Moon" { ParentBody "Disc World" Class "Selena" Radius 100 //200 InertiaMoment 0.3974729 Obliquity 120 EqAscendNode 0 Albedo 0.3 Brightness 5 Color (0.398 0.341 0.297) Orbit { SemiMajorAxis 0.00015 //0.0003000001 Period 0.08333334 Eccentricity 0 Inclination 120 AscendingNode 0 ArgOfPericenter 0 MeanAnomaly 0 RefPlane "Equator" } }
By the same principle, I do a "normal" world but removing the periods and radius (and the planet, I put about 1 day). SE generated the period and the sun put only 3 minutes and the moon of 1.342 days (all showing the same face to the planet).
Quarior
Edited by quarior14 - Wednesday, 02.09.2015, 15:01
JackDole Date: Tuesday, 01.09.2015, 15:54 | Message # 28
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
quarior14 Very good, I have tried this, but I got a scorched disc. I forgot to define the magnitude of the sun. But now that we have our own sun, we no longer need Sol, the system can now stand on its own. The barycenter: Code
// -*- coding: utf-8 -*- // Discworld 2.0 barycenter // For SE 0.974.5 StarBarycenter "Big Turtle" //"Great A'tuin" { RA 18 09 33.11 Dec -23 34 11.52 Dist 686.695 }
The system: Code
// -*- coding: utf-8 -*- // Discworld 2.0 // For SE 0.974.5 Star "Sun/Disc Sun" { ParentBody "Big Turtle" Class "G2 V" Radius 66 //132 //696 Oblateness 0.0 AbsMagn 25.6108065393510288372 Obliquity 40 EqAscendNode 46 Albedo 0.99 Brightness 9.761905 Color (0.954 0.920 0.000) Orbit { SemiMajorAxis 0.00007 //0.0001 //0.0006666668 Period 0.0027397260273973 //0.007668978 //Eccentricity 0.1 Inclination 60 AscendingNode 0 ArgOfPericenter 0 MeanAnomaly 0 RefPlane "Equator" } } Planet "Disc World" { ParentBody "Big Turtle" Class "Terra" Radius 7684.05158 //circumference 30000 miles - Discworld Companion Oblateness 0.9 // At the rim 40 miles thick, but more in the center of the disc Age 4.54 // billions years RotationPeriod 19200 // 800 days - Discworld Companion Obliquity 23.4392911 // degrees EqAscendNode 180.0 Color ( 0.850 0.850 1.000 ) Albedo 0.367 Life { Class "Organic" Type "Multicellular" Biome "Marine/Terrestrial" } Surface { //DiffTileSize 514 //DiffTileBorder 1 //BumpMap "Earth/Bump" //BumpTileSize 514 //BumpTileBorder 1 SurfStyle 0.7582274 OceanStyle 0.6680755 Randomize (0.735, -0.145, -0.518) colorDistMagn 0.09429134 colorDistFreq 980.2708 detailScale 19763.81 colorConversion true seaLevel 0.6728017 snowLevel 0.8472685 tropicLatitude 0.3977771 icecapLatitude 0.7873282 icecapHeight 0.7066055 climatePole 0.9375 climateTropic 0.3125 climateEquator 0.6875 heightTempGrad 0.625 tropicWidth 0.07 mainFreq 0.4150223 venusFreq 1.515021 venusMagn 0 mareFreq 2.868657 mareDensity 0.06311518 terraceProb 0.1517648 erosion 0.132738 montesMagn 0.248024 montesFreq 413.2139 montesSpiky 0.9555438 montesFraction 0.08712707 dunesMagn 0.0622053 dunesFreq 41.28787 dunesFraction 0.4182887 hillsMagn 0.1315005 hillsFreq 828.7463 hillsFraction 0.306603 hills2Fraction 0.6326791 riversMagn 53.42317 riversFreq 2.013788 riversSin 5.429916 riversOctaves 2 canyonsMagn 0.05646307 canyonsFreq 194.2809 canyonFraction 0.4427587 cracksMagn 0.09642369 cracksFreq 0.8050897 cracksOctaves 0 craterMagn 1.004834 craterFreq 15.49755 craterDensity 0 craterOctaves 0 volcanoMagn 0.679384 volcanoFreq 0.8349008 volcanoDensity 0.3836383 volcanoOctaves 1 volcanoActivity 1.135909 volcanoFlows 0.7438232 volcanoRadius 0.201289 volcanoTemp 1524.168 lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0 twistZones 2.055305 twistMagn 0.7992508 cycloneMagn 2.144401 cycloneFreq 0.2965707 cycloneDensity 0.008144866 colorSea (0.000, 0.030, 0.060, 0.200) colorShelf (0.020, 0.060, 0.130, 1.000) colorBeach (0.570, 0.440, 0.400, 0.000) colorDesert (0.380, 0.240, 0.140, 0.000) colorLowland (0.440, 0.340, 0.310, 0.000) colorUpland (0.570, 0.540, 0.420, 0.000) colorRock (0.520, 0.420, 0.340, 0.000) colorSnow (1.000, 1.000, 1.000, 0.500) colorLowPlants (0.180, 0.240, 0.090, 0.000) colorUpPlants (0.150, 0.170, 0.070, 0.000) BumpHeight 11.486 BumpOffset 0.907 DiffMapAlpha "Water" SpecBrightWater 0.65 SpecBrightIce 0 SpecularPower 55 Hapke 0 SpotBright 4 SpotWidth 0.05 DayAmbient 0.07 } Atmosphere { Height 60 // km Greenhouse 38 // degrees K Pressure 1.0 // atm Density 1.2929 // kg/m^3 Model "Earth" Bright 10.0 Opacity 1.0 SkyLight 3.0 EclipseBright 250.0 EclipseColor ( 1.000 0.600 0.200 ) } Ocean { Height 7.728027 DayAmbient 2 Lommel 0 Exposure 2 } NoRings true Orbit { Period 2.1902806297057 // 800 days SemiMajorAxis 0.000000007 Inclination 0.0 AscendingNode 348.739 LongOfPericen 102.93734808 MeanLongitude 280.46645683 } } DwarfMoon "Moon/Disc Moon" { ParentBody "Big Turtle" Class "Selena" Radius 100 //200 InertiaMoment 0.3974729 Obliquity 120 EqAscendNode 0 Albedo 0.3 Brightness 5 Color (0.398 0.341 0.297) Orbit { SemiMajorAxis 0.00015 Period 0.08333334 Eccentricity 0 Inclination 120 AscendingNode 0 ArgOfPericenter 0 MeanAnomaly 0 RefPlane "Equator" } }
Position of screenshot: Code
Place "Discworld 005" { Ver 974 Body "Disc World" Parent "Big Turtle" Date "2015.09.03 05:03:25.41" Pos (-0000000000000274DC10000BCCD85AF5 -00000000000001129632000565CA12A7 +000000000000001A398AE000997F5FFB) Rot (-0.2037805739990039 -0.674453104203508 -0.1249005330940815 0.6985601940589677) Vel 2.5417562e-010 Mode 1 }
Now we need someone who can create a good map of the Discworld. And models of the turtle and the elephants.
Don't forget to look here .
JackDole Date: Tuesday, 01.09.2015, 18:03 | Message # 29
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
Some pictures of the Discworld:
Don't forget to look here .